WindowServerConnection.cpp 14 KB

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  1. /*
  2. * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <AK/StringBuilder.h>
  8. #include <LibCore/EventLoop.h>
  9. #include <LibCore/MimeData.h>
  10. #include <LibGUI/Action.h>
  11. #include <LibGUI/Application.h>
  12. #include <LibGUI/Desktop.h>
  13. #include <LibGUI/DisplayLink.h>
  14. #include <LibGUI/DragOperation.h>
  15. #include <LibGUI/EmojiInputDialog.h>
  16. #include <LibGUI/Event.h>
  17. #include <LibGUI/Menu.h>
  18. #include <LibGUI/MouseTracker.h>
  19. #include <LibGUI/Window.h>
  20. #include <LibGUI/WindowServerConnection.h>
  21. #include <LibGfx/Bitmap.h>
  22. #include <LibGfx/FontDatabase.h>
  23. #include <LibGfx/Palette.h>
  24. #include <LibGfx/SystemTheme.h>
  25. namespace GUI {
  26. WindowServerConnection& WindowServerConnection::the()
  27. {
  28. static RefPtr<WindowServerConnection> s_connection = nullptr;
  29. if (!s_connection)
  30. s_connection = WindowServerConnection::try_create().release_value_but_fixme_should_propagate_errors();
  31. return *s_connection;
  32. }
  33. static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
  34. {
  35. Gfx::set_system_theme(buffer);
  36. Application::the()->set_system_palette(buffer);
  37. }
  38. WindowServerConnection::WindowServerConnection(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
  39. : IPC::ServerConnection<WindowClientEndpoint, WindowServerEndpoint>(*this, move(socket))
  40. {
  41. // NOTE: WindowServer automatically sends a "fast_greet" message to us when we connect.
  42. // All we have to do is wait for it to arrive. This avoids a round-trip during application startup.
  43. auto message = wait_for_specific_message<Messages::WindowClient::FastGreet>();
  44. set_system_theme_from_anonymous_buffer(message->theme_buffer());
  45. Desktop::the().did_receive_screen_rects({}, message->screen_rects(), message->main_screen_index(), message->workspace_rows(), message->workspace_columns());
  46. Gfx::FontDatabase::set_default_font_query(message->default_font_query());
  47. Gfx::FontDatabase::set_fixed_width_font_query(message->fixed_width_font_query());
  48. m_client_id = message->client_id();
  49. }
  50. void WindowServerConnection::fast_greet(Vector<Gfx::IntRect> const&, u32, u32, u32, Core::AnonymousBuffer const&, String const&, String const&, i32)
  51. {
  52. // NOTE: This message is handled in the constructor.
  53. }
  54. void WindowServerConnection::update_system_theme(Core::AnonymousBuffer const& theme_buffer)
  55. {
  56. set_system_theme_from_anonymous_buffer(theme_buffer);
  57. Window::update_all_windows({});
  58. Window::for_each_window({}, [](auto& window) {
  59. Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
  60. });
  61. }
  62. void WindowServerConnection::update_system_fonts(const String& default_font_query, const String& fixed_width_font_query)
  63. {
  64. Gfx::FontDatabase::set_default_font_query(default_font_query);
  65. Gfx::FontDatabase::set_fixed_width_font_query(fixed_width_font_query);
  66. Window::update_all_windows({});
  67. Window::for_each_window({}, [](auto& window) {
  68. Core::EventLoop::current().post_event(window, make<FontsChangeEvent>());
  69. });
  70. }
  71. void WindowServerConnection::paint(i32 window_id, Gfx::IntSize const& window_size, Vector<Gfx::IntRect> const& rects)
  72. {
  73. if (auto* window = Window::from_window_id(window_id))
  74. Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(rects, window_size));
  75. }
  76. void WindowServerConnection::window_resized(i32 window_id, Gfx::IntRect const& new_rect)
  77. {
  78. if (auto* window = Window::from_window_id(window_id)) {
  79. Core::EventLoop::current().post_event(*window, make<ResizeEvent>(new_rect.size()));
  80. }
  81. }
  82. void WindowServerConnection::window_activated(i32 window_id)
  83. {
  84. if (auto* window = Window::from_window_id(window_id))
  85. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
  86. }
  87. void WindowServerConnection::window_deactivated(i32 window_id)
  88. {
  89. if (auto* window = Window::from_window_id(window_id))
  90. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
  91. }
  92. void WindowServerConnection::window_input_entered(i32 window_id)
  93. {
  94. if (auto* window = Window::from_window_id(window_id))
  95. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
  96. }
  97. void WindowServerConnection::window_input_left(i32 window_id)
  98. {
  99. if (auto* window = Window::from_window_id(window_id))
  100. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
  101. }
  102. void WindowServerConnection::window_close_request(i32 window_id)
  103. {
  104. if (auto* window = Window::from_window_id(window_id))
  105. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
  106. }
  107. void WindowServerConnection::window_entered(i32 window_id)
  108. {
  109. if (auto* window = Window::from_window_id(window_id))
  110. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
  111. }
  112. void WindowServerConnection::window_left(i32 window_id)
  113. {
  114. if (auto* window = Window::from_window_id(window_id))
  115. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
  116. }
  117. static Action* action_for_key_event(Window& window, KeyEvent const& event)
  118. {
  119. if (event.key() == KeyCode::Key_Invalid)
  120. return nullptr;
  121. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, "Looking up action for {}", event.to_string());
  122. for (auto* widget = window.focused_widget(); widget; widget = widget->parent_widget()) {
  123. if (auto* action = widget->action_for_key_event(event)) {
  124. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Focused widget {} gave action: {}", *widget, action);
  125. return action;
  126. }
  127. }
  128. if (auto* action = window.action_for_key_event(event)) {
  129. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked window {}, got action: {}", window, action);
  130. return action;
  131. }
  132. // NOTE: Application-global shortcuts are ignored while a modal window is up.
  133. if (!window.is_modal()) {
  134. if (auto* action = Application::the()->action_for_key_event(event)) {
  135. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked application, got action: {}", action);
  136. return action;
  137. }
  138. }
  139. return nullptr;
  140. }
  141. void WindowServerConnection::key_down(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  142. {
  143. auto* window = Window::from_window_id(window_id);
  144. if (!window)
  145. return;
  146. auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)key, modifiers, code_point, scancode);
  147. if (auto* action = action_for_key_event(*window, *key_event)) {
  148. if (action->is_enabled()) {
  149. action->flash_menubar_menu();
  150. action->activate();
  151. return;
  152. }
  153. if (action->swallow_key_event_when_disabled())
  154. return;
  155. }
  156. bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
  157. if (focused_widget_accepts_emoji_input && (modifiers == (Mod_Ctrl | Mod_Alt)) && key == Key_Space) {
  158. auto emoji_input_dialog = EmojiInputDialog::construct(window);
  159. if (emoji_input_dialog->exec() != EmojiInputDialog::ExecOK)
  160. return;
  161. key_event->m_key = Key_Invalid;
  162. key_event->m_modifiers = 0;
  163. Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text());
  164. u32 emoji_code_point = *m_utf8_view.begin();
  165. key_event->m_code_point = emoji_code_point;
  166. }
  167. Core::EventLoop::current().post_event(*window, move(key_event));
  168. }
  169. void WindowServerConnection::key_up(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  170. {
  171. auto* window = Window::from_window_id(window_id);
  172. if (!window)
  173. return;
  174. auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)key, modifiers, code_point, scancode);
  175. Core::EventLoop::current().post_event(*window, move(key_event));
  176. }
  177. static MouseButton to_mouse_button(u32 button)
  178. {
  179. switch (button) {
  180. case 0:
  181. return MouseButton::None;
  182. case 1:
  183. return MouseButton::Primary;
  184. case 2:
  185. return MouseButton::Secondary;
  186. case 4:
  187. return MouseButton::Middle;
  188. case 8:
  189. return MouseButton::Backward;
  190. case 16:
  191. return MouseButton::Forward;
  192. default:
  193. VERIFY_NOT_REACHED();
  194. break;
  195. }
  196. }
  197. void WindowServerConnection::mouse_down(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
  198. {
  199. if (auto* window = Window::from_window_id(window_id))
  200. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDown, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
  201. }
  202. void WindowServerConnection::mouse_up(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
  203. {
  204. if (auto* window = Window::from_window_id(window_id))
  205. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
  206. }
  207. void WindowServerConnection::mouse_move(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta, bool is_drag, Vector<String> const& mime_types)
  208. {
  209. if (auto* window = Window::from_window_id(window_id)) {
  210. if (is_drag)
  211. Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, mouse_position, mime_types));
  212. else
  213. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
  214. }
  215. }
  216. void WindowServerConnection::mouse_double_click(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
  217. {
  218. if (auto* window = Window::from_window_id(window_id))
  219. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
  220. }
  221. void WindowServerConnection::mouse_wheel(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
  222. {
  223. if (auto* window = Window::from_window_id(window_id))
  224. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
  225. }
  226. void WindowServerConnection::menu_visibility_did_change(i32 menu_id, bool visible)
  227. {
  228. auto* menu = Menu::from_menu_id(menu_id);
  229. if (!menu) {
  230. dbgln("EventLoop received visibility change event for invalid menu ID {}", menu_id);
  231. return;
  232. }
  233. menu->visibility_did_change({}, visible);
  234. }
  235. void WindowServerConnection::menu_item_activated(i32 menu_id, u32 identifier)
  236. {
  237. auto* menu = Menu::from_menu_id(menu_id);
  238. if (!menu) {
  239. dbgln("EventLoop received event for invalid menu ID {}", menu_id);
  240. return;
  241. }
  242. if (auto* action = menu->action_at(identifier))
  243. action->activate(menu);
  244. }
  245. void WindowServerConnection::menu_item_entered(i32 menu_id, u32 identifier)
  246. {
  247. auto* menu = Menu::from_menu_id(menu_id);
  248. if (!menu) {
  249. dbgln("WindowServerConnection received MenuItemEntered for invalid menu ID {}", menu_id);
  250. return;
  251. }
  252. auto* action = menu->action_at(identifier);
  253. if (!action)
  254. return;
  255. auto* app = Application::the();
  256. if (!app)
  257. return;
  258. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionEnter, *action));
  259. }
  260. void WindowServerConnection::menu_item_left(i32 menu_id, u32 identifier)
  261. {
  262. auto* menu = Menu::from_menu_id(menu_id);
  263. if (!menu) {
  264. dbgln("WindowServerConnection received MenuItemLeft for invalid menu ID {}", menu_id);
  265. return;
  266. }
  267. auto* action = menu->action_at(identifier);
  268. if (!action)
  269. return;
  270. auto* app = Application::the();
  271. if (!app)
  272. return;
  273. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionLeave, *action));
  274. }
  275. void WindowServerConnection::screen_rects_changed(Vector<Gfx::IntRect> const& rects, u32 main_screen_index, u32 workspace_rows, u32 workspace_columns)
  276. {
  277. Desktop::the().did_receive_screen_rects({}, rects, main_screen_index, workspace_rows, workspace_columns);
  278. Window::for_each_window({}, [&](auto& window) {
  279. Core::EventLoop::current().post_event(window, make<ScreenRectsChangeEvent>(rects, main_screen_index));
  280. });
  281. }
  282. void WindowServerConnection::applet_area_rect_changed(Gfx::IntRect const& rect)
  283. {
  284. Window::for_each_window({}, [&](auto& window) {
  285. Core::EventLoop::current().post_event(window, make<AppletAreaRectChangeEvent>(rect));
  286. });
  287. }
  288. void WindowServerConnection::set_wallpaper_finished(bool)
  289. {
  290. // This is handled manually by Desktop::set_wallpaper().
  291. }
  292. void WindowServerConnection::drag_dropped(i32 window_id, Gfx::IntPoint const& mouse_position, String const& text, HashMap<String, ByteBuffer> const& mime_data)
  293. {
  294. if (auto* window = Window::from_window_id(window_id)) {
  295. auto mime_data_obj = Core::MimeData::construct(mime_data);
  296. Core::EventLoop::current().post_event(*window, make<DropEvent>(mouse_position, text, mime_data_obj));
  297. }
  298. }
  299. void WindowServerConnection::drag_accepted()
  300. {
  301. DragOperation::notify_accepted({});
  302. }
  303. void WindowServerConnection::drag_cancelled()
  304. {
  305. DragOperation::notify_cancelled({});
  306. Application::the()->notify_drag_cancelled({});
  307. }
  308. void WindowServerConnection::window_state_changed(i32 window_id, bool minimized, bool occluded)
  309. {
  310. if (auto* window = Window::from_window_id(window_id))
  311. window->notify_state_changed({}, minimized, occluded);
  312. }
  313. void WindowServerConnection::display_link_notification()
  314. {
  315. if (m_display_link_notification_pending)
  316. return;
  317. m_display_link_notification_pending = true;
  318. deferred_invoke([this] {
  319. DisplayLink::notify({});
  320. m_display_link_notification_pending = false;
  321. });
  322. }
  323. void WindowServerConnection::track_mouse_move(Gfx::IntPoint const& mouse_position)
  324. {
  325. MouseTracker::track_mouse_move({}, mouse_position);
  326. }
  327. void WindowServerConnection::ping()
  328. {
  329. async_pong();
  330. }
  331. }