CanvasTransform.h 4.7 KB

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  1. /*
  2. * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
  4. * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #pragma once
  9. #include <AK/Debug.h>
  10. #include <LibWeb/Geometry/DOMMatrix.h>
  11. #include <LibWeb/HTML/Canvas/CanvasState.h>
  12. namespace Web::HTML {
  13. // https://html.spec.whatwg.org/multipage/canvas.html#canvastransform
  14. template<typename IncludingClass>
  15. class CanvasTransform {
  16. public:
  17. ~CanvasTransform() = default;
  18. void scale(float sx, float sy)
  19. {
  20. dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::scale({}, {})", sx, sy);
  21. my_drawing_state().transform.scale(sx, sy);
  22. }
  23. void translate(float tx, float ty)
  24. {
  25. dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::translate({}, {})", tx, ty);
  26. my_drawing_state().transform.translate(tx, ty);
  27. }
  28. void rotate(float radians)
  29. {
  30. dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::rotate({})", radians);
  31. my_drawing_state().transform.rotate_radians(radians);
  32. }
  33. // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-transform
  34. void transform(double a, double b, double c, double d, double e, double f)
  35. {
  36. // 1. If any of the arguments are infinite or NaN, then return.
  37. if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f))
  38. return;
  39. // 2. Replace the current transformation matrix with the result of multiplying the current transformation matrix with the matrix described by:
  40. // a c e
  41. // b d f
  42. // 0 0 1
  43. my_drawing_state().transform.multiply({ static_cast<float>(a), static_cast<float>(b), static_cast<float>(c), static_cast<float>(d), static_cast<float>(e), static_cast<float>(f) });
  44. }
  45. // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-gettransform
  46. WebIDL::ExceptionOr<JS::NonnullGCPtr<Geometry::DOMMatrix>> get_transform()
  47. {
  48. auto& realm = static_cast<IncludingClass&>(*this).realm();
  49. auto transform = my_drawing_state().transform;
  50. Geometry::DOMMatrix2DInit init = { transform.a(), transform.b(), transform.c(), transform.d(), transform.e(), transform.f(), {}, {}, {}, {}, {}, {} };
  51. return Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init);
  52. }
  53. // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform
  54. void set_transform(double a, double b, double c, double d, double e, double f)
  55. {
  56. // 1. If any of the arguments are infinite or NaN, then return.
  57. if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f))
  58. return;
  59. // 2. Reset the current transformation matrix to the identity matrix.
  60. my_drawing_state().transform = {};
  61. // 3. Invoke the transform(a, b, c, d, e, f) method with the same arguments.
  62. transform(a, b, c, d, e, f);
  63. }
  64. // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform-matrix
  65. WebIDL::ExceptionOr<void> set_transform(Geometry::DOMMatrix2DInit& init)
  66. {
  67. // 1. Let matrix be the result of creating a DOMMatrix from the 2D dictionary transform.
  68. auto& realm = static_cast<IncludingClass&>(*this).realm();
  69. auto matrix = TRY(Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init));
  70. // 2. If one or more of matrix's m11 element, m12 element, m21 element, m22 element, m41 element, or m42 element are infinite or NaN, then return.
  71. if (!isfinite(matrix->m11()) || !isfinite(matrix->m12()) || !isfinite(matrix->m21()) || !isfinite(matrix->m22()) || !isfinite(matrix->m41()) || !isfinite(matrix->m42()))
  72. return {};
  73. // 3. Reset the current transformation matrix to matrix.
  74. my_drawing_state().transform = { static_cast<float>(matrix->a()), static_cast<float>(matrix->b()), static_cast<float>(matrix->c()), static_cast<float>(matrix->d()), static_cast<float>(matrix->e()), static_cast<float>(matrix->f()) };
  75. return {};
  76. }
  77. // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-resettransform
  78. void reset_transform()
  79. {
  80. // The resetTransform() method, when invoked, must reset the current transformation matrix to the identity matrix.
  81. my_drawing_state().transform = {};
  82. }
  83. protected:
  84. CanvasTransform() = default;
  85. private:
  86. CanvasState::DrawingState& my_drawing_state() { return reinterpret_cast<IncludingClass&>(*this).drawing_state(); }
  87. CanvasState::DrawingState const& my_drawing_state() const { return reinterpret_cast<IncludingClass const&>(*this).drawing_state(); }
  88. };
  89. }