WindowServerConnection.cpp 15 KB

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  1. /*
  2. * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <AK/StringBuilder.h>
  8. #include <LibCore/EventLoop.h>
  9. #include <LibCore/MimeData.h>
  10. #include <LibGUI/Action.h>
  11. #include <LibGUI/Application.h>
  12. #include <LibGUI/CommandPalette.h>
  13. #include <LibGUI/Desktop.h>
  14. #include <LibGUI/DisplayLink.h>
  15. #include <LibGUI/DragOperation.h>
  16. #include <LibGUI/EmojiInputDialog.h>
  17. #include <LibGUI/Event.h>
  18. #include <LibGUI/Menu.h>
  19. #include <LibGUI/MouseTracker.h>
  20. #include <LibGUI/Window.h>
  21. #include <LibGUI/WindowServerConnection.h>
  22. #include <LibGfx/Bitmap.h>
  23. #include <LibGfx/FontDatabase.h>
  24. #include <LibGfx/Palette.h>
  25. #include <LibGfx/SystemTheme.h>
  26. namespace GUI {
  27. WindowServerConnection& WindowServerConnection::the()
  28. {
  29. static RefPtr<WindowServerConnection> s_connection = nullptr;
  30. if (!s_connection)
  31. s_connection = WindowServerConnection::try_create().release_value_but_fixme_should_propagate_errors();
  32. return *s_connection;
  33. }
  34. static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
  35. {
  36. Gfx::set_system_theme(buffer);
  37. Application::the()->set_system_palette(buffer);
  38. }
  39. WindowServerConnection::WindowServerConnection(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
  40. : IPC::ServerConnection<WindowClientEndpoint, WindowServerEndpoint>(*this, move(socket))
  41. {
  42. // NOTE: WindowServer automatically sends a "fast_greet" message to us when we connect.
  43. // All we have to do is wait for it to arrive. This avoids a round-trip during application startup.
  44. auto message = wait_for_specific_message<Messages::WindowClient::FastGreet>();
  45. set_system_theme_from_anonymous_buffer(message->theme_buffer());
  46. Desktop::the().did_receive_screen_rects({}, message->screen_rects(), message->main_screen_index(), message->workspace_rows(), message->workspace_columns());
  47. Gfx::FontDatabase::set_default_font_query(message->default_font_query());
  48. Gfx::FontDatabase::set_fixed_width_font_query(message->fixed_width_font_query());
  49. m_client_id = message->client_id();
  50. }
  51. void WindowServerConnection::fast_greet(Vector<Gfx::IntRect> const&, u32, u32, u32, Core::AnonymousBuffer const&, String const&, String const&, i32)
  52. {
  53. // NOTE: This message is handled in the constructor.
  54. }
  55. void WindowServerConnection::update_system_theme(Core::AnonymousBuffer const& theme_buffer)
  56. {
  57. set_system_theme_from_anonymous_buffer(theme_buffer);
  58. Window::update_all_windows({});
  59. Window::for_each_window({}, [](auto& window) {
  60. Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
  61. });
  62. }
  63. void WindowServerConnection::update_system_fonts(const String& default_font_query, const String& fixed_width_font_query)
  64. {
  65. Gfx::FontDatabase::set_default_font_query(default_font_query);
  66. Gfx::FontDatabase::set_fixed_width_font_query(fixed_width_font_query);
  67. Window::update_all_windows({});
  68. Window::for_each_window({}, [](auto& window) {
  69. Core::EventLoop::current().post_event(window, make<FontsChangeEvent>());
  70. });
  71. }
  72. void WindowServerConnection::paint(i32 window_id, Gfx::IntSize const& window_size, Vector<Gfx::IntRect> const& rects)
  73. {
  74. if (auto* window = Window::from_window_id(window_id))
  75. Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(rects, window_size));
  76. }
  77. void WindowServerConnection::window_resized(i32 window_id, Gfx::IntRect const& new_rect)
  78. {
  79. if (auto* window = Window::from_window_id(window_id)) {
  80. Core::EventLoop::current().post_event(*window, make<ResizeEvent>(new_rect.size()));
  81. }
  82. }
  83. void WindowServerConnection::window_activated(i32 window_id)
  84. {
  85. if (auto* window = Window::from_window_id(window_id))
  86. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
  87. }
  88. void WindowServerConnection::window_deactivated(i32 window_id)
  89. {
  90. if (auto* window = Window::from_window_id(window_id))
  91. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
  92. }
  93. void WindowServerConnection::window_input_entered(i32 window_id)
  94. {
  95. if (auto* window = Window::from_window_id(window_id))
  96. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
  97. }
  98. void WindowServerConnection::window_input_left(i32 window_id)
  99. {
  100. if (auto* window = Window::from_window_id(window_id))
  101. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
  102. }
  103. void WindowServerConnection::window_close_request(i32 window_id)
  104. {
  105. if (auto* window = Window::from_window_id(window_id))
  106. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
  107. }
  108. void WindowServerConnection::window_entered(i32 window_id)
  109. {
  110. if (auto* window = Window::from_window_id(window_id))
  111. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
  112. }
  113. void WindowServerConnection::window_left(i32 window_id)
  114. {
  115. if (auto* window = Window::from_window_id(window_id))
  116. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
  117. }
  118. static Action* action_for_key_event(Window& window, KeyEvent const& event)
  119. {
  120. if (event.key() == KeyCode::Key_Invalid)
  121. return nullptr;
  122. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, "Looking up action for {}", event.to_string());
  123. for (auto* widget = window.focused_widget(); widget; widget = widget->parent_widget()) {
  124. if (auto* action = widget->action_for_key_event(event)) {
  125. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Focused widget {} gave action: {}", *widget, action);
  126. return action;
  127. }
  128. }
  129. if (auto* action = window.action_for_key_event(event)) {
  130. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked window {}, got action: {}", window, action);
  131. return action;
  132. }
  133. // NOTE: Application-global shortcuts are ignored while a modal window is up.
  134. if (!window.is_modal()) {
  135. if (auto* action = Application::the()->action_for_key_event(event)) {
  136. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked application, got action: {}", action);
  137. return action;
  138. }
  139. }
  140. return nullptr;
  141. }
  142. void WindowServerConnection::key_down(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  143. {
  144. auto* window = Window::from_window_id(window_id);
  145. if (!window)
  146. return;
  147. auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)key, modifiers, code_point, scancode);
  148. if (auto* action = action_for_key_event(*window, *key_event)) {
  149. if (action->is_enabled()) {
  150. action->flash_menubar_menu();
  151. action->activate();
  152. return;
  153. }
  154. if (action->swallow_key_event_when_disabled())
  155. return;
  156. }
  157. bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
  158. if (focused_widget_accepts_emoji_input && (modifiers == (Mod_Ctrl | Mod_Alt)) && key == Key_Space) {
  159. auto emoji_input_dialog = EmojiInputDialog::construct(window);
  160. if (emoji_input_dialog->exec() != EmojiInputDialog::ExecOK)
  161. return;
  162. key_event->m_key = Key_Invalid;
  163. key_event->m_modifiers = 0;
  164. Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text());
  165. u32 emoji_code_point = *m_utf8_view.begin();
  166. key_event->m_code_point = emoji_code_point;
  167. }
  168. // FIXME: This shortcut should be configurable.
  169. if (modifiers == (Mod_Ctrl | Mod_Shift) && key == Key_A) {
  170. auto command_palette = CommandPalette::construct(*window);
  171. if (command_palette->exec() != GUI::Dialog::ExecOK)
  172. return;
  173. auto* action = command_palette->selected_action();
  174. VERIFY(action);
  175. action->activate();
  176. return;
  177. }
  178. Core::EventLoop::current().post_event(*window, move(key_event));
  179. }
  180. void WindowServerConnection::key_up(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  181. {
  182. auto* window = Window::from_window_id(window_id);
  183. if (!window)
  184. return;
  185. auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)key, modifiers, code_point, scancode);
  186. Core::EventLoop::current().post_event(*window, move(key_event));
  187. }
  188. static MouseButton to_mouse_button(u32 button)
  189. {
  190. switch (button) {
  191. case 0:
  192. return MouseButton::None;
  193. case 1:
  194. return MouseButton::Primary;
  195. case 2:
  196. return MouseButton::Secondary;
  197. case 4:
  198. return MouseButton::Middle;
  199. case 8:
  200. return MouseButton::Backward;
  201. case 16:
  202. return MouseButton::Forward;
  203. default:
  204. VERIFY_NOT_REACHED();
  205. break;
  206. }
  207. }
  208. void WindowServerConnection::mouse_down(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y)
  209. {
  210. if (auto* window = Window::from_window_id(window_id))
  211. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDown, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y));
  212. }
  213. void WindowServerConnection::mouse_up(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y)
  214. {
  215. if (auto* window = Window::from_window_id(window_id))
  216. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y));
  217. }
  218. void WindowServerConnection::mouse_move(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, bool is_drag, Vector<String> const& mime_types)
  219. {
  220. if (auto* window = Window::from_window_id(window_id)) {
  221. if (is_drag)
  222. Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, mouse_position, mime_types));
  223. else
  224. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y));
  225. }
  226. }
  227. void WindowServerConnection::mouse_double_click(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y)
  228. {
  229. if (auto* window = Window::from_window_id(window_id))
  230. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y));
  231. }
  232. void WindowServerConnection::mouse_wheel(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y)
  233. {
  234. if (auto* window = Window::from_window_id(window_id))
  235. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y));
  236. }
  237. void WindowServerConnection::menu_visibility_did_change(i32 menu_id, bool visible)
  238. {
  239. auto* menu = Menu::from_menu_id(menu_id);
  240. if (!menu) {
  241. dbgln("EventLoop received visibility change event for invalid menu ID {}", menu_id);
  242. return;
  243. }
  244. menu->visibility_did_change({}, visible);
  245. }
  246. void WindowServerConnection::menu_item_activated(i32 menu_id, u32 identifier)
  247. {
  248. auto* menu = Menu::from_menu_id(menu_id);
  249. if (!menu) {
  250. dbgln("EventLoop received event for invalid menu ID {}", menu_id);
  251. return;
  252. }
  253. if (auto* action = menu->action_at(identifier))
  254. action->activate(menu);
  255. }
  256. void WindowServerConnection::menu_item_entered(i32 menu_id, u32 identifier)
  257. {
  258. auto* menu = Menu::from_menu_id(menu_id);
  259. if (!menu) {
  260. dbgln("WindowServerConnection received MenuItemEntered for invalid menu ID {}", menu_id);
  261. return;
  262. }
  263. auto* action = menu->action_at(identifier);
  264. if (!action)
  265. return;
  266. auto* app = Application::the();
  267. if (!app)
  268. return;
  269. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionEnter, *action));
  270. }
  271. void WindowServerConnection::menu_item_left(i32 menu_id, u32 identifier)
  272. {
  273. auto* menu = Menu::from_menu_id(menu_id);
  274. if (!menu) {
  275. dbgln("WindowServerConnection received MenuItemLeft for invalid menu ID {}", menu_id);
  276. return;
  277. }
  278. auto* action = menu->action_at(identifier);
  279. if (!action)
  280. return;
  281. auto* app = Application::the();
  282. if (!app)
  283. return;
  284. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionLeave, *action));
  285. }
  286. void WindowServerConnection::screen_rects_changed(Vector<Gfx::IntRect> const& rects, u32 main_screen_index, u32 workspace_rows, u32 workspace_columns)
  287. {
  288. Desktop::the().did_receive_screen_rects({}, rects, main_screen_index, workspace_rows, workspace_columns);
  289. Window::for_each_window({}, [&](auto& window) {
  290. Core::EventLoop::current().post_event(window, make<ScreenRectsChangeEvent>(rects, main_screen_index));
  291. });
  292. }
  293. void WindowServerConnection::applet_area_rect_changed(Gfx::IntRect const& rect)
  294. {
  295. Window::for_each_window({}, [&](auto& window) {
  296. Core::EventLoop::current().post_event(window, make<AppletAreaRectChangeEvent>(rect));
  297. });
  298. }
  299. void WindowServerConnection::set_wallpaper_finished(bool)
  300. {
  301. // This is handled manually by Desktop::set_wallpaper().
  302. }
  303. void WindowServerConnection::drag_dropped(i32 window_id, Gfx::IntPoint const& mouse_position, String const& text, HashMap<String, ByteBuffer> const& mime_data)
  304. {
  305. if (auto* window = Window::from_window_id(window_id)) {
  306. auto mime_data_obj = Core::MimeData::construct(mime_data);
  307. Core::EventLoop::current().post_event(*window, make<DropEvent>(mouse_position, text, mime_data_obj));
  308. }
  309. }
  310. void WindowServerConnection::drag_accepted()
  311. {
  312. DragOperation::notify_accepted({});
  313. }
  314. void WindowServerConnection::drag_cancelled()
  315. {
  316. DragOperation::notify_cancelled({});
  317. Application::the()->notify_drag_cancelled({});
  318. }
  319. void WindowServerConnection::window_state_changed(i32 window_id, bool minimized, bool occluded)
  320. {
  321. if (auto* window = Window::from_window_id(window_id))
  322. window->notify_state_changed({}, minimized, occluded);
  323. }
  324. void WindowServerConnection::display_link_notification()
  325. {
  326. if (m_display_link_notification_pending)
  327. return;
  328. m_display_link_notification_pending = true;
  329. deferred_invoke([this] {
  330. DisplayLink::notify({});
  331. m_display_link_notification_pending = false;
  332. });
  333. }
  334. void WindowServerConnection::track_mouse_move(Gfx::IntPoint const& mouse_position)
  335. {
  336. MouseTracker::track_mouse_move({}, mouse_position);
  337. }
  338. void WindowServerConnection::ping()
  339. {
  340. async_pong();
  341. }
  342. }