CanvasRenderingContext2D.cpp 4.0 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/OwnPtr.h>
  27. #include <LibGfx/Painter.h>
  28. #include <LibWeb/DOM/CanvasRenderingContext2D.h>
  29. #include <LibWeb/DOM/HTMLCanvasElement.h>
  30. namespace Web {
  31. CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element)
  32. : m_element(element.make_weak_ptr())
  33. {
  34. }
  35. CanvasRenderingContext2D::~CanvasRenderingContext2D()
  36. {
  37. }
  38. void CanvasRenderingContext2D::set_fill_style(String style)
  39. {
  40. m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
  41. }
  42. String CanvasRenderingContext2D::fill_style() const
  43. {
  44. return m_fill_style.to_string();
  45. }
  46. void CanvasRenderingContext2D::fill_rect(int x, int y, int width, int height)
  47. {
  48. auto painter = this->painter();
  49. if (!painter)
  50. return;
  51. Gfx::Rect rect = compute_rect(x, y, width, height);
  52. painter->fill_rect(rect, m_fill_style);
  53. did_draw(rect);
  54. }
  55. void CanvasRenderingContext2D::set_stroke_style(String style)
  56. {
  57. m_stroke_style = Gfx::Color::from_string(style).value_or(Color::Black);
  58. }
  59. String CanvasRenderingContext2D::stroke_style() const
  60. {
  61. return m_fill_style.to_string();
  62. }
  63. void CanvasRenderingContext2D::stroke_rect(int x, int y, int width, int height)
  64. {
  65. auto painter = this->painter();
  66. if (!painter)
  67. return;
  68. Gfx::Rect rect = compute_rect(x, y, width, height);
  69. painter->draw_rect(rect, m_stroke_style);
  70. did_draw(rect);
  71. }
  72. void CanvasRenderingContext2D::scale(double sx, double sy)
  73. {
  74. // FIXME: Actually do something with the scale factor!
  75. dbg() << "CanvasRenderingContext2D::scale(): " << String::format("%f", sx) << ", " << String::format("%f", sy);
  76. m_scale_x = sx;
  77. m_scale_y = sy;
  78. }
  79. void CanvasRenderingContext2D::translate(double x, double y)
  80. {
  81. // FIXME: Actually do something with the translation!
  82. dbg() << "CanvasRenderingContext2D::translate(): " << String::format("%f", x) << ", " << String::format("%f", y);
  83. m_translate_x = x;
  84. m_translate_y = y;
  85. }
  86. Gfx::Rect CanvasRenderingContext2D::compute_rect(int x, int y, int width, int height)
  87. {
  88. return Gfx::Rect((x + m_translate_x) * m_scale_x,
  89. (y + m_translate_y) * m_scale_y,
  90. width * m_scale_x,
  91. height * m_scale_y);
  92. }
  93. void CanvasRenderingContext2D::did_draw(const Gfx::Rect&)
  94. {
  95. // FIXME: Make use of the rect to reduce the invalidated area when possible.
  96. if (!m_element)
  97. return;
  98. if (!m_element->layout_node())
  99. return;
  100. m_element->layout_node()->set_needs_display();
  101. }
  102. OwnPtr<Gfx::Painter> CanvasRenderingContext2D::painter()
  103. {
  104. if (!m_element)
  105. return nullptr;
  106. return make<Gfx::Painter>(m_element->ensure_bitmap());
  107. }
  108. }