GenerateWebGLRenderingContext.cpp 45 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "BindingsGenerator/IDLGenerators.h"
  8. #include <AK/LexicalPath.h>
  9. #include <AK/SourceGenerator.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibCore/ArgsParser.h>
  12. #include <LibCore/File.h>
  13. #include <LibIDL/IDLParser.h>
  14. #include <LibMain/Main.h>
  15. static bool is_webgl_object_type(StringView type_name)
  16. {
  17. return type_name == "WebGLBuffer"sv
  18. || type_name == "WebGLFramebuffer"sv
  19. || type_name == "WebGLProgram"sv
  20. || type_name == "WebGLRenderbuffer"sv
  21. || type_name == "WebGLSampler"sv
  22. || type_name == "WebGLShader"sv
  23. || type_name == "WebGLTexture"sv
  24. || type_name == "WebGLUniformLocation"sv
  25. || type_name == "WebGLVertexArrayObject"sv;
  26. }
  27. static bool gl_function_modifies_framebuffer(StringView function_name)
  28. {
  29. return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
  30. }
  31. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  32. {
  33. if (type.name() == "undefined"sv)
  34. return "void"sv;
  35. if (type.name() == "object"sv) {
  36. if (type.is_nullable())
  37. return "JS::Object*"sv;
  38. return "JS::Object&"sv;
  39. }
  40. if (type.name() == "DOMString"sv) {
  41. if (type.is_nullable())
  42. return "Optional<String>"sv;
  43. return "String"sv;
  44. }
  45. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  46. return cpp_type.name;
  47. }
  48. static ByteString idl_to_gl_function_name(StringView function_name)
  49. {
  50. StringBuilder gl_function_name_builder;
  51. gl_function_name_builder.append("gl"sv);
  52. for (size_t i = 0; i < function_name.length(); ++i) {
  53. if (i == 0) {
  54. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  55. } else {
  56. gl_function_name_builder.append(function_name[i]);
  57. }
  58. }
  59. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  60. gl_function_name_builder.append("f"sv);
  61. }
  62. return gl_function_name_builder.to_byte_string();
  63. }
  64. struct NameAndType {
  65. StringView name;
  66. struct {
  67. StringView type;
  68. int element_count { 0 };
  69. } return_type;
  70. Optional<int> webgl_version { OptionalNone {} };
  71. };
  72. static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
  73. {
  74. Vector<NameAndType> const name_to_type = {
  75. { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
  76. { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
  77. { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
  78. { "ALPHA_BITS"sv, { "GLint"sv } },
  79. { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  80. { "BLEND"sv, { "GLboolean"sv } },
  81. { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
  82. { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
  83. { "BLEND_DST_RGB"sv, { "GLenum"sv } },
  84. { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
  85. { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
  86. { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
  87. { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
  88. { "BLUE_BITS"sv, { "GLint"sv } },
  89. { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
  90. // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
  91. // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
  92. { "CULL_FACE"sv, { "GLboolean"sv } },
  93. { "CULL_FACE_MODE"sv, { "GLenum"sv } },
  94. { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
  95. { "DEPTH_BITS"sv, { "GLint"sv } },
  96. { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
  97. { "DEPTH_FUNC"sv, { "GLenum"sv } },
  98. { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
  99. { "DEPTH_TEST"sv, { "GLboolean"sv } },
  100. { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
  101. { "DITHER"sv, { "GLboolean"sv } },
  102. { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  103. { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
  104. { "FRONT_FACE"sv, { "GLenum"sv } },
  105. { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
  106. { "GREEN_BITS"sv, { "GLint"sv } },
  107. { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
  108. { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
  109. { "LINE_WIDTH"sv, { "GLfloat"sv } },
  110. { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  111. { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
  112. { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
  113. { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
  114. { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  115. { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
  116. { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
  117. { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
  118. { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  119. { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
  120. { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
  121. { "PACK_ALIGNMENT"sv, { "GLint"sv } },
  122. { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
  123. { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
  124. { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
  125. { "RED_BITS"sv, { "GLint"sv } },
  126. { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
  127. { "RENDERER"sv, { "DOMString"sv } },
  128. { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
  129. { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
  130. { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
  131. { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
  132. { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
  133. { "SAMPLES"sv, { "GLint"sv } },
  134. { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
  135. { "SCISSOR_TEST"sv, { "GLboolean"sv } },
  136. { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
  137. { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
  138. { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
  139. { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  140. { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  141. { "STENCIL_BACK_REF"sv, { "GLint"sv } },
  142. { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
  143. { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
  144. { "STENCIL_BITS"sv, { "GLint"sv } },
  145. { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
  146. { "STENCIL_FAIL"sv, { "GLenum"sv } },
  147. { "STENCIL_FUNC"sv, { "GLenum"sv } },
  148. { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  149. { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  150. { "STENCIL_REF"sv, { "GLint"sv } },
  151. { "STENCIL_TEST"sv, { "GLboolean"sv } },
  152. { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
  153. { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
  154. { "SUBPIXEL_BITS"sv, { "GLint"sv } },
  155. { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
  156. { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
  157. { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
  158. // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
  159. // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
  160. // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
  161. { "VENDOR"sv, { "DOMString"sv } },
  162. { "VERSION"sv, { "DOMString"sv } },
  163. { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
  164. { "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
  165. { "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
  166. { "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
  167. { "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
  168. { "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
  169. { "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
  170. { "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
  171. };
  172. auto is_primitive_type = [](StringView type) {
  173. return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
  174. };
  175. generator.append(" switch (pname) {");
  176. for (auto const& name_and_type : name_to_type) {
  177. if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
  178. continue;
  179. auto const& parameter_name = name_and_type.name;
  180. auto const& type_name = name_and_type.return_type.type;
  181. StringBuilder string_builder;
  182. SourceGenerator impl_generator { string_builder };
  183. impl_generator.set("parameter_name", parameter_name);
  184. impl_generator.set("type_name", type_name);
  185. impl_generator.append(R"~~~(
  186. case GL_@parameter_name@: {)~~~");
  187. if (is_primitive_type(type_name)) {
  188. impl_generator.append(R"~~~(
  189. GLint result;
  190. glGetIntegerv(GL_@parameter_name@, &result);
  191. return JS::Value(result);
  192. )~~~");
  193. } else if (type_name == "GLint64"sv) {
  194. impl_generator.append(R"~~~(
  195. GLint64 result;
  196. glGetInteger64v(GL_@parameter_name@, &result);
  197. return JS::Value(static_cast<double>(result));
  198. )~~~");
  199. } else if (type_name == "DOMString"sv) {
  200. impl_generator.append(R"~~~(
  201. auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
  202. return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
  203. } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
  204. auto element_count = name_and_type.return_type.element_count;
  205. impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
  206. if (type_name == "Int32Array"sv) {
  207. impl_generator.set("gl_function_name", "glGetIntegerv"sv);
  208. impl_generator.set("element_type", "GLint"sv);
  209. } else if (type_name == "Float32Array"sv) {
  210. impl_generator.set("gl_function_name", "glGetFloatv"sv);
  211. impl_generator.set("element_type", "GLfloat"sv);
  212. } else {
  213. VERIFY_NOT_REACHED();
  214. }
  215. impl_generator.append(R"~~~(
  216. Array<@element_type@, @element_count@> result;
  217. @gl_function_name@(GL_@parameter_name@, result.data());
  218. auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
  219. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
  220. return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
  221. )~~~");
  222. } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
  223. impl_generator.append(R"~~~(
  224. GLint result;
  225. glGetIntegerv(GL_@parameter_name@, &result);
  226. if (!result)
  227. return JS::js_null();
  228. return @type_name@::create(m_realm, result);
  229. )~~~");
  230. } else {
  231. VERIFY_NOT_REACHED();
  232. }
  233. impl_generator.append(" }");
  234. generator.append(string_builder.string_view());
  235. }
  236. generator.appendln(R"~~~(
  237. default:
  238. dbgln("Unknown WebGL parameter name: {:x}", pname);
  239. set_error(GL_INVALID_ENUM);
  240. return JS::js_null();
  241. })~~~");
  242. }
  243. static void generate_get_buffer_parameter(SourceGenerator& generator)
  244. {
  245. Vector<NameAndType> const name_to_type = {
  246. { "BUFFER_SIZE"sv, { "GLint"sv } },
  247. { "BUFFER_USAGE"sv, { "GLenum"sv } },
  248. };
  249. generator.append(" switch (pname) {");
  250. for (auto const& name_and_type : name_to_type) {
  251. auto const& parameter_name = name_and_type.name;
  252. auto const& type_name = name_and_type.return_type.type;
  253. StringBuilder string_builder;
  254. SourceGenerator impl_generator { string_builder };
  255. impl_generator.set("parameter_name", parameter_name);
  256. impl_generator.set("type_name", type_name);
  257. impl_generator.append(R"~~~(
  258. case GL_@parameter_name@: {
  259. GLint result;
  260. glGetBufferParameteriv(target, GL_@parameter_name@, &result);
  261. return JS::Value(result);
  262. }
  263. )~~~");
  264. generator.append(string_builder.string_view());
  265. }
  266. generator.appendln(R"~~~(
  267. default:
  268. dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
  269. set_error(GL_INVALID_ENUM);
  270. return JS::js_null();
  271. })~~~");
  272. }
  273. static void generate_get_internal_format_parameter(SourceGenerator& generator)
  274. {
  275. generator.append(R"~~~(
  276. switch (pname) {
  277. case GL_SAMPLES: {
  278. GLint num_sample_counts { 0 };
  279. glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
  280. auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
  281. glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
  282. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
  283. return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
  284. }
  285. default:
  286. dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
  287. set_error(GL_INVALID_ENUM);
  288. return JS::js_null();
  289. }
  290. )~~~");
  291. }
  292. ErrorOr<int> serenity_main(Main::Arguments arguments)
  293. {
  294. StringView generated_header_path;
  295. StringView generated_implementation_path;
  296. Vector<ByteString> base_paths;
  297. StringView webgl_context_idl_path;
  298. Core::ArgsParser args_parser;
  299. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  300. args_parser.add_option(Core::ArgsParser::Option {
  301. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  302. .help_string = "Path to root of IDL file tree(s)",
  303. .long_name = "base-path",
  304. .short_name = 'b',
  305. .value_name = "base-path",
  306. .accept_value = [&](StringView s) {
  307. base_paths.append(s);
  308. return true;
  309. },
  310. });
  311. args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
  312. args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  313. args_parser.parse(arguments);
  314. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  315. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  316. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  317. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  318. Vector<ByteString> import_base_paths;
  319. for (auto const& base_path : base_paths) {
  320. VERIFY(!base_path.is_empty());
  321. import_base_paths.append(base_path);
  322. }
  323. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  324. auto const& interface = parser.parse();
  325. auto path = LexicalPath(generated_header_path);
  326. auto title = path.title();
  327. auto first_dot = title.find('.');
  328. ByteString class_name = title;
  329. if (first_dot.has_value())
  330. class_name = title.substring_view(0, *first_dot);
  331. StringBuilder header_file_string_builder;
  332. SourceGenerator header_file_generator { header_file_string_builder };
  333. header_file_generator.set("class_name", class_name);
  334. StringBuilder implementation_file_string_builder;
  335. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  336. implementation_file_generator.set("class_name", class_name);
  337. auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
  338. if (webgl_version == 1) {
  339. implementation_file_generator.append(R"~~~(
  340. #include <GLES2/gl2.h>
  341. #include <GLES2/gl2ext.h>
  342. )~~~");
  343. } else {
  344. implementation_file_generator.append(R"~~~(
  345. #include <GLES3/gl3.h>
  346. )~~~");
  347. }
  348. implementation_file_generator.append(R"~~~(
  349. #include <LibJS/Runtime/ArrayBuffer.h>
  350. #include <LibJS/Runtime/DataView.h>
  351. #include <LibJS/Runtime/TypedArray.h>
  352. #include <LibWeb/HTML/HTMLCanvasElement.h>
  353. #include <LibWeb/HTML/HTMLImageElement.h>
  354. #include <LibWeb/HTML/HTMLVideoElement.h>
  355. #include <LibWeb/HTML/ImageBitmap.h>
  356. #include <LibWeb/HTML/ImageData.h>
  357. #include <LibWeb/WebGL/OpenGLContext.h>
  358. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  359. #include <LibWeb/WebGL/WebGLBuffer.h>
  360. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  361. #include <LibWeb/WebGL/WebGLProgram.h>
  362. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  363. #include <LibWeb/WebGL/@class_name@.h>
  364. #include <LibWeb/WebGL/WebGLSampler.h>
  365. #include <LibWeb/WebGL/WebGLShader.h>
  366. #include <LibWeb/WebGL/WebGLSync.h>
  367. #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
  368. #include <LibWeb/WebGL/WebGLTexture.h>
  369. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  370. #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
  371. #include <LibWeb/WebIDL/Buffers.h>
  372. namespace Web::WebGL {
  373. static Vector<GLchar> null_terminated_string(StringView string)
  374. {
  375. Vector<GLchar> result;
  376. for (auto c : string.bytes())
  377. result.append(c);
  378. result.append('\\0');
  379. return result;
  380. }
  381. @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  382. : m_realm(realm)
  383. , m_context(move(context))
  384. {
  385. }
  386. )~~~");
  387. header_file_generator.append(R"~~~(
  388. #pragma once
  389. #include <AK/NonnullOwnPtr.h>
  390. #include <LibGC/Ptr.h>
  391. #include <LibGfx/Bitmap.h>
  392. #include <LibWeb/Bindings/PlatformObject.h>
  393. #include <LibWeb/Forward.h>
  394. #include <LibWeb/WebIDL/Types.h>
  395. namespace Web::WebGL {
  396. using namespace Web::HTML;
  397. class @class_name@ {
  398. public:
  399. @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  400. OpenGLContext& context() { return *m_context; }
  401. virtual void present() = 0;
  402. virtual void needs_to_present() = 0;
  403. virtual void set_error(GLenum) = 0;
  404. )~~~");
  405. for (auto const& function : interface.functions) {
  406. if (function.extended_attributes.contains("FIXME")) {
  407. continue;
  408. }
  409. if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
  410. // Implemented in WebGLRenderingContext
  411. continue;
  412. }
  413. StringBuilder function_declaration;
  414. StringBuilder function_parameters;
  415. for (size_t i = 0; i < function.parameters.size(); ++i) {
  416. auto const& parameter = function.parameters[i];
  417. function_parameters.append(to_cpp_type(*parameter.type, interface));
  418. function_parameters.append(" "sv);
  419. function_parameters.append(parameter.name.to_snakecase());
  420. if (i != function.parameters.size() - 1) {
  421. function_parameters.append(", "sv);
  422. }
  423. }
  424. auto function_name = function.name.to_snakecase();
  425. function_declaration.append(to_cpp_type(*function.return_type, interface));
  426. function_declaration.append(" "sv);
  427. function_declaration.append(function_name);
  428. function_declaration.append("("sv);
  429. function_declaration.append(function_parameters.string_view());
  430. function_declaration.append(");"sv);
  431. header_file_generator.append(" "sv);
  432. header_file_generator.append(function_declaration.string_view());
  433. header_file_generator.append("\n"sv);
  434. StringBuilder function_impl;
  435. SourceGenerator function_impl_generator { function_impl };
  436. function_impl_generator.set("class_name", class_name);
  437. ScopeGuard function_guard { [&] {
  438. function_impl_generator.append("}\n"sv);
  439. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  440. } };
  441. function_impl_generator.set("function_name", function_name);
  442. function_impl_generator.set("function_parameters", function_parameters.string_view());
  443. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  444. function_impl_generator.append(R"~~~(
  445. @function_return_type@ @class_name@::@function_name@(@function_parameters@)
  446. {
  447. m_context->make_current();
  448. )~~~");
  449. if (gl_function_modifies_framebuffer(function.name)) {
  450. function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
  451. }
  452. if (function.name == "createBuffer"sv) {
  453. function_impl_generator.append(R"~~~(
  454. GLuint handle = 0;
  455. glGenBuffers(1, &handle);
  456. return WebGLBuffer::create(m_realm, handle);
  457. )~~~");
  458. continue;
  459. }
  460. if (function.name == "createTexture"sv) {
  461. function_impl_generator.append(R"~~~(
  462. GLuint handle = 0;
  463. glGenTextures(1, &handle);
  464. return WebGLTexture::create(m_realm, handle);
  465. )~~~");
  466. continue;
  467. }
  468. if (function.name == "createFramebuffer"sv) {
  469. function_impl_generator.append(R"~~~(
  470. GLuint handle = 0;
  471. glGenFramebuffers(1, &handle);
  472. return WebGLFramebuffer::create(m_realm, handle);
  473. )~~~");
  474. continue;
  475. }
  476. if (function.name == "createRenderbuffer"sv) {
  477. function_impl_generator.append(R"~~~(
  478. GLuint handle = 0;
  479. glGenRenderbuffers(1, &handle);
  480. return WebGLRenderbuffer::create(m_realm, handle);
  481. )~~~");
  482. continue;
  483. }
  484. if (function.name == "createVertexArray"sv) {
  485. function_impl_generator.append(R"~~~(
  486. GLuint handle = 0;
  487. glGenVertexArrays(1, &handle);
  488. return WebGLVertexArrayObject::create(m_realm, handle);
  489. )~~~");
  490. continue;
  491. }
  492. if (function.name == "createSampler"sv) {
  493. function_impl_generator.append(R"~~~(
  494. GLuint handle = 0;
  495. glGenSamplers(1, &handle);
  496. return WebGLSampler::create(m_realm, handle);
  497. )~~~");
  498. continue;
  499. }
  500. if (function.name == "fenceSync"sv) {
  501. function_impl_generator.append(R"~~~(
  502. GLsync handle = glFenceSync(condition, flags);
  503. return WebGLSync::create(m_realm, handle);
  504. )~~~");
  505. continue;
  506. }
  507. if (function.name == "shaderSource"sv) {
  508. function_impl_generator.append(R"~~~(
  509. Vector<GLchar*> strings;
  510. auto string = null_terminated_string(source);
  511. strings.append(string.data());
  512. Vector<GLint> length;
  513. length.append(source.bytes().size());
  514. glShaderSource(shader->handle(), 1, strings.data(), length.data());
  515. )~~~");
  516. continue;
  517. }
  518. if (function.name == "vertexAttribPointer"sv) {
  519. function_impl_generator.append(R"~~~(
  520. glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
  521. )~~~");
  522. continue;
  523. }
  524. if (function.name == "texStorage2D") {
  525. function_impl_generator.append(R"~~~(
  526. glTexStorage2D(target, levels, internalformat, width, height);
  527. )~~~");
  528. continue;
  529. }
  530. if (function.name == "texImage2D"sv && function.overload_index == 0) {
  531. function_impl_generator.append(R"~~~(
  532. void const* pixels_ptr = nullptr;
  533. if (pixels) {
  534. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  535. auto const& byte_buffer = viewed_array_buffer->buffer();
  536. pixels_ptr = byte_buffer.data();
  537. }
  538. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  539. )~~~");
  540. continue;
  541. }
  542. if (function.name == "texImage3D"sv && function.overload_index == 0) {
  543. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  544. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  545. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  546. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  547. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  548. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  549. function_impl_generator.append(R"~~~(
  550. void const* src_data_ptr = nullptr;
  551. if (src_data) {
  552. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  553. auto const& byte_buffer = viewed_array_buffer->buffer();
  554. src_data_ptr = byte_buffer.data();
  555. }
  556. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  557. )~~~");
  558. continue;
  559. }
  560. if (function.name == "texImage3D"sv && function.overload_index == 1) {
  561. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  562. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  563. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  564. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  565. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  566. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  567. function_impl_generator.append(R"~~~(
  568. void const* src_data_ptr = nullptr;
  569. if (src_data) {
  570. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  571. auto const& byte_buffer = viewed_array_buffer->buffer();
  572. src_data_ptr = byte_buffer.data() + src_offset;
  573. }
  574. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  575. )~~~");
  576. continue;
  577. }
  578. if (function.name == "texImage2D"sv && function.overload_index == 1) {
  579. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  580. // an INVALID_VALUE error is generated.
  581. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  582. // error is generated.
  583. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  584. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  585. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  586. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  587. // FIXME: If source is null then an INVALID_VALUE error is generated.
  588. function_impl_generator.append(R"~~~(
  589. auto bitmap = source.visit(
  590. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  591. return source->immutable_bitmap();
  592. },
  593. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  594. auto surface = source->surface();
  595. if (!surface)
  596. return {};
  597. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  598. surface->read_into_bitmap(*bitmap);
  599. return Gfx::ImmutableBitmap::create(*bitmap);
  600. },
  601. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  602. return Gfx::ImmutableBitmap::create(*source->bitmap());
  603. },
  604. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  605. return Gfx::ImmutableBitmap::create(*source->bitmap());
  606. },
  607. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  608. return Gfx::ImmutableBitmap::create(source->bitmap());
  609. });
  610. if (!bitmap)
  611. return;
  612. void const* pixels_ptr = bitmap->bitmap()->begin();
  613. int width = bitmap->width();
  614. int height = bitmap->height();
  615. glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
  616. )~~~");
  617. continue;
  618. }
  619. if (webgl_version == 2 && function.name == "texImage2D"sv && function.overload_index == 2) {
  620. function_impl_generator.append(R"~~~(
  621. void const* pixels_ptr = nullptr;
  622. if (src_data) {
  623. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  624. auto const& byte_buffer = viewed_array_buffer->buffer();
  625. pixels_ptr = byte_buffer.data() + src_offset;
  626. }
  627. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  628. )~~~");
  629. continue;
  630. }
  631. if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
  632. function_impl_generator.append(R"~~~(
  633. void const* pixels_ptr = nullptr;
  634. if (pixels) {
  635. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  636. auto const& byte_buffer = viewed_array_buffer->buffer();
  637. pixels_ptr = byte_buffer.data();
  638. }
  639. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  640. )~~~");
  641. continue;
  642. }
  643. if (webgl_version == 2 && function.name == "texSubImage2D"sv && function.overload_index == 1) {
  644. function_impl_generator.append(R"~~~(
  645. void const* pixels_ptr = nullptr;
  646. if (src_data) {
  647. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  648. auto const& byte_buffer = viewed_array_buffer->buffer();
  649. pixels_ptr = byte_buffer.data() + src_offset;
  650. }
  651. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  652. )~~~");
  653. continue;
  654. }
  655. if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
  656. function_impl_generator.append(R"~~~(
  657. void const* pixels_ptr = nullptr;
  658. if (src_data) {
  659. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  660. auto const& byte_buffer = viewed_array_buffer->buffer();
  661. pixels_ptr = byte_buffer.data() + src_offset;
  662. }
  663. glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
  664. )~~~");
  665. continue;
  666. }
  667. if (function.name == "getShaderParameter"sv) {
  668. function_impl_generator.append(R"~~~(
  669. GLint result = 0;
  670. glGetShaderiv(shader->handle(), pname, &result);
  671. return JS::Value(result);
  672. )~~~");
  673. continue;
  674. }
  675. if (function.name == "getProgramParameter"sv) {
  676. function_impl_generator.append(R"~~~(
  677. GLint result = 0;
  678. glGetProgramiv(program->handle(), pname, &result);
  679. return JS::Value(result);
  680. )~~~");
  681. continue;
  682. }
  683. if (function.name == "bufferData"sv && function.overload_index == 0) {
  684. function_impl_generator.append(R"~~~(
  685. glBufferData(target, size, 0, usage);
  686. )~~~");
  687. continue;
  688. }
  689. if (function.name == "readPixels"sv) {
  690. function_impl_generator.append(R"~~~(
  691. if (!pixels) {
  692. return;
  693. }
  694. void *ptr = nullptr;
  695. if (pixels->is_data_view()) {
  696. auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
  697. ptr = data_view.viewed_array_buffer()->buffer().data();
  698. } else if (pixels->is_typed_array_base()) {
  699. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
  700. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  701. } else {
  702. VERIFY_NOT_REACHED();
  703. }
  704. glReadPixels(x, y, width, height, format, type, ptr);
  705. )~~~");
  706. continue;
  707. }
  708. if (function.name == "drawElements"sv) {
  709. function_impl_generator.append(R"~~~(
  710. glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
  711. needs_to_present();
  712. )~~~");
  713. continue;
  714. }
  715. if (function.name == "drawBuffers"sv) {
  716. function_impl_generator.append(R"~~~(
  717. glDrawBuffers(buffers.size(), buffers.data());
  718. )~~~");
  719. continue;
  720. }
  721. if (function.name.starts_with("uniformMatrix"sv)) {
  722. auto number_of_matrix_elements = function.name.substring_view(13, 1);
  723. function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
  724. if (webgl_version == 1) {
  725. function_impl_generator.set("array_argument_name", "value");
  726. } else {
  727. function_impl_generator.set("array_argument_name", "data");
  728. }
  729. function_impl_generator.append(R"~~~(
  730. auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
  731. float const* raw_data = nullptr;
  732. u64 count = 0;
  733. if (@array_argument_name@.has<Vector<float>>()) {
  734. auto& vector_data = @array_argument_name@.get<Vector<float>>();
  735. raw_data = vector_data.data();
  736. count = vector_data.size() / matrix_size;
  737. } else {
  738. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  739. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  740. raw_data = float32_array.data().data();
  741. count = float32_array.array_length().length() / matrix_size;
  742. }
  743. )~~~");
  744. if (webgl_version == 2) {
  745. function_impl_generator.append(R"~~~(
  746. raw_data += src_offset;
  747. if (src_length == 0) {
  748. count -= src_offset;
  749. }
  750. if (src_offset + src_length <= count) {
  751. set_error(GL_INVALID_VALUE);
  752. return;
  753. }
  754. )~~~");
  755. }
  756. function_impl_generator.append(R"~~~(
  757. glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
  758. )~~~");
  759. continue;
  760. }
  761. if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
  762. auto number_of_vector_elements = function.name.substring_view(7, 1);
  763. auto element_type = function.name.substring_view(8, 1);
  764. if (element_type == "f"sv) {
  765. function_impl_generator.set("cpp_element_type", "float"sv);
  766. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  767. function_impl_generator.set("gl_postfix", "f"sv);
  768. } else if (element_type == "i"sv) {
  769. function_impl_generator.set("cpp_element_type", "int"sv);
  770. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  771. function_impl_generator.set("gl_postfix", "i"sv);
  772. } else {
  773. VERIFY_NOT_REACHED();
  774. }
  775. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  776. function_impl_generator.append(R"~~~(
  777. @cpp_element_type@ const* data = nullptr;
  778. size_t count = 0;
  779. if (v.has<Vector<@cpp_element_type@>>()) {
  780. auto& vector = v.get<Vector<@cpp_element_type@>>();
  781. data = vector.data();
  782. count = vector.size();
  783. } else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
  784. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  785. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  786. data = typed_array.data().data();
  787. count = typed_array.array_length().length();
  788. } else {
  789. VERIFY_NOT_REACHED();
  790. }
  791. )~~~");
  792. if (webgl_version == 2) {
  793. function_impl_generator.append(R"~~~(
  794. data += src_offset;
  795. if (src_length == 0) {
  796. count -= src_offset;
  797. }
  798. if (src_offset + src_length <= count) {
  799. set_error(GL_INVALID_VALUE);
  800. return;
  801. }
  802. )~~~");
  803. }
  804. function_impl_generator.append(R"~~~(
  805. glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
  806. )~~~");
  807. continue;
  808. }
  809. if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
  810. auto number_of_vector_elements = function.name.substring_view(12, 1);
  811. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  812. function_impl_generator.append(R"~~~(
  813. if (values.has<Vector<float>>()) {
  814. auto& data = values.get<Vector<float>>();
  815. glVertexAttrib@number_of_vector_elements@fv(index, data.data());
  816. return;
  817. }
  818. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  819. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  820. float const* data = float32_array.data().data();
  821. glVertexAttrib@number_of_vector_elements@fv(index, data);
  822. )~~~");
  823. continue;
  824. }
  825. if (function.name == "getParameter"sv) {
  826. generate_get_parameter(function_impl_generator, webgl_version);
  827. continue;
  828. }
  829. if (function.name == "getBufferParameter"sv) {
  830. generate_get_buffer_parameter(function_impl_generator);
  831. continue;
  832. }
  833. if (function.name == "getInternalformatParameter") {
  834. generate_get_internal_format_parameter(function_impl_generator);
  835. continue;
  836. }
  837. if (function.name == "getActiveUniform"sv) {
  838. function_impl_generator.append(R"~~~(
  839. GLint size = 0;
  840. GLenum type = 0;
  841. GLsizei buf_size = 256;
  842. GLsizei length = 0;
  843. GLchar name[256];
  844. glGetActiveUniform(program->handle(), index, buf_size, &length, &size, &type, name);
  845. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  846. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  847. )~~~");
  848. continue;
  849. }
  850. if (function.name == "getActiveAttrib"sv) {
  851. function_impl_generator.append(R"~~~(
  852. GLint size = 0;
  853. GLenum type = 0;
  854. GLsizei buf_size = 256;
  855. GLsizei length = 0;
  856. GLchar name[256];
  857. glGetActiveAttrib(program->handle(), index, buf_size, &length, &size, &type, name);
  858. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  859. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  860. )~~~");
  861. continue;
  862. }
  863. if (function.name == "getShaderInfoLog"sv) {
  864. function_impl_generator.append(R"~~~(
  865. GLint info_log_length = 0;
  866. glGetShaderiv(shader->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  867. Vector<GLchar> info_log;
  868. info_log.resize(info_log_length);
  869. if (!info_log_length)
  870. return String {};
  871. glGetShaderInfoLog(shader->handle(), info_log_length, nullptr, info_log.data());
  872. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  873. )~~~");
  874. continue;
  875. }
  876. if (function.name == "getProgramInfoLog"sv) {
  877. function_impl_generator.append(R"~~~(
  878. GLint info_log_length = 0;
  879. glGetProgramiv(program->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  880. Vector<GLchar> info_log;
  881. info_log.resize(info_log_length);
  882. if (!info_log_length)
  883. return String {};
  884. glGetProgramInfoLog(program->handle(), info_log_length, nullptr, info_log.data());
  885. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  886. )~~~");
  887. continue;
  888. }
  889. if (function.name == "getShaderPrecisionFormat"sv) {
  890. function_impl_generator.append(R"~~~(
  891. GLint range[2];
  892. GLint precision;
  893. glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  894. return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
  895. )~~~");
  896. continue;
  897. }
  898. if (function.name == "deleteBuffer"sv) {
  899. function_impl_generator.append(R"~~~(
  900. auto handle = buffer ? buffer->handle() : 0;
  901. glDeleteBuffers(1, &handle);
  902. )~~~");
  903. continue;
  904. }
  905. if (function.name == "deleteFramebuffer"sv) {
  906. function_impl_generator.append(R"~~~(
  907. auto handle = framebuffer ? framebuffer->handle() : 0;
  908. glDeleteFramebuffers(1, &handle);
  909. )~~~");
  910. continue;
  911. }
  912. if (function.name == "deleteTexture"sv) {
  913. function_impl_generator.append(R"~~~(
  914. auto handle = texture ? texture->handle() : 0;
  915. glDeleteTextures(1, &handle);
  916. )~~~");
  917. continue;
  918. }
  919. if (function.name == "deleteVertexArray"sv) {
  920. function_impl_generator.append(R"~~~(
  921. auto handle = vertex_array ? vertex_array->handle() : 0;
  922. glDeleteVertexArrays(1, &handle);
  923. )~~~");
  924. continue;
  925. }
  926. Vector<ByteString> gl_call_arguments;
  927. for (size_t i = 0; i < function.parameters.size(); ++i) {
  928. auto const& parameter = function.parameters[i];
  929. auto parameter_name = parameter.name.to_snakecase();
  930. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  931. gl_call_arguments.append(parameter_name);
  932. continue;
  933. }
  934. if (parameter.type->is_string()) {
  935. function_impl_generator.set("parameter_name", parameter_name);
  936. function_impl_generator.append(R"~~~(
  937. auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
  938. )~~~");
  939. gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
  940. continue;
  941. }
  942. if (is_webgl_object_type(parameter.type->name())) {
  943. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
  944. continue;
  945. }
  946. if (parameter.type->name() == "WebGLSync"sv) {
  947. // FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
  948. gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
  949. continue;
  950. }
  951. if (parameter.type->name() == "BufferSource"sv) {
  952. function_impl_generator.set("buffer_source_name", parameter_name);
  953. function_impl_generator.append(R"~~~(
  954. void const* ptr = nullptr;
  955. size_t byte_size = 0;
  956. if (@buffer_source_name@->is_typed_array_base()) {
  957. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
  958. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  959. byte_size = typed_array_base.viewed_array_buffer()->byte_length();
  960. } else if (@buffer_source_name@->is_data_view()) {
  961. auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
  962. ptr = data_view.viewed_array_buffer()->buffer().data();
  963. byte_size = data_view.viewed_array_buffer()->byte_length();
  964. } else if (@buffer_source_name@->is_array_buffer()) {
  965. auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
  966. ptr = array_buffer.buffer().data();
  967. byte_size = array_buffer.byte_length();
  968. } else {
  969. VERIFY_NOT_REACHED();
  970. }
  971. )~~~");
  972. gl_call_arguments.append(ByteString::formatted("byte_size"));
  973. gl_call_arguments.append(ByteString::formatted("ptr"));
  974. continue;
  975. }
  976. VERIFY_NOT_REACHED();
  977. }
  978. StringBuilder gl_call_arguments_string_builder;
  979. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  980. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  981. function_impl_generator.set("call_string", gl_call_string);
  982. if (gl_function_modifies_framebuffer(function.name)) {
  983. function_impl_generator.append(" needs_to_present();\n"sv);
  984. }
  985. if (function.return_type->name() == "undefined"sv) {
  986. function_impl_generator.append(" @call_string@;"sv);
  987. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  988. function_impl_generator.append(" return @call_string@;"sv);
  989. } else if (is_webgl_object_type(function.return_type->name())) {
  990. function_impl_generator.set("return_type_name", function.return_type->name());
  991. function_impl_generator.append(" return @return_type_name@::create(m_realm, @call_string@);"sv);
  992. } else {
  993. VERIFY_NOT_REACHED();
  994. }
  995. function_impl_generator.append("\n"sv);
  996. }
  997. header_file_generator.append(R"~~~(
  998. private:
  999. GC::Ref<JS::Realm> m_realm;
  1000. NonnullOwnPtr<OpenGLContext> m_context;
  1001. };
  1002. }
  1003. )~~~");
  1004. implementation_file_generator.append(R"~~~(
  1005. }
  1006. )~~~");
  1007. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  1008. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  1009. return 0;
  1010. }