GlobalObject.h 4.6 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibJS/Heap/Heap.h>
  8. #include <LibJS/Runtime/ScopeObject.h>
  9. #include <LibJS/Runtime/VM.h>
  10. namespace JS {
  11. class GlobalObject : public ScopeObject {
  12. JS_OBJECT(GlobalObject, ScopeObject);
  13. public:
  14. explicit GlobalObject();
  15. virtual void initialize_global_object();
  16. virtual ~GlobalObject() override;
  17. virtual Optional<Variable> get_from_scope(const FlyString&) const override;
  18. virtual void put_to_scope(const FlyString&, Variable) override;
  19. virtual bool delete_from_scope(FlyString const&) override;
  20. virtual bool has_this_binding() const override;
  21. virtual Value get_this_binding(GlobalObject&) const override;
  22. Console& console() { return *m_console; }
  23. Shape* empty_object_shape() { return m_empty_object_shape; }
  24. Shape* new_object_shape() { return m_new_object_shape; }
  25. Shape* new_script_function_prototype_object_shape() { return m_new_script_function_prototype_object_shape; }
  26. // Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
  27. ProxyConstructor* proxy_constructor() { return m_proxy_constructor; }
  28. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
  29. ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; } \
  30. Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
  31. JS_ENUMERATE_BUILTIN_TYPES
  32. #undef __JS_ENUMERATE
  33. #define __JS_ENUMERATE(ClassName, snake_name) \
  34. Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
  35. JS_ENUMERATE_ITERATOR_PROTOTYPES
  36. #undef __JS_ENUMERATE
  37. protected:
  38. virtual void visit_edges(Visitor&) override;
  39. template<typename ConstructorType>
  40. void initialize_constructor(const FlyString& property_name, ConstructorType*&, Object* prototype);
  41. template<typename ConstructorType>
  42. void add_constructor(const FlyString& property_name, ConstructorType*&, Object* prototype);
  43. private:
  44. virtual bool is_global_object() const final { return true; }
  45. JS_DECLARE_NATIVE_FUNCTION(gc);
  46. JS_DECLARE_NATIVE_FUNCTION(is_nan);
  47. JS_DECLARE_NATIVE_FUNCTION(is_finite);
  48. JS_DECLARE_NATIVE_FUNCTION(parse_float);
  49. JS_DECLARE_NATIVE_FUNCTION(parse_int);
  50. JS_DECLARE_NATIVE_FUNCTION(eval);
  51. JS_DECLARE_NATIVE_FUNCTION(encode_uri);
  52. JS_DECLARE_NATIVE_FUNCTION(decode_uri);
  53. JS_DECLARE_NATIVE_FUNCTION(encode_uri_component);
  54. JS_DECLARE_NATIVE_FUNCTION(decode_uri_component);
  55. JS_DECLARE_NATIVE_FUNCTION(escape);
  56. JS_DECLARE_NATIVE_FUNCTION(unescape);
  57. NonnullOwnPtr<Console> m_console;
  58. Shape* m_empty_object_shape { nullptr };
  59. Shape* m_new_object_shape { nullptr };
  60. Shape* m_new_script_function_prototype_object_shape { nullptr };
  61. // Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
  62. ProxyConstructor* m_proxy_constructor { nullptr };
  63. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
  64. ConstructorName* m_##snake_name##_constructor { nullptr }; \
  65. Object* m_##snake_name##_prototype { nullptr };
  66. JS_ENUMERATE_BUILTIN_TYPES
  67. #undef __JS_ENUMERATE
  68. #define __JS_ENUMERATE(ClassName, snake_name) \
  69. Object* m_##snake_name##_prototype { nullptr };
  70. JS_ENUMERATE_ITERATOR_PROTOTYPES
  71. #undef __JS_ENUMERATE
  72. };
  73. template<typename ConstructorType>
  74. inline void GlobalObject::initialize_constructor(const FlyString& property_name, ConstructorType*& constructor, Object* prototype)
  75. {
  76. auto& vm = this->vm();
  77. constructor = heap().allocate<ConstructorType>(*this, *this);
  78. constructor->define_property(vm.names.name, js_string(heap(), property_name), Attribute::Configurable);
  79. if (vm.exception())
  80. return;
  81. if (prototype) {
  82. prototype->define_property(vm.names.constructor, constructor, Attribute::Writable | Attribute::Configurable);
  83. if (vm.exception())
  84. return;
  85. }
  86. }
  87. template<typename ConstructorType>
  88. inline void GlobalObject::add_constructor(const FlyString& property_name, ConstructorType*& constructor, Object* prototype)
  89. {
  90. // Some constructors are pre-initialized separately.
  91. if (!constructor)
  92. initialize_constructor(property_name, constructor, prototype);
  93. define_property(property_name, constructor, Attribute::Writable | Attribute::Configurable);
  94. }
  95. inline GlobalObject* Shape::global_object() const
  96. {
  97. return static_cast<GlobalObject*>(m_global_object);
  98. }
  99. template<>
  100. inline bool Object::fast_is<GlobalObject>() const { return is_global_object(); }
  101. }