EmojiInputDialog.cpp 9.2 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <AK/FuzzyMatch.h>
  8. #include <AK/LexicalPath.h>
  9. #include <AK/QuickSort.h>
  10. #include <AK/ScopeGuard.h>
  11. #include <AK/StringBuilder.h>
  12. #include <AK/StringUtils.h>
  13. #include <AK/Utf32View.h>
  14. #include <LibCore/DirIterator.h>
  15. #include <LibGUI/Action.h>
  16. #include <LibGUI/ActionGroup.h>
  17. #include <LibGUI/BoxLayout.h>
  18. #include <LibGUI/Button.h>
  19. #include <LibGUI/EmojiInputDialog.h>
  20. #include <LibGUI/EmojiInputDialogGML.h>
  21. #include <LibGUI/Event.h>
  22. #include <LibGUI/Frame.h>
  23. #include <LibGUI/ScrollableContainerWidget.h>
  24. #include <LibGUI/TextBox.h>
  25. #include <LibGUI/Toolbar.h>
  26. #include <LibGfx/Bitmap.h>
  27. #include <LibGfx/Font/Emoji.h>
  28. #include <stdlib.h>
  29. namespace GUI {
  30. struct EmojiCateogry {
  31. Unicode::EmojiGroup group;
  32. u32 emoji_code_point { 0 };
  33. };
  34. static constexpr auto s_emoji_groups = Array {
  35. EmojiCateogry { Unicode::EmojiGroup::SmileysAndEmotion, 0x1F600 },
  36. EmojiCateogry { Unicode::EmojiGroup::PeopleAndBody, 0x1FAF3 },
  37. EmojiCateogry { Unicode::EmojiGroup::AnimalsAndNature, 0x1F33B },
  38. EmojiCateogry { Unicode::EmojiGroup::FoodAndDrink, 0x1F355 },
  39. EmojiCateogry { Unicode::EmojiGroup::TravelAndPlaces, 0x1F3D6 },
  40. EmojiCateogry { Unicode::EmojiGroup::Activities, 0x1F3B3 },
  41. EmojiCateogry { Unicode::EmojiGroup::Objects, 0x1F4E6 },
  42. EmojiCateogry { Unicode::EmojiGroup::Symbols, 0x2764 },
  43. EmojiCateogry { Unicode::EmojiGroup::Flags, 0x1F6A9 },
  44. EmojiCateogry { Unicode::EmojiGroup::SerenityOS, 0x10CD0B },
  45. };
  46. static void resize_bitmap_if_needed(RefPtr<Gfx::Bitmap>& bitmap)
  47. {
  48. constexpr int max_icon_size = 12;
  49. if ((bitmap->width() > max_icon_size) || (bitmap->height() > max_icon_size)) {
  50. auto x_ratio = static_cast<float>(max_icon_size) / static_cast<float>(bitmap->width());
  51. auto y_ratio = static_cast<float>(max_icon_size) / static_cast<float>(bitmap->height());
  52. auto ratio = min(x_ratio, y_ratio);
  53. bitmap = bitmap->scaled(ratio, ratio).release_value_but_fixme_should_propagate_errors();
  54. }
  55. }
  56. class EmojiButton final : public Button {
  57. C_OBJECT(EmojiButton);
  58. private:
  59. explicit EmojiButton(Vector<u32> emoji_code_points)
  60. : Button()
  61. , m_emoji_code_points(move(emoji_code_points))
  62. {
  63. }
  64. virtual void paint_event(PaintEvent& event) override
  65. {
  66. if (m_first_paint_event) {
  67. m_first_paint_event = false;
  68. RefPtr<Gfx::Bitmap> bitmap = Gfx::Emoji::emoji_for_code_points(m_emoji_code_points);
  69. VERIFY(bitmap);
  70. resize_bitmap_if_needed(bitmap);
  71. set_icon(move(bitmap));
  72. }
  73. Button::paint_event(event);
  74. }
  75. bool m_first_paint_event { true };
  76. Vector<u32> m_emoji_code_points;
  77. };
  78. EmojiInputDialog::EmojiInputDialog(Window* parent_window)
  79. : Dialog(parent_window)
  80. , m_category_action_group(make<ActionGroup>())
  81. {
  82. auto& main_widget = set_main_widget<Frame>();
  83. if (!main_widget.load_from_gml(emoji_input_dialog_gml))
  84. VERIFY_NOT_REACHED();
  85. set_frameless(true);
  86. set_blocks_command_palette(true);
  87. set_blocks_emoji_input(true);
  88. set_window_mode(GUI::WindowMode::CaptureInput);
  89. resize(400, 300);
  90. auto& scrollable_container = *main_widget.find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
  91. m_search_box = main_widget.find_descendant_of_type_named<GUI::TextBox>("search_box"sv);
  92. m_toolbar = main_widget.find_descendant_of_type_named<GUI::Toolbar>("toolbar"sv);
  93. m_emojis_widget = main_widget.find_descendant_of_type_named<GUI::Widget>("emojis"sv);
  94. m_emojis = supported_emoji();
  95. m_category_action_group->set_exclusive(true);
  96. m_category_action_group->set_unchecking_allowed(true);
  97. for (auto const& category : s_emoji_groups) {
  98. auto name = Unicode::emoji_group_to_string(category.group);
  99. auto tooltip = name.replace("&"sv, "&&"sv, ReplaceMode::FirstOnly);
  100. RefPtr<Gfx::Bitmap> bitmap = Gfx::Emoji::emoji_for_code_point(category.emoji_code_point);
  101. VERIFY(bitmap);
  102. resize_bitmap_if_needed(bitmap);
  103. auto set_filter_action = Action::create_checkable(
  104. tooltip, bitmap, [this, group = category.group](auto& action) {
  105. if (action.is_checked())
  106. m_selected_category = group;
  107. else
  108. m_selected_category = {};
  109. m_search_box->set_text({}, AllowCallback::No);
  110. update_displayed_emoji();
  111. },
  112. this);
  113. m_category_action_group->add_action(*set_filter_action);
  114. m_toolbar->add_action(*set_filter_action);
  115. }
  116. scrollable_container.horizontal_scrollbar().set_visible(false);
  117. update_displayed_emoji();
  118. on_active_input_change = [this](bool is_active_input) {
  119. if (!is_active_input)
  120. close();
  121. };
  122. on_input_preemption = [this](InputPreemptor preemptor) {
  123. if (preemptor != InputPreemptor::ContextMenu)
  124. close();
  125. };
  126. m_search_box->on_change = [this]() {
  127. update_displayed_emoji();
  128. };
  129. m_search_box->on_return_pressed = [this]() {
  130. select_first_displayed_emoji();
  131. };
  132. }
  133. auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
  134. {
  135. constexpr int button_size = 20;
  136. Vector<Emoji> emojis;
  137. Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
  138. while (dt.has_next()) {
  139. auto filename = dt.next_path();
  140. auto lexical_path = LexicalPath(filename);
  141. if (lexical_path.extension() != "png")
  142. continue;
  143. auto basename = lexical_path.basename();
  144. if (!basename.starts_with("U+"sv))
  145. continue;
  146. basename = basename.substring_view(0, basename.length() - lexical_path.extension().length() - 1);
  147. StringBuilder builder;
  148. Vector<u32> code_points;
  149. basename.for_each_split_view('_', SplitBehavior::Nothing, [&](auto segment) {
  150. auto code_point = AK::StringUtils::convert_to_uint_from_hex<u32>(segment.substring_view(2));
  151. VERIFY(code_point.has_value());
  152. builder.append_code_point(*code_point);
  153. code_points.append(*code_point);
  154. });
  155. auto text = builder.to_string();
  156. auto emoji = Unicode::find_emoji_for_code_points(code_points);
  157. if (!emoji.has_value()) {
  158. emoji = Unicode::Emoji {};
  159. emoji->group = Unicode::EmojiGroup::Unknown;
  160. emoji->display_order = NumericLimits<u32>::max();
  161. }
  162. auto button = EmojiButton::construct(move(code_points));
  163. button->set_fixed_size(button_size, button_size);
  164. button->set_button_style(Gfx::ButtonStyle::Coolbar);
  165. button->on_click = [this, text](auto) {
  166. m_selected_emoji_text = move(text);
  167. done(ExecResult::OK);
  168. };
  169. if (!emoji->name.is_empty())
  170. button->set_tooltip(emoji->name);
  171. emojis.empend(move(button), emoji.release_value(), move(text));
  172. }
  173. quick_sort(emojis, [](auto const& lhs, auto const& rhs) {
  174. return lhs.emoji.display_order < rhs.emoji.display_order;
  175. });
  176. return emojis;
  177. }
  178. void EmojiInputDialog::update_displayed_emoji()
  179. {
  180. ScopeGuard guard { [&] { m_emojis_widget->set_updates_enabled(true); } };
  181. m_emojis_widget->set_updates_enabled(false);
  182. m_emojis_widget->remove_all_children();
  183. m_first_displayed_emoji = nullptr;
  184. constexpr size_t columns = 18;
  185. size_t rows = ceil_div(m_emojis.size(), columns);
  186. size_t index = 0;
  187. auto query = m_search_box->text();
  188. for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) {
  189. auto& horizontal_container = m_emojis_widget->add<Widget>();
  190. horizontal_container.set_preferred_height(SpecialDimension::Fit);
  191. auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
  192. horizontal_layout.set_spacing(0);
  193. for (size_t column = 0; column < columns; ++column) {
  194. bool found_match = false;
  195. while (!found_match && (index < m_emojis.size())) {
  196. auto& emoji = m_emojis[index++];
  197. if (m_selected_category.has_value() && emoji.emoji.group != m_selected_category)
  198. continue;
  199. if (query.is_empty()) {
  200. found_match = true;
  201. } else if (!emoji.emoji.name.is_empty()) {
  202. auto result = fuzzy_match(query, emoji.emoji.name);
  203. found_match = result.score > 0;
  204. }
  205. if (found_match) {
  206. horizontal_container.add_child(*emoji.button);
  207. if (m_first_displayed_emoji == nullptr)
  208. m_first_displayed_emoji = &emoji;
  209. }
  210. }
  211. }
  212. }
  213. }
  214. void EmojiInputDialog::select_first_displayed_emoji()
  215. {
  216. if (m_first_displayed_emoji == nullptr)
  217. return;
  218. m_selected_emoji_text = m_first_displayed_emoji->text;
  219. done(ExecResult::OK);
  220. }
  221. void EmojiInputDialog::event(Core::Event& event)
  222. {
  223. if (event.type() == Event::KeyDown) {
  224. auto& key_event = static_cast<KeyEvent&>(event);
  225. if (key_event.key() == Key_Escape) {
  226. done(ExecResult::Cancel);
  227. return;
  228. }
  229. }
  230. Dialog::event(event);
  231. }
  232. }