WSWindowFrame.cpp 11 KB

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  1. #include <SharedGraphics/CharacterBitmap.h>
  2. #include <SharedGraphics/Font.h>
  3. #include <SharedGraphics/Painter.h>
  4. #include <SharedGraphics/StylePainter.h>
  5. #include <WindowServer/WSButton.h>
  6. #include <WindowServer/WSCompositor.h>
  7. #include <WindowServer/WSEvent.h>
  8. #include <WindowServer/WSWindow.h>
  9. #include <WindowServer/WSWindowFrame.h>
  10. #include <WindowServer/WSWindowManager.h>
  11. static const int window_titlebar_height = 19;
  12. static const char* s_close_button_bitmap_data = {
  13. "## ##"
  14. "### ###"
  15. " ###### "
  16. " #### "
  17. " ## "
  18. " #### "
  19. " ###### "
  20. "### ###"
  21. "## ##"
  22. };
  23. static CharacterBitmap* s_close_button_bitmap;
  24. static const int s_close_button_bitmap_width = 8;
  25. static const int s_close_button_bitmap_height = 9;
  26. static const char* s_minimize_button_bitmap_data = {
  27. " "
  28. " "
  29. " "
  30. " ###### "
  31. " #### "
  32. " ## "
  33. " "
  34. " "
  35. " "
  36. };
  37. static CharacterBitmap* s_minimize_button_bitmap;
  38. static const int s_minimize_button_bitmap_width = 8;
  39. static const int s_minimize_button_bitmap_height = 9;
  40. static const char* s_maximize_button_bitmap_data = {
  41. " "
  42. " "
  43. " "
  44. " ## "
  45. " #### "
  46. " ###### "
  47. " "
  48. " "
  49. " "
  50. };
  51. static CharacterBitmap* s_maximize_button_bitmap;
  52. static const int s_maximize_button_bitmap_width = 8;
  53. static const int s_maximize_button_bitmap_height = 9;
  54. static const char* s_unmaximize_button_bitmap_data = {
  55. " "
  56. " ## "
  57. " #### "
  58. " ###### "
  59. " "
  60. " ###### "
  61. " #### "
  62. " ## "
  63. " "
  64. };
  65. static CharacterBitmap* s_unmaximize_button_bitmap;
  66. static const int s_unmaximize_button_bitmap_width = 8;
  67. static const int s_unmaximize_button_bitmap_height = 9;
  68. WSWindowFrame::WSWindowFrame(WSWindow& window)
  69. : m_window(window)
  70. {
  71. if (!s_close_button_bitmap)
  72. s_close_button_bitmap = &CharacterBitmap::create_from_ascii(s_close_button_bitmap_data, s_close_button_bitmap_width, s_close_button_bitmap_height).leak_ref();
  73. if (!s_minimize_button_bitmap)
  74. s_minimize_button_bitmap = &CharacterBitmap::create_from_ascii(s_minimize_button_bitmap_data, s_minimize_button_bitmap_width, s_minimize_button_bitmap_height).leak_ref();
  75. if (!s_maximize_button_bitmap)
  76. s_maximize_button_bitmap = &CharacterBitmap::create_from_ascii(s_maximize_button_bitmap_data, s_maximize_button_bitmap_width, s_maximize_button_bitmap_height).leak_ref();
  77. if (!s_unmaximize_button_bitmap)
  78. s_unmaximize_button_bitmap = &CharacterBitmap::create_from_ascii(s_unmaximize_button_bitmap_data, s_unmaximize_button_bitmap_width, s_unmaximize_button_bitmap_height).leak_ref();
  79. m_buttons.append(make<WSButton>(*this, *s_close_button_bitmap, [this](auto&) {
  80. m_window.request_close();
  81. }));
  82. if (window.is_resizable()) {
  83. auto button = make<WSButton>(*this, *s_maximize_button_bitmap, [this](auto&) {
  84. m_window.set_maximized(!m_window.is_maximized());
  85. });
  86. m_maximize_button = button.ptr();
  87. m_buttons.append(move(button));
  88. }
  89. m_buttons.append(make<WSButton>(*this, *s_minimize_button_bitmap, [this](auto&) {
  90. m_window.set_minimized(true);
  91. }));
  92. }
  93. WSWindowFrame::~WSWindowFrame()
  94. {
  95. }
  96. void WSWindowFrame::did_set_maximized(Badge<WSWindow>, bool maximized)
  97. {
  98. ASSERT(m_maximize_button);
  99. m_maximize_button->set_bitmap(maximized ? *s_unmaximize_button_bitmap : *s_maximize_button_bitmap);
  100. }
  101. Rect WSWindowFrame::title_bar_rect() const
  102. {
  103. return { 3, 3, m_window.width(), window_titlebar_height };
  104. }
  105. Rect WSWindowFrame::title_bar_icon_rect() const
  106. {
  107. auto titlebar_rect = title_bar_rect();
  108. return {
  109. titlebar_rect.x() + 1,
  110. titlebar_rect.y() + 2,
  111. 16,
  112. titlebar_rect.height(),
  113. };
  114. }
  115. Rect WSWindowFrame::title_bar_text_rect() const
  116. {
  117. auto titlebar_rect = title_bar_rect();
  118. auto titlebar_icon_rect = title_bar_icon_rect();
  119. return {
  120. titlebar_rect.x() + 2 + titlebar_icon_rect.width() + 2,
  121. titlebar_rect.y(),
  122. titlebar_rect.width() - 4 - titlebar_icon_rect.width() - 2,
  123. titlebar_rect.height()
  124. };
  125. }
  126. void WSWindowFrame::paint(Painter& painter)
  127. {
  128. PainterStateSaver saver(painter);
  129. painter.translate(rect().location());
  130. if (m_window.type() != WSWindowType::Normal)
  131. return;
  132. auto& window = m_window;
  133. auto titlebar_rect = title_bar_rect();
  134. auto titlebar_icon_rect = title_bar_icon_rect();
  135. auto titlebar_inner_rect = title_bar_text_rect();
  136. Rect outer_rect = { {}, rect().size() };
  137. auto titlebar_title_rect = titlebar_inner_rect;
  138. titlebar_title_rect.set_width(Font::default_bold_font().width(window.title()));
  139. Color title_color;
  140. Color border_color;
  141. Color border_color2;
  142. auto& wm = WSWindowManager::the();
  143. if (&window == wm.m_highlight_window) {
  144. border_color = wm.m_highlight_window_border_color;
  145. border_color2 = wm.m_highlight_window_border_color2;
  146. title_color = wm.m_highlight_window_title_color;
  147. } else if (&window == wm.m_drag_window) {
  148. border_color = wm.m_dragging_window_border_color;
  149. border_color2 = wm.m_dragging_window_border_color2;
  150. title_color = wm.m_dragging_window_title_color;
  151. } else if (&window == wm.m_active_window) {
  152. border_color = wm.m_active_window_border_color;
  153. border_color2 = wm.m_active_window_border_color2;
  154. title_color = wm.m_active_window_title_color;
  155. } else {
  156. border_color = wm.m_inactive_window_border_color;
  157. border_color2 = wm.m_inactive_window_border_color2;
  158. title_color = wm.m_inactive_window_title_color;
  159. }
  160. StylePainter::paint_window_frame(painter, outer_rect);
  161. if (!window.show_titlebar())
  162. return;
  163. painter.draw_line(titlebar_rect.bottom_left().translated(0, 1), titlebar_rect.bottom_right().translated(0, 1), Color::LightGray);
  164. auto leftmost_button_rect = m_buttons.is_empty() ? Rect() : m_buttons.last()->relative_rect();
  165. painter.fill_rect_with_gradient(titlebar_rect, border_color, border_color2);
  166. for (int i = 2; i <= titlebar_inner_rect.height() - 2; i += 2) {
  167. painter.draw_line({ titlebar_title_rect.right() + 4, titlebar_inner_rect.y() + i }, { leftmost_button_rect.left() - 3, titlebar_inner_rect.y() + i }, border_color);
  168. }
  169. painter.draw_text(titlebar_title_rect.translated(1, 2), window.title(), wm.window_title_font(), TextAlignment::CenterLeft, border_color.darkened(0.4));
  170. // FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
  171. painter.draw_text(titlebar_title_rect.translated(0, 1), window.title(), wm.window_title_font(), TextAlignment::CenterLeft, title_color);
  172. painter.blit(titlebar_icon_rect.location(), window.icon(), window.icon().rect());
  173. for (auto& button : m_buttons) {
  174. button->paint(painter);
  175. }
  176. }
  177. static Rect frame_rect_for_window(WSWindow& window, const Rect& rect)
  178. {
  179. auto type = window.type();
  180. auto offset = !window.show_titlebar() ? (window_titlebar_height + 1) : 0;
  181. switch (type) {
  182. case WSWindowType::Normal:
  183. return { rect.x() - 3,
  184. rect.y() - window_titlebar_height - 4 + offset,
  185. rect.width() + 6,
  186. rect.height() + 7 + window_titlebar_height - offset };
  187. default:
  188. return rect;
  189. }
  190. }
  191. static Rect frame_rect_for_window(WSWindow& window)
  192. {
  193. return frame_rect_for_window(window, window.rect());
  194. }
  195. Rect WSWindowFrame::rect() const
  196. {
  197. return frame_rect_for_window(m_window);
  198. }
  199. void WSWindowFrame::invalidate_title_bar()
  200. {
  201. WSWindowManager::the().invalidate(title_bar_rect().translated(rect().location()));
  202. }
  203. void WSWindowFrame::notify_window_rect_changed(const Rect& old_rect, const Rect& new_rect)
  204. {
  205. int window_button_width = 15;
  206. int window_button_height = 15;
  207. int x = title_bar_text_rect().right() + 1;
  208. ;
  209. for (auto& button : m_buttons) {
  210. x -= window_button_width;
  211. Rect rect { x, 0, window_button_width, window_button_height };
  212. rect.center_vertically_within(title_bar_text_rect());
  213. button->set_relative_rect(rect);
  214. }
  215. auto& wm = WSWindowManager::the();
  216. wm.invalidate(frame_rect_for_window(m_window, old_rect));
  217. wm.invalidate(frame_rect_for_window(m_window, new_rect));
  218. wm.notify_rect_changed(m_window, old_rect, new_rect);
  219. }
  220. void WSWindowFrame::on_mouse_event(const WSMouseEvent& event)
  221. {
  222. ASSERT(!m_window.is_fullscreen());
  223. auto& wm = WSWindowManager::the();
  224. if (m_window.type() != WSWindowType::Normal)
  225. return;
  226. if (event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left && title_bar_icon_rect().contains(event.position())) {
  227. m_window.popup_window_menu(event.position().translated(rect().location()));
  228. return;
  229. }
  230. // This is slightly hackish, but expand the title bar rect by one pixel downwards,
  231. // so that mouse events between the title bar and window contents don't act like
  232. // mouse events on the border.
  233. auto adjusted_title_bar_rect = title_bar_rect();
  234. adjusted_title_bar_rect.set_height(adjusted_title_bar_rect.height() + 1);
  235. if (adjusted_title_bar_rect.contains(event.position())) {
  236. wm.clear_resize_candidate();
  237. if (event.type() == WSEvent::MouseDown)
  238. wm.move_to_front_and_make_active(m_window);
  239. for (auto& button : m_buttons) {
  240. if (button->relative_rect().contains(event.position()))
  241. return button->on_mouse_event(event.translated(-button->relative_rect().location()));
  242. }
  243. if (event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left)
  244. wm.start_window_drag(m_window, event.translated(rect().location()));
  245. return;
  246. }
  247. if (m_window.is_resizable() && event.type() == WSEvent::MouseMove && event.buttons() == 0) {
  248. constexpr ResizeDirection direction_for_hot_area[3][3] = {
  249. { ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
  250. { ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },
  251. { ResizeDirection::DownLeft, ResizeDirection::Down, ResizeDirection::DownRight },
  252. };
  253. Rect outer_rect = { {}, rect().size() };
  254. ASSERT(outer_rect.contains(event.position()));
  255. int window_relative_x = event.x() - outer_rect.x();
  256. int window_relative_y = event.y() - outer_rect.y();
  257. int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
  258. int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
  259. wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
  260. WSCompositor::the().invalidate_cursor();
  261. return;
  262. }
  263. if (m_window.is_resizable() && event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left)
  264. wm.start_window_resize(m_window, event.translated(rect().location()));
  265. }