CardGame.cpp 4.4 KB

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  1. /*
  2. * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
  3. * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
  4. * Copyright (c) 2022, the SerenityOS developers.
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include "CardGame.h"
  9. #include <LibCards/CardPainter.h>
  10. #include <LibConfig/Client.h>
  11. #include <LibGUI/Action.h>
  12. #include <LibGUI/Process.h>
  13. #include <LibGUI/Window.h>
  14. #include <LibGfx/Palette.h>
  15. namespace Cards {
  16. ErrorOr<NonnullRefPtr<GUI::Action>> make_cards_settings_action(GUI::Window* parent)
  17. {
  18. auto action = GUI::Action::create(
  19. "&Cards Settings", {}, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/games.png"sv)), [parent](auto&) {
  20. GUI::Process::spawn_or_show_error(parent, "/bin/GamesSettings"sv, Array { "--open-tab", "cards" });
  21. },
  22. parent);
  23. action->set_status_tip("Open the Game Settings for Cards");
  24. return action;
  25. }
  26. CardGame::CardGame()
  27. {
  28. auto background_color = Gfx::Color::from_string(Config::read_string("Games"sv, "Cards"sv, "BackgroundColor"sv));
  29. set_background_color(background_color.value_or(Color::from_rgb(0x008000)));
  30. }
  31. void CardGame::add_stack(NonnullRefPtr<CardStack> stack)
  32. {
  33. m_stacks.append(move(stack));
  34. }
  35. void CardGame::mark_intersecting_stacks_dirty(Cards::Card const& intersecting_card)
  36. {
  37. for (auto& stack : stacks()) {
  38. if (intersecting_card.rect().intersects(stack.bounding_box()))
  39. update(stack.bounding_box());
  40. }
  41. update(intersecting_card.rect());
  42. }
  43. Gfx::IntRect CardGame::moving_cards_bounds() const
  44. {
  45. if (!is_moving_cards())
  46. return {};
  47. // Note: This assumes that the cards are arranged in a line.
  48. return m_moving_cards.first().rect().united(m_moving_cards.last().rect());
  49. }
  50. void CardGame::pick_up_cards_from_stack(Cards::CardStack& stack, Gfx::IntPoint click_location, CardStack::MovementRule movement_rule)
  51. {
  52. stack.add_all_grabbed_cards(click_location, m_moving_cards, movement_rule);
  53. m_moving_cards_source_stack = stack;
  54. }
  55. RefPtr<CardStack> CardGame::find_stack_to_drop_on(CardStack::MovementRule movement_rule) const
  56. {
  57. auto bounds_to_check = moving_cards_bounds();
  58. RefPtr<CardStack> closest_stack;
  59. float closest_distance = FLT_MAX;
  60. for (auto const& stack : stacks()) {
  61. if (stack == moving_cards_source_stack())
  62. continue;
  63. if (stack.bounding_box().intersects(bounds_to_check)
  64. && stack.is_allowed_to_push(moving_cards().at(0), moving_cards().size(), movement_rule)) {
  65. auto distance = bounds_to_check.center().distance_from(stack.bounding_box().center());
  66. if (distance < closest_distance) {
  67. closest_stack = stack;
  68. closest_distance = distance;
  69. }
  70. }
  71. }
  72. return closest_stack;
  73. }
  74. void CardGame::drop_cards_on_stack(Cards::CardStack& stack, CardStack::MovementRule movement_rule)
  75. {
  76. VERIFY(stack.is_allowed_to_push(m_moving_cards.at(0), m_moving_cards.size(), movement_rule));
  77. for (auto& to_intersect : moving_cards()) {
  78. mark_intersecting_stacks_dirty(to_intersect);
  79. stack.push(to_intersect);
  80. (void)moving_cards_source_stack()->pop();
  81. }
  82. update(moving_cards_source_stack()->bounding_box());
  83. update(stack.bounding_box());
  84. }
  85. void CardGame::clear_moving_cards()
  86. {
  87. m_moving_cards_source_stack.clear();
  88. m_moving_cards.clear();
  89. }
  90. void CardGame::dump_layout() const
  91. {
  92. dbgln("------------------------------");
  93. for (auto const& stack : stacks())
  94. dbgln("{}", stack);
  95. }
  96. void CardGame::config_string_did_change(DeprecatedString const& domain, DeprecatedString const& group, DeprecatedString const& key, DeprecatedString const& value)
  97. {
  98. if (domain == "Games" && group == "Cards") {
  99. if (key == "BackgroundColor") {
  100. if (auto maybe_color = Gfx::Color::from_string(value); maybe_color.has_value())
  101. set_background_color(maybe_color.value());
  102. return;
  103. }
  104. if (key == "CardBackImage") {
  105. CardPainter::the().set_background_image_path(value);
  106. update();
  107. return;
  108. }
  109. }
  110. }
  111. Gfx::Color CardGame::background_color() const
  112. {
  113. return palette().color(background_role());
  114. }
  115. void CardGame::set_background_color(Gfx::Color color)
  116. {
  117. auto new_palette = palette();
  118. new_palette.set_color(Gfx::ColorRole::Background, color);
  119. set_palette(new_palette);
  120. CardPainter::the().set_background_color(color);
  121. }
  122. }