ECMAScriptFunctionObject.h 4.3 KB

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  1. /*
  2. * Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibJS/AST.h>
  8. #include <LibJS/Bytecode/Generator.h>
  9. #include <LibJS/Runtime/FunctionObject.h>
  10. namespace JS {
  11. // 10.2 ECMAScript Function Objects, https://tc39.es/ecma262/#sec-ecmascript-function-objects
  12. class ECMAScriptFunctionObject final : public FunctionObject {
  13. JS_OBJECT(ECMAScriptFunctionObject, FunctionObject);
  14. public:
  15. enum class ConstructorKind : u8 {
  16. Base,
  17. Derived,
  18. };
  19. enum class ThisMode : u8 {
  20. Lexical,
  21. Strict,
  22. Global,
  23. };
  24. static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, FunctionKind, bool is_strict, bool is_arrow_function = false);
  25. ECMAScriptFunctionObject(FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, Object& prototype, FunctionKind, bool is_strict, bool is_arrow_function = false);
  26. virtual void initialize(GlobalObject&) override;
  27. virtual ~ECMAScriptFunctionObject();
  28. Statement const& ecmascript_code() const { return m_ecmascript_code; }
  29. Vector<FunctionNode::Parameter> const& formal_parameters() const { return m_formal_parameters; };
  30. virtual Value call() override;
  31. virtual Value construct(FunctionObject& new_target) override;
  32. virtual const FlyString& name() const override { return m_name; };
  33. void set_name(const FlyString& name);
  34. void set_is_class_constructor() { m_is_class_constructor = true; };
  35. auto& bytecode_executable() const { return m_bytecode_executable; }
  36. Environment* environment() { return m_environment; }
  37. virtual Realm* realm() const override { return m_realm; }
  38. ConstructorKind constructor_kind() const { return m_constructor_kind; };
  39. void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; }
  40. ThisMode this_mode() const { return m_this_mode; }
  41. Object* home_object() const { return m_home_object; }
  42. void set_home_object(Object* home_object) { m_home_object = home_object; }
  43. struct InstanceField {
  44. StringOrSymbol name;
  45. ECMAScriptFunctionObject* initializer { nullptr };
  46. void define_field(VM& vm, Object& receiver) const;
  47. };
  48. Vector<InstanceField> const& fields() const { return m_fields; }
  49. void add_field(StringOrSymbol property_key, ECMAScriptFunctionObject* initializer) { m_fields.empend(property_key, initializer); }
  50. // This is for IsSimpleParameterList (static semantics)
  51. bool has_simple_parameter_list() const { return m_has_simple_parameter_list; }
  52. protected:
  53. virtual bool is_strict_mode() const final { return m_strict; }
  54. private:
  55. virtual bool is_ecmascript_function_object() const override { return true; }
  56. virtual FunctionEnvironment* create_environment(FunctionObject&) override;
  57. virtual void visit_edges(Visitor&) override;
  58. Value execute_function_body();
  59. // Internal Slots of ECMAScript Function Objects, https://tc39.es/ecma262/#table-internal-slots-of-ecmascript-function-objects
  60. Environment* m_environment { nullptr }; // [[Environment]]
  61. Vector<FunctionNode::Parameter> const m_formal_parameters; // [[FormalParameters]]
  62. NonnullRefPtr<Statement> m_ecmascript_code; // [[ECMAScriptCode]]
  63. ConstructorKind m_constructor_kind { ConstructorKind::Base }; // [[ConstructorKind]]
  64. Realm* m_realm { nullptr }; // [[Realm]]
  65. ThisMode m_this_mode { ThisMode::Global }; // [[ThisMode]]
  66. bool m_strict { false }; // [[Strict]]
  67. Object* m_home_object { nullptr }; // [[HomeObject]]
  68. Vector<InstanceField> m_fields; // [[Fields]]
  69. bool m_is_class_constructor { false }; // [[IsClassConstructor]]
  70. FlyString m_name;
  71. Optional<Bytecode::Executable> m_bytecode_executable;
  72. i32 m_function_length { 0 };
  73. FunctionKind m_kind { FunctionKind::Regular };
  74. bool m_is_arrow_function { false };
  75. bool m_has_simple_parameter_list { false };
  76. };
  77. }