ClassicScript.cpp 6.8 KB

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  1. /*
  2. * Copyright (c) 2021-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <LibCore/ElapsedTimer.h>
  8. #include <LibJS/Interpreter.h>
  9. #include <LibWeb/Bindings/ExceptionOrUtils.h>
  10. #include <LibWeb/DOM/DOMException.h>
  11. #include <LibWeb/HTML/Scripting/ClassicScript.h>
  12. #include <LibWeb/HTML/Scripting/Environments.h>
  13. #include <LibWeb/HTML/Scripting/ExceptionReporter.h>
  14. namespace Web::HTML {
  15. // https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script
  16. NonnullRefPtr<ClassicScript> ClassicScript::create(String filename, StringView source, EnvironmentSettingsObject& environment_settings_object, AK::URL base_url, size_t source_line_number, MutedErrors muted_errors)
  17. {
  18. // 1. If muted errors was not provided, let it be false. (NOTE: This is taken care of by the default argument.)
  19. // 2. If muted errors is true, then set baseURL to about:blank.
  20. if (muted_errors == MutedErrors::Yes)
  21. base_url = "about:blank"sv;
  22. // 3. If scripting is disabled for settings, then set source to the empty string.
  23. if (environment_settings_object.is_scripting_disabled())
  24. source = ""sv;
  25. // 4. Let script be a new classic script that this algorithm will subsequently initialize.
  26. auto script = adopt_ref(*new ClassicScript(move(base_url), move(filename), environment_settings_object));
  27. // 5. Set script's settings object to settings. (NOTE: This was already done when constructing.)
  28. // 6. Set script's base URL to baseURL. (NOTE: This was already done when constructing.)
  29. // FIXME: 7. Set script's fetch options to options.
  30. // 8. Set script's muted errors to muted errors.
  31. script->m_muted_errors = muted_errors;
  32. // FIXME: 9. Set script's parse error and error to rethrow to null.
  33. // NOTE: Error to rethrow was set to null in the construction of ClassicScript. We do not have parse error as it would currently go unused.
  34. // 10. Let result be ParseScript(source, settings's Realm, script).
  35. auto parse_timer = Core::ElapsedTimer::start_new();
  36. auto result = JS::Script::parse(source, environment_settings_object.realm(), script->filename(), script.ptr(), source_line_number);
  37. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Parsed {} in {}ms", script->filename(), parse_timer.elapsed());
  38. // 11. If result is a list of errors, then:
  39. if (result.is_error()) {
  40. auto& parse_error = result.error().first();
  41. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to parse: {}", parse_error.to_string());
  42. // FIXME: 1. Set script's parse error and its error to rethrow to result[0].
  43. // We do not have parse error as it would currently go unused.
  44. script->m_error_to_rethrow = parse_error;
  45. // 2. Return script.
  46. return script;
  47. }
  48. // 12. Set script's record to result.
  49. script->m_script_record = result.release_value();
  50. // 13. Return script.
  51. return script;
  52. }
  53. // https://html.spec.whatwg.org/multipage/webappapis.html#run-a-classic-script
  54. JS::Completion ClassicScript::run(RethrowErrors rethrow_errors)
  55. {
  56. auto& global_object = settings_object().global_object();
  57. auto& vm = global_object.vm();
  58. // 1. Let settings be the settings object of script.
  59. auto& settings = settings_object();
  60. // 2. Check if we can run script with settings. If this returns "do not run" then return NormalCompletion(empty).
  61. if (settings.can_run_script() == RunScriptDecision::DoNotRun)
  62. return JS::normal_completion({});
  63. // 3. Prepare to run script given settings.
  64. settings.prepare_to_run_script();
  65. // 4. Let evaluationStatus be null.
  66. JS::Completion evaluation_status;
  67. // 5. If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }.
  68. if (m_error_to_rethrow.has_value()) {
  69. evaluation_status = vm.throw_completion<JS::SyntaxError>(global_object, m_error_to_rethrow.value().to_string());
  70. } else {
  71. auto timer = Core::ElapsedTimer::start_new();
  72. // 6. Otherwise, set evaluationStatus to ScriptEvaluation(script's record).
  73. auto interpreter = JS::Interpreter::create_with_existing_realm(m_script_record->realm());
  74. evaluation_status = interpreter->run(*m_script_record);
  75. // FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null.
  76. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Finished running script {}, Duration: {}ms", filename(), timer.elapsed());
  77. }
  78. // 7. If evaluationStatus is an abrupt completion, then:
  79. if (evaluation_status.is_abrupt()) {
  80. // 1. If rethrow errors is true and script's muted errors is false, then:
  81. if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::No) {
  82. // 1. Clean up after running script with settings.
  83. settings.clean_up_after_running_script();
  84. // 2. Rethrow evaluationStatus.[[Value]].
  85. return JS::throw_completion(*evaluation_status.value());
  86. }
  87. // 2. If rethrow errors is true and script's muted errors is true, then:
  88. if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::Yes) {
  89. // 1. Clean up after running script with settings.
  90. settings.clean_up_after_running_script();
  91. // 2. Throw a "NetworkError" DOMException.
  92. return Bindings::throw_dom_exception_if_needed(global_object, [] {
  93. return DOM::NetworkError::create("Script error.");
  94. }).release_error();
  95. }
  96. // 3. Otherwise, rethrow errors is false. Perform the following steps:
  97. VERIFY(rethrow_errors == RethrowErrors::No);
  98. // 1. Report the exception given by evaluationStatus.[[Value]] for script.
  99. report_exception(evaluation_status);
  100. // 2. Clean up after running script with settings.
  101. settings.clean_up_after_running_script();
  102. // 3. Return evaluationStatus.
  103. return evaluation_status;
  104. }
  105. // 8. Clean up after running script with settings.
  106. settings.clean_up_after_running_script();
  107. // 9. If evaluationStatus is a normal completion, then return evaluationStatus.
  108. VERIFY(!evaluation_status.is_abrupt());
  109. return evaluation_status;
  110. // FIXME: 10. If we've reached this point, evaluationStatus was left as null because the script was aborted prematurely during evaluation.
  111. // Return Completion { [[Type]]: throw, [[Value]]: a new "QuotaExceededError" DOMException, [[Target]]: empty }.
  112. }
  113. ClassicScript::ClassicScript(AK::URL base_url, String filename, EnvironmentSettingsObject& environment_settings_object)
  114. : Script(move(base_url), move(filename), environment_settings_object)
  115. {
  116. }
  117. ClassicScript::~ClassicScript() = default;
  118. }