ConnectionToServer.cpp 4.4 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <AK/Atomic.h>
  8. #include <AK/Format.h>
  9. #include <AK/OwnPtr.h>
  10. #include <AK/Time.h>
  11. #include <AK/Types.h>
  12. #include <LibAudio/ConnectionToServer.h>
  13. #include <LibAudio/UserSampleQueue.h>
  14. #include <LibCore/Event.h>
  15. #include <LibThreading/Mutex.h>
  16. #include <time.h>
  17. namespace Audio {
  18. ConnectionToServer::ConnectionToServer(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
  19. : IPC::ConnectionToServer<AudioClientEndpoint, AudioServerEndpoint>(*this, move(socket))
  20. , m_buffer(make<AudioQueue>(MUST(AudioQueue::try_create())))
  21. , m_user_queue(make<UserSampleQueue>())
  22. , m_background_audio_enqueuer(Threading::Thread::construct([this]() {
  23. // All the background thread does is run an event loop.
  24. Core::EventLoop enqueuer_loop;
  25. m_enqueuer_loop = &enqueuer_loop;
  26. enqueuer_loop.exec();
  27. m_enqueuer_loop_destruction.lock();
  28. m_enqueuer_loop = nullptr;
  29. m_enqueuer_loop_destruction.unlock();
  30. return (intptr_t) nullptr;
  31. }))
  32. {
  33. m_background_audio_enqueuer->start();
  34. set_buffer(*m_buffer);
  35. }
  36. ConnectionToServer::~ConnectionToServer()
  37. {
  38. die();
  39. }
  40. void ConnectionToServer::die()
  41. {
  42. // We're sometimes getting here after the other thread has already exited and its event loop does no longer exist.
  43. m_enqueuer_loop_destruction.lock();
  44. if (m_enqueuer_loop != nullptr) {
  45. m_enqueuer_loop->wake();
  46. m_enqueuer_loop->quit(0);
  47. }
  48. m_enqueuer_loop_destruction.unlock();
  49. (void)m_background_audio_enqueuer->join();
  50. }
  51. ErrorOr<void> ConnectionToServer::async_enqueue(FixedArray<Sample>&& samples)
  52. {
  53. update_good_sleep_time();
  54. m_user_queue->append(move(samples));
  55. // Wake the background thread to make sure it starts enqueuing audio.
  56. if (!m_audio_enqueuer_active.load())
  57. m_enqueuer_loop->post_event(*this, make<Core::CustomEvent>(0), Core::EventLoop::ShouldWake::Yes);
  58. async_start_playback();
  59. return {};
  60. }
  61. void ConnectionToServer::clear_client_buffer()
  62. {
  63. m_user_queue->clear();
  64. }
  65. void ConnectionToServer::update_good_sleep_time()
  66. {
  67. auto sample_rate = static_cast<double>(get_sample_rate());
  68. auto buffer_play_time_ns = 1'000'000'000.0 / (sample_rate / static_cast<double>(AUDIO_BUFFER_SIZE));
  69. // A factor of 1 should be good for now.
  70. m_good_sleep_time = Time::from_nanoseconds(static_cast<unsigned>(buffer_play_time_ns)).to_timespec();
  71. }
  72. // Non-realtime audio writing loop
  73. void ConnectionToServer::custom_event(Core::CustomEvent&)
  74. {
  75. Array<Sample, AUDIO_BUFFER_SIZE> next_chunk;
  76. while (true) {
  77. m_audio_enqueuer_active.store(true);
  78. if (m_user_queue->is_empty()) {
  79. dbgln("Reached end of provided audio data, going to sleep");
  80. break;
  81. }
  82. auto available_samples = min(AUDIO_BUFFER_SIZE, m_user_queue->size());
  83. for (size_t i = 0; i < available_samples; ++i)
  84. next_chunk[i] = (*m_user_queue)[i];
  85. m_user_queue->discard_samples(available_samples);
  86. // FIXME: Could we receive interrupts in a good non-IPC way instead?
  87. auto result = m_buffer->try_blocking_enqueue(next_chunk, [this]() {
  88. nanosleep(&m_good_sleep_time, nullptr);
  89. });
  90. if (result.is_error())
  91. dbgln("Error while writing samples to shared buffer: {}", result.error());
  92. }
  93. m_audio_enqueuer_active.store(false);
  94. }
  95. ErrorOr<void, AudioQueue::QueueStatus> ConnectionToServer::realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples)
  96. {
  97. return m_buffer->try_enqueue(samples);
  98. }
  99. unsigned ConnectionToServer::total_played_samples() const
  100. {
  101. return m_buffer->weak_tail() * AUDIO_BUFFER_SIZE;
  102. }
  103. unsigned ConnectionToServer::remaining_samples()
  104. {
  105. return static_cast<unsigned>(m_user_queue->remaining_samples());
  106. }
  107. size_t ConnectionToServer::remaining_buffers() const
  108. {
  109. return m_buffer->size() - m_buffer->weak_remaining_capacity();
  110. }
  111. void ConnectionToServer::main_mix_muted_state_changed(bool muted)
  112. {
  113. if (on_main_mix_muted_state_change)
  114. on_main_mix_muted_state_change(muted);
  115. }
  116. void ConnectionToServer::main_mix_volume_changed(double volume)
  117. {
  118. if (on_main_mix_volume_change)
  119. on_main_mix_volume_change(volume);
  120. }
  121. void ConnectionToServer::client_volume_changed(double volume)
  122. {
  123. if (on_client_volume_change)
  124. on_client_volume_change(volume);
  125. }
  126. }