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- #include "Scheduler.h"
- #include "Process.h"
- #include "system.h"
- //#define LOG_EVERY_CONTEXT_SWITCH
- //#define SCHEDULER_DEBUG
- static const dword time_slice = 5; // *10 = 50ms
- Process* current;
- static Process* s_colonel_process;
- struct TaskRedirectionData {
- word selector;
- TSS32 tss;
- };
- static TaskRedirectionData s_redirection;
- bool Scheduler::pick_next()
- {
- ASSERT_INTERRUPTS_DISABLED();
- if (!current) {
- // XXX: The first ever context_switch() goes to the idle process.
- // This to setup a reliable place we can return to.
- return context_switch(*s_colonel_process);
- }
- // Check and unblock processes whose wait conditions have been met.
- Process::for_each([] (auto& process) {
- if (process.state() == Process::BlockedSleep) {
- if (process.wakeupTime() <= system.uptime)
- process.unblock();
- return true;
- }
- if (process.state() == Process::BlockedWait) {
- auto* waitee = Process::from_pid(process.waitee());
- if (!waitee) {
- kprintf("waitee %u of %s(%u) reaped before I could wait?\n", process.waitee(), process.name().characters(), process.pid());
- ASSERT_NOT_REACHED();
- }
- if (waitee->state() == Process::Dead) {
- process.m_waitee_status = (waitee->m_termination_status << 8) | waitee->m_termination_signal;
- process.unblock();
- waitee->set_state(Process::Forgiven);
- }
- return true;
- }
- if (process.state() == Process::BlockedRead) {
- ASSERT(process.m_fdBlockedOnRead != -1);
- // FIXME: Block until the amount of data wanted is available.
- if (process.m_file_descriptors[process.m_fdBlockedOnRead]->hasDataAvailableForRead())
- process.unblock();
- return true;
- }
- if (process.state() == Process::ExecPhase1) {
- process.set_state(Process::ExecPhase2);
- return true;
- }
- if (process.state() == Process::ExecPhase2) {
- process.set_state(Process::Runnable);
- return true;
- }
- // Forgive dead orphans.
- if (process.state() == Process::Dead) {
- if (!Process::from_pid(process.ppid()))
- process.set_state(Process::Forgiven);
- }
- // Release the forgiven.
- if (process.state() == Process::Forgiven) {
- g_processes->remove(&process);
- g_dead_processes->append(&process);
- return true;
- };
- return true;
- });
- // Dispatch any pending signals.
- // FIXME: Do we really need this to be a separate pass over the process list?
- Process::for_each_not_in_state(Process::Dead, [] (auto& process) {
- if (!process.has_unmasked_pending_signals())
- return true;
- // We know how to interrupt blocked processes, but if they are just executing
- // at some random point in the kernel, let them continue. They'll be in userspace
- // sooner or later and we can deliver the signal then.
- // FIXME: Maybe we could check when returning from a syscall if there's a pending
- // signal and dispatch it then and there? Would that be doable without the
- // syscall effectively being "interrupted" despite having completed?
- if (process.in_kernel() && !process.is_blocked())
- return true;
- process.dispatch_one_pending_signal();
- if (process.is_blocked()) {
- process.m_was_interrupted_while_blocked = true;
- process.unblock();
- }
- return true;
- });
- #ifdef SCHEDULER_DEBUG
- dbgprintf("Scheduler choices:\n");
- for (auto* process = g_processes->head(); process; process = process->next()) {
- //if (process->state() == Process::BlockedWait || process->state() == Process::BlockedSleep)
- // continue;
- dbgprintf("% 12s %s(%u) @ %w:%x\n", toString(process->state()), process->name().characters(), process->pid(), process->tss().cs, process->tss().eip);
- }
- #endif
- auto* prevHead = g_processes->head();
- for (;;) {
- // Move head to tail.
- g_processes->append(g_processes->removeHead());
- auto* process = g_processes->head();
- if (process->state() == Process::Runnable || process->state() == Process::Running) {
- #ifdef SCHEDULER_DEBUG
- dbgprintf("switch to %s(%u) @ %w:%x\n", process->name().characters(), process->pid(), process->tss().cs, process->tss().eip);
- #endif
- return context_switch(*process);
- }
- if (process == prevHead) {
- // Back at process_head, nothing wants to run. Send in the colonel!
- return context_switch(*s_colonel_process);
- }
- }
- }
- bool Scheduler::yield()
- {
- if (!current) {
- kprintf("PANIC: sched_yield() with !current");
- HANG;
- }
- //dbgprintf("%s<%u> yield()\n", current->name().characters(), current->pid());
- InterruptDisabler disabler;
- if (!pick_next())
- return 1;
- //dbgprintf("yield() jumping to new process: %x (%s)\n", current->farPtr().selector, current->name().characters());
- switch_now();
- return 0;
- }
- void Scheduler::pick_next_and_switch_now()
- {
- bool someone_wants_to_run = pick_next();
- ASSERT(someone_wants_to_run);
- switch_now();
- }
- void Scheduler::switch_now()
- {
- Descriptor& descriptor = getGDTEntry(current->selector());
- descriptor.type = 9;
- flushGDT();
- asm("sti\n"
- "ljmp *(%%eax)\n"
- ::"a"(¤t->farPtr())
- );
- }
- bool Scheduler::context_switch(Process& process)
- {
- process.set_ticks_left(time_slice);
- process.did_schedule();
- if (current == &process)
- return false;
- if (current) {
- // If the last process hasn't blocked (still marked as running),
- // mark it as runnable for the next round.
- if (current->state() == Process::Running)
- current->set_state(Process::Runnable);
- #ifdef LOG_EVERY_CONTEXT_SWITCH
- dbgprintf("Scheduler: %s(%u) -> %s(%u)\n", current->name().characters(), current->pid(), process.name().characters(), process.pid());
- #endif
- }
- current = &process;
- process.set_state(Process::Running);
- #ifdef COOL_GLOBALS
- g_cool_globals->current_pid = process.pid();
- #endif
- if (!process.selector()) {
- process.setSelector(gdt_alloc_entry());
- auto& descriptor = getGDTEntry(process.selector());
- descriptor.setBase(&process.tss());
- descriptor.setLimit(0xffff);
- descriptor.dpl = 0;
- descriptor.segment_present = 1;
- descriptor.granularity = 1;
- descriptor.zero = 0;
- descriptor.operation_size = 1;
- descriptor.descriptor_type = 0;
- }
- auto& descriptor = getGDTEntry(process.selector());
- descriptor.type = 11; // Busy TSS
- flushGDT();
- return true;
- }
- int sched_yield()
- {
- return Scheduler::yield();
- }
- static void initialize_redirection()
- {
- auto& descriptor = getGDTEntry(s_redirection.selector);
- descriptor.setBase(&s_redirection.tss);
- descriptor.setLimit(0xffff);
- descriptor.dpl = 0;
- descriptor.segment_present = 1;
- descriptor.granularity = 1;
- descriptor.zero = 0;
- descriptor.operation_size = 1;
- descriptor.descriptor_type = 0;
- descriptor.type = 9;
- flushGDT();
- }
- void Scheduler::prepare_for_iret_to_new_process()
- {
- auto& descriptor = getGDTEntry(s_redirection.selector);
- descriptor.type = 9;
- s_redirection.tss.backlink = current->selector();
- load_task_register(s_redirection.selector);
- }
- void Scheduler::prepare_to_modify_own_tss()
- {
- // This ensures that a process modifying its own TSS in order to yield()
- // and end up somewhere else doesn't just end up right after the yield().
- load_task_register(s_redirection.selector);
- }
- static void hlt_loop()
- {
- for (;;) {
- asm volatile("hlt");
- }
- }
- void Scheduler::initialize()
- {
- memset(&s_redirection, 0, sizeof(s_redirection));
- s_redirection.selector = gdt_alloc_entry();
- initialize_redirection();
- s_colonel_process = Process::create_kernel_process(hlt_loop, "colonel");
- current = nullptr;
- load_task_register(s_redirection.selector);
- }
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