WindowServerConnection.cpp 14 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/Debug.h>
  27. #include <AK/StringBuilder.h>
  28. #include <LibCore/EventLoop.h>
  29. #include <LibCore/MimeData.h>
  30. #include <LibGUI/Action.h>
  31. #include <LibGUI/Application.h>
  32. #include <LibGUI/Clipboard.h>
  33. #include <LibGUI/Desktop.h>
  34. #include <LibGUI/DisplayLink.h>
  35. #include <LibGUI/DragOperation.h>
  36. #include <LibGUI/EmojiInputDialog.h>
  37. #include <LibGUI/Event.h>
  38. #include <LibGUI/Menu.h>
  39. #include <LibGUI/Widget.h>
  40. #include <LibGUI/Window.h>
  41. #include <LibGUI/WindowServerConnection.h>
  42. #include <LibGfx/Bitmap.h>
  43. #include <LibGfx/Palette.h>
  44. #include <LibGfx/SystemTheme.h>
  45. namespace GUI {
  46. WindowServerConnection& WindowServerConnection::the()
  47. {
  48. static WindowServerConnection* s_connection = nullptr;
  49. if (!s_connection)
  50. s_connection = new WindowServerConnection;
  51. return *s_connection;
  52. }
  53. static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
  54. {
  55. Gfx::set_system_theme(buffer);
  56. Application::the()->set_system_palette(buffer);
  57. }
  58. void WindowServerConnection::handshake()
  59. {
  60. auto response = send_sync<Messages::WindowServer::Greet>();
  61. set_my_client_id(response->client_id());
  62. set_system_theme_from_anonymous_buffer(response->theme_buffer());
  63. Desktop::the().did_receive_screen_rect({}, response->screen_rect());
  64. }
  65. void WindowServerConnection::handle(const Messages::WindowClient::UpdateSystemTheme& message)
  66. {
  67. set_system_theme_from_anonymous_buffer(message.theme_buffer());
  68. Window::update_all_windows({});
  69. Window::for_each_window({}, [](auto& window) {
  70. Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
  71. });
  72. }
  73. void WindowServerConnection::handle(const Messages::WindowClient::Paint& message)
  74. {
  75. if (auto* window = Window::from_window_id(message.window_id()))
  76. Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(message.rects(), message.window_size()));
  77. }
  78. void WindowServerConnection::handle(const Messages::WindowClient::WindowResized& message)
  79. {
  80. if (auto* window = Window::from_window_id(message.window_id())) {
  81. Core::EventLoop::current().post_event(*window, make<ResizeEvent>(message.new_rect().size()));
  82. }
  83. }
  84. void WindowServerConnection::handle(const Messages::WindowClient::WindowActivated& message)
  85. {
  86. if (auto* window = Window::from_window_id(message.window_id()))
  87. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
  88. }
  89. void WindowServerConnection::handle(const Messages::WindowClient::WindowDeactivated& message)
  90. {
  91. if (auto* window = Window::from_window_id(message.window_id()))
  92. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
  93. }
  94. void WindowServerConnection::handle(const Messages::WindowClient::WindowInputEntered& message)
  95. {
  96. if (auto* window = Window::from_window_id(message.window_id()))
  97. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
  98. }
  99. void WindowServerConnection::handle(const Messages::WindowClient::WindowInputLeft& message)
  100. {
  101. if (auto* window = Window::from_window_id(message.window_id()))
  102. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
  103. }
  104. void WindowServerConnection::handle(const Messages::WindowClient::WindowCloseRequest& message)
  105. {
  106. if (auto* window = Window::from_window_id(message.window_id()))
  107. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
  108. }
  109. void WindowServerConnection::handle(const Messages::WindowClient::WindowEntered& message)
  110. {
  111. if (auto* window = Window::from_window_id(message.window_id()))
  112. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
  113. }
  114. void WindowServerConnection::handle(const Messages::WindowClient::WindowLeft& message)
  115. {
  116. if (auto* window = Window::from_window_id(message.window_id()))
  117. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
  118. }
  119. void WindowServerConnection::handle(const Messages::WindowClient::KeyDown& message)
  120. {
  121. auto* window = Window::from_window_id(message.window_id());
  122. if (!window)
  123. return;
  124. auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)message.key(), message.modifiers(), message.code_point(), message.scancode());
  125. Action* action = nullptr;
  126. dbgln<debug_keyboard_shortcuts>("Looking up action for {}", key_event->to_string());
  127. if (auto* focused_widget = window->focused_widget()) {
  128. for (auto* widget = focused_widget; widget && !action; widget = widget->parent_widget()) {
  129. action = widget->action_for_key_event(*key_event);
  130. dbgln<debug_keyboard_shortcuts>(" > Focused widget {} gave action: {}", *widget, action);
  131. }
  132. }
  133. if (!action) {
  134. action = window->action_for_key_event(*key_event);
  135. dbgln<debug_keyboard_shortcuts>(" > Asked window {}, got action: {}", *window, action);
  136. }
  137. // NOTE: Application-global shortcuts are ignored while a modal window is up.
  138. if (!action && !window->is_modal()) {
  139. action = Application::the()->action_for_key_event(*key_event);
  140. dbgln<debug_keyboard_shortcuts>(" > Asked application, got action: {}", action);
  141. }
  142. if (action) {
  143. if (action->is_enabled()) {
  144. action->activate();
  145. return;
  146. }
  147. if (action->swallow_key_event_when_disabled())
  148. return;
  149. }
  150. bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
  151. if (focused_widget_accepts_emoji_input && (message.modifiers() == (Mod_Ctrl | Mod_Alt)) && message.key() == Key_Space) {
  152. auto emoji_input_dialog = EmojiInputDialog::construct(window);
  153. if (emoji_input_dialog->exec() != EmojiInputDialog::ExecOK)
  154. return;
  155. key_event->m_key = Key_Invalid;
  156. key_event->m_modifiers = 0;
  157. AK::Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text().characters());
  158. u32 code_point = *m_utf8_view.begin();
  159. key_event->m_code_point = code_point;
  160. }
  161. Core::EventLoop::current().post_event(*window, move(key_event));
  162. }
  163. void WindowServerConnection::handle(const Messages::WindowClient::KeyUp& message)
  164. {
  165. auto* window = Window::from_window_id(message.window_id());
  166. if (!window)
  167. return;
  168. auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)message.key(), message.modifiers(), message.code_point(), message.scancode());
  169. Core::EventLoop::current().post_event(*window, move(key_event));
  170. }
  171. static MouseButton to_gmousebutton(u32 button)
  172. {
  173. switch (button) {
  174. case 0:
  175. return MouseButton::None;
  176. case 1:
  177. return MouseButton::Left;
  178. case 2:
  179. return MouseButton::Right;
  180. case 4:
  181. return MouseButton::Middle;
  182. case 8:
  183. return MouseButton::Back;
  184. case 16:
  185. return MouseButton::Forward;
  186. default:
  187. ASSERT_NOT_REACHED();
  188. break;
  189. }
  190. }
  191. void WindowServerConnection::handle(const Messages::WindowClient::MouseDown& message)
  192. {
  193. if (auto* window = Window::from_window_id(message.window_id()))
  194. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDown, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  195. }
  196. void WindowServerConnection::handle(const Messages::WindowClient::MouseUp& message)
  197. {
  198. if (auto* window = Window::from_window_id(message.window_id()))
  199. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  200. }
  201. void WindowServerConnection::handle(const Messages::WindowClient::MouseMove& message)
  202. {
  203. if (auto* window = Window::from_window_id(message.window_id())) {
  204. if (message.is_drag())
  205. Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, message.mouse_position(), message.mime_types()));
  206. else
  207. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  208. }
  209. }
  210. void WindowServerConnection::handle(const Messages::WindowClient::MouseDoubleClick& message)
  211. {
  212. if (auto* window = Window::from_window_id(message.window_id()))
  213. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  214. }
  215. void WindowServerConnection::handle(const Messages::WindowClient::MouseWheel& message)
  216. {
  217. if (auto* window = Window::from_window_id(message.window_id()))
  218. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  219. }
  220. void WindowServerConnection::handle(const Messages::WindowClient::MenuItemActivated& message)
  221. {
  222. auto* menu = Menu::from_menu_id(message.menu_id());
  223. if (!menu) {
  224. dbgprintf("EventLoop received event for invalid menu ID %d\n", message.menu_id());
  225. return;
  226. }
  227. if (auto* action = menu->action_at(message.identifier()))
  228. action->activate(menu);
  229. }
  230. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowStateChanged& message)
  231. {
  232. if (auto* window = Window::from_window_id(message.wm_id()))
  233. Core::EventLoop::current().post_event(*window, make<WMWindowStateChangedEvent>(message.client_id(), message.window_id(), message.parent_client_id(), message.parent_window_id(), message.title(), message.rect(), message.is_active(), message.is_modal(), static_cast<WindowType>(message.window_type()), message.is_minimized(), message.is_frameless(), message.progress()));
  234. }
  235. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowRectChanged& message)
  236. {
  237. if (auto* window = Window::from_window_id(message.wm_id()))
  238. Core::EventLoop::current().post_event(*window, make<WMWindowRectChangedEvent>(message.client_id(), message.window_id(), message.rect()));
  239. }
  240. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowIconBitmapChanged& message)
  241. {
  242. if (auto* window = Window::from_window_id(message.wm_id())) {
  243. Core::EventLoop::current().post_event(*window, make<WMWindowIconBitmapChangedEvent>(message.client_id(), message.window_id(), message.bitmap().bitmap()));
  244. }
  245. }
  246. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowRemoved& message)
  247. {
  248. if (auto* window = Window::from_window_id(message.wm_id()))
  249. Core::EventLoop::current().post_event(*window, make<WMWindowRemovedEvent>(message.client_id(), message.window_id()));
  250. }
  251. void WindowServerConnection::handle(const Messages::WindowClient::ScreenRectChanged& message)
  252. {
  253. Desktop::the().did_receive_screen_rect({}, message.rect());
  254. }
  255. void WindowServerConnection::handle(const Messages::WindowClient::AsyncSetWallpaperFinished&)
  256. {
  257. // This is handled manually by Desktop::set_wallpaper().
  258. }
  259. void WindowServerConnection::handle(const Messages::WindowClient::DragDropped& message)
  260. {
  261. if (auto* window = Window::from_window_id(message.window_id())) {
  262. auto mime_data = Core::MimeData::construct(message.mime_data());
  263. Core::EventLoop::current().post_event(*window, make<DropEvent>(message.mouse_position(), message.text(), mime_data));
  264. }
  265. }
  266. void WindowServerConnection::handle(const Messages::WindowClient::DragAccepted&)
  267. {
  268. DragOperation::notify_accepted({});
  269. }
  270. void WindowServerConnection::handle(const Messages::WindowClient::DragCancelled&)
  271. {
  272. DragOperation::notify_cancelled({});
  273. Application::the()->notify_drag_cancelled({});
  274. }
  275. void WindowServerConnection::handle(const Messages::WindowClient::WindowStateChanged& message)
  276. {
  277. if (auto* window = Window::from_window_id(message.window_id()))
  278. window->notify_state_changed({}, message.minimized(), message.occluded());
  279. }
  280. void WindowServerConnection::handle(const Messages::WindowClient::DisplayLinkNotification&)
  281. {
  282. if (m_display_link_notification_pending)
  283. return;
  284. m_display_link_notification_pending = true;
  285. deferred_invoke([this](auto&) {
  286. DisplayLink::notify({});
  287. m_display_link_notification_pending = false;
  288. });
  289. }
  290. void WindowServerConnection::handle(const Messages::WindowClient::Ping&)
  291. {
  292. post_message(Messages::WindowServer::Pong());
  293. }
  294. }