WSWindowFrame.cpp 10 KB

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  1. #include <WindowServer/WSWindowFrame.h>
  2. #include <WindowServer/WSWindowManager.h>
  3. #include <WindowServer/WSWindow.h>
  4. #include <WindowServer/WSEvent.h>
  5. #include <WindowServer/WSButton.h>
  6. #include <SharedGraphics/CharacterBitmap.h>
  7. #include <SharedGraphics/Painter.h>
  8. #include <SharedGraphics/Font.h>
  9. #include <SharedGraphics/StylePainter.h>
  10. static const int window_titlebar_height = 19;
  11. static const char* s_close_button_bitmap_data = {
  12. "## ##"
  13. "### ###"
  14. " ###### "
  15. " #### "
  16. " ## "
  17. " #### "
  18. " ###### "
  19. "### ###"
  20. "## ##"
  21. };
  22. static CharacterBitmap* s_close_button_bitmap;
  23. static const int s_close_button_bitmap_width = 8;
  24. static const int s_close_button_bitmap_height = 9;
  25. static const char* s_minimize_button_bitmap_data = {
  26. " "
  27. " "
  28. " "
  29. " ###### "
  30. " #### "
  31. " ## "
  32. " "
  33. " "
  34. " "
  35. };
  36. static CharacterBitmap* s_minimize_button_bitmap;
  37. static const int s_minimize_button_bitmap_width = 8;
  38. static const int s_minimize_button_bitmap_height = 9;
  39. static const char* s_maximize_button_bitmap_data = {
  40. " "
  41. " "
  42. " "
  43. " ## "
  44. " #### "
  45. " ###### "
  46. " "
  47. " "
  48. " "
  49. };
  50. static CharacterBitmap* s_maximize_button_bitmap;
  51. static const int s_maximize_button_bitmap_width = 8;
  52. static const int s_maximize_button_bitmap_height = 9;
  53. static const char* s_unmaximize_button_bitmap_data = {
  54. " "
  55. " ## "
  56. " #### "
  57. " ###### "
  58. " "
  59. " ###### "
  60. " #### "
  61. " ## "
  62. " "
  63. };
  64. static CharacterBitmap* s_unmaximize_button_bitmap;
  65. static const int s_unmaximize_button_bitmap_width = 8;
  66. static const int s_unmaximize_button_bitmap_height = 9;
  67. WSWindowFrame::WSWindowFrame(WSWindow& window)
  68. : m_window(window)
  69. {
  70. if (!s_close_button_bitmap)
  71. s_close_button_bitmap = &CharacterBitmap::create_from_ascii(s_close_button_bitmap_data, s_close_button_bitmap_width, s_close_button_bitmap_height).leak_ref();
  72. if (!s_minimize_button_bitmap)
  73. s_minimize_button_bitmap = &CharacterBitmap::create_from_ascii(s_minimize_button_bitmap_data, s_minimize_button_bitmap_width, s_minimize_button_bitmap_height).leak_ref();
  74. if (!s_maximize_button_bitmap)
  75. s_maximize_button_bitmap = &CharacterBitmap::create_from_ascii(s_maximize_button_bitmap_data, s_maximize_button_bitmap_width, s_maximize_button_bitmap_height).leak_ref();
  76. if (!s_unmaximize_button_bitmap)
  77. s_unmaximize_button_bitmap = &CharacterBitmap::create_from_ascii(s_unmaximize_button_bitmap_data, s_unmaximize_button_bitmap_width, s_unmaximize_button_bitmap_height).leak_ref();
  78. m_buttons.append(make<WSButton>(*this, *s_close_button_bitmap, [this] (auto&) {
  79. WSEvent close_request(WSEvent::WindowCloseRequest);
  80. m_window.event(close_request);
  81. }));
  82. if (window.is_resizable()) {
  83. m_buttons.append(make<WSButton>(*this, *s_maximize_button_bitmap, [this] (auto& button) {
  84. m_window.set_maximized(!m_window.is_maximized());
  85. button.set_bitmap(m_window.is_maximized() ? *s_unmaximize_button_bitmap : *s_maximize_button_bitmap);
  86. }));
  87. }
  88. m_buttons.append(make<WSButton>(*this, *s_minimize_button_bitmap, [this] (auto&) {
  89. m_window.set_minimized(true);
  90. }));
  91. }
  92. WSWindowFrame::~WSWindowFrame()
  93. {
  94. }
  95. Rect WSWindowFrame::title_bar_rect() const
  96. {
  97. return { 3, 2, m_window.width(), window_titlebar_height };
  98. }
  99. Rect WSWindowFrame::title_bar_icon_rect() const
  100. {
  101. auto titlebar_rect = title_bar_rect();
  102. return {
  103. titlebar_rect.x() + 1,
  104. titlebar_rect.y() + 2,
  105. 16,
  106. titlebar_rect.height(),
  107. };
  108. }
  109. Rect WSWindowFrame::title_bar_text_rect() const
  110. {
  111. auto titlebar_rect = title_bar_rect();
  112. auto titlebar_icon_rect = title_bar_icon_rect();
  113. return {
  114. titlebar_rect.x() + 2 + titlebar_icon_rect.width() + 2,
  115. titlebar_rect.y(),
  116. titlebar_rect.width() - 4 - titlebar_icon_rect.width() - 2,
  117. titlebar_rect.height()
  118. };
  119. }
  120. void WSWindowFrame::paint(Painter& painter)
  121. {
  122. PainterStateSaver saver(painter);
  123. painter.translate(rect().location());
  124. if (m_window.type() == WSWindowType::Menu)
  125. return;
  126. if (m_window.type() == WSWindowType::WindowSwitcher)
  127. return;
  128. if (m_window.type() == WSWindowType::Taskbar)
  129. return;
  130. if (m_window.type() == WSWindowType::Tooltip)
  131. return;
  132. auto& window = m_window;
  133. auto titlebar_rect = title_bar_rect();
  134. auto titlebar_icon_rect = title_bar_icon_rect();
  135. auto titlebar_inner_rect = title_bar_text_rect();
  136. Rect outer_rect = { { }, rect().size() };
  137. auto titlebar_title_rect = titlebar_inner_rect;
  138. titlebar_title_rect.set_width(Font::default_bold_font().width(window.title()));
  139. Color title_color;
  140. Color border_color;
  141. Color border_color2;
  142. Color middle_border_color;
  143. auto& wm = WSWindowManager::the();
  144. if (&window == wm.m_highlight_window) {
  145. border_color = wm.m_highlight_window_border_color;
  146. border_color2 = wm.m_highlight_window_border_color2;
  147. title_color = wm.m_highlight_window_title_color;
  148. middle_border_color = Color::White;
  149. } else if (&window == wm.m_drag_window) {
  150. border_color = wm.m_dragging_window_border_color;
  151. border_color2 = wm.m_dragging_window_border_color2;
  152. title_color = wm.m_dragging_window_title_color;
  153. middle_border_color = Color::from_rgb(0xf9b36a);
  154. } else if (&window == wm.m_active_window) {
  155. border_color = wm.m_active_window_border_color;
  156. border_color2 = wm.m_active_window_border_color2;
  157. title_color = wm.m_active_window_title_color;
  158. middle_border_color = Color::from_rgb(0x8f673d);
  159. } else {
  160. border_color = wm.m_inactive_window_border_color;
  161. border_color2 = wm.m_inactive_window_border_color2;
  162. title_color = wm.m_inactive_window_title_color;
  163. middle_border_color = Color::MidGray;
  164. }
  165. auto leftmost_button_rect = m_buttons.is_empty() ? Rect() : m_buttons.last()->relative_rect();
  166. painter.fill_rect_with_gradient(titlebar_rect, border_color, border_color2);
  167. for (int i = 2; i <= titlebar_inner_rect.height() - 2; i += 2) {
  168. painter.draw_line({ titlebar_title_rect.right() + 4, titlebar_inner_rect.y() + i }, { leftmost_button_rect.left() - 3, titlebar_inner_rect.y() + i }, border_color);
  169. }
  170. painter.draw_line(titlebar_rect.bottom_left().translated(0, 1), titlebar_rect.bottom_right().translated(0, 1), Color::LightGray);
  171. StylePainter::paint_window_frame(painter, outer_rect);
  172. // FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
  173. painter.draw_text(titlebar_title_rect.translated(0, 1), window.title(), wm.window_title_font(), TextAlignment::CenterLeft, title_color);
  174. painter.blit(titlebar_icon_rect.location(), window.icon(), window.icon().rect());
  175. for (auto& button : m_buttons) {
  176. button->paint(painter);
  177. }
  178. }
  179. static Rect frame_rect_for_window_type(WSWindowType type, const Rect& rect)
  180. {
  181. switch (type) {
  182. case WSWindowType::Normal:
  183. return { rect.x() - 3, rect.y() - window_titlebar_height - 3, rect.width() + 6, rect.height() + 6 + window_titlebar_height };
  184. default:
  185. return rect;
  186. }
  187. }
  188. Rect WSWindowFrame::rect() const
  189. {
  190. return frame_rect_for_window_type(m_window.type(), m_window.rect());
  191. }
  192. void WSWindowFrame::invalidate_title_bar()
  193. {
  194. WSWindowManager::the().invalidate(title_bar_rect().translated(rect().location()));
  195. }
  196. void WSWindowFrame::notify_window_rect_changed(const Rect& old_rect, const Rect& new_rect)
  197. {
  198. int window_button_width = 15;
  199. int window_button_height = 15;
  200. int x = title_bar_text_rect().right() + 1;;
  201. for (auto& button : m_buttons) {
  202. x -= window_button_width;
  203. Rect rect { x, 0, window_button_width, window_button_height };
  204. rect.center_vertically_within(title_bar_text_rect());
  205. button->set_relative_rect(rect);
  206. }
  207. auto& wm = WSWindowManager::the();
  208. wm.invalidate(frame_rect_for_window_type(m_window.type(), old_rect));
  209. wm.invalidate(frame_rect_for_window_type(m_window.type(), new_rect));
  210. wm.notify_rect_changed(m_window, old_rect, new_rect);
  211. }
  212. void WSWindowFrame::on_mouse_event(const WSMouseEvent& event)
  213. {
  214. ASSERT(!m_window.is_fullscreen());
  215. auto& wm = WSWindowManager::the();
  216. if (m_window.type() != WSWindowType::Normal)
  217. return;
  218. // This is slightly hackish, but expand the title bar rect by one pixel downwards,
  219. // so that mouse events between the title bar and window contents don't act like
  220. // mouse events on the border.
  221. auto adjusted_title_bar_rect = title_bar_rect();
  222. adjusted_title_bar_rect.set_height(adjusted_title_bar_rect.height() + 1);
  223. if (adjusted_title_bar_rect.contains(event.position())) {
  224. wm.clear_resize_candidate();
  225. if (event.type() == WSEvent::MouseDown)
  226. wm.move_to_front_and_make_active(m_window);
  227. for (auto& button : m_buttons) {
  228. if (button->relative_rect().contains(event.position()))
  229. return button->on_mouse_event(event.translated(-button->relative_rect().location()));
  230. }
  231. if (event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left)
  232. wm.start_window_drag(m_window, event.translated(rect().location()));
  233. return;
  234. }
  235. if (m_window.is_resizable() && event.type() == WSEvent::MouseMove && event.buttons() == 0) {
  236. constexpr ResizeDirection direction_for_hot_area[3][3] = {
  237. { ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
  238. { ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },
  239. { ResizeDirection::DownLeft, ResizeDirection::Down, ResizeDirection::DownRight },
  240. };
  241. Rect outer_rect = { { }, rect().size() };
  242. ASSERT(outer_rect.contains(event.position()));
  243. int window_relative_x = event.x() - outer_rect.x();
  244. int window_relative_y = event.y() - outer_rect.y();
  245. int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
  246. int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
  247. wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
  248. wm.invalidate_cursor();
  249. return;
  250. }
  251. if (m_window.is_resizable() && event.button() == MouseButton::Left)
  252. wm.start_window_resize(m_window, event.translated(rect().location()));
  253. }