ProgressBar.cpp 3.0 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/Assertions.h>
  27. #include <AK/StringBuilder.h>
  28. #include <LibGUI/Painter.h>
  29. #include <LibGUI/ProgressBar.h>
  30. #include <LibGfx/Palette.h>
  31. namespace GUI {
  32. ProgressBar::ProgressBar(Widget* parent)
  33. : Frame(parent)
  34. {
  35. set_frame_shape(Gfx::FrameShape::Container);
  36. set_frame_shadow(Gfx::FrameShadow::Sunken);
  37. set_frame_thickness(2);
  38. }
  39. ProgressBar::~ProgressBar()
  40. {
  41. }
  42. void ProgressBar::set_value(int value)
  43. {
  44. if (m_value == value)
  45. return;
  46. m_value = value;
  47. update();
  48. }
  49. void ProgressBar::set_range(int min, int max)
  50. {
  51. ASSERT(min < max);
  52. m_min = min;
  53. m_max = max;
  54. m_value = clamp(m_value, m_min, m_max);
  55. }
  56. void ProgressBar::paint_event(PaintEvent& event)
  57. {
  58. Frame::paint_event(event);
  59. Painter painter(*this);
  60. auto rect = frame_inner_rect();
  61. painter.add_clip_rect(rect);
  62. painter.add_clip_rect(event.rect());
  63. String progress_text;
  64. if (m_format != Format::NoText) {
  65. // Then we draw the progress text over the gradient.
  66. // We draw it twice, once offset (1, 1) for a drop shadow look.
  67. StringBuilder builder;
  68. builder.append(m_caption);
  69. if (m_format == Format::Percentage) {
  70. float range_size = m_max - m_min;
  71. float progress = (m_value - m_min) / range_size;
  72. builder.appendf("%d%%", (int)(progress * 100));
  73. } else if (m_format == Format::ValueSlashMax) {
  74. builder.appendf("%d/%d", m_value, m_max);
  75. }
  76. progress_text = builder.to_string();
  77. }
  78. Gfx::StylePainter::paint_progress_bar(painter, rect, palette(), m_min, m_max, m_value, progress_text);
  79. }
  80. }