CommandExecutorCPU.cpp 23 KB

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  1. /*
  2. * Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibGfx/Filters/StackBlurFilter.h>
  7. #include <LibGfx/StylePainter.h>
  8. #include <LibWeb/CSS/ComputedValues.h>
  9. #include <LibWeb/Painting/BorderRadiusCornerClipper.h>
  10. #include <LibWeb/Painting/CommandExecutorCPU.h>
  11. #include <LibWeb/Painting/FilterPainting.h>
  12. #include <LibWeb/Painting/RecordingPainter.h>
  13. #include <LibWeb/Painting/ShadowPainting.h>
  14. namespace Web::Painting {
  15. CommandExecutorCPU::CommandExecutorCPU(Gfx::Bitmap& bitmap)
  16. : m_target_bitmap(bitmap)
  17. {
  18. stacking_contexts.append({ .painter = AK::make<Gfx::Painter>(bitmap),
  19. .opacity = 1.0f,
  20. .destination = {},
  21. .scaling_mode = {} });
  22. }
  23. CommandResult CommandExecutorCPU::draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const& color, Gfx::FloatPoint translation, double scale)
  24. {
  25. auto& painter = this->painter();
  26. for (auto& glyph_or_emoji : glyph_run) {
  27. auto transformed_glyph = glyph_or_emoji;
  28. transformed_glyph.visit([&](auto& glyph) {
  29. glyph.position = glyph.position.scaled(scale).translated(translation);
  30. glyph.font = *glyph.font->with_size(glyph.font->point_size() * static_cast<float>(scale));
  31. });
  32. if (glyph_or_emoji.has<Gfx::DrawGlyph>()) {
  33. auto& glyph = transformed_glyph.get<Gfx::DrawGlyph>();
  34. painter.draw_glyph(glyph.position, glyph.code_point, *glyph.font, color);
  35. } else {
  36. auto& emoji = transformed_glyph.get<Gfx::DrawEmoji>();
  37. painter.draw_emoji(emoji.position.to_type<int>(), *emoji.emoji, *emoji.font);
  38. }
  39. }
  40. return CommandResult::Continue;
  41. }
  42. CommandResult CommandExecutorCPU::draw_text(Gfx::IntRect const& rect, String const& raw_text, Gfx::TextAlignment alignment, Color const& color, Gfx::TextElision elision, Gfx::TextWrapping wrapping, Optional<NonnullRefPtr<Gfx::Font>> const& font)
  43. {
  44. auto& painter = this->painter();
  45. if (font.has_value()) {
  46. painter.draw_text(rect, raw_text, *font, alignment, color, elision, wrapping);
  47. } else {
  48. painter.draw_text(rect, raw_text, alignment, color, elision, wrapping);
  49. }
  50. return CommandResult::Continue;
  51. }
  52. template<typename Callback>
  53. void apply_clip_paths_to_painter(Gfx::IntRect const& rect, Callback callback, Vector<Gfx::Path> const& clip_paths, Gfx::Painter& target_painter)
  54. {
  55. // Setup a painter for a background canvas that we will paint to first.
  56. auto background_canvas = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, rect.size()).release_value_but_fixme_should_propagate_errors();
  57. Gfx::Painter painter(*background_canvas);
  58. // Offset the painter to paint in the correct location.
  59. painter.translate(-rect.location());
  60. // Paint the background canvas.
  61. callback(painter);
  62. // Apply the clip path to the target painter.
  63. Gfx::AntiAliasingPainter aa_painter(target_painter);
  64. for (auto const& clip_path : clip_paths) {
  65. auto fill_offset = clip_path.bounding_box().location().to_type<int>() - rect.location();
  66. auto paint_style = Gfx::BitmapPaintStyle::create(*background_canvas, fill_offset).release_value_but_fixme_should_propagate_errors();
  67. aa_painter.fill_path(clip_path, paint_style);
  68. }
  69. }
  70. CommandResult CommandExecutorCPU::fill_rect(Gfx::IntRect const& rect, Color const& color, Vector<Gfx::Path> const& clip_paths)
  71. {
  72. auto paint_op = [&](Gfx::Painter& painter) {
  73. painter.fill_rect(rect, color);
  74. };
  75. if (clip_paths.is_empty()) {
  76. paint_op(painter());
  77. } else {
  78. apply_clip_paths_to_painter(rect, paint_op, clip_paths, painter());
  79. }
  80. return CommandResult::Continue;
  81. }
  82. CommandResult CommandExecutorCPU::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
  83. {
  84. auto& painter = this->painter();
  85. painter.draw_scaled_bitmap(dst_rect, bitmap, src_rect, 1, scaling_mode);
  86. return CommandResult::Continue;
  87. }
  88. CommandResult CommandExecutorCPU::draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& immutable_bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode, Vector<Gfx::Path> const& clip_paths)
  89. {
  90. auto paint_op = [&](Gfx::Painter& painter) {
  91. painter.draw_scaled_bitmap(dst_rect, immutable_bitmap.bitmap(), src_rect, 1, scaling_mode);
  92. };
  93. if (clip_paths.is_empty()) {
  94. paint_op(painter());
  95. } else {
  96. apply_clip_paths_to_painter(dst_rect, paint_op, clip_paths, painter());
  97. }
  98. return CommandResult::Continue;
  99. }
  100. CommandResult CommandExecutorCPU::set_clip_rect(Gfx::IntRect const& rect)
  101. {
  102. auto& painter = this->painter();
  103. painter.clear_clip_rect();
  104. painter.add_clip_rect(rect);
  105. return CommandResult::Continue;
  106. }
  107. CommandResult CommandExecutorCPU::clear_clip_rect()
  108. {
  109. painter().clear_clip_rect();
  110. return CommandResult::Continue;
  111. }
  112. CommandResult CommandExecutorCPU::push_stacking_context(
  113. float opacity, bool is_fixed_position, Gfx::IntRect const& source_paintable_rect, Gfx::IntPoint post_transform_translation,
  114. CSS::ImageRendering image_rendering, StackingContextTransform transform, Optional<StackingContextMask> mask)
  115. {
  116. painter().save();
  117. if (is_fixed_position)
  118. painter().translate(-painter().translation());
  119. if (mask.has_value()) {
  120. // TODO: Support masks and other stacking context features at the same time.
  121. // Note: Currently only SVG masking is implemented (which does not use CSS transforms anyway).
  122. auto bitmap_or_error = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, mask->mask_bitmap->size());
  123. if (bitmap_or_error.is_error())
  124. return CommandResult::Continue;
  125. auto bitmap = bitmap_or_error.release_value();
  126. stacking_contexts.append(StackingContext {
  127. .painter = AK::make<Gfx::Painter>(bitmap),
  128. .opacity = 1,
  129. .destination = source_paintable_rect.translated(post_transform_translation),
  130. .scaling_mode = Gfx::Painter::ScalingMode::None,
  131. .mask = mask });
  132. painter().translate(-source_paintable_rect.location());
  133. return CommandResult::Continue;
  134. }
  135. // FIXME: This extracts the affine 2D part of the full transformation matrix.
  136. // Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
  137. auto affine_transform = Gfx::extract_2d_affine_transform(transform.matrix);
  138. if (opacity == 1.0f && affine_transform.is_identity_or_translation()) {
  139. // OPTIMIZATION: This is a simple translation use previous stacking context's painter.
  140. painter().translate(affine_transform.translation().to_rounded<int>() + post_transform_translation);
  141. stacking_contexts.append(StackingContext {
  142. .painter = MaybeOwned(painter()),
  143. .opacity = 1,
  144. .destination = {},
  145. .scaling_mode = {} });
  146. return CommandResult::Continue;
  147. }
  148. auto& current_painter = this->painter();
  149. auto source_rect = source_paintable_rect.to_type<float>().translated(-transform.origin);
  150. auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform.origin);
  151. auto destination_rect = transformed_destination_rect.to_rounded<int>();
  152. // FIXME: We should find a way to scale the paintable, rather than paint into a separate bitmap,
  153. // then scale it. This snippet now copies the background at the destination, then scales it down/up
  154. // to the size of the source (which could add some artefacts, though just scaling the bitmap already does that).
  155. // We need to copy the background at the destination because a bunch of our rendering effects now rely on
  156. // being able to sample the painter (see border radii, shadows, filters, etc).
  157. Gfx::FloatPoint destination_clipped_fixup {};
  158. auto try_get_scaled_destination_bitmap = [&]() -> ErrorOr<NonnullRefPtr<Gfx::Bitmap>> {
  159. Gfx::IntRect actual_destination_rect;
  160. auto bitmap = TRY(current_painter.get_region_bitmap(destination_rect, Gfx::BitmapFormat::BGRA8888, actual_destination_rect));
  161. // get_region_bitmap() may clip to a smaller region if the requested rect goes outside the painter, so we need to account for that.
  162. destination_clipped_fixup = Gfx::FloatPoint { destination_rect.location() - actual_destination_rect.location() };
  163. destination_rect = actual_destination_rect;
  164. if (source_rect.size() != transformed_destination_rect.size()) {
  165. auto sx = static_cast<float>(source_rect.width()) / transformed_destination_rect.width();
  166. auto sy = static_cast<float>(source_rect.height()) / transformed_destination_rect.height();
  167. bitmap = TRY(bitmap->scaled(sx, sy));
  168. destination_clipped_fixup.scale_by(sx, sy);
  169. }
  170. return bitmap;
  171. };
  172. auto bitmap_or_error = try_get_scaled_destination_bitmap();
  173. if (bitmap_or_error.is_error()) {
  174. // NOTE: If the creation of the bitmap fails, we need to skip all painting commands that belong to this stacking context.
  175. // We don't interrupt the execution of painting commands because get_region_bitmap() returns an error if the requested
  176. // region is outside of the viewport (mmap fails to allocate a zero-size region), which means we can safely proceed
  177. // with execution of commands outside of this stacking context.
  178. // FIXME: Change the get_region_bitmap() API to return ErrorOr<Optional<Bitmap>> and exit the execution of commands here
  179. // if we run out of memory.
  180. painter().restore();
  181. return CommandResult::SkipStackingContext;
  182. }
  183. auto bitmap = bitmap_or_error.release_value();
  184. stacking_contexts.append(StackingContext {
  185. .painter = AK::make<Gfx::Painter>(bitmap),
  186. .opacity = opacity,
  187. .destination = destination_rect.translated(post_transform_translation),
  188. .scaling_mode = CSS::to_gfx_scaling_mode(image_rendering, destination_rect, destination_rect) });
  189. painter().translate(-source_paintable_rect.location() + destination_clipped_fixup.to_type<int>());
  190. return CommandResult::Continue;
  191. }
  192. CommandResult CommandExecutorCPU::pop_stacking_context()
  193. {
  194. ScopeGuard restore_painter = [&] {
  195. painter().restore();
  196. };
  197. auto stacking_context = stacking_contexts.take_last();
  198. // Stacking contexts that don't own their painter are simple translations, and don't need to blit anything back.
  199. if (stacking_context.painter.is_owned()) {
  200. auto bitmap = stacking_context.painter->target();
  201. if (stacking_context.mask.has_value())
  202. bitmap->apply_mask(*stacking_context.mask->mask_bitmap, stacking_context.mask->mask_kind);
  203. auto destination_rect = stacking_context.destination;
  204. if (destination_rect.size() == bitmap->size()) {
  205. painter().blit(destination_rect.location(), *bitmap, bitmap->rect(), stacking_context.opacity);
  206. } else {
  207. painter().draw_scaled_bitmap(destination_rect, *bitmap, bitmap->rect(), stacking_context.opacity, stacking_context.scaling_mode);
  208. }
  209. }
  210. return CommandResult::Continue;
  211. }
  212. CommandResult CommandExecutorCPU::paint_linear_gradient(Gfx::IntRect const& gradient_rect, Web::Painting::LinearGradientData const& linear_gradient_data, Vector<Gfx::Path> const& clip_paths)
  213. {
  214. auto paint_op = [&](Gfx::Painter& painter) {
  215. painter.fill_rect_with_linear_gradient(
  216. gradient_rect, linear_gradient_data.color_stops.list,
  217. linear_gradient_data.gradient_angle, linear_gradient_data.color_stops.repeat_length);
  218. };
  219. if (clip_paths.is_empty()) {
  220. paint_op(painter());
  221. } else {
  222. apply_clip_paths_to_painter(gradient_rect, paint_op, clip_paths, painter());
  223. }
  224. return CommandResult::Continue;
  225. }
  226. CommandResult CommandExecutorCPU::paint_outer_box_shadow(PaintOuterBoxShadowParams const& outer_box_shadow_params)
  227. {
  228. auto& painter = this->painter();
  229. Web::Painting::paint_outer_box_shadow(painter, outer_box_shadow_params);
  230. return CommandResult::Continue;
  231. }
  232. CommandResult CommandExecutorCPU::paint_inner_box_shadow(PaintOuterBoxShadowParams const& outer_box_shadow_params)
  233. {
  234. auto& painter = this->painter();
  235. Web::Painting::paint_inner_box_shadow(painter, outer_box_shadow_params);
  236. return CommandResult::Continue;
  237. }
  238. CommandResult CommandExecutorCPU::paint_text_shadow(int blur_radius, Gfx::IntRect const& shadow_bounding_rect, Gfx::IntRect const& text_rect, Span<Gfx::DrawGlyphOrEmoji const> glyph_run, Color const& color, int fragment_baseline, Gfx::IntPoint const& draw_location)
  239. {
  240. // FIXME: Figure out the maximum bitmap size for all shadows and then allocate it once and reuse it?
  241. auto maybe_shadow_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadow_bounding_rect.size());
  242. if (maybe_shadow_bitmap.is_error()) {
  243. dbgln("Unable to allocate temporary bitmap {} for text-shadow rendering: {}", shadow_bounding_rect.size(), maybe_shadow_bitmap.error());
  244. return CommandResult::Continue;
  245. }
  246. auto shadow_bitmap = maybe_shadow_bitmap.release_value();
  247. Gfx::Painter shadow_painter { *shadow_bitmap };
  248. // FIXME: "Spread" the shadow somehow.
  249. Gfx::IntPoint const baseline_start(text_rect.x(), text_rect.y() + fragment_baseline);
  250. shadow_painter.translate(baseline_start);
  251. for (auto const& glyph_or_emoji : glyph_run) {
  252. if (glyph_or_emoji.has<Gfx::DrawGlyph>()) {
  253. auto const& glyph = glyph_or_emoji.get<Gfx::DrawGlyph>();
  254. shadow_painter.draw_glyph(glyph.position, glyph.code_point, *glyph.font, color);
  255. } else {
  256. auto const& emoji = glyph_or_emoji.get<Gfx::DrawEmoji>();
  257. shadow_painter.draw_emoji(emoji.position.to_type<int>(), *emoji.emoji, *emoji.font);
  258. }
  259. }
  260. // Blur
  261. Gfx::StackBlurFilter filter(*shadow_bitmap);
  262. filter.process_rgba(blur_radius, color);
  263. painter().blit(draw_location, *shadow_bitmap, shadow_bounding_rect);
  264. return CommandResult::Continue;
  265. }
  266. CommandResult CommandExecutorCPU::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius, Vector<Gfx::Path> const& clip_paths)
  267. {
  268. auto paint_op = [&](Gfx::Painter& painter) {
  269. Gfx::AntiAliasingPainter aa_painter(painter);
  270. aa_painter.fill_rect_with_rounded_corners(
  271. rect,
  272. color,
  273. top_left_radius,
  274. top_right_radius,
  275. bottom_right_radius,
  276. bottom_left_radius);
  277. };
  278. if (clip_paths.is_empty()) {
  279. paint_op(painter());
  280. } else {
  281. apply_clip_paths_to_painter(rect, paint_op, clip_paths, painter());
  282. }
  283. return CommandResult::Continue;
  284. }
  285. CommandResult CommandExecutorCPU::fill_path_using_color(Gfx::Path const& path, Color const& color, Gfx::Painter::WindingRule winding_rule, Gfx::FloatPoint const& aa_translation)
  286. {
  287. Gfx::AntiAliasingPainter aa_painter(painter());
  288. aa_painter.translate(aa_translation);
  289. aa_painter.fill_path(path, color, winding_rule);
  290. return CommandResult::Continue;
  291. }
  292. CommandResult CommandExecutorCPU::fill_path_using_paint_style(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, Gfx::Painter::WindingRule winding_rule, float opacity, Gfx::FloatPoint const& aa_translation)
  293. {
  294. Gfx::AntiAliasingPainter aa_painter(painter());
  295. aa_painter.translate(aa_translation);
  296. aa_painter.fill_path(path, paint_style, opacity, winding_rule);
  297. return CommandResult::Continue;
  298. }
  299. CommandResult CommandExecutorCPU::stroke_path_using_color(Gfx::Path const& path, Color const& color, float thickness, Gfx::FloatPoint const& aa_translation)
  300. {
  301. Gfx::AntiAliasingPainter aa_painter(painter());
  302. aa_painter.translate(aa_translation);
  303. aa_painter.stroke_path(path, color, thickness);
  304. return CommandResult::Continue;
  305. }
  306. CommandResult CommandExecutorCPU::stroke_path_using_paint_style(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, float thickness, float opacity, Gfx::FloatPoint const& aa_translation)
  307. {
  308. Gfx::AntiAliasingPainter aa_painter(painter());
  309. aa_painter.translate(aa_translation);
  310. aa_painter.stroke_path(path, paint_style, thickness, opacity);
  311. return CommandResult::Continue;
  312. }
  313. CommandResult CommandExecutorCPU::draw_ellipse(Gfx::IntRect const& rect, Color const& color, int thickness)
  314. {
  315. Gfx::AntiAliasingPainter aa_painter(painter());
  316. aa_painter.draw_ellipse(rect, color, thickness);
  317. return CommandResult::Continue;
  318. }
  319. CommandResult CommandExecutorCPU::fill_ellipse(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::BlendMode blend_mode)
  320. {
  321. Gfx::AntiAliasingPainter aa_painter(painter());
  322. aa_painter.fill_ellipse(rect, color, blend_mode);
  323. return CommandResult::Continue;
  324. }
  325. CommandResult CommandExecutorCPU::draw_line(Color const& color, Gfx::IntPoint const& from, Gfx::IntPoint const& to, int thickness, Gfx::Painter::LineStyle style, Color const& alternate_color)
  326. {
  327. if (style == Gfx::Painter::LineStyle::Dotted) {
  328. Gfx::AntiAliasingPainter aa_painter(painter());
  329. aa_painter.draw_line(from, to, color, thickness, style, alternate_color);
  330. } else {
  331. painter().draw_line(from, to, color, thickness, style, alternate_color);
  332. }
  333. return CommandResult::Continue;
  334. }
  335. CommandResult CommandExecutorCPU::draw_signed_distance_field(Gfx::IntRect const& rect, Color const& color, Gfx::GrayscaleBitmap const& sdf, float smoothing)
  336. {
  337. painter().draw_signed_distance_field(rect, color, sdf, smoothing);
  338. return CommandResult::Continue;
  339. }
  340. CommandResult CommandExecutorCPU::apply_backdrop_filter(Gfx::IntRect const& backdrop_region, Web::CSS::ResolvedBackdropFilter const& backdrop_filter)
  341. {
  342. auto& painter = this->painter();
  343. // This performs the backdrop filter operation: https://drafts.fxtf.org/filter-effects-2/#backdrop-filter-operation
  344. // Note: The region bitmap can be smaller than the backdrop_region if it's at the edge of canvas.
  345. // Note: This is in DevicePixels, but we use an IntRect because `get_region_bitmap()` below writes to it.
  346. // FIXME: Go through the steps to find the "Backdrop Root Image"
  347. // https://drafts.fxtf.org/filter-effects-2/#BackdropRoot
  348. // 1. Copy the Backdrop Root Image into a temporary buffer, such as a raster image. Call this buffer T’.
  349. Gfx::IntRect actual_region {};
  350. auto maybe_backdrop_bitmap = painter.get_region_bitmap(backdrop_region, Gfx::BitmapFormat::BGRA8888, actual_region);
  351. if (actual_region.is_empty())
  352. return CommandResult::Continue;
  353. if (maybe_backdrop_bitmap.is_error()) {
  354. dbgln("Failed get region bitmap for backdrop-filter");
  355. return CommandResult::Continue;
  356. }
  357. auto backdrop_bitmap = maybe_backdrop_bitmap.release_value();
  358. // 2. Apply the backdrop-filter’s filter operations to the entire contents of T'.
  359. apply_filter_list(*backdrop_bitmap, backdrop_filter.filters);
  360. // FIXME: 3. If element B has any transforms (between B and the Backdrop Root), apply the inverse of those transforms to the contents of T’.
  361. // 4. Apply a clip to the contents of T’, using the border box of element B, including border-radius if specified. Note that the children of B are not considered for the sizing or location of this clip.
  362. // FIXME: 5. Draw all of element B, including its background, border, and any children elements, into T’.
  363. // FXIME: 6. If element B has any transforms, effects, or clips, apply those to T’.
  364. // 7. Composite the contents of T’ into element B’s parent, using source-over compositing.
  365. painter.blit(actual_region.location(), *backdrop_bitmap, backdrop_bitmap->rect());
  366. return CommandResult::Continue;
  367. }
  368. CommandResult CommandExecutorCPU::draw_rect(Gfx::IntRect const& rect, Color const& color, bool rough)
  369. {
  370. painter().draw_rect(rect, color, rough);
  371. return CommandResult::Continue;
  372. }
  373. CommandResult CommandExecutorCPU::paint_radial_gradient(Gfx::IntRect const& rect, Web::Painting::RadialGradientData const& radial_gradient_data, Gfx::IntPoint const& center, Gfx::IntSize const& size, Vector<Gfx::Path> const& clip_paths)
  374. {
  375. auto paint_op = [&](Gfx::Painter& painter) {
  376. painter.fill_rect_with_radial_gradient(rect, radial_gradient_data.color_stops.list, center, size, radial_gradient_data.color_stops.repeat_length);
  377. };
  378. if (clip_paths.is_empty()) {
  379. paint_op(painter());
  380. } else {
  381. apply_clip_paths_to_painter(rect, paint_op, clip_paths, painter());
  382. }
  383. return CommandResult::Continue;
  384. }
  385. CommandResult CommandExecutorCPU::paint_conic_gradient(Gfx::IntRect const& rect, Web::Painting::ConicGradientData const& conic_gradient_data, Gfx::IntPoint const& position, Vector<Gfx::Path> const& clip_paths)
  386. {
  387. auto paint_op = [&](Gfx::Painter& painter) {
  388. painter.fill_rect_with_conic_gradient(rect, conic_gradient_data.color_stops.list, position, conic_gradient_data.start_angle, conic_gradient_data.color_stops.repeat_length);
  389. };
  390. if (clip_paths.is_empty()) {
  391. paint_op(painter());
  392. } else {
  393. apply_clip_paths_to_painter(rect, paint_op, clip_paths, painter());
  394. }
  395. return CommandResult::Continue;
  396. }
  397. CommandResult CommandExecutorCPU::draw_triangle_wave(Gfx::IntPoint const& p1, Gfx::IntPoint const& p2, Color const& color, int amplitude, int thickness)
  398. {
  399. painter().draw_triangle_wave(p1, p2, color, amplitude, thickness);
  400. return CommandResult::Continue;
  401. }
  402. CommandResult CommandExecutorCPU::sample_under_corners(u32 id, CornerRadii const& corner_radii, Gfx::IntRect const& border_rect, CornerClip corner_clip)
  403. {
  404. if (id >= m_corner_clippers.size())
  405. m_corner_clippers.resize(id + 1);
  406. auto clipper = BorderRadiusCornerClipper::create(corner_radii, border_rect.to_type<DevicePixels>(), corner_clip);
  407. if (clipper.is_error()) {
  408. m_corner_clippers[id] = nullptr;
  409. return CommandResult::Continue;
  410. }
  411. m_corner_clippers[id] = clipper.release_value();
  412. m_corner_clippers[id]->sample_under_corners(painter());
  413. return CommandResult::Continue;
  414. }
  415. CommandResult CommandExecutorCPU::blit_corner_clipping(u32 id)
  416. {
  417. if (!m_corner_clippers[id])
  418. return CommandResult::Continue;
  419. m_corner_clippers[id]->blit_corner_clipping(painter());
  420. m_corner_clippers[id] = nullptr;
  421. return CommandResult::Continue;
  422. }
  423. CommandResult CommandExecutorCPU::paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data)
  424. {
  425. paint_all_borders(painter(), border_rect, corner_radii, borders_data);
  426. return CommandResult::Continue;
  427. }
  428. bool CommandExecutorCPU::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
  429. {
  430. return !painter().clip_rect().intersects(rect.translated(painter().translation()));
  431. }
  432. }