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- /*
- * Copyright (c) 2020, Andreas Kling <andreas@ladybird.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/ByteBuffer.h>
- #include <LibGfx/Forward.h>
- #include <LibGfx/PaintingSurface.h>
- #include <LibWeb/HTML/HTMLElement.h>
- #include <LibWeb/WebGL/WebGLRenderingContext.h>
- namespace Web::HTML {
- class HTMLCanvasElement final : public HTMLElement {
- WEB_PLATFORM_OBJECT(HTMLCanvasElement, HTMLElement);
- GC_DECLARE_ALLOCATOR(HTMLCanvasElement);
- public:
- using RenderingContext = Variant<GC::Root<CanvasRenderingContext2D>, GC::Root<WebGL::WebGLRenderingContext>, Empty>;
- virtual ~HTMLCanvasElement() override;
- bool allocate_painting_surface(size_t minimum_width = 0, size_t minimum_height = 0);
- RefPtr<Gfx::PaintingSurface> surface() { return m_surface; }
- RefPtr<Gfx::PaintingSurface const> surface() const { return m_surface; }
- JS::ThrowCompletionOr<RenderingContext> get_context(String const& type, JS::Value options);
- unsigned width() const;
- unsigned height() const;
- WebIDL::ExceptionOr<void> set_width(unsigned);
- WebIDL::ExceptionOr<void> set_height(unsigned);
- String to_data_url(StringView type, JS::Value quality);
- WebIDL::ExceptionOr<void> to_blob(GC::Ref<WebIDL::CallbackType> callback, StringView type, JS::Value quality);
- void present();
- private:
- HTMLCanvasElement(DOM::Document&, DOM::QualifiedName);
- virtual void initialize(JS::Realm&) override;
- virtual void visit_edges(Cell::Visitor&) override;
- virtual void apply_presentational_hints(CSS::StyleProperties&) const override;
- virtual GC::Ptr<Layout::Node> create_layout_node(CSS::StyleProperties) override;
- virtual void adjust_computed_style(CSS::StyleProperties&) override;
- enum class HasOrCreatedContext {
- No,
- Yes,
- };
- HasOrCreatedContext create_2d_context();
- JS::ThrowCompletionOr<HasOrCreatedContext> create_webgl_context(JS::Value options);
- void reset_context_to_default_state();
- RefPtr<Gfx::PaintingSurface> m_surface;
- Variant<GC::Ref<HTML::CanvasRenderingContext2D>, GC::Ref<WebGL::WebGLRenderingContext>, Empty> m_context;
- };
- }
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