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- /*
- * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
- * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Debug.h>
- #include <LibWeb/Geometry/DOMMatrix.h>
- #include <LibWeb/HTML/Canvas/CanvasState.h>
- namespace Web::HTML {
- // https://html.spec.whatwg.org/multipage/canvas.html#canvastransform
- template<typename IncludingClass>
- class CanvasTransform {
- public:
- ~CanvasTransform() = default;
- void scale(float sx, float sy)
- {
- dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::scale({}, {})", sx, sy);
- my_drawing_state().transform.scale(sx, sy);
- }
- void translate(float tx, float ty)
- {
- dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::translate({}, {})", tx, ty);
- my_drawing_state().transform.translate(tx, ty);
- }
- void rotate(float radians)
- {
- dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::rotate({})", radians);
- my_drawing_state().transform.rotate_radians(radians);
- }
- // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-transform
- void transform(double a, double b, double c, double d, double e, double f)
- {
- // 1. If any of the arguments are infinite or NaN, then return.
- if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f))
- return;
- // 2. Replace the current transformation matrix with the result of multiplying the current transformation matrix with the matrix described by:
- // a c e
- // b d f
- // 0 0 1
- my_drawing_state().transform.multiply({ static_cast<float>(a), static_cast<float>(b), static_cast<float>(c), static_cast<float>(d), static_cast<float>(e), static_cast<float>(f) });
- }
- // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-gettransform
- WebIDL::ExceptionOr<JS::NonnullGCPtr<Geometry::DOMMatrix>> get_transform()
- {
- auto& realm = static_cast<IncludingClass&>(*this).realm();
- auto transform = my_drawing_state().transform;
- Geometry::DOMMatrix2DInit init = { transform.a(), transform.b(), transform.c(), transform.d(), transform.e(), transform.f(), {}, {}, {}, {}, {}, {} };
- return Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init);
- }
- // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform
- void set_transform(double a, double b, double c, double d, double e, double f)
- {
- // 1. If any of the arguments are infinite or NaN, then return.
- if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f))
- return;
- // 2. Reset the current transformation matrix to the identity matrix.
- my_drawing_state().transform = {};
- // 3. Invoke the transform(a, b, c, d, e, f) method with the same arguments.
- transform(a, b, c, d, e, f);
- }
- // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform-matrix
- WebIDL::ExceptionOr<void> set_transform(Geometry::DOMMatrix2DInit& init)
- {
- // 1. Let matrix be the result of creating a DOMMatrix from the 2D dictionary transform.
- auto& realm = static_cast<IncludingClass&>(*this).realm();
- auto matrix = TRY(Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init));
- // 2. If one or more of matrix's m11 element, m12 element, m21 element, m22 element, m41 element, or m42 element are infinite or NaN, then return.
- if (!isfinite(matrix->m11()) || !isfinite(matrix->m12()) || !isfinite(matrix->m21()) || !isfinite(matrix->m22()) || !isfinite(matrix->m41()) || !isfinite(matrix->m42()))
- return {};
- // 3. Reset the current transformation matrix to matrix.
- my_drawing_state().transform = { static_cast<float>(matrix->a()), static_cast<float>(matrix->b()), static_cast<float>(matrix->c()), static_cast<float>(matrix->d()), static_cast<float>(matrix->e()), static_cast<float>(matrix->f()) };
- return {};
- }
- // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-resettransform
- void reset_transform()
- {
- // The resetTransform() method, when invoked, must reset the current transformation matrix to the identity matrix.
- my_drawing_state().transform = {};
- }
- protected:
- CanvasTransform() = default;
- private:
- CanvasState::DrawingState& my_drawing_state() { return reinterpret_cast<IncludingClass&>(*this).drawing_state(); }
- CanvasState::DrawingState const& my_drawing_state() const { return reinterpret_cast<IncludingClass const&>(*this).drawing_state(); }
- };
- }
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