ProgressBar.cpp 2.9 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/Assertions.h>
  27. #include <AK/StringBuilder.h>
  28. #include <LibGUI/Painter.h>
  29. #include <LibGUI/ProgressBar.h>
  30. namespace GUI {
  31. ProgressBar::ProgressBar(Widget* parent)
  32. : Frame(parent)
  33. {
  34. set_frame_shape(Gfx::FrameShape::Container);
  35. set_frame_shadow(Gfx::FrameShadow::Sunken);
  36. set_frame_thickness(2);
  37. }
  38. ProgressBar::~ProgressBar()
  39. {
  40. }
  41. void ProgressBar::set_value(int value)
  42. {
  43. if (m_value == value)
  44. return;
  45. m_value = value;
  46. update();
  47. }
  48. void ProgressBar::set_range(int min, int max)
  49. {
  50. ASSERT(min < max);
  51. m_min = min;
  52. m_max = max;
  53. m_value = clamp(m_value, m_min, m_max);
  54. }
  55. void ProgressBar::paint_event(PaintEvent& event)
  56. {
  57. Frame::paint_event(event);
  58. Painter painter(*this);
  59. auto rect = frame_inner_rect();
  60. painter.add_clip_rect(rect);
  61. painter.add_clip_rect(event.rect());
  62. String progress_text;
  63. if (m_format != Format::NoText) {
  64. // Then we draw the progress text over the gradient.
  65. // We draw it twice, once offset (1, 1) for a drop shadow look.
  66. StringBuilder builder;
  67. builder.append(m_caption);
  68. if (m_format == Format::Percentage) {
  69. float range_size = m_max - m_min;
  70. float progress = (m_value - m_min) / range_size;
  71. builder.appendf("%d%%", (int)(progress * 100));
  72. } else if (m_format == Format::ValueSlashMax) {
  73. builder.appendf("%d/%d", m_value, m_max);
  74. }
  75. progress_text = builder.to_string();
  76. }
  77. Gfx::StylePainter::paint_progress_bar(painter, rect, palette(), m_min, m_max, m_value, progress_text);
  78. }
  79. }