WebGLRenderingContextBase.cpp 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252
  1. /*
  2. * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <LibGL/GLContext.h>
  8. #include <LibWeb/HTML/HTMLCanvasElement.h>
  9. #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
  10. namespace Web::WebGL {
  11. WebGLRenderingContextBase::WebGLRenderingContextBase(HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
  12. : m_canvas_element(canvas_element)
  13. , m_context(move(context))
  14. , m_context_creation_parameters(move(context_creation_parameters))
  15. , m_actual_context_parameters(move(actual_context_parameters))
  16. {
  17. }
  18. WebGLRenderingContextBase::~WebGLRenderingContextBase() = default;
  19. void WebGLRenderingContextBase::present()
  20. {
  21. if (!m_should_present)
  22. return;
  23. m_should_present = false;
  24. // "Before the drawing buffer is presented for compositing the implementation shall ensure that all rendering operations have been flushed to the drawing buffer."
  25. // FIXME: Is this the operation it means?
  26. m_context->gl_flush();
  27. m_context->present();
  28. // "By default, after compositing the contents of the drawing buffer shall be cleared to their default values, as shown in the table above.
  29. // This default behavior can be changed by setting the preserveDrawingBuffer attribute of the WebGLContextAttributes object.
  30. // If this flag is true, the contents of the drawing buffer shall be preserved until the author either clears or overwrites them."
  31. if (!m_context_creation_parameters.preserve_drawing_buffer) {
  32. auto current_clear_color = m_context->current_clear_color();
  33. auto current_clear_depth = m_context->current_clear_depth();
  34. auto current_clear_stencil = m_context->current_clear_stencil();
  35. // The implicit clear value for the color buffer is (0, 0, 0, 0)
  36. m_context->gl_clear_color(0, 0, 0, 0);
  37. // The implicit clear value for the depth buffer is 1.0.
  38. m_context->gl_clear_depth(1.0);
  39. // The implicit clear value for the stencil buffer is 0.
  40. m_context->gl_clear_stencil(0);
  41. m_context->gl_clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
  42. // Restore the clear values.
  43. m_context->gl_clear_color(current_clear_color[0], current_clear_color[1], current_clear_color[2], current_clear_color[3]);
  44. m_context->gl_clear_depth(current_clear_depth);
  45. m_context->gl_clear_stencil(current_clear_stencil);
  46. }
  47. }
  48. void WebGLRenderingContextBase::needs_to_present()
  49. {
  50. m_should_present = true;
  51. if (!m_canvas_element)
  52. return;
  53. if (!m_canvas_element->layout_node())
  54. return;
  55. m_canvas_element->layout_node()->set_needs_display();
  56. }
  57. Optional<Vector<String>> WebGLRenderingContextBase::get_supported_extensions() const
  58. {
  59. if (m_context_lost)
  60. return Optional<Vector<String>> {};
  61. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_supported_extensions()");
  62. // FIXME: We don't currently support any extensions.
  63. return Vector<String> {};
  64. }
  65. JS::Object* WebGLRenderingContextBase::get_extension(String const& name) const
  66. {
  67. if (m_context_lost)
  68. return nullptr;
  69. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_extension(name='{}')", name);
  70. // FIXME: We don't currently support any extensions.
  71. return nullptr;
  72. }
  73. void WebGLRenderingContextBase::active_texture(GLenum texture)
  74. {
  75. if (m_context_lost)
  76. return;
  77. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::active_texture(texture=0x{:08x})", texture);
  78. m_context->gl_active_texture(texture);
  79. }
  80. void WebGLRenderingContextBase::clear(GLbitfield mask)
  81. {
  82. if (m_context_lost)
  83. return;
  84. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear(mask=0x{:08x})", mask);
  85. m_context->gl_clear(mask);
  86. // FIXME: This should only be done if this is targeting the front buffer.
  87. needs_to_present();
  88. }
  89. void WebGLRenderingContextBase::clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
  90. {
  91. if (m_context_lost)
  92. return;
  93. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_color(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
  94. m_context->gl_clear_color(red, green, blue, alpha);
  95. }
  96. void WebGLRenderingContextBase::clear_depth(GLclampf depth)
  97. {
  98. if (m_context_lost)
  99. return;
  100. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_depth(depth={})", depth);
  101. m_context->gl_clear_depth(depth);
  102. }
  103. void WebGLRenderingContextBase::clear_stencil(GLint s)
  104. {
  105. if (m_context_lost)
  106. return;
  107. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_stencil(s=0x{:08x})", s);
  108. m_context->gl_clear_stencil(s);
  109. }
  110. void WebGLRenderingContextBase::color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  111. {
  112. if (m_context_lost)
  113. return;
  114. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::color_mask(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
  115. m_context->gl_color_mask(red, green, blue, alpha);
  116. }
  117. void WebGLRenderingContextBase::cull_face(GLenum mode)
  118. {
  119. if (m_context_lost)
  120. return;
  121. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::cull_face(mode=0x{:08x})", mode);
  122. m_context->gl_cull_face(mode);
  123. }
  124. void WebGLRenderingContextBase::depth_func(GLenum func)
  125. {
  126. if (m_context_lost)
  127. return;
  128. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_func(func=0x{:08x})", func);
  129. m_context->gl_depth_func(func);
  130. }
  131. void WebGLRenderingContextBase::depth_mask(GLboolean mask)
  132. {
  133. if (m_context_lost)
  134. return;
  135. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_mask(mask={})", mask);
  136. m_context->gl_depth_mask(mask);
  137. }
  138. void WebGLRenderingContextBase::finish()
  139. {
  140. if (m_context_lost)
  141. return;
  142. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::finish()");
  143. m_context->gl_finish();
  144. }
  145. void WebGLRenderingContextBase::flush()
  146. {
  147. if (m_context_lost)
  148. return;
  149. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::flush()");
  150. m_context->gl_flush();
  151. }
  152. void WebGLRenderingContextBase::front_face(GLenum mode)
  153. {
  154. if (m_context_lost)
  155. return;
  156. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::front_face(mode=0x{:08x})", mode);
  157. m_context->gl_front_face(mode);
  158. }
  159. void WebGLRenderingContextBase::polygon_offset(GLfloat factor, GLfloat units)
  160. {
  161. if (m_context_lost)
  162. return;
  163. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::polygon_offset(factor={}, units={})", factor, units);
  164. m_context->gl_polygon_offset(factor, units);
  165. }
  166. void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
  167. {
  168. if (m_context_lost)
  169. return;
  170. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::scissor(x={}, y={}, width={}, height={})", x, y, width, height);
  171. m_context->gl_scissor(x, y, width, height);
  172. }
  173. void WebGLRenderingContextBase::stencil_op(GLenum fail, GLenum zfail, GLenum zpass)
  174. {
  175. if (m_context_lost)
  176. return;
  177. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op(fail=0x{:08x}, zfail=0x{:08x}, zpass=0x{:08x})", fail, zfail, zpass);
  178. m_context->gl_stencil_op_separate(GL_FRONT_AND_BACK, fail, zfail, zpass);
  179. }
  180. void WebGLRenderingContextBase::stencil_op_separate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
  181. {
  182. if (m_context_lost)
  183. return;
  184. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op_separate(face=0x{:08x}, fail=0x{:08x}, zfail=0x{:08x}, zpass=0x{:08x})", face, fail, zfail, zpass);
  185. m_context->gl_stencil_op_separate(face, fail, zfail, zpass);
  186. }
  187. void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
  188. {
  189. if (m_context_lost)
  190. return;
  191. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::viewport(x={}, y={}, width={}, height={})", x, y, width, height);
  192. m_context->gl_viewport(x, y, width, height);
  193. }
  194. }