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- /*
- * Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "CharacterMap.h"
- #include <AK/StringBuilder.h>
- #include <LibKeyboard/CharacterMapFile.h>
- #ifndef KERNEL
- # include <serenity.h>
- #endif
- namespace Keyboard {
- #ifndef KERNEL
- // The Kernel explicitly and exclusively links only this file into it.
- // Thus, we cannot even include a reference to the symbol `CharacterMapFile::load_from_file`.
- Optional<CharacterMap> CharacterMap::load_from_file(const String& map_name)
- {
- auto result = CharacterMapFile::load_from_file(map_name);
- if (!result.has_value())
- return {};
- return CharacterMap(map_name, result.value());
- }
- #endif
- CharacterMap::CharacterMap(const String& map_name, const CharacterMapData& map_data)
- : m_character_map_data(map_data)
- , m_character_map_name(map_name)
- {
- }
- #ifndef KERNEL
- int CharacterMap::set_system_map()
- {
- return setkeymap(m_character_map_name.characters(), m_character_map_data.map, m_character_map_data.shift_map, m_character_map_data.alt_map, m_character_map_data.altgr_map, m_character_map_data.shift_altgr_map);
- }
- Result<CharacterMap, OSError> CharacterMap::fetch_system_map()
- {
- CharacterMapData map_data;
- char keymap_name[50 + 1] = { 0 };
- if (getkeymap(keymap_name, sizeof(keymap_name), map_data.map, map_data.shift_map, map_data.alt_map, map_data.altgr_map, map_data.shift_altgr_map) < 0) {
- return OSError(errno);
- }
- return CharacterMap { keymap_name, map_data };
- }
- #endif
- u32 CharacterMap::get_char(KeyEvent event) const
- {
- auto modifiers = event.modifiers();
- auto index = event.scancode & 0xFF; // Index is last byte of scan code.
- auto caps_lock_on = event.caps_lock_on;
- u32 code_point;
- if (modifiers & Mod_Alt)
- code_point = m_character_map_data.alt_map[index];
- else if ((modifiers & Mod_Shift) && (modifiers & Mod_AltGr))
- code_point = m_character_map_data.shift_altgr_map[index];
- else if (modifiers & Mod_Shift)
- code_point = m_character_map_data.shift_map[index];
- else if (modifiers & Mod_AltGr)
- code_point = m_character_map_data.altgr_map[index];
- else
- code_point = m_character_map_data.map[index];
- if (caps_lock_on && (modifiers == 0 || modifiers == Mod_Shift)) {
- if (code_point >= 'a' && code_point <= 'z')
- code_point &= ~0x20;
- else if (code_point >= 'A' && code_point <= 'Z')
- code_point |= 0x20;
- }
- if (event.e0_prefix && event.key == Key_Slash) {
- // If Key_Slash (scancode = 0x35) mapped to other form "/", we fix num pad key of "/" with this case.
- code_point = '/';
- } else if (event.e0_prefix && event.key != Key_Return) {
- // Except for `keypad-/` and 'keypad-return', all e0 scan codes are not actually characters. i.e., `keypad-0` and
- // `Insert` have the same scancode except for the prefix, but insert should not have a code_point.
- code_point = 0;
- }
- return code_point;
- }
- void CharacterMap::set_character_map_data(CharacterMapData character_map_data)
- {
- m_character_map_data = character_map_data;
- }
- void CharacterMap::set_character_map_name(const String& character_map_name)
- {
- m_character_map_name = character_map_name;
- }
- const String& CharacterMap::character_map_name() const
- {
- return m_character_map_name;
- }
- }
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