SymbolPrototype.cpp 3.5 KB

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  1. /*
  2. * Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/Function.h>
  27. #include <AK/StringBuilder.h>
  28. #include <LibJS/Heap/Heap.h>
  29. #include <LibJS/Interpreter.h>
  30. #include <LibJS/Runtime/Error.h>
  31. #include <LibJS/Runtime/GlobalObject.h>
  32. #include <LibJS/Runtime/Object.h>
  33. #include <LibJS/Runtime/PrimitiveString.h>
  34. #include <LibJS/Runtime/SymbolObject.h>
  35. #include <LibJS/Runtime/SymbolPrototype.h>
  36. #include <LibJS/Runtime/Value.h>
  37. #include <string.h>
  38. namespace JS {
  39. SymbolPrototype::SymbolPrototype(GlobalObject& global_object)
  40. : Object(global_object.object_prototype())
  41. {
  42. }
  43. void SymbolPrototype::initialize(Interpreter& interpreter, GlobalObject& global_object)
  44. {
  45. Object::initialize(interpreter, global_object);
  46. define_native_property("description", description_getter, nullptr, Attribute::Configurable);
  47. define_native_function("toString", to_string, 0, Attribute::Writable | Attribute::Configurable);
  48. define_native_function("valueOf", value_of, 0, Attribute::Writable | Attribute::Configurable);
  49. }
  50. SymbolPrototype::~SymbolPrototype()
  51. {
  52. }
  53. static SymbolObject* typed_this(Interpreter& interpreter, GlobalObject& global_object)
  54. {
  55. auto* this_object = interpreter.this_value(global_object).to_object(interpreter, global_object);
  56. if (!this_object)
  57. return nullptr;
  58. if (!this_object->is_symbol_object()) {
  59. interpreter.throw_exception<TypeError>(ErrorType::NotA, "Symbol");
  60. return nullptr;
  61. }
  62. return static_cast<SymbolObject*>(this_object);
  63. }
  64. JS_DEFINE_NATIVE_GETTER(SymbolPrototype::description_getter)
  65. {
  66. auto* this_object = typed_this(interpreter, global_object);
  67. if (!this_object)
  68. return {};
  69. return js_string(interpreter, this_object->description());
  70. }
  71. JS_DEFINE_NATIVE_FUNCTION(SymbolPrototype::to_string)
  72. {
  73. auto* this_object = typed_this(interpreter, global_object);
  74. if (!this_object)
  75. return {};
  76. auto string = this_object->primitive_symbol().to_string();
  77. return js_string(interpreter, move(string));
  78. }
  79. JS_DEFINE_NATIVE_FUNCTION(SymbolPrototype::value_of)
  80. {
  81. auto* this_object = typed_this(interpreter, global_object);
  82. if (!this_object)
  83. return {};
  84. return this_object->value_of();
  85. }
  86. }