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- /*
- * Copyright (c) 2024, Tim Flynn <trflynn89@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/ScopeGuard.h>
- #include <LibWeb/HTML/DragEvent.h>
- #include <LibWeb/HTML/EventNames.h>
- #include <LibWeb/HTML/HTMLInputElement.h>
- #include <LibWeb/HTML/HTMLTextAreaElement.h>
- #include <LibWeb/HTML/SelectedFile.h>
- #include <LibWeb/MimeSniff/Resource.h>
- #include <LibWeb/Page/DragAndDropEventHandler.h>
- namespace Web {
- void DragAndDropEventHandler::visit_edges(JS::Cell::Visitor& visitor) const
- {
- visitor.visit(m_source_node);
- visitor.visit(m_immediate_user_selection);
- visitor.visit(m_current_target_element);
- }
- // https://html.spec.whatwg.org/multipage/dnd.html#drag-and-drop-processing-model
- EventResult DragAndDropEventHandler::handle_drag_start(
- JS::Realm& realm,
- CSSPixelPoint screen_position,
- CSSPixelPoint page_offset,
- CSSPixelPoint client_offset,
- CSSPixelPoint offset,
- unsigned button,
- unsigned buttons,
- unsigned modifiers,
- Vector<HTML::SelectedFile> files)
- {
- auto fire_a_drag_and_drop_event = [&](GC::Ptr<DOM::EventTarget> target, FlyString const& name, GC::Ptr<DOM::EventTarget> related_target = nullptr) {
- return this->fire_a_drag_and_drop_event(realm, target, name, screen_position, page_offset, client_offset, offset, button, buttons, modifiers, related_target);
- };
- // 1. Determine what is being dragged, as follows:
- //
- // FIXME: If the drag operation was invoked on a selection, then it is the selection that is being dragged.
- //
- // FIXME: Otherwise, if the drag operation was invoked on a Document, it is the first element, going up the ancestor chain,
- // starting at the node that the user tried to drag, that has the IDL attribute draggable set to true. If there is
- // no such element, then nothing is being dragged; return, the drag-and-drop operation is never started.
- //
- // Otherwise, the drag operation was invoked outside the user agent's purview. What is being dragged is defined by
- // the document or application where the drag was started.
- // 2. Create a drag data store. All the DND events fired subsequently by the steps in this section must use this drag
- // data store.
- m_drag_data_store = HTML::DragDataStore::create();
- // 3. Establish which DOM node is the source node, as follows:
- //
- // FIXME: If it is a selection that is being dragged, then the source node is the Text node that the user started the
- // drag on (typically the Text node that the user originally clicked). If the user did not specify a particular
- // node, for example if the user just told the user agent to begin a drag of "the selection", then the source
- // node is the first Text node containing a part of the selection.
- //
- // FIXME: Otherwise, if it is an element that is being dragged, then the source node is the element that is being dragged.
- //
- // Otherwise, the source node is part of another document or application. When this specification requires that
- // an event be dispatched at the source node in this case, the user agent must instead follow the platform-specific
- // conventions relevant to that situation.
- m_source_node = nullptr;
- // FIXME: 4. Determine the list of dragged nodes, as follows:
- //
- // If it is a selection that is being dragged, then the list of dragged nodes contains, in tree order, every node
- // that is partially or completely included in the selection (including all their ancestors).
- //
- // Otherwise, the list of dragged nodes contains only the source node, if any.
- // 5. If it is a selection that is being dragged, then add an item to the drag data store item list, with its
- // properties set as follows:
- //
- // The drag data item type string
- // "text/plain"
- // The drag data item kind
- // Text
- // The actual data
- // The text of the selection
- //
- // Otherwise, if any files are being dragged, then add one item per file to the drag data store item list, with
- // their properties set as follows:
- //
- // The drag data item type string
- // The MIME type of the file, if known, or "application/octet-stream" otherwise.
- // The drag data item kind
- // File
- // The actual data
- // The file's contents and name.
- for (auto& file : files) {
- auto contents = file.take_contents();
- auto mime_type = MimeSniff::Resource::sniff(contents);
- m_drag_data_store->add_item({
- .kind = HTML::DragDataStoreItem::Kind::File,
- .type_string = mime_type.essence(),
- .data = move(contents),
- .file_name = file.name(),
- });
- }
- // FIXME: 6. If the list of dragged nodes is not empty, then extract the microdata from those nodes into a JSON form, and
- // add one item to the drag data store item list, with its properties set as follows:
- //
- // The drag data item type string
- // application/microdata+json
- // The drag data item kind
- // Text
- // The actual data
- // The resulting JSON string.
- // FIXME: 7. Run the following substeps:
- [&]() {
- // 1. Let urls be « ».
- // 2. For each node in the list of dragged nodes:
- //
- // If the node is an a element with an href attribute
- // Add to urls the result of encoding-parsing-and-serializing a URL given the element's href content
- // attribute's value, relative to the element's node document.
- // If the node is an img element with a src attribute
- // Add to urls the result of encoding-parsing-and-serializing a URL given the element's src content
- // attribute's value, relative to the element's node document.
- // 3. If urls is still empty, then return.
- // 4. Let url string be the result of concatenating the strings in urls, in the order they were added, separated
- // by a U+000D CARRIAGE RETURN U+000A LINE FEED character pair (CRLF).
- // 5. Add one item to the drag data store item list, with its properties set as follows:
- //
- // The drag data item type string
- // text/uri-list
- // The drag data item kind
- // Text
- // The actual data
- // url string
- }();
- // FIXME: 8. Update the drag data store default feedback as appropriate for the user agent (if the user is dragging the
- // selection, then the selection would likely be the basis for this feedback; if the user is dragging an element,
- // then that element's rendering would be used; if the drag began outside the user agent, then the platform
- // conventions for determining the drag feedback should be used).
- // 9. Fire a DND event named dragstart at the source node.
- auto drag_event = fire_a_drag_and_drop_event(m_source_node, HTML::EventNames::dragstart);
- // If the event is canceled, then the drag-and-drop operation should not occur; return.
- if (drag_event->cancelled()) {
- reset();
- return EventResult::Cancelled;
- }
- // FIXME: 10. Fire a pointer event at the source node named pointercancel, and fire any other follow-up events as
- // required by Pointer Events.
- // 11. Initiate the drag-and-drop operation in a manner consistent with platform conventions, and as described below.
- //
- // The drag-and-drop feedback must be generated from the first of the following sources that is available:
- //
- // 1. The drag data store bitmap, if any. In this case, the drag data store hot spot coordinate should be
- // used as hints for where to put the cursor relative to the resulting image. The values are expressed
- // as distances in CSS pixels from the left side and from the top side of the image respectively.
- // 2. The drag data store default feedback.
- return EventResult::Handled;
- }
- // https://html.spec.whatwg.org/multipage/dnd.html#drag-and-drop-processing-model:queue-a-task
- EventResult DragAndDropEventHandler::handle_drag_move(
- JS::Realm& realm,
- GC::Ref<DOM::Document> document,
- GC::Ref<DOM::Node> node,
- CSSPixelPoint screen_position,
- CSSPixelPoint page_offset,
- CSSPixelPoint client_offset,
- CSSPixelPoint offset,
- unsigned button,
- unsigned buttons,
- unsigned modifiers)
- {
- if (!has_ongoing_drag_and_drop_operation())
- return EventResult::Cancelled;
- auto fire_a_drag_and_drop_event = [&](GC::Ptr<DOM::EventTarget> target, FlyString const& name, GC::Ptr<DOM::EventTarget> related_target = nullptr) {
- return this->fire_a_drag_and_drop_event(realm, target, name, screen_position, page_offset, client_offset, offset, button, buttons, modifiers, related_target);
- };
- // FIXME: 1. If the user agent is still performing the previous iteration of the sequence (if any) when the next iteration
- // becomes due, return for this iteration (effectively "skipping missed frames" of the drag-and-drop operation).
- // 2. Fire a DND event named drag at the source node. If this event is canceled, the user agent must set the current
- // drag operation to "none" (no drag operation).
- auto drag_event = fire_a_drag_and_drop_event(m_source_node, HTML::EventNames::drag);
- if (drag_event->cancelled())
- m_current_drag_operation = HTML::DataTransferEffect::none;
- // 3. If the drag event was not canceled and the user has not ended the drag-and-drop operation, check the state of
- // the drag-and-drop operation, as follows:
- if (!drag_event->cancelled()) {
- GC::Ptr<DOM::Node> previous_target_element = m_current_target_element;
- // 1. If the user is indicating a different immediate user selection than during the last iteration (or if this
- // is the first iteration), and if this immediate user selection is not the same as the current target element,
- // then update the current target element as follows:
- if (m_immediate_user_selection != node && node != m_current_target_element) {
- m_immediate_user_selection = node;
- // -> If the new immediate user selection is null
- if (!m_immediate_user_selection) {
- // Set the current target element to null also.
- m_current_target_element = nullptr;
- }
- // FIXME: -> If the new immediate user selection is in a non-DOM document or application
- else if (false) {
- // Set the current target element to the immediate user selection.
- m_current_target_element = m_immediate_user_selection;
- }
- // -> Otherwise
- else {
- // Fire a DND event named dragenter at the immediate user selection.
- auto drag_event = fire_a_drag_and_drop_event(m_immediate_user_selection, HTML::EventNames::dragenter);
- // If the event is canceled, then set the current target element to the immediate user selection.
- if (drag_event->cancelled()) {
- m_current_target_element = m_immediate_user_selection;
- }
- // Otherwise, run the appropriate step from the following list:
- else {
- // -> If the immediate user selection is a text control (e.g., textarea, or an input element whose
- // type attribute is in the Text state) or an editing host or editable element, and the drag data
- // store item list has an item with the drag data item type string "text/plain" and the drag data
- // item kind text
- if (allow_text_drop(*m_immediate_user_selection)) {
- // Set the current target element to the immediate user selection anyway.
- m_current_target_element = m_immediate_user_selection;
- }
- // -> If the immediate user selection is the body element
- else if (m_immediate_user_selection == document->body()) {
- // Leave the current target element unchanged.
- }
- // -> Otherwise
- else {
- // Fire a DND event named dragenter at the body element, if there is one, or at the Document
- // object, if not. Then, set the current target element to the body element, regardless of
- // whether that event was canceled or not.
- DOM::EventTarget* target = document->body();
- if (!target)
- target = document;
- fire_a_drag_and_drop_event(target, HTML::EventNames::dragenter);
- m_current_target_element = document->body();
- }
- }
- }
- }
- // 2. If the previous step caused the current target element to change, and if the previous target element
- // was not null or a part of a non-DOM document, then fire a DND event named dragleave at the previous
- // target element, with the new current target element as the specific related target.
- if (previous_target_element && previous_target_element != m_current_target_element)
- fire_a_drag_and_drop_event(previous_target_element, HTML::EventNames::dragleave, m_current_target_element);
- // 3. If the current target element is a DOM element, then fire a DND event named dragover at this current
- // target element.
- if (m_current_target_element && is<DOM::Element>(*m_current_target_element)) {
- auto drag_event = fire_a_drag_and_drop_event(m_current_target_element, HTML::EventNames::dragover);
- // If the dragover event is not canceled, run the appropriate step from the following list:
- if (!drag_event->cancelled()) {
- // -> If the current target element is a text control (e.g., textarea, or an input element whose type
- // attribute is in the Text state) or an editing host or editable element, and the drag data store
- // item list has an item with the drag data item type string "text/plain" and the drag data item kind
- // text.
- if (allow_text_drop(*m_current_target_element)) {
- // Set the current drag operation to either "copy" or "move", as appropriate given the platform
- // conventions.
- m_current_drag_operation = HTML::DataTransferEffect::copy;
- }
- // -> Otherwise
- else {
- // Reset the current drag operation to "none".
- m_current_drag_operation = HTML::DataTransferEffect::none;
- }
- }
- // Otherwise (if the dragover event is canceled), set the current drag operation based on the values of the
- // effectAllowed and dropEffect attributes of the DragEvent object's dataTransfer object as they stood after
- // the event dispatch finished, as per the following table:
- else {
- auto const& effect_allowed = drag_event->data_transfer()->effect_allowed();
- auto const& drop_effect = drag_event->data_transfer()->drop_effect();
- // effectAllowed | dropEffect | Drag operation
- // ---------------------------------------------------------------------------------------
- // "uninitialized", "copy", "copyLink", "copyMove", or "all" | "copy" | "copy"
- // "uninitialized", "link", "copyLink", "linkMove", or "all" | "link" | "link"
- // "uninitialized", "move", "copyMove", "linkMove", or "all" | "move" | "move"
- // Any other case | | "none"
- using namespace HTML::DataTransferEffect;
- if (effect_allowed.is_one_of(uninitialized, copy, copyLink, copyMove, all) && drop_effect == copy)
- m_current_drag_operation = copy;
- else if (effect_allowed.is_one_of(uninitialized, link, copyLink, linkMove, all) && drop_effect == link)
- m_current_drag_operation = link;
- else if (effect_allowed.is_one_of(uninitialized, move, copyMove, linkMove, all) && drop_effect == move)
- m_current_drag_operation = move;
- else
- m_current_drag_operation = none;
- }
- }
- }
- // Set 4 continues in handle_drag_end.
- if (drag_event->cancelled())
- return handle_drag_end(realm, Cancelled::Yes, screen_position, page_offset, client_offset, offset, button, buttons, modifiers);
- return EventResult::Handled;
- }
- EventResult DragAndDropEventHandler::handle_drag_leave(
- JS::Realm& realm,
- CSSPixelPoint screen_position,
- CSSPixelPoint page_offset,
- CSSPixelPoint client_offset,
- CSSPixelPoint offset,
- unsigned button,
- unsigned buttons,
- unsigned modifiers)
- {
- return handle_drag_end(realm, Cancelled::Yes, screen_position, page_offset, client_offset, offset, button, buttons, modifiers);
- }
- EventResult DragAndDropEventHandler::handle_drop(
- JS::Realm& realm,
- CSSPixelPoint screen_position,
- CSSPixelPoint page_offset,
- CSSPixelPoint client_offset,
- CSSPixelPoint offset,
- unsigned button,
- unsigned buttons,
- unsigned modifiers)
- {
- return handle_drag_end(realm, Cancelled::No, screen_position, page_offset, client_offset, offset, button, buttons, modifiers);
- }
- // https://html.spec.whatwg.org/multipage/dnd.html#drag-and-drop-processing-model:event-dnd-drag-3
- EventResult DragAndDropEventHandler::handle_drag_end(
- JS::Realm& realm,
- Cancelled cancelled,
- CSSPixelPoint screen_position,
- CSSPixelPoint page_offset,
- CSSPixelPoint client_offset,
- CSSPixelPoint offset,
- unsigned button,
- unsigned buttons,
- unsigned modifiers)
- {
- if (!has_ongoing_drag_and_drop_operation())
- return EventResult::Cancelled;
- auto fire_a_drag_and_drop_event = [&](GC::Ptr<DOM::EventTarget> target, FlyString const& name, GC::Ptr<DOM::EventTarget> related_target = nullptr) {
- return this->fire_a_drag_and_drop_event(realm, target, name, screen_position, page_offset, client_offset, offset, button, buttons, modifiers, related_target);
- };
- ScopeGuard guard { [&]() { reset(); } };
- // 4. Otherwise, if the user ended the drag-and-drop operation (e.g. by releasing the mouse button in a mouse-driven
- // drag-and-drop interface), or if the drag event was canceled, then this will be the last iteration. Run the
- // following steps, then stop the drag-and-drop operation:
- {
- bool dropped = false;
- // 1. If the current drag operation is "none" (no drag operation), or, if the user ended the drag-and-drop
- // operation by canceling it (e.g. by hitting the Escape key), or if the current target element is null, then
- // the drag operation failed. Run these substeps:
- if (m_current_drag_operation == HTML::DataTransferEffect::none || cancelled == Cancelled::Yes || !m_current_target_element) {
- // 1. Let dropped be false.
- dropped = false;
- // 2. If the current target element is a DOM element, fire a DND event named dragleave at it; otherwise, if
- // it is not null, use platform-specific conventions for drag cancelation.
- if (m_current_target_element && is<DOM::Element>(*m_current_target_element)) {
- fire_a_drag_and_drop_event(m_current_target_element, HTML::EventNames::dragleave);
- } else if (m_current_target_element) {
- // FIXME: "use platform-specific conventions for drag cancelation"
- }
- // 3. Set the current drag operation to "none".
- m_current_drag_operation = HTML::DataTransferEffect::none;
- }
- // Otherwise, the drag operation might be a success; run these substeps:
- else {
- GC::Ptr<HTML::DragEvent> drag_event;
- // 1. Let dropped be true.
- dropped = true;
- // 2. If the current target element is a DOM element, fire a DND event named drop at it; otherwise, use
- // platform-specific conventions for indicating a drop.
- if (is<DOM::Element>(*m_current_target_element)) {
- drag_event = fire_a_drag_and_drop_event(m_current_target_element, HTML::EventNames::drop);
- } else {
- // FIXME: "use platform-specific conventions for indicating a drop"
- }
- // 3. If the event is canceled, set the current drag operation to the value of the dropEffect attribute of
- // the DragEvent object's dataTransfer object as it stood after the event dispatch finished.
- if (drag_event && drag_event->cancelled()) {
- m_current_drag_operation = drag_event->data_transfer()->drop_effect();
- }
- // Otherwise, the event is not canceled; perform the event's default action, which depends on the exact
- // target as follows:
- else {
- // -> If the current target element is a text control (e.g., textarea, or an input element whose type
- // attribute is in the Text state) or an editing host or editable element, and the drag data store
- // item list has an item with the drag data item type string "text/plain" and the drag data item
- // kind text
- if (allow_text_drop(*m_current_target_element)) {
- // FIXME: Insert the actual data of the first item in the drag data store item list to have a drag data item
- // type string of "text/plain" and a drag data item kind that is text into the text control or editing
- // host or editable element in a manner consistent with platform-specific conventions (e.g. inserting
- // it at the current mouse cursor position, or inserting it at the end of the field).
- }
- // -> Otherwise
- else {
- // Reset the current drag operation to "none".
- m_current_drag_operation = HTML::DataTransferEffect::none;
- }
- }
- }
- // 2. Fire a DND event named dragend at the source node.
- fire_a_drag_and_drop_event(m_source_node, HTML::EventNames::dragend);
- // 3. Run the appropriate steps from the following list as the default action of the dragend event:
- // -> If dropped is true, the current target element is a text control (see below), the current drag operation
- // is "move", and the source of the drag-and-drop operation is a selection in the DOM that is entirely
- // contained within an editing host
- if (false) {
- // FIXME: Delete the selection.
- }
- // -> If dropped is true, the current target element is a text control (see below), the current drag operation
- // is "move", and the source of the drag-and-drop operation is a selection in a text control
- else if (false) {
- // FIXME: The user agent should delete the dragged selection from the relevant text control.
- }
- // -> If dropped is false or if the current drag operation is "none"
- else if (!dropped || m_current_drag_operation == HTML::DataTransferEffect::none) {
- // The drag was canceled. If the platform conventions dictate that this be represented to the user (e.g. by
- // animating the dragged selection going back to the source of the drag-and-drop operation), then do so.
- return EventResult::Cancelled;
- }
- // -> Otherwise
- else {
- // The event has no default action.
- }
- }
- return EventResult::Handled;
- }
- // https://html.spec.whatwg.org/multipage/dnd.html#fire-a-dnd-event
- GC::Ref<HTML::DragEvent> DragAndDropEventHandler::fire_a_drag_and_drop_event(
- JS::Realm& realm,
- GC::Ptr<DOM::EventTarget> target,
- FlyString const& name,
- CSSPixelPoint screen_position,
- CSSPixelPoint page_offset,
- CSSPixelPoint client_offset,
- CSSPixelPoint offset,
- unsigned button,
- unsigned buttons,
- unsigned modifiers,
- GC::Ptr<DOM::EventTarget> related_target)
- {
- // NOTE: When the source node is determined above, the spec indicates we must follow platform-specific conventions
- // for dispatching events at the source node if the source node is an out-of-document object. We currently
- // handle this by allowing callers to pass a null `target` node. This allows us to execute all state-change
- // operations in the fire-a-DND-event AO, and simply skip event dispatching for now if the target is null.
- // 1. Let dataDragStoreWasChanged be false.
- bool drag_data_store_was_changed = false;
- // 2. If no specific related target was provided, set related target to null.
- // 3. Let window be the relevant global object of the Document object of the specified target element.
- // NOTE: We defer this until it's needed later, to more easily handle when the target is not an element.
- // 4. If e is dragstart, then set the drag data store mode to the read/write mode and set dataDragStoreWasChanged to true.
- if (name == HTML::EventNames::dragstart) {
- m_drag_data_store->set_mode(HTML::DragDataStore::Mode::ReadWrite);
- drag_data_store_was_changed = true;
- }
- // 5. If e is drop, set the drag data store mode to the read-only mode.
- else if (name == HTML::EventNames::drop) {
- m_drag_data_store->set_mode(HTML::DragDataStore::Mode::ReadOnly);
- }
- // 6. Let dataTransfer be a newly created DataTransfer object associated with the given drag data store.
- auto data_transfer = HTML::DataTransfer::create(realm, *m_drag_data_store);
- // 7. Set the effectAllowed attribute to the drag data store's drag data store allowed effects state.
- data_transfer->set_effect_allowed_internal(m_drag_data_store->allowed_effects_state());
- // 8. Set the dropEffect attribute to "none" if e is dragstart, drag, or dragleave; to the value corresponding to the
- // current drag operation if e is drop or dragend; and to a value based on the effectAllowed attribute's value and
- // the drag-and-drop source, as given by the following table, otherwise (i.e. if e is dragenter or dragover):
- if (name.is_one_of(HTML::EventNames::dragstart, HTML::EventNames::drag, HTML::EventNames::dragleave)) {
- data_transfer->set_drop_effect(HTML::DataTransferEffect::none);
- } else if (name.is_one_of(HTML::EventNames::drop, HTML::EventNames::dragend)) {
- data_transfer->set_drop_effect(m_current_drag_operation);
- } else {
- // effectAllowed | dropEffect
- // ---------------------------------------------------------------------------------------------------------------------------------------
- // "none" | "none"
- // "copy" | "copy"
- // "copyLink" | "copy", or, if appropriate, "link"
- // "copyMove" | "copy", or, if appropriate, "move"
- // "all" | "copy", or, if appropriate, either "link" or "move"
- // "link" | "link"
- // "linkMove" | "link", or, if appropriate, "move"
- // "move" | "move"
- // "uninitialized" when what is being dragged is a selection from a text control | "move", or, if appropriate, either "copy" or "link"
- // "uninitialized" when what is being dragged is a selection | "copy", or, if appropriate, either "link" or "move"
- // "uninitialized" when what is being dragged is an a element with an href attribute | "link", or, if appropriate, either "copy" or "move"
- // Any other case | "copy", or, if appropriate, either "link" or "move"
- using namespace HTML::DataTransferEffect;
- // clang-format off
- if (data_transfer->effect_allowed() == none) data_transfer->set_drop_effect(none);
- else if (data_transfer->effect_allowed() == copy) data_transfer->set_drop_effect(copy);
- else if (data_transfer->effect_allowed() == copyLink) data_transfer->set_drop_effect(copy);
- else if (data_transfer->effect_allowed() == copyMove) data_transfer->set_drop_effect(copy);
- else if (data_transfer->effect_allowed() == all) data_transfer->set_drop_effect(copy);
- else if (data_transfer->effect_allowed() == link) data_transfer->set_drop_effect(link);
- else if (data_transfer->effect_allowed() == linkMove) data_transfer->set_drop_effect(link);
- else if (data_transfer->effect_allowed() == move) data_transfer->set_drop_effect(move);
- // FIXME: Handle "uninitialized" when element drag operations are supported.
- else data_transfer->set_drop_effect(copy);
- // clang-format on
- }
- // 9. Let event be the result of creating an event using DragEvent.
- // FIXME: Implement https://dom.spec.whatwg.org/#concept-event-create
- HTML::DragEventInit event_init {};
- // 10. Initialize event's type attribute to e, its bubbles attribute to true, its view attribute to window, its
- // relatedTarget attribute to related target, and its dataTransfer attribute to dataTransfer.
- event_init.bubbles = true;
- event_init.related_target = related_target;
- event_init.data_transfer = data_transfer;
- if (target) {
- auto& window = static_cast<HTML::Window&>(HTML::relevant_global_object(*target));
- event_init.view = window.window();
- }
- // If e is not dragleave or dragend, then initialize event's cancelable attribute to true.
- if (!name.is_one_of(HTML::EventNames::dragleave, HTML::EventNames::dragend))
- event_init.cancelable = true;
- // 11. Initialize event's mouse and key attributes initialized according to the state of the input devices as they
- // would be for user interaction events.
- event_init.ctrl_key = (modifiers & UIEvents::Mod_Ctrl) != 0;
- event_init.shift_key = (modifiers & UIEvents::Mod_Shift) != 0;
- event_init.alt_key = (modifiers & UIEvents::Mod_Alt) != 0;
- event_init.meta_key = (modifiers & UIEvents::Mod_Super) != 0;
- event_init.screen_x = screen_position.x().to_double();
- event_init.screen_y = screen_position.y().to_double();
- event_init.client_x = client_offset.x().to_double();
- event_init.client_y = client_offset.y().to_double();
- event_init.button = button;
- event_init.buttons = buttons;
- auto event = HTML::DragEvent::create(realm, name, event_init, page_offset.x().to_double(), page_offset.y().to_double(), offset.x().to_double(), offset.y().to_double());
- // The "create an event" AO in step 9 should set these.
- event->set_is_trusted(true);
- event->set_initialized(true);
- event->set_composed(true);
- // 12. Dispatch event at the specified target element.
- if (target)
- target->dispatch_event(event);
- // 13. Set the drag data store allowed effects state to the current value of dataTransfer's effectAllowed attribute.
- // (It can only have changed value if e is dragstart.)
- m_drag_data_store->set_allowed_effects_state(data_transfer->effect_allowed());
- // 14. If dataDragStoreWasChanged is true, then set the drag data store mode back to the protected mode.
- if (drag_data_store_was_changed)
- m_drag_data_store->set_mode(HTML::DragDataStore::Mode::Protected);
- // 15. Break the association between dataTransfer and the drag data store.
- data_transfer->disassociate_with_drag_data_store();
- return event;
- }
- bool DragAndDropEventHandler::allow_text_drop(GC::Ref<DOM::Node> node) const
- {
- if (!m_drag_data_store->has_text_item())
- return false;
- if (node->is_editable())
- return true;
- if (is<HTML::HTMLTextAreaElement>(*node))
- return true;
- if (is<HTML::HTMLInputElement>(*node)) {
- auto const& input = static_cast<HTML::HTMLInputElement const&>(*node);
- return input.type_state() == HTML::HTMLInputElement::TypeAttributeState::Text;
- }
- return false;
- }
- void DragAndDropEventHandler::reset()
- {
- // When the drag-and-drop operation has completed, we no longer need the drag data store and its related fields.
- // Clear them, as we currently use the existence of the drag data store to ignore other input events.
- m_drag_data_store.clear();
- m_source_node = nullptr;
- m_immediate_user_selection = nullptr;
- m_current_target_element = nullptr;
- m_current_drag_operation = HTML::DataTransferEffect::none;
- }
- }
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