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- /*
- * Copyright (c) 2020, the SerenityOS developers.
- * Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Variant.h>
- #include <AK/Vector.h>
- #include <LibJS/Heap/Handle.h>
- #include <LibWeb/DOM/Slot.h>
- #include <LibWeb/DOM/Slottable.h>
- #include <LibWeb/HTML/HTMLElement.h>
- namespace Web::HTML {
- struct AssignedNodesOptions {
- bool flatten { false };
- };
- class HTMLSlotElement final
- : public HTMLElement
- , public DOM::Slot {
- WEB_PLATFORM_OBJECT(HTMLSlotElement, HTMLElement);
- public:
- virtual ~HTMLSlotElement() override;
- Vector<JS::Handle<DOM::Node>> assigned_nodes(AssignedNodesOptions options = {});
- Vector<JS::Handle<DOM::Element>> assigned_elements(AssignedNodesOptions options = {});
- using SlottableHandle = Variant<JS::Handle<DOM::Element>, JS::Handle<DOM::Text>>;
- void assign(Vector<SlottableHandle> nodes);
- ReadonlySpan<DOM::Slottable> manually_assigned_nodes() const { return m_manually_assigned_nodes; }
- private:
- HTMLSlotElement(DOM::Document&, DOM::QualifiedName);
- virtual void initialize(JS::Realm&) override;
- virtual void visit_edges(JS::Cell::Visitor&) override;
- // https://html.spec.whatwg.org/multipage/scripting.html#manually-assigned-nodes
- Vector<DOM::Slottable> m_manually_assigned_nodes;
- };
- }
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