ColumnsView.cpp 11 KB

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  1. /*
  2. * Copyright (c) 2020, Sergey Bugaev <bugaevc@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibGUI/ColumnsView.h>
  27. #include <LibGUI/Painter.h>
  28. #include <LibGUI/ScrollBar.h>
  29. #include <LibGfx/CharacterBitmap.h>
  30. #include <LibGfx/Palette.h>
  31. namespace GUI {
  32. static const char* s_arrow_bitmap_data = {
  33. " "
  34. " # "
  35. " ## "
  36. " ### "
  37. " #### "
  38. " ### "
  39. " ## "
  40. " # "
  41. " "
  42. };
  43. static const int s_arrow_bitmap_width = 9;
  44. static const int s_arrow_bitmap_height = 9;
  45. ColumnsView::ColumnsView(Widget* parent)
  46. : AbstractView(parent)
  47. {
  48. set_fill_with_background_color(true);
  49. set_background_role(ColorRole::Base);
  50. set_foreground_role(ColorRole::BaseText);
  51. set_frame_shape(Gfx::FrameShape::Container);
  52. set_frame_shadow(Gfx::FrameShadow::Sunken);
  53. set_frame_thickness(2);
  54. m_columns.append({ {}, 0 });
  55. }
  56. ColumnsView::~ColumnsView()
  57. {
  58. }
  59. void ColumnsView::paint_event(PaintEvent& event)
  60. {
  61. AbstractView::paint_event(event);
  62. if (!model())
  63. return;
  64. Painter painter(*this);
  65. painter.add_clip_rect(frame_inner_rect());
  66. painter.add_clip_rect(event.rect());
  67. painter.translate(frame_thickness(), frame_thickness());
  68. painter.translate(-horizontal_scrollbar().value(), -vertical_scrollbar().value());
  69. int column_x = 0;
  70. for (int i = 0; i < m_columns.size(); i++) {
  71. auto& column = m_columns[i];
  72. auto* next_column = i + 1 == m_columns.size() ? nullptr : &m_columns[i + 1];
  73. ASSERT(column.width > 0);
  74. int row_count = model()->row_count(column.parent_index);
  75. for (int row = 0; row < row_count; row++) {
  76. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  77. ASSERT(index.is_valid());
  78. bool is_selected_row = selection().contains(index);
  79. Color background_color = palette().color(background_role());
  80. Color text_color = palette().color(foreground_role());
  81. if (next_column != nullptr && next_column->parent_index == index)
  82. background_color = background_color.blend(palette().selection().with_alpha(100));
  83. if (is_selected_row) {
  84. background_color = palette().selection();
  85. text_color = palette().selection_text();
  86. }
  87. Gfx::Rect row_rect { column_x, row * item_height(), column.width, item_height() };
  88. painter.fill_rect(row_rect, background_color);
  89. auto icon = model()->data(index, Model::Role::Icon);
  90. Gfx::Rect icon_rect = { column_x + icon_spacing(), 0, icon_size(), icon_size() };
  91. icon_rect.center_vertically_within(row_rect);
  92. if (icon.is_icon())
  93. if (auto* bitmap = icon.as_icon().bitmap_for_size(icon_size()))
  94. painter.blit(icon_rect.location(), *bitmap, bitmap->rect());
  95. Gfx::Rect text_rect = {
  96. icon_rect.right() + 1 + icon_spacing(), row * item_height(),
  97. column.width - icon_spacing() - icon_size() - icon_spacing() - icon_spacing() - s_arrow_bitmap_width - icon_spacing(), item_height()
  98. };
  99. auto text = model()->data(index).to_string();
  100. painter.draw_text(text_rect, text, Gfx::TextAlignment::CenterLeft, text_color);
  101. bool expandable = model()->row_count(index) > 0;
  102. if (expandable) {
  103. Gfx::Rect arrow_rect = {
  104. text_rect.right() + 1 + icon_spacing(), 0,
  105. s_arrow_bitmap_width, s_arrow_bitmap_height
  106. };
  107. arrow_rect.center_vertically_within(row_rect);
  108. static auto& arrow_bitmap = Gfx::CharacterBitmap::create_from_ascii(s_arrow_bitmap_data, s_arrow_bitmap_width, s_arrow_bitmap_height).leak_ref();
  109. painter.draw_bitmap(arrow_rect.location(), arrow_bitmap, text_color);
  110. }
  111. }
  112. int separator_height = content_size().height();
  113. if (height() > separator_height)
  114. separator_height = height();
  115. painter.draw_line({ column_x + column.width, 0 }, { column_x + column.width, separator_height }, palette().button());
  116. column_x += column.width + 1;
  117. }
  118. }
  119. void ColumnsView::push_column(ModelIndex& parent_index)
  120. {
  121. ASSERT(model());
  122. // Drop columns at the end.
  123. ModelIndex grandparent = model()->parent_index(parent_index);
  124. for (int i = m_columns.size() - 1; i > 0; i--) {
  125. if (m_columns[i].parent_index == grandparent)
  126. break;
  127. m_columns.shrink(i);
  128. dbg() << "Dropping column " << i;
  129. }
  130. // Add the new column.
  131. dbg() << "Adding a new column";
  132. m_columns.append({ parent_index, 0 });
  133. update_column_sizes();
  134. update();
  135. }
  136. void ColumnsView::update_column_sizes()
  137. {
  138. if (!model())
  139. return;
  140. int total_width = 0;
  141. int total_height = 0;
  142. for (auto& column : m_columns) {
  143. int row_count = model()->row_count(column.parent_index);
  144. int column_height = row_count * item_height();
  145. if (column_height > total_height)
  146. total_height = column_height;
  147. column.width = 10;
  148. for (int row = 0; row < row_count; row++) {
  149. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  150. ASSERT(index.is_valid());
  151. auto text = model()->data(index).to_string();
  152. int row_width = icon_spacing() + icon_size() + icon_spacing() + font().width(text) + icon_spacing() + s_arrow_bitmap_width + icon_spacing();
  153. if (row_width > column.width)
  154. column.width = row_width;
  155. }
  156. total_width += column.width + 1;
  157. }
  158. set_content_size({ total_width, total_height });
  159. }
  160. ModelIndex ColumnsView::index_at_event_position(const Gfx::Point& a_position) const
  161. {
  162. if (!model())
  163. return {};
  164. auto position = a_position.translated(horizontal_scrollbar().value() - frame_thickness(), vertical_scrollbar().value() - frame_thickness());
  165. int column_x = 0;
  166. for (auto& column : m_columns) {
  167. if (position.x() < column_x)
  168. break;
  169. if (position.x() > column_x + column.width) {
  170. column_x += column.width;
  171. continue;
  172. }
  173. int row = position.y() / item_height();
  174. int row_count = model()->row_count(column.parent_index);
  175. if (row >= row_count)
  176. return {};
  177. return model()->index(row, m_model_column, column.parent_index);
  178. }
  179. return {};
  180. }
  181. void ColumnsView::mousedown_event(MouseEvent& event)
  182. {
  183. AbstractView::mousedown_event(event);
  184. if (!model())
  185. return;
  186. if (event.button() != MouseButton::Left)
  187. return;
  188. auto index = index_at_event_position(event.position());
  189. if (index.is_valid() && !(event.modifiers() & Mod_Ctrl)) {
  190. if (model()->row_count(index))
  191. push_column(index);
  192. }
  193. }
  194. void ColumnsView::did_update_model()
  195. {
  196. AbstractView::did_update_model();
  197. // FIXME: Don't drop the columns on minor updates.
  198. dbg() << "Model was updated; dropping columns :(";
  199. m_columns.clear();
  200. m_columns.append({ {}, 0 });
  201. update_column_sizes();
  202. update();
  203. }
  204. void ColumnsView::keydown_event(KeyEvent& event)
  205. {
  206. if (!model())
  207. return;
  208. auto& model = *this->model();
  209. if (event.key() == KeyCode::Key_Return) {
  210. activate_selected();
  211. return;
  212. }
  213. if (event.key() == KeyCode::Key_Up) {
  214. ModelIndex new_index;
  215. if (!selection().is_empty()) {
  216. auto old_index = selection().first();
  217. auto parent_index = model.parent_index(old_index);
  218. int row = old_index.row() > 0 ? old_index.row() - 1 : 0;
  219. new_index = model.sibling(row, old_index.column(), parent_index);
  220. } else {
  221. new_index = model.index(0, m_model_column, {});
  222. }
  223. if (model.is_valid(new_index)) {
  224. selection().set(new_index);
  225. update();
  226. }
  227. return;
  228. }
  229. if (event.key() == KeyCode::Key_Down) {
  230. ModelIndex new_index;
  231. if (!selection().is_empty()) {
  232. auto old_index = selection().first();
  233. auto parent_index = model.parent_index(old_index);
  234. int row = old_index.row() + 1;
  235. new_index = model.sibling(row, old_index.column(), parent_index);
  236. } else {
  237. new_index = model.index(0, m_model_column, {});
  238. }
  239. if (model.is_valid(new_index)) {
  240. selection().set(new_index);
  241. update();
  242. }
  243. return;
  244. }
  245. if (event.key() == KeyCode::Key_Left) {
  246. ModelIndex new_index;
  247. if (!selection().is_empty()) {
  248. auto old_index = selection().first();
  249. new_index = model.parent_index(old_index);
  250. } else {
  251. new_index = model.index(0, m_model_column, {});
  252. }
  253. if (model.is_valid(new_index)) {
  254. selection().set(new_index);
  255. update();
  256. }
  257. return;
  258. }
  259. if (event.key() == KeyCode::Key_Right) {
  260. ModelIndex old_index, new_index;
  261. if (!selection().is_empty()) {
  262. old_index = selection().first();
  263. new_index = model.index(0, m_model_column, old_index);
  264. } else {
  265. new_index = model.index(0, m_model_column, {});
  266. }
  267. if (model.is_valid(new_index)) {
  268. selection().set(new_index);
  269. if (model.is_valid(old_index))
  270. push_column(old_index);
  271. update();
  272. }
  273. return;
  274. }
  275. }
  276. }