ScrollBar.cpp 12 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/Assertions.h>
  27. #include <AK/StdLibExtras.h>
  28. #include <LibGUI/Painter.h>
  29. #include <LibGUI/ScrollBar.h>
  30. #include <LibGfx/Bitmap.h>
  31. #include <LibGfx/CharacterBitmap.h>
  32. #include <LibGfx/Palette.h>
  33. #include <LibGfx/StylePainter.h>
  34. namespace GUI {
  35. static const char* s_up_arrow_bitmap_data = {
  36. " "
  37. " # "
  38. " ### "
  39. " ##### "
  40. " ####### "
  41. " ### "
  42. " ### "
  43. " ### "
  44. " "
  45. };
  46. static const char* s_down_arrow_bitmap_data = {
  47. " "
  48. " ### "
  49. " ### "
  50. " ### "
  51. " ####### "
  52. " ##### "
  53. " ### "
  54. " # "
  55. " "
  56. };
  57. static const char* s_left_arrow_bitmap_data = {
  58. " "
  59. " # "
  60. " ## "
  61. " ###### "
  62. " ####### "
  63. " ###### "
  64. " ## "
  65. " # "
  66. " "
  67. };
  68. static const char* s_right_arrow_bitmap_data = {
  69. " "
  70. " # "
  71. " ## "
  72. " ###### "
  73. " ####### "
  74. " ###### "
  75. " ## "
  76. " # "
  77. " "
  78. };
  79. static Gfx::CharacterBitmap* s_up_arrow_bitmap;
  80. static Gfx::CharacterBitmap* s_down_arrow_bitmap;
  81. static Gfx::CharacterBitmap* s_left_arrow_bitmap;
  82. static Gfx::CharacterBitmap* s_right_arrow_bitmap;
  83. ScrollBar::ScrollBar(Widget* parent)
  84. : ScrollBar(Orientation::Vertical, parent)
  85. {
  86. }
  87. ScrollBar::ScrollBar(Orientation orientation, Widget* parent)
  88. : Widget(parent)
  89. , m_orientation(orientation)
  90. {
  91. m_automatic_scrolling_timer = Core::Timer::construct(this);
  92. if (!s_up_arrow_bitmap)
  93. s_up_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_up_arrow_bitmap_data, 9, 9).leak_ref();
  94. if (!s_down_arrow_bitmap)
  95. s_down_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_down_arrow_bitmap_data, 9, 9).leak_ref();
  96. if (!s_left_arrow_bitmap)
  97. s_left_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_left_arrow_bitmap_data, 9, 9).leak_ref();
  98. if (!s_right_arrow_bitmap)
  99. s_right_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_right_arrow_bitmap_data, 9, 9).leak_ref();
  100. if (m_orientation == Orientation::Vertical) {
  101. set_preferred_size(15, 0);
  102. } else {
  103. set_preferred_size(0, 15);
  104. }
  105. m_automatic_scrolling_timer->set_interval(100);
  106. m_automatic_scrolling_timer->on_timeout = [this] {
  107. on_automatic_scrolling_timer_fired();
  108. };
  109. }
  110. ScrollBar::~ScrollBar()
  111. {
  112. }
  113. void ScrollBar::set_range(int min, int max)
  114. {
  115. ASSERT(min <= max);
  116. if (m_min == min && m_max == max)
  117. return;
  118. m_min = min;
  119. m_max = max;
  120. int old_value = m_value;
  121. m_value = clamp(m_value, m_min, m_max);
  122. if (on_change && m_value != old_value)
  123. on_change(m_value);
  124. update();
  125. }
  126. void ScrollBar::set_value(int value)
  127. {
  128. value = clamp(value, m_min, m_max);
  129. if (value == m_value)
  130. return;
  131. m_value = value;
  132. if (on_change)
  133. on_change(value);
  134. update();
  135. }
  136. Gfx::Rect ScrollBar::decrement_button_rect() const
  137. {
  138. return { 0, 0, button_width(), button_height() };
  139. }
  140. Gfx::Rect ScrollBar::increment_button_rect() const
  141. {
  142. if (orientation() == Orientation::Vertical)
  143. return { 0, height() - button_height(), button_width(), button_height() };
  144. else
  145. return { width() - button_width(), 0, button_width(), button_height() };
  146. }
  147. Gfx::Rect ScrollBar::decrement_gutter_rect() const
  148. {
  149. if (orientation() == Orientation::Vertical)
  150. return { 0, button_height(), button_width(), scrubber_rect().top() - button_height() };
  151. else
  152. return { button_width(), 0, scrubber_rect().x() - button_width(), button_height() };
  153. }
  154. Gfx::Rect ScrollBar::increment_gutter_rect() const
  155. {
  156. auto scrubber_rect = this->scrubber_rect();
  157. if (orientation() == Orientation::Vertical)
  158. return { 0, scrubber_rect.bottom() + 1, button_width(), height() - button_height() - scrubber_rect.bottom() - 1 };
  159. else
  160. return { scrubber_rect.right() + 1, 0, width() - button_width() - scrubber_rect.right() - 1, button_width() };
  161. }
  162. int ScrollBar::scrubbable_range_in_pixels() const
  163. {
  164. if (orientation() == Orientation::Vertical)
  165. return height() - button_height() * 2 - scrubber_size();
  166. else
  167. return width() - button_width() * 2 - scrubber_size();
  168. }
  169. bool ScrollBar::has_scrubber() const
  170. {
  171. return m_max != m_min;
  172. }
  173. int ScrollBar::scrubber_size() const
  174. {
  175. int pixel_range = length(orientation()) - button_size() * 2;
  176. int value_range = m_max - m_min;
  177. return ::max(pixel_range - value_range, button_size());
  178. }
  179. Gfx::Rect ScrollBar::scrubber_rect() const
  180. {
  181. if (!has_scrubber() || length(orientation()) <= (button_size() * 2) + scrubber_size())
  182. return {};
  183. float x_or_y;
  184. if (m_value == m_min)
  185. x_or_y = button_size();
  186. else if (m_value == m_max)
  187. x_or_y = (length(orientation()) - button_size() - scrubber_size()) + 1;
  188. else {
  189. float range_size = m_max - m_min;
  190. float available = scrubbable_range_in_pixels();
  191. float step = available / range_size;
  192. x_or_y = (button_size() + (step * m_value));
  193. }
  194. if (orientation() == Orientation::Vertical)
  195. return { 0, (int)x_or_y, button_width(), scrubber_size() };
  196. else
  197. return { (int)x_or_y, 0, scrubber_size(), button_height() };
  198. }
  199. void ScrollBar::paint_event(PaintEvent& event)
  200. {
  201. Painter painter(*this);
  202. painter.add_clip_rect(event.rect());
  203. painter.fill_rect(rect(), palette().button().lightened());
  204. Gfx::StylePainter::paint_button(painter, decrement_button_rect(), palette(), Gfx::ButtonStyle::Normal, false, m_hovered_component == Component::DecrementButton);
  205. Gfx::StylePainter::paint_button(painter, increment_button_rect(), palette(), Gfx::ButtonStyle::Normal, false, m_hovered_component == Component::IncrementButton);
  206. if (length(orientation()) > default_button_size()) {
  207. painter.draw_bitmap(decrement_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_up_arrow_bitmap : *s_left_arrow_bitmap, has_scrubber() ? palette().button_text() : palette().threed_shadow1());
  208. painter.draw_bitmap(increment_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_down_arrow_bitmap : *s_right_arrow_bitmap, has_scrubber() ? palette().button_text() : palette().threed_shadow1());
  209. }
  210. if (has_scrubber())
  211. Gfx::StylePainter::paint_button(painter, scrubber_rect(), palette(), Gfx::ButtonStyle::Normal, false, m_hovered_component == Component::Scrubber || m_scrubber_in_use);
  212. }
  213. void ScrollBar::on_automatic_scrolling_timer_fired()
  214. {
  215. if (m_automatic_scrolling_direction == AutomaticScrollingDirection::Decrement) {
  216. set_value(value() - m_step);
  217. return;
  218. }
  219. if (m_automatic_scrolling_direction == AutomaticScrollingDirection::Increment) {
  220. set_value(value() + m_step);
  221. return;
  222. }
  223. }
  224. void ScrollBar::mousedown_event(MouseEvent& event)
  225. {
  226. if (event.button() != MouseButton::Left)
  227. return;
  228. if (decrement_button_rect().contains(event.position())) {
  229. m_automatic_scrolling_direction = AutomaticScrollingDirection::Decrement;
  230. set_automatic_scrolling_active(true);
  231. return;
  232. }
  233. if (increment_button_rect().contains(event.position())) {
  234. m_automatic_scrolling_direction = AutomaticScrollingDirection::Increment;
  235. set_automatic_scrolling_active(true);
  236. return;
  237. }
  238. if (has_scrubber() && scrubber_rect().contains(event.position())) {
  239. m_scrubber_in_use = true;
  240. m_scrubbing = true;
  241. m_scrub_start_value = value();
  242. m_scrub_origin = event.position();
  243. update();
  244. return;
  245. }
  246. if (has_scrubber()) {
  247. float range_size = m_max - m_min;
  248. float available = scrubbable_range_in_pixels();
  249. float x = ::max(0, event.position().x() - button_width() - button_width() / 2);
  250. float y = ::max(0, event.position().y() - button_height() - button_height() / 2);
  251. float rel_x = x / available;
  252. float rel_y = y / available;
  253. if (orientation() == Orientation::Vertical)
  254. set_value(m_min + rel_y * range_size);
  255. else
  256. set_value(m_min + rel_x * range_size);
  257. m_scrubbing = true;
  258. m_scrub_start_value = value();
  259. m_scrub_origin = event.position();
  260. }
  261. }
  262. void ScrollBar::mouseup_event(MouseEvent& event)
  263. {
  264. if (event.button() != MouseButton::Left)
  265. return;
  266. m_scrubber_in_use = false;
  267. m_automatic_scrolling_direction = AutomaticScrollingDirection::None;
  268. set_automatic_scrolling_active(false);
  269. if (!m_scrubbing)
  270. return;
  271. m_scrubbing = false;
  272. update();
  273. }
  274. void ScrollBar::mousewheel_event(MouseEvent& event)
  275. {
  276. if (!is_scrollable())
  277. return;
  278. set_value(value() + event.wheel_delta() * m_step);
  279. Widget::mousewheel_event(event);
  280. }
  281. void ScrollBar::set_automatic_scrolling_active(bool active)
  282. {
  283. if (active) {
  284. on_automatic_scrolling_timer_fired();
  285. m_automatic_scrolling_timer->start();
  286. } else {
  287. m_automatic_scrolling_timer->stop();
  288. }
  289. }
  290. void ScrollBar::mousemove_event(MouseEvent& event)
  291. {
  292. auto old_hovered_component = m_hovered_component;
  293. if (scrubber_rect().contains(event.position()))
  294. m_hovered_component = Component::Scrubber;
  295. else if (decrement_button_rect().contains(event.position()))
  296. m_hovered_component = Component::DecrementButton;
  297. else if (increment_button_rect().contains(event.position()))
  298. m_hovered_component = Component::IncrementButton;
  299. else if (rect().contains(event.position()))
  300. m_hovered_component = Component::Gutter;
  301. else
  302. m_hovered_component = Component::Invalid;
  303. if (old_hovered_component != m_hovered_component) {
  304. update();
  305. if (m_automatic_scrolling_direction == AutomaticScrollingDirection::Decrement)
  306. set_automatic_scrolling_active(m_hovered_component == Component::DecrementButton);
  307. else if (m_automatic_scrolling_direction == AutomaticScrollingDirection::Increment)
  308. set_automatic_scrolling_active(m_hovered_component == Component::IncrementButton);
  309. }
  310. if (!m_scrubbing)
  311. return;
  312. float delta = orientation() == Orientation::Vertical ? (event.y() - m_scrub_origin.y()) : (event.x() - m_scrub_origin.x());
  313. float scrubbable_range = scrubbable_range_in_pixels();
  314. float value_steps_per_scrubbed_pixel = (m_max - m_min) / scrubbable_range;
  315. float new_value = m_scrub_start_value + (value_steps_per_scrubbed_pixel * delta);
  316. set_value(new_value);
  317. }
  318. void ScrollBar::leave_event(Core::Event&)
  319. {
  320. if (m_hovered_component != Component::Invalid) {
  321. m_hovered_component = Component::Invalid;
  322. update();
  323. }
  324. }
  325. void ScrollBar::change_event(Event& event)
  326. {
  327. if (event.type() == Event::Type::EnabledChange) {
  328. if (!is_enabled())
  329. m_scrubbing = false;
  330. }
  331. return Widget::change_event(event);
  332. }
  333. }