12345678910111213141516171819202122232425262728293031323334353637383940 |
- #pragma once
- #include <AK/Vector.h>
- #include <AK/Weakable.h>
- class GEvent;
- class GTimerEvent;
- class GObject : public Weakable<GObject> {
- public:
- GObject(GObject* parent = nullptr);
- virtual ~GObject();
- virtual const char* class_name() const { return "GObject"; }
- virtual void event(GEvent&);
- Vector<GObject*>& children() { return m_children; }
- GObject* parent() { return m_parent; }
- const GObject* parent() const { return m_parent; }
- void startTimer(int ms);
- void stopTimer();
- bool hasTimer() const { return m_timerID; }
- void addChild(GObject&);
- void removeChild(GObject&);
- void delete_later();
- private:
- virtual void timerEvent(GTimerEvent&);
- GObject* m_parent { nullptr };
- int m_timerID { 0 };
- Vector<GObject*> m_children;
- };
|