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- /*
- * Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/Bindings/UserActivationPrototype.h>
- #include <LibWeb/HTML/UserActivation.h>
- #include <LibWeb/HTML/Window.h>
- namespace Web::HTML {
- GC_DEFINE_ALLOCATOR(UserActivation);
- WebIDL::ExceptionOr<GC::Ref<UserActivation>> UserActivation::construct_impl(JS::Realm& realm)
- {
- return realm.create<UserActivation>(realm);
- }
- UserActivation::UserActivation(JS::Realm& realm)
- : PlatformObject(realm)
- {
- }
- void UserActivation::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- WEB_SET_PROTOTYPE_FOR_INTERFACE(UserActivation);
- }
- // https://html.spec.whatwg.org/multipage/interaction.html#dom-useractivation-hasbeenactive
- bool UserActivation::has_been_active() const
- {
- // The hasBeenActive getter steps are to return true if this's relevant global object has sticky activation, and false otherwise.
- return verify_cast<HTML::Window>(relevant_global_object(*this)).has_sticky_activation();
- }
- // https://html.spec.whatwg.org/multipage/interaction.html#dom-useractivation-isactive
- bool UserActivation::is_active() const
- {
- // The isActive getter steps are to return true if this's relevant global object has transient activation, and false otherwise.
- return verify_cast<HTML::Window>(relevant_global_object(*this)).has_transient_activation();
- }
- }
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