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- /*
- * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "BindingsGenerator/IDLGenerators.h"
- #include <AK/SourceGenerator.h>
- #include <AK/StringBuilder.h>
- #include <LibCore/ArgsParser.h>
- #include <LibCore/File.h>
- #include <LibIDL/IDLParser.h>
- #include <LibMain/Main.h>
- static bool is_webgl_object_type(StringView type_name)
- {
- return type_name == "WebGLShader"sv
- || type_name == "WebGLBuffer"sv
- || type_name == "WebGLFramebuffer"sv
- || type_name == "WebGLProgram"sv
- || type_name == "WebGLRenderbuffer"sv
- || type_name == "WebGLTexture"sv
- || type_name == "WebGLUniformLocation"sv;
- }
- static bool gl_function_modifies_framebuffer(StringView function_name)
- {
- return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
- }
- static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
- {
- if (type.name() == "undefined"sv)
- return "void"sv;
- if (type.name() == "object"sv) {
- if (type.is_nullable())
- return "JS::Object*"sv;
- return "JS::Object&"sv;
- }
- auto cpp_type = idl_type_name_to_cpp_type(type, interface);
- return cpp_type.name;
- }
- static ByteString idl_to_gl_function_name(StringView function_name)
- {
- StringBuilder gl_function_name_builder;
- gl_function_name_builder.append("gl"sv);
- for (size_t i = 0; i < function_name.length(); ++i) {
- if (i == 0) {
- gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
- } else {
- gl_function_name_builder.append(function_name[i]);
- }
- }
- if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
- gl_function_name_builder.append("f"sv);
- }
- return gl_function_name_builder.to_byte_string();
- }
- ErrorOr<int> serenity_main(Main::Arguments arguments)
- {
- StringView generated_header_path;
- StringView generated_implementation_path;
- Vector<ByteString> base_paths;
- StringView webgl_context_idl_path;
- Core::ArgsParser args_parser;
- args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext.idl file", "webgl-idl-path", 'i', "webgl-idl-path");
- args_parser.add_option(Core::ArgsParser::Option {
- .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
- .help_string = "Path to root of IDL file tree(s)",
- .long_name = "base-path",
- .short_name = 'b',
- .value_name = "base-path",
- .accept_value = [&](StringView s) {
- base_paths.append(s);
- return true;
- },
- });
- args_parser.add_option(generated_header_path, "Path to the Enums header file to generate", "generated-header-path", 'h', "generated-header-path");
- args_parser.add_option(generated_implementation_path, "Path to the Enums implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
- args_parser.parse(arguments);
- auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
- auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
- auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
- auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
- Vector<ByteString> import_base_paths;
- for (auto const& base_path : base_paths) {
- VERIFY(!base_path.is_empty());
- import_base_paths.append(base_path);
- }
- IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
- auto const& interface = parser.parse();
- StringBuilder header_file_string_builder;
- SourceGenerator header_file_generator { header_file_string_builder };
- StringBuilder implementation_file_string_builder;
- SourceGenerator implementation_file_generator { implementation_file_string_builder };
- implementation_file_generator.append(R"~~~(
- #include <LibJS/Runtime/ArrayBuffer.h>
- #include <LibJS/Runtime/TypedArray.h>
- #include <LibWeb/WebGL/OpenGLContext.h>
- #include <LibWeb/WebGL/WebGLActiveInfo.h>
- #include <LibWeb/WebGL/WebGLBuffer.h>
- #include <LibWeb/WebGL/WebGLFramebuffer.h>
- #include <LibWeb/WebGL/WebGLProgram.h>
- #include <LibWeb/WebGL/WebGLRenderbuffer.h>
- #include <LibWeb/WebGL/WebGLRenderingContextImpl.h>
- #include <LibWeb/WebGL/WebGLShader.h>
- #include <LibWeb/WebGL/WebGLTexture.h>
- #include <LibWeb/WebGL/WebGLUniformLocation.h>
- #include <LibWeb/WebIDL/Buffers.h>
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- namespace Web::WebGL {
- static Vector<GLchar> null_terminated_string(StringView string)
- {
- Vector<GLchar> result;
- for (auto c : string.bytes())
- result.append(c);
- result.append('\\0');
- return result;
- }
- WebGLRenderingContextImpl::WebGLRenderingContextImpl(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
- : m_realm(realm)
- , m_context(move(context))
- {
- }
- )~~~");
- header_file_generator.append(R"~~~(
- #pragma once
- #include <AK/NonnullOwnPtr.h>
- #include <LibGC/Ptr.h>
- #include <LibGfx/Bitmap.h>
- #include <LibWeb/Bindings/PlatformObject.h>
- #include <LibWeb/Forward.h>
- #include <LibWeb/HTML/HTMLCanvasElement.h>
- #include <LibWeb/HTML/HTMLImageElement.h>
- #include <LibWeb/WebIDL/Types.h>
- namespace Web::WebGL {
- using namespace Web::HTML;
- class WebGLRenderingContextImpl {
- public:
- WebGLRenderingContextImpl(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
- OpenGLContext& context() { return *m_context; }
- virtual void present() = 0;
- virtual void needs_to_present() = 0;
- )~~~");
- for (auto const& function : interface.functions) {
- if (function.extended_attributes.contains("FIXME")) {
- continue;
- }
- StringBuilder function_declaration;
- StringBuilder function_parameters;
- for (size_t i = 0; i < function.parameters.size(); ++i) {
- auto const& parameter = function.parameters[i];
- function_parameters.append(to_cpp_type(*parameter.type, interface));
- function_parameters.append(" "sv);
- function_parameters.append(parameter.name);
- if (i != function.parameters.size() - 1) {
- function_parameters.append(", "sv);
- }
- }
- auto function_name = function.name.to_snakecase();
- function_declaration.append(to_cpp_type(*function.return_type, interface));
- function_declaration.append(" "sv);
- function_declaration.append(function_name);
- function_declaration.append("("sv);
- function_declaration.append(function_parameters.string_view());
- function_declaration.append(");"sv);
- header_file_generator.append(" "sv);
- header_file_generator.append(function_declaration.string_view());
- header_file_generator.append("\n"sv);
- StringBuilder function_impl;
- SourceGenerator function_impl_generator { function_impl };
- ScopeGuard function_guard { [&] {
- function_impl_generator.append("}\n"sv);
- implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
- } };
- function_impl_generator.set("function_name", function_name);
- function_impl_generator.set("function_parameters", function_parameters.string_view());
- function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
- function_impl_generator.append(R"~~~(
- @function_return_type@ WebGLRenderingContextImpl::@function_name@(@function_parameters@)
- {
- m_context->make_current();
- )~~~");
- if (gl_function_modifies_framebuffer(function.name)) {
- function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
- }
- if (function.name == "createBuffer"sv) {
- function_impl_generator.append(R"~~~(
- GLuint handle = 0;
- glGenBuffers(1, &handle);
- return WebGLBuffer::create(m_realm, handle);
- )~~~");
- continue;
- }
- if (function.name == "createTexture"sv) {
- function_impl_generator.append(R"~~~(
- GLuint handle = 0;
- glGenTextures(1, &handle);
- return WebGLTexture::create(m_realm, handle);
- )~~~");
- continue;
- }
- if (function.name == "shaderSource"sv) {
- function_impl_generator.append(R"~~~(
- Vector<GLchar*> strings;
- auto string = null_terminated_string(source);
- strings.append(string.data());
- Vector<GLint> length;
- length.append(source.bytes().size());
- glShaderSource(shader->handle(), 1, strings.data(), length.data());
- )~~~");
- continue;
- }
- if (function.name == "getAttribLocation"sv) {
- function_impl_generator.append(R"~~~(
- auto name_str = null_terminated_string(name);
- return glGetAttribLocation(program->handle(), name_str.data());
- )~~~");
- continue;
- }
- if (function.name == "vertexAttribPointer"sv) {
- function_impl_generator.append(R"~~~(
- glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
- )~~~");
- continue;
- }
- if (function.name == "getShaderParameter"sv) {
- function_impl_generator.append(R"~~~(
- GLint result = 0;
- glGetShaderiv(shader->handle(), pname, &result);
- return JS::Value(result);
- )~~~");
- continue;
- }
- if (function.name == "getProgramParameter"sv) {
- function_impl_generator.append(R"~~~(
- GLint result = 0;
- glGetProgramiv(program->handle(), pname, &result);
- return JS::Value(result);
- )~~~");
- continue;
- }
- if (function.name == "bufferData"sv && function.overload_index == 0) {
- function_impl_generator.append(R"~~~(
- glBufferData(target, size, 0, usage);
- )~~~");
- continue;
- }
- if (function.name == "getUniformLocation"sv) {
- function_impl_generator.append(R"~~~(
- auto name_str = null_terminated_string(name);
- return WebGLUniformLocation::create(m_realm, glGetUniformLocation(program->handle(), name_str.data()));
- )~~~");
- continue;
- }
- if (function.name == "drawElements"sv) {
- function_impl_generator.append(R"~~~(
- glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
- needs_to_present();
- )~~~");
- continue;
- }
- if (function.name.starts_with("uniformMatrix"sv)) {
- auto number_of_matrix_elements = function.name.substring_view(13, 1);
- function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
- function_impl_generator.append(R"~~~(
- auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
- if (value.has<Vector<float>>()) {
- auto& data = value.get<Vector<float>>();
- glUniformMatrix@number_of_matrix_elements@fv(location->handle(), data.size() / matrix_size, transpose, data.data());
- return;
- }
- auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*value.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
- auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
- float const* data = float32_array.data().data();
- auto count = float32_array.array_length().length() / matrix_size;
- glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, data);
- )~~~");
- continue;
- }
- if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv) {
- auto number_of_matrix_elements = function.name.substring_view(7, 1);
- function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
- function_impl_generator.append(R"~~~(
- if (v.has<Vector<float>>()) {
- auto& data = v.get<Vector<float>>();
- glUniform@number_of_matrix_elements@fv(location->handle(), data.size() / @number_of_matrix_elements@, data.data());
- return;
- }
- auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
- auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
- float const* data = float32_array.data().data();
- auto count = float32_array.array_length().length() / @number_of_matrix_elements@;
- glUniform@number_of_matrix_elements@fv(location->handle(), count, data);
- )~~~");
- continue;
- }
- if (function.name == "getParameter"sv) {
- function_impl_generator.append(R"~~~(
- GLint result = 0;
- glGetIntegerv(pname, &result);
- return JS::Value(result);
- )~~~");
- continue;
- }
- if (function.name == "getActiveUniform"sv) {
- function_impl_generator.append(R"~~~(
- GLint size = 0;
- GLenum type = 0;
- GLsizei buf_size = 256;
- GLsizei length = 0;
- GLchar name[256];
- glGetActiveUniform(program->handle(), index, buf_size, &length, &size, &type, name);
- auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
- return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
- )~~~");
- continue;
- }
- if (function.name == "getActiveAttrib"sv) {
- function_impl_generator.append(R"~~~(
- GLint size = 0;
- GLenum type = 0;
- GLsizei buf_size = 256;
- GLsizei length = 0;
- GLchar name[256];
- glGetActiveAttrib(program->handle(), index, buf_size, &length, &size, &type, name);
- auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
- return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
- )~~~");
- continue;
- }
- Vector<ByteString> gl_call_arguments;
- for (size_t i = 0; i < function.parameters.size(); ++i) {
- auto const& parameter = function.parameters[i];
- if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
- gl_call_arguments.append(parameter.name);
- continue;
- }
- if (parameter.type->is_string()) {
- gl_call_arguments.append(ByteString::formatted("{}", parameter.name));
- continue;
- }
- if (is_webgl_object_type(parameter.type->name())) {
- gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter.name, parameter.name));
- continue;
- }
- if (parameter.type->name() == "BufferSource"sv) {
- function_impl_generator.set("buffer_source_name", parameter.name);
- function_impl_generator.append(R"~~~(
- void const* ptr = nullptr;
- size_t byte_size = 0;
- if (@buffer_source_name@->is_typed_array_base()) {
- auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
- ptr = typed_array_base.viewed_array_buffer()->buffer().data();
- byte_size = typed_array_base.viewed_array_buffer()->byte_length();
- } else if (@buffer_source_name@->is_data_view()) {
- VERIFY_NOT_REACHED();
- } else {
- VERIFY_NOT_REACHED();
- }
- )~~~");
- gl_call_arguments.append(ByteString::formatted("byte_size"));
- gl_call_arguments.append(ByteString::formatted("ptr"));
- continue;
- }
- VERIFY_NOT_REACHED();
- }
- StringBuilder gl_call_arguments_string_builder;
- gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
- auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
- function_impl_generator.set("call_string", gl_call_string);
- if (gl_function_modifies_framebuffer(function.name)) {
- function_impl_generator.append(" needs_to_present();\n"sv);
- }
- if (function.return_type->name() == "undefined"sv) {
- function_impl_generator.append(" @call_string@;"sv);
- } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
- function_impl_generator.append(" return @call_string@;"sv);
- } else if (is_webgl_object_type(function.return_type->name())) {
- function_impl_generator.set("return_type_name", function.return_type->name());
- function_impl_generator.append(" return @return_type_name@::create(m_realm, @call_string@);"sv);
- } else {
- VERIFY_NOT_REACHED();
- }
- function_impl_generator.append("\n"sv);
- }
- header_file_generator.append(R"~~~(
- private:
- GC::Ref<JS::Realm> m_realm;
- NonnullOwnPtr<OpenGLContext> m_context;
- };
- }
- )~~~");
- implementation_file_generator.append(R"~~~(
- }
- )~~~");
- MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
- MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
- return 0;
- }
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