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- /*
- * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGfx/Bitmap.h>
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/HTML/CanvasPattern.h>
- #include <LibWeb/HTML/CanvasRenderingContext2D.h>
- namespace Web::HTML {
- void CanvasPatternPaintStyle::paint(Gfx::IntRect physical_bounding_box, PaintFunction paint) const
- {
- // 1. Create an infinite transparent black bitmap.
- // *waves magic wand 🪄*
- // Done!
- // 2. Place a copy of the image on the bitmap, anchored such that its top left corner
- // is at the origin of the coordinate space, with one coordinate space unit per CSS pixel of the image,
- // then place repeated copies of this image horizontally to the left and right, if the repetition behavior
- // is "repeat-x", or vertically up and down, if the repetition behavior is "repeat-y", or in all four directions
- // all over the bitmap, if the repetition behavior is "repeat".
- // FIMXE: If the original image data is a bitmap image, then the value painted at a point in the area of
- // the repetitions is computed by filtering the original image data. When scaling up, if the imageSmoothingEnabled
- // attribute is set to false, then the image must be rendered using nearest-neighbor interpolation.
- // Otherwise, the user agent may use any filtering algorithm (for example bilinear interpolation or nearest-neighbor).
- // User agents which support multiple filtering algorithms may use the value of the imageSmoothingQuality attribute
- // to guide the choice of filtering algorithm. When such a filtering algorithm requires a pixel value from outside
- // the original image data, it must instead use the value from wrapping the pixel's coordinates to the original
- // image's dimensions. (That is, the filter uses 'repeat' behavior, regardless of the value of the pattern's repetition behavior.)
- // FIXME: 3. Transform the resulting bitmap according to the pattern's transformation matrix.
- // FIXME: 4. Transform the resulting bitmap again, this time according to the current transformation matrix.
- // 5. Replace any part of the image outside the area in which the pattern is to be rendered with transparent black.
- // 6. The resulting bitmap is what is to be rendered, with the same origin and same scale.
- auto const bitmap_width = m_bitmap->width();
- auto const bitmap_height = m_bitmap->height();
- paint([=, this](auto point) {
- point.translate_by(physical_bounding_box.location());
- point = [&]() -> Gfx::IntPoint {
- switch (m_repetition) {
- case Repetition::NoRepeat: {
- return point;
- }
- case Repetition::Repeat: {
- return {
- point.x() % bitmap_width,
- point.y() % bitmap_height
- };
- }
- case Repetition::RepeatX: {
- return {
- point.x() % bitmap_width,
- point.y()
- };
- }
- case Repetition::RepeatY: {
- return {
- point.x(),
- point.y() % bitmap_height
- };
- }
- default:
- VERIFY_NOT_REACHED();
- }
- }();
- if (m_bitmap->rect().contains(point))
- return m_bitmap->get_pixel(point);
- return Gfx::Color();
- });
- }
- CanvasPattern::CanvasPattern(JS::Realm& realm, CanvasPatternPaintStyle& pattern)
- : PlatformObject(realm)
- , m_pattern(pattern)
- {
- }
- CanvasPattern::~CanvasPattern() = default;
- // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-createpattern
- WebIDL::ExceptionOr<JS::GCPtr<CanvasPattern>> CanvasPattern::create(JS::Realm& realm, CanvasImageSource const& image, StringView repetition)
- {
- auto parse_repetition = [&](auto repetition) -> Optional<CanvasPatternPaintStyle::Repetition> {
- if (repetition == "repeat"sv)
- return CanvasPatternPaintStyle::Repetition::Repeat;
- if (repetition == "repeat-x"sv)
- return CanvasPatternPaintStyle::Repetition::RepeatX;
- if (repetition == "repeat-y"sv)
- return CanvasPatternPaintStyle::Repetition::RepeatY;
- if (repetition == "no-repeat"sv)
- return CanvasPatternPaintStyle::Repetition::NoRepeat;
- return {};
- };
- // 1. Let usability be the result of checking the usability of image.
- auto usability = TRY(check_usability_of_image(image));
- // 2. If usability is bad, then return null.
- if (usability == CanvasImageSourceUsability::Bad)
- return JS::GCPtr<CanvasPattern> {};
- // 3. Assert: usability is good.
- VERIFY(usability == CanvasImageSourceUsability::Good);
- // 4. If repetition is the empty string, then set it to "repeat".
- if (repetition.is_empty())
- repetition = "repeat"sv;
- // 5. If repetition is not identical to one of "repeat", "repeat-x", "repeat-y", or "no-repeat",
- // then throw a "SyntaxError" DOMException.
- auto repetition_value = parse_repetition(repetition);
- if (!repetition_value.has_value())
- return WebIDL::SyntaxError::create(realm, "Repetition value is not valid");
- // Note: Bitmap won't be null here, as if it were it would have "bad" usability.
- auto const& bitmap = *image.visit([](auto const& source) -> Gfx::Bitmap const* { return source->bitmap(); });
- // 6. Let pattern be a new CanvasPattern object with the image image and the repetition behavior given by repetition.
- auto pattern = TRY_OR_THROW_OOM(realm.vm(), CanvasPatternPaintStyle::create(bitmap, *repetition_value));
- // FIXME: 7. If image is not origin-clean, then mark pattern as not origin-clean.
- // 8. Return pattern.
- return MUST_OR_THROW_OOM(realm.heap().allocate<CanvasPattern>(realm, realm, *pattern));
- }
- JS::ThrowCompletionOr<void> CanvasPattern::initialize(JS::Realm& realm)
- {
- MUST_OR_THROW_OOM(Base::initialize(realm));
- set_prototype(&Bindings::ensure_web_prototype<Bindings::CanvasPatternPrototype>(realm, "CanvasPattern"));
- return {};
- }
- }
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