TypedArray.cpp 8.3 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibJS/Runtime/GlobalObject.h>
  27. #include <LibJS/Runtime/TypedArray.h>
  28. namespace JS {
  29. #define JS_DEFINE_TYPED_ARRAY(ClassName, snake_name, PrototypeName, ConstructorName, Type) \
  30. ClassName::~ClassName() { } \
  31. ClassName* ClassName::create(GlobalObject& global_object, u32 length) \
  32. { \
  33. return global_object.heap().allocate<ClassName>(global_object, length, *global_object.snake_name##_prototype()); \
  34. } \
  35. \
  36. ClassName::ClassName(u32 length, Object& prototype) \
  37. : TypedArray(length, prototype) \
  38. { \
  39. } \
  40. \
  41. PrototypeName::PrototypeName(GlobalObject& global_object) \
  42. : Object(*global_object.object_prototype()) \
  43. { \
  44. } \
  45. void PrototypeName::initialize(GlobalObject& global_object) \
  46. { \
  47. auto& vm = this->vm(); \
  48. Object::initialize(global_object); \
  49. define_property(vm.names.length, Value(0), Attribute::Configurable); \
  50. } \
  51. PrototypeName::~PrototypeName() { } \
  52. \
  53. ConstructorName::~ConstructorName() { } \
  54. Value ConstructorName::construct(Function&) { return call(); } \
  55. ConstructorName::ConstructorName(GlobalObject& global_object) \
  56. : NativeFunction(vm().names.ClassName, *global_object.function_prototype()) \
  57. { \
  58. } \
  59. void ConstructorName::initialize(GlobalObject& global_object) \
  60. { \
  61. auto& vm = this->vm(); \
  62. NativeFunction::initialize(global_object); \
  63. define_property(vm.names.prototype, global_object.snake_name##_prototype(), 0); \
  64. define_property(vm.names.length, Value(1), Attribute::Configurable); \
  65. } \
  66. Value ConstructorName::call() \
  67. { \
  68. if (vm().argument_count() <= 0) \
  69. return ClassName::create(global_object(), 0); \
  70. \
  71. if (vm().argument_count() == 1 && vm().argument(0).is_number()) { \
  72. auto array_length_value = vm().argument(0); \
  73. if (!array_length_value.is_integer() || array_length_value.as_i32() < 0) { \
  74. vm().throw_exception<TypeError>(global_object(), ErrorType::ArrayInvalidLength); \
  75. return {}; \
  76. } \
  77. auto* array = ClassName::create(global_object(), array_length_value.as_i32()); \
  78. return array; \
  79. } \
  80. auto* array = ClassName::create(global_object(), vm().argument_count()); \
  81. for (size_t i = 0; i < vm().argument_count(); ++i) \
  82. array->put_by_index(i, vm().argument(i)); \
  83. return array; \
  84. }
  85. #undef __JS_ENUMERATE
  86. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
  87. JS_DEFINE_TYPED_ARRAY(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType);
  88. JS_ENUMERATE_TYPED_ARRAYS
  89. #undef __JS_ENUMERATE
  90. }