123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164 |
- /*
- * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "Transformation.h"
- #include <LibWeb/Layout/Node.h>
- #include <LibWeb/Painting/PaintableBox.h>
- namespace Web::CSS {
- Transformation::Transformation(TransformFunction function, Vector<TransformValue>&& values)
- : m_function(function)
- , m_values(move(values))
- {
- }
- Gfx::FloatMatrix4x4 Transformation::to_matrix(Painting::PaintableBox const& paintable_box) const
- {
- auto count = m_values.size();
- auto value = [&](size_t index, CSS::Length const& reference_length = CSS::Length::make_px(0)) -> float {
- return m_values[index].visit(
- [&](CSS::LengthPercentage const& value) -> double {
- return value.resolved(paintable_box.layout_node(), reference_length).to_px(paintable_box.layout_node()).to_float();
- },
- [&](CSS::AngleOrCalculated const& value) {
- return AK::to_radians(value.resolved(paintable_box.layout_node()).to_degrees());
- },
- [](double value) {
- return value;
- });
- };
- auto reference_box = paintable_box.absolute_rect();
- auto width = CSS::Length::make_px(reference_box.width());
- auto height = CSS::Length::make_px(reference_box.height());
- switch (m_function) {
- case CSS::TransformFunction::Matrix:
- if (count == 6)
- return Gfx::FloatMatrix4x4(value(0), value(2), 0, value(4),
- value(1), value(3), 0, value(5),
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::Matrix3d:
- if (count == 16)
- return Gfx::FloatMatrix4x4(value(0), value(4), value(8), value(12),
- value(1), value(5), value(9), value(13),
- value(2), value(6), value(10), value(14),
- value(3), value(7), value(11), value(15));
- break;
- case CSS::TransformFunction::Translate:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- if (count == 2)
- return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
- 0, 1, 0, value(1, height),
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::Translate3d:
- return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
- 0, 1, 0, value(1, height),
- 0, 0, 1, value(2),
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::TranslateX:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::TranslateY:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- 0, 1, 0, value(0, height),
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::TranslateZ:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, value(0),
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::Scale:
- if (count == 1)
- return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
- 0, value(0), 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- if (count == 2)
- return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
- 0, value(1), 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::ScaleX:
- if (count == 1)
- return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::ScaleY:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- 0, value(0), 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::RotateX:
- if (count == 1)
- return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, value(0));
- break;
- case CSS::TransformFunction::RotateY:
- if (count == 1)
- return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, value(0));
- break;
- case CSS::TransformFunction::Rotate:
- case CSS::TransformFunction::RotateZ:
- if (count == 1)
- return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, value(0));
- break;
- case CSS::TransformFunction::Skew:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- if (count == 2)
- return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
- tanf(value(1)), 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::SkewX:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::SkewY:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- tanf(value(0)), 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- }
- dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {} with {} arguments", to_string(m_function), m_values.size());
- return Gfx::FloatMatrix4x4::identity();
- }
- }
|