Focus.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281
  1. /*
  2. * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, Andrew Kaster <akaster@serenityos.org>
  4. * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include <AK/TypeCasts.h>
  9. #include <AK/Vector.h>
  10. #include <LibJS/Heap/Handle.h>
  11. #include <LibWeb/DOM/Document.h>
  12. #include <LibWeb/DOM/Element.h>
  13. #include <LibWeb/DOM/ShadowRoot.h>
  14. #include <LibWeb/HTML/Focus.h>
  15. #include <LibWeb/HTML/TraversableNavigable.h>
  16. #include <LibWeb/UIEvents/FocusEvent.h>
  17. namespace Web::HTML {
  18. // https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
  19. static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node* new_focus_target)
  20. {
  21. // 1. If the last entry in old chain and the last entry in new chain are the same,
  22. // pop the last entry from old chain and the last entry from new chain and redo this step.
  23. while (!old_chain.is_empty()
  24. && !new_chain.is_empty()
  25. && &old_chain.last() == &new_chain.last()) {
  26. (void)old_chain.take_last();
  27. (void)new_chain.take_last();
  28. }
  29. // 2. For each entry entry in old chain, in order, run these substeps:
  30. for (auto& entry : old_chain) {
  31. // FIXME: 1. If entry is an input element, and the change event applies to the element,
  32. // and the element does not have a defined activation behavior,
  33. // and the user has changed the element's value or its list of selected files
  34. // while the control was focused without committing that change
  35. // (such that it is different to what it was when the control was first focused),
  36. // then fire an event named change at the element,
  37. // with the bubbles attribute initialized to true.
  38. JS::GCPtr<DOM::EventTarget> blur_event_target;
  39. if (is<DOM::Element>(*entry)) {
  40. // 2. If entry is an element, let blur event target be entry.
  41. blur_event_target = entry.ptr();
  42. } else if (is<DOM::Document>(*entry)) {
  43. // If entry is a Document object, let blur event target be that Document object's relevant global object.
  44. blur_event_target = &static_cast<DOM::Document&>(*entry).window();
  45. }
  46. // 3. If entry is the last entry in old chain, and entry is an Element,
  47. // and the last entry in new chain is also an Element,
  48. // then let related blur target be the last entry in new chain.
  49. // Otherwise, let related blur target be null.
  50. JS::GCPtr<DOM::EventTarget> related_blur_target;
  51. if (!old_chain.is_empty()
  52. && &entry == &old_chain.last()
  53. && is<DOM::Element>(*entry)
  54. && !new_chain.is_empty()
  55. && is<DOM::Element>(*new_chain.last())) {
  56. related_blur_target = new_chain.last().ptr();
  57. }
  58. // 4. If blur event target is not null, fire a focus event named blur at blur event target,
  59. // with related blur target as the related target.
  60. if (blur_event_target) {
  61. // FIXME: Implement the "fire a focus event" spec operation.
  62. auto blur_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::blur);
  63. blur_event->set_related_target(related_blur_target);
  64. blur_event_target->dispatch_event(blur_event);
  65. }
  66. }
  67. // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
  68. // (For example, some platforms select the contents of a text control when that control is focused.)
  69. (void)new_focus_target;
  70. // 4. For each entry entry in new chain, in reverse order, run these substeps:
  71. for (auto& entry : new_chain.in_reverse()) {
  72. // 1. If entry is a focusable area: designate entry as the focused area of the document.
  73. // FIXME: This isn't entirely right.
  74. if (is<DOM::Element>(*entry))
  75. entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
  76. JS::GCPtr<DOM::EventTarget> focus_event_target;
  77. if (is<DOM::Element>(*entry)) {
  78. // 2. If entry is an element, let focus event target be entry.
  79. focus_event_target = entry.ptr();
  80. } else if (is<DOM::Document>(*entry)) {
  81. // If entry is a Document object, let focus event target be that Document object's relevant global object.
  82. focus_event_target = &static_cast<DOM::Document&>(*entry).window();
  83. }
  84. // 3. If entry is the last entry in new chain, and entry is an Element,
  85. // and the last entry in old chain is also an Element,
  86. // then let related focus target be the last entry in old chain.
  87. // Otherwise, let related focus target be null.
  88. JS::GCPtr<DOM::EventTarget> related_focus_target;
  89. if (!new_chain.is_empty()
  90. && &entry == &new_chain.last()
  91. && is<DOM::Element>(*entry)
  92. && !old_chain.is_empty()
  93. && is<DOM::Element>(*old_chain.last())) {
  94. related_focus_target = old_chain.last().ptr();
  95. }
  96. // 4. If focus event target is not null, fire a focus event named focus at focus event target,
  97. // with related focus target as the related target.
  98. if (focus_event_target) {
  99. // FIXME: Implement the "fire a focus event" spec operation.
  100. auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus);
  101. focus_event->set_related_target(related_focus_target);
  102. focus_event_target->dispatch_event(focus_event);
  103. }
  104. }
  105. }
  106. // https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
  107. static Vector<JS::Handle<DOM::Node>> focus_chain(DOM::Node* subject)
  108. {
  109. // FIXME: Move this somewhere more spec-friendly.
  110. if (!subject)
  111. return {};
  112. // 1. Let output be an empty list.
  113. Vector<JS::Handle<DOM::Node>> output;
  114. // 2. Let currentObject be subject.
  115. auto* current_object = subject;
  116. // 3. While true:
  117. while (true) {
  118. // 1. Append currentObject to output.
  119. output.append(JS::make_handle(*current_object));
  120. // FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
  121. // FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
  122. // FIXME: Everything below needs work. The conditions are not entirely right.
  123. if (!is<DOM::Document>(*current_object)) {
  124. // 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
  125. current_object = &current_object->document();
  126. } else if (is<DOM::Document>(*current_object)
  127. && current_object->navigable()
  128. && current_object->navigable()->parent()) {
  129. // Otherwise, if currentObject is a Document whose node navigable's parent is non-null, then set currentObject to currentObject's node navigable's parent.
  130. current_object = current_object->navigable()->container();
  131. } else {
  132. // Otherwise, break.
  133. break;
  134. }
  135. }
  136. // 4. Return output.
  137. return output;
  138. }
  139. // https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
  140. // FIXME: This should accept more types.
  141. void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target, [[maybe_unused]] Optional<DeprecatedString> focus_trigger)
  142. {
  143. // FIXME: 1. If new focus target is not a focusable area, then set new focus target
  144. // to the result of getting the focusable area for new focus target,
  145. // given focus trigger if it was passed.
  146. // 2. If new focus target is null, then:
  147. if (!new_focus_target) {
  148. // 1. If no fallback target was specified, then return.
  149. if (!fallback_target)
  150. return;
  151. // 2. Otherwise, set new focus target to the fallback target.
  152. new_focus_target = fallback_target;
  153. }
  154. // 3. If new focus target is a navigable container with non-null nested browsing context,
  155. // then set new focus target to the nested browsing context's active document.
  156. if (is<HTML::NavigableContainer>(*new_focus_target)) {
  157. auto& navigable_container = static_cast<HTML::NavigableContainer&>(*new_focus_target);
  158. if (auto* nested_browsing_context = navigable_container.nested_browsing_context())
  159. new_focus_target = nested_browsing_context->active_document();
  160. }
  161. // FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
  162. // 5. If new focus target is the currently focused area of a top-level browsing context, then return.
  163. if (!new_focus_target->document().browsing_context())
  164. return;
  165. auto top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
  166. if (new_focus_target == top_level_browsing_context->currently_focused_area().ptr())
  167. return;
  168. // 6. Let old chain be the current focus chain of the top-level browsing context in which
  169. // new focus target finds itself.
  170. auto old_chain = focus_chain(top_level_browsing_context->currently_focused_area());
  171. // 7. Let new chain be the focus chain of new focus target.
  172. auto new_chain = focus_chain(new_focus_target);
  173. // 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
  174. run_focus_update_steps(old_chain, new_chain, new_focus_target);
  175. }
  176. void run_unfocusing_steps(DOM::Node* old_focus_target)
  177. {
  178. // NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
  179. // area of a top-level browsing context. For example, if the currently focused area of a top-level browsing context
  180. // is a viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
  181. // with the focusing steps.
  182. auto is_shadow_host = [](DOM::Node* node) {
  183. return is<DOM::Element>(node) && static_cast<DOM::Element*>(node)->is_shadow_host();
  184. };
  185. // 1. If old focus target is a shadow host whose shadow root's delegates focus is true, and old focus target's
  186. // shadow root is a shadow-including inclusive ancestor of the currently focused area of a top-level browsing
  187. // context's DOM anchor, then set old focus target to that currently focused area of a top-level browsing
  188. // context.
  189. if (is_shadow_host(old_focus_target)) {
  190. auto* shadow_root = static_cast<DOM::Element*>(old_focus_target)->shadow_root_internal();
  191. if (shadow_root->delegates_focus()) {
  192. auto top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
  193. if (auto currently_focused_area = top_level_browsing_context->currently_focused_area()) {
  194. if (shadow_root->is_shadow_including_ancestor_of(*currently_focused_area)) {
  195. old_focus_target = currently_focused_area;
  196. }
  197. }
  198. }
  199. }
  200. // FIXME: 2. If old focus target is inert, then return.
  201. // FIXME: 3. If old focus target is an area element and one of its shapes is the currently focused area of a
  202. // top-level browsing context, or, if old focus target is an element with one or more scrollable regions, and one
  203. // of them is the currently focused area of a top-level browsing context, then let old focus target be that
  204. // currently focused area of a top-level browsing context.
  205. // NOTE: HTMLAreaElement is currently missing the shapes property
  206. auto top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
  207. // 4. Let old chain be the current focus chain of the top-level browsing context in which old focus target finds itself.
  208. auto old_chain = focus_chain(top_level_browsing_context->currently_focused_area());
  209. // 5. If old focus target is not one of the entries in old chain, then return.
  210. for (auto& node : old_chain) {
  211. if (old_focus_target != node) {
  212. return;
  213. }
  214. }
  215. // 6. If old focus target is not a focusable area, then return.
  216. if (!old_focus_target->is_focusable())
  217. return;
  218. // 7. Let topDocument be old chain's last entry.
  219. auto* top_document = verify_cast<DOM::Document>(old_chain.last().ptr());
  220. // 8. If topDocument's node navigable has system focus, then run the focusing steps for topDocument's viewport.
  221. if (top_document->navigable()->traversable_navigable()->system_visibility_state() == HTML::VisibilityState::Visible) {
  222. // FIXME: run the focusing steps for topDocument's viewport (??)
  223. } else {
  224. // FIXME: Otherwise, apply any relevant platform-specific conventions for removing system focus from
  225. // topDocument's browsing context, and run the focus update steps with old chain, an empty list, and null
  226. // respectively.
  227. // What? It already doesn't have system focus, what possible platform-specific conventions are there?
  228. run_focus_update_steps(old_chain, {}, nullptr);
  229. }
  230. // FIXME: When the currently focused area of a top-level browsing context is somehow unfocused without another
  231. // element being explicitly focused in its stead, the user agent must immediately run the unfocusing steps for that
  232. // object.
  233. // What? How are we supposed to detect when something is "somehow unfocused without another element being explicitly focused"?
  234. }
  235. }