Launcher.cpp 2.3 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/URL.h>
  27. #include <LaunchServer/LaunchClientEndpoint.h>
  28. #include <LaunchServer/LaunchServerEndpoint.h>
  29. #include <LibDesktop/Launcher.h>
  30. #include <LibIPC/ServerConnection.h>
  31. #include <stdlib.h>
  32. namespace Desktop {
  33. class LaunchServerConnection : public IPC::ServerConnection<LaunchClientEndpoint, LaunchServerEndpoint>
  34. , public LaunchClientEndpoint {
  35. C_OBJECT(LaunchServerConnection)
  36. public:
  37. virtual void handshake() override
  38. {
  39. auto response = send_sync<Messages::LaunchServer::Greet>();
  40. set_my_client_id(response->client_id());
  41. }
  42. private:
  43. LaunchServerConnection()
  44. : IPC::ServerConnection<LaunchClientEndpoint, LaunchServerEndpoint>(*this, "/tmp/portal/launch")
  45. {
  46. }
  47. virtual void handle(const Messages::LaunchClient::Dummy&) override {}
  48. };
  49. bool Launcher::open(const URL& url)
  50. {
  51. auto connection = LaunchServerConnection::construct();
  52. return connection->send_sync<Messages::LaunchServer::OpenUrl>(url.to_string());
  53. }
  54. }