ObjectPrototype.cpp 3.4 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/Function.h>
  27. #include <AK/String.h>
  28. #include <LibJS/Heap/Heap.h>
  29. #include <LibJS/Interpreter.h>
  30. #include <LibJS/Runtime/GlobalObject.h>
  31. #include <LibJS/Runtime/ObjectPrototype.h>
  32. #include <LibJS/Runtime/Value.h>
  33. namespace JS {
  34. ObjectPrototype::ObjectPrototype(GlobalObject&)
  35. : Object(nullptr)
  36. {
  37. }
  38. void ObjectPrototype::initialize(Interpreter& interpreter, GlobalObject& global_object)
  39. {
  40. Object::initialize(interpreter, global_object);
  41. // This must be called after the constructor has returned, so that the below code
  42. // can find the ObjectPrototype through normal paths.
  43. u8 attr = Attribute::Writable | Attribute::Configurable;
  44. define_native_function("hasOwnProperty", has_own_property, 1, attr);
  45. define_native_function("toString", to_string, 0, attr);
  46. define_native_function("toLocaleString", to_locale_string, 0, attr);
  47. define_native_function("valueOf", value_of, 0, attr);
  48. }
  49. ObjectPrototype::~ObjectPrototype()
  50. {
  51. }
  52. JS_DEFINE_NATIVE_FUNCTION(ObjectPrototype::has_own_property)
  53. {
  54. auto* this_object = interpreter.this_value(global_object).to_object(interpreter, global_object);
  55. if (!this_object)
  56. return {};
  57. auto name = interpreter.argument(0).to_string(interpreter);
  58. if (interpreter.exception())
  59. return {};
  60. return Value(this_object->has_own_property(name));
  61. }
  62. JS_DEFINE_NATIVE_FUNCTION(ObjectPrototype::to_string)
  63. {
  64. auto* this_object = interpreter.this_value(global_object).to_object(interpreter, global_object);
  65. if (!this_object)
  66. return {};
  67. return js_string(interpreter, String::format("[object %s]", this_object->class_name()));
  68. }
  69. JS_DEFINE_NATIVE_FUNCTION(ObjectPrototype::to_locale_string)
  70. {
  71. auto* this_object = interpreter.this_value(global_object).to_object(interpreter, global_object);
  72. if (!this_object)
  73. return {};
  74. return this_object->invoke("toString");
  75. }
  76. JS_DEFINE_NATIVE_FUNCTION(ObjectPrototype::value_of)
  77. {
  78. auto* this_object = interpreter.this_value(global_object).to_object(interpreter, global_object);
  79. if (!this_object)
  80. return {};
  81. return this_object->value_of();
  82. }
  83. }