ClassicScript.cpp 6.9 KB

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  1. /*
  2. * Copyright (c) 2021-2023, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <LibCore/ElapsedTimer.h>
  8. #include <LibJS/Bytecode/Interpreter.h>
  9. #include <LibWeb/Bindings/ExceptionOrUtils.h>
  10. #include <LibWeb/HTML/Scripting/ClassicScript.h>
  11. #include <LibWeb/HTML/Scripting/Environments.h>
  12. #include <LibWeb/HTML/Scripting/ExceptionReporter.h>
  13. #include <LibWeb/WebIDL/DOMException.h>
  14. namespace Web::HTML {
  15. // https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script
  16. JS::NonnullGCPtr<ClassicScript> ClassicScript::create(DeprecatedString filename, StringView source, EnvironmentSettingsObject& environment_settings_object, AK::URL base_url, size_t source_line_number, MutedErrors muted_errors)
  17. {
  18. auto& vm = environment_settings_object.realm().vm();
  19. // 1. If muted errors was not provided, let it be false. (NOTE: This is taken care of by the default argument.)
  20. // 2. If muted errors is true, then set baseURL to about:blank.
  21. if (muted_errors == MutedErrors::Yes)
  22. base_url = "about:blank"sv;
  23. // 3. If scripting is disabled for settings, then set source to the empty string.
  24. if (environment_settings_object.is_scripting_disabled())
  25. source = ""sv;
  26. // 4. Let script be a new classic script that this algorithm will subsequently initialize.
  27. auto script = vm.heap().allocate_without_realm<ClassicScript>(move(base_url), move(filename), environment_settings_object);
  28. // 5. Set script's settings object to settings. (NOTE: This was already done when constructing.)
  29. // 6. Set script's base URL to baseURL. (NOTE: This was already done when constructing.)
  30. // FIXME: 7. Set script's fetch options to options.
  31. // 8. Set script's muted errors to muted errors.
  32. script->m_muted_errors = muted_errors;
  33. // 9. Set script's parse error and error to rethrow to null.
  34. script->set_parse_error(JS::js_null());
  35. script->set_error_to_rethrow(JS::js_null());
  36. // 10. Let result be ParseScript(source, settings's Realm, script).
  37. auto parse_timer = Core::ElapsedTimer::start_new();
  38. auto result = JS::Script::parse(source, environment_settings_object.realm(), script->filename(), script, source_line_number);
  39. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Parsed {} in {}ms", script->filename(), parse_timer.elapsed());
  40. // 11. If result is a list of errors, then:
  41. if (result.is_error()) {
  42. auto& parse_error = result.error().first();
  43. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to parse: {}", parse_error.to_deprecated_string());
  44. // 1. Set script's parse error and its error to rethrow to result[0].
  45. script->set_parse_error(JS::SyntaxError::create(environment_settings_object.realm(), parse_error.to_string().release_value_but_fixme_should_propagate_errors()));
  46. script->set_error_to_rethrow(script->parse_error());
  47. // 2. Return script.
  48. return script;
  49. }
  50. // 12. Set script's record to result.
  51. script->m_script_record = *result.release_value();
  52. // 13. Return script.
  53. return script;
  54. }
  55. // https://html.spec.whatwg.org/multipage/webappapis.html#run-a-classic-script
  56. JS::Completion ClassicScript::run(RethrowErrors rethrow_errors, JS::GCPtr<JS::Environment> lexical_environment_override)
  57. {
  58. // 1. Let settings be the settings object of script.
  59. auto& settings = settings_object();
  60. // 2. Check if we can run script with settings. If this returns "do not run" then return NormalCompletion(empty).
  61. if (settings.can_run_script() == RunScriptDecision::DoNotRun)
  62. return JS::normal_completion({});
  63. // 3. Prepare to run script given settings.
  64. settings.prepare_to_run_script();
  65. // 4. Let evaluationStatus be null.
  66. JS::Completion evaluation_status;
  67. // 5. If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }.
  68. if (!error_to_rethrow().is_null()) {
  69. evaluation_status = JS::Completion { JS::Completion::Type::Throw, error_to_rethrow(), {} };
  70. } else {
  71. auto timer = Core::ElapsedTimer::start_new();
  72. // 6. Otherwise, set evaluationStatus to ScriptEvaluation(script's record).
  73. evaluation_status = vm().bytecode_interpreter().run(*m_script_record, lexical_environment_override);
  74. // FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null.
  75. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Finished running script {}, Duration: {}ms", filename(), timer.elapsed());
  76. }
  77. // 7. If evaluationStatus is an abrupt completion, then:
  78. if (evaluation_status.is_abrupt()) {
  79. // 1. If rethrow errors is true and script's muted errors is false, then:
  80. if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::No) {
  81. // 1. Clean up after running script with settings.
  82. settings.clean_up_after_running_script();
  83. // 2. Rethrow evaluationStatus.[[Value]].
  84. return JS::throw_completion(*evaluation_status.value());
  85. }
  86. // 2. If rethrow errors is true and script's muted errors is true, then:
  87. if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::Yes) {
  88. // 1. Clean up after running script with settings.
  89. settings.clean_up_after_running_script();
  90. // 2. Throw a "NetworkError" DOMException.
  91. return throw_completion(WebIDL::NetworkError::create(settings.realm(), "Script error."_fly_string));
  92. }
  93. // 3. Otherwise, rethrow errors is false. Perform the following steps:
  94. VERIFY(rethrow_errors == RethrowErrors::No);
  95. // 1. Report the exception given by evaluationStatus.[[Value]] for script.
  96. report_exception(evaluation_status, settings_object().realm());
  97. // 2. Clean up after running script with settings.
  98. settings.clean_up_after_running_script();
  99. // 3. Return evaluationStatus.
  100. return evaluation_status;
  101. }
  102. // 8. Clean up after running script with settings.
  103. settings.clean_up_after_running_script();
  104. // 9. If evaluationStatus is a normal completion, then return evaluationStatus.
  105. VERIFY(!evaluation_status.is_abrupt());
  106. return evaluation_status;
  107. // FIXME: 10. If we've reached this point, evaluationStatus was left as null because the script was aborted prematurely during evaluation.
  108. // Return Completion { [[Type]]: throw, [[Value]]: a new "QuotaExceededError" DOMException, [[Target]]: empty }.
  109. }
  110. ClassicScript::ClassicScript(AK::URL base_url, DeprecatedString filename, EnvironmentSettingsObject& environment_settings_object)
  111. : Script(move(base_url), move(filename), environment_settings_object)
  112. {
  113. }
  114. ClassicScript::~ClassicScript() = default;
  115. void ClassicScript::visit_edges(Cell::Visitor& visitor)
  116. {
  117. Base::visit_edges(visitor);
  118. visitor.visit(m_script_record);
  119. }
  120. }