GLContext.cpp 139 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680
  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  4. * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include <AK/Assertions.h>
  9. #include <AK/Debug.h>
  10. #include <AK/Format.h>
  11. #include <AK/QuickSort.h>
  12. #include <AK/StringBuilder.h>
  13. #include <AK/TemporaryChange.h>
  14. #include <AK/Variant.h>
  15. #include <AK/Vector.h>
  16. #include <LibGL/GLContext.h>
  17. #include <LibGfx/Bitmap.h>
  18. #include <LibGfx/Painter.h>
  19. #include <LibGfx/Vector4.h>
  20. #include <LibSoftGPU/Device.h>
  21. #include <LibSoftGPU/Enums.h>
  22. #include <LibSoftGPU/ImageFormat.h>
  23. __attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
  24. namespace GL {
  25. static constexpr size_t MODELVIEW_MATRIX_STACK_LIMIT = 64;
  26. static constexpr size_t PROJECTION_MATRIX_STACK_LIMIT = 8;
  27. static constexpr size_t TEXTURE_MATRIX_STACK_LIMIT = 8;
  28. #define APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(name, ...) \
  29. if (should_append_to_listing()) { \
  30. append_to_listing<&GLContext::name>(__VA_ARGS__); \
  31. if (!should_execute_after_appending_to_listing()) \
  32. return; \
  33. }
  34. #define APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(name, arg) \
  35. if (should_append_to_listing()) { \
  36. auto ptr = store_in_listing(arg); \
  37. append_to_listing<&GLContext::name>(*ptr); \
  38. if (!should_execute_after_appending_to_listing()) \
  39. return; \
  40. }
  41. #define RETURN_WITH_ERROR_IF(condition, error) \
  42. if (condition) { \
  43. dbgln_if(GL_DEBUG, "{}(): error {:#x}", __func__, error); \
  44. if (m_error == GL_NO_ERROR) \
  45. m_error = error; \
  46. return; \
  47. }
  48. #define RETURN_VALUE_WITH_ERROR_IF(condition, error, return_value) \
  49. if (condition) { \
  50. dbgln_if(GL_DEBUG, "{}(): error {:#x}", __func__, error); \
  51. if (m_error == GL_NO_ERROR) \
  52. m_error = error; \
  53. return return_value; \
  54. }
  55. GLContext::GLContext(Gfx::Bitmap& frontbuffer)
  56. : m_viewport(frontbuffer.rect())
  57. , m_frontbuffer(frontbuffer)
  58. , m_rasterizer(frontbuffer.size())
  59. , m_device_info(m_rasterizer.info())
  60. {
  61. m_texture_units.resize(m_device_info.num_texture_units);
  62. m_active_texture_unit = &m_texture_units[0];
  63. // All texture units are initialized with default textures for all targets; these
  64. // can be referenced later on with texture name 0 in operations like glBindTexture().
  65. auto default_texture_2d = adopt_ref(*new Texture2D());
  66. m_default_textures.set(GL_TEXTURE_2D, default_texture_2d);
  67. for (auto& texture_unit : m_texture_units)
  68. texture_unit.set_texture_2d_target_texture(default_texture_2d);
  69. // Query the number lights from the device and set set up their state
  70. // locally in the GL
  71. m_light_states.resize(m_device_info.num_lights);
  72. // Set-up light0's state, as it has a different default state
  73. // to the other lights, as per the OpenGL 1.5 spec
  74. auto& light0 = m_light_states.at(0);
  75. light0.diffuse_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
  76. light0.specular_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
  77. m_light_state_is_dirty = true;
  78. m_client_side_texture_coord_array_enabled.resize(m_device_info.num_texture_units);
  79. m_client_tex_coord_pointer.resize(m_device_info.num_texture_units);
  80. m_current_vertex_tex_coord.resize(m_device_info.num_texture_units);
  81. for (auto& tex_coord : m_current_vertex_tex_coord)
  82. tex_coord = { 0.0f, 0.0f, 0.0f, 1.0f };
  83. // Initialize the texture coordinate generation coefficients
  84. // Indices 0,1,2,3 refer to the S,T,R and Q coordinate of the respective texture
  85. // coordinate generation config.
  86. m_texture_coordinate_generation.resize(m_device_info.num_texture_units);
  87. for (auto& texture_coordinate_generation : m_texture_coordinate_generation) {
  88. texture_coordinate_generation[0].object_plane_coefficients = { 1.0f, 0.0f, 0.0f, 0.0f };
  89. texture_coordinate_generation[0].eye_plane_coefficients = { 1.0f, 0.0f, 0.0f, 0.0f };
  90. texture_coordinate_generation[1].object_plane_coefficients = { 0.0f, 1.0f, 0.0f, 0.0f };
  91. texture_coordinate_generation[1].eye_plane_coefficients = { 0.0f, 1.0f, 0.0f, 0.0f };
  92. texture_coordinate_generation[2].object_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f };
  93. texture_coordinate_generation[2].eye_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f };
  94. texture_coordinate_generation[3].object_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f };
  95. texture_coordinate_generation[3].eye_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f };
  96. }
  97. build_extension_string();
  98. }
  99. GLContext::~GLContext()
  100. {
  101. dbgln_if(GL_DEBUG, "GLContext::~GLContext() {:p}", this);
  102. if (g_gl_context == this)
  103. make_context_current(nullptr);
  104. }
  105. Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
  106. {
  107. switch (name) {
  108. case GL_ALPHA_BITS:
  109. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  110. case GL_ALPHA_TEST:
  111. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_alpha_test_enabled } };
  112. case GL_BLEND:
  113. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_blend_enabled } };
  114. case GL_BLEND_DST_ALPHA:
  115. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_destination_factor) } };
  116. case GL_BLEND_SRC_ALPHA:
  117. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_source_factor) } };
  118. case GL_BLUE_BITS:
  119. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  120. case GL_COLOR_MATERIAL:
  121. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_color_material_enabled } };
  122. case GL_COLOR_MATERIAL_FACE:
  123. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_face) } };
  124. case GL_COLOR_MATERIAL_MODE:
  125. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_mode) } };
  126. case GL_CULL_FACE:
  127. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_cull_faces } };
  128. case GL_DEPTH_BITS:
  129. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  130. case GL_DEPTH_TEST:
  131. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_test_enabled } };
  132. case GL_DITHER:
  133. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_dither_enabled } };
  134. case GL_DOUBLEBUFFER:
  135. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = true } };
  136. case GL_FOG: {
  137. auto fog_enabled = m_rasterizer.options().fog_enabled;
  138. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = fog_enabled } };
  139. }
  140. case GL_GREEN_BITS:
  141. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  142. case GL_LIGHTING:
  143. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_lighting_enabled } };
  144. case GL_MAX_LIGHTS:
  145. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_device_info.num_lights) } };
  146. case GL_MAX_MODELVIEW_STACK_DEPTH:
  147. return ContextParameter { .type = GL_INT, .value = { .integer_value = MODELVIEW_MATRIX_STACK_LIMIT } };
  148. case GL_MAX_PROJECTION_STACK_DEPTH:
  149. return ContextParameter { .type = GL_INT, .value = { .integer_value = PROJECTION_MATRIX_STACK_LIMIT } };
  150. case GL_MAX_TEXTURE_SIZE:
  151. return ContextParameter { .type = GL_INT, .value = { .integer_value = 4096 } };
  152. case GL_MAX_TEXTURE_STACK_DEPTH:
  153. return ContextParameter { .type = GL_INT, .value = { .integer_value = TEXTURE_MATRIX_STACK_LIMIT } };
  154. case GL_MAX_TEXTURE_UNITS:
  155. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_texture_units.size()) } };
  156. case GL_NORMALIZE:
  157. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_normalize } };
  158. case GL_PACK_ALIGNMENT:
  159. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_pack_alignment } };
  160. case GL_PACK_IMAGE_HEIGHT:
  161. return ContextParameter { .type = GL_BOOL, .value = { .integer_value = 0 } };
  162. case GL_PACK_LSB_FIRST:
  163. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  164. case GL_PACK_ROW_LENGTH:
  165. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  166. case GL_PACK_SKIP_PIXELS:
  167. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  168. case GL_PACK_SKIP_ROWS:
  169. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  170. case GL_PACK_SWAP_BYTES:
  171. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  172. case GL_POLYGON_OFFSET_FILL:
  173. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_offset_enabled } };
  174. case GL_RED_BITS:
  175. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  176. case GL_SCISSOR_BOX: {
  177. auto scissor_box = m_rasterizer.options().scissor_box;
  178. return ContextParameter {
  179. .type = GL_INT,
  180. .count = 4,
  181. .value = {
  182. .integer_list = {
  183. scissor_box.x(),
  184. scissor_box.y(),
  185. scissor_box.width(),
  186. scissor_box.height(),
  187. } }
  188. };
  189. } break;
  190. case GL_SCISSOR_TEST: {
  191. auto scissor_enabled = m_rasterizer.options().scissor_enabled;
  192. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = scissor_enabled } };
  193. }
  194. case GL_STENCIL_BITS:
  195. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_device_info.stencil_bits } };
  196. case GL_STENCIL_CLEAR_VALUE:
  197. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_clear_stencil } };
  198. case GL_STENCIL_TEST:
  199. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_stencil_test_enabled } };
  200. case GL_TEXTURE_1D:
  201. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_1d_enabled() } };
  202. case GL_TEXTURE_2D:
  203. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_2d_enabled() } };
  204. case GL_TEXTURE_3D:
  205. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_3d_enabled() } };
  206. case GL_TEXTURE_CUBE_MAP:
  207. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_cube_map_enabled() } };
  208. case GL_TEXTURE_GEN_Q:
  209. case GL_TEXTURE_GEN_R:
  210. case GL_TEXTURE_GEN_S:
  211. case GL_TEXTURE_GEN_T: {
  212. auto generation_enabled = texture_coordinate_generation(m_active_texture_unit_index, name).enabled;
  213. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = generation_enabled } };
  214. }
  215. case GL_UNPACK_ALIGNMENT:
  216. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpack_alignment } };
  217. case GL_UNPACK_IMAGE_HEIGHT:
  218. return ContextParameter { .type = GL_BOOL, .value = { .integer_value = 0 } };
  219. case GL_UNPACK_LSB_FIRST:
  220. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  221. case GL_UNPACK_ROW_LENGTH:
  222. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpack_row_length } };
  223. case GL_UNPACK_SKIP_PIXELS:
  224. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  225. case GL_UNPACK_SKIP_ROWS:
  226. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  227. case GL_UNPACK_SWAP_BYTES:
  228. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  229. case GL_VIEWPORT:
  230. return ContextParameter {
  231. .type = GL_INT,
  232. .count = 4,
  233. .value = {
  234. .integer_list = {
  235. m_viewport.x(),
  236. m_viewport.y(),
  237. m_viewport.width(),
  238. m_viewport.height(),
  239. } }
  240. };
  241. default:
  242. dbgln_if(GL_DEBUG, "get_context_parameter({:#x}): unknown context parameter", name);
  243. return {};
  244. }
  245. }
  246. void GLContext::gl_begin(GLenum mode)
  247. {
  248. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_begin, mode);
  249. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  250. RETURN_WITH_ERROR_IF(mode > GL_POLYGON, GL_INVALID_ENUM);
  251. m_current_draw_mode = mode;
  252. m_in_draw_state = true; // Certain commands will now generate an error
  253. }
  254. void GLContext::gl_clear(GLbitfield mask)
  255. {
  256. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear, mask);
  257. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  258. RETURN_WITH_ERROR_IF(mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT), GL_INVALID_ENUM);
  259. if (mask & GL_COLOR_BUFFER_BIT)
  260. m_rasterizer.clear_color(m_clear_color);
  261. if (mask & GL_DEPTH_BUFFER_BIT)
  262. m_rasterizer.clear_depth(m_clear_depth);
  263. if (mask & GL_STENCIL_BUFFER_BIT)
  264. m_rasterizer.clear_stencil(m_clear_stencil);
  265. }
  266. void GLContext::gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
  267. {
  268. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_color, red, green, blue, alpha);
  269. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  270. m_clear_color = { red, green, blue, alpha };
  271. m_clear_color.clamp(0.f, 1.f);
  272. }
  273. void GLContext::gl_clear_depth(GLdouble depth)
  274. {
  275. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_depth, depth);
  276. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  277. m_clear_depth = clamp(static_cast<float>(depth), 0.f, 1.f);
  278. }
  279. void GLContext::gl_clear_stencil(GLint s)
  280. {
  281. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_stencil, s);
  282. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  283. m_clear_stencil = static_cast<u8>(s & ((1 << m_device_info.stencil_bits) - 1));
  284. }
  285. void GLContext::gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
  286. {
  287. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color, r, g, b, a);
  288. m_current_vertex_color = {
  289. static_cast<float>(r),
  290. static_cast<float>(g),
  291. static_cast<float>(b),
  292. static_cast<float>(a),
  293. };
  294. }
  295. void GLContext::gl_end()
  296. {
  297. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_end);
  298. // Make sure we had a `glBegin` before this call...
  299. RETURN_WITH_ERROR_IF(!m_in_draw_state, GL_INVALID_OPERATION);
  300. m_in_draw_state = false;
  301. // FIXME: Add support for the remaining primitive types.
  302. if (m_current_draw_mode != GL_TRIANGLES
  303. && m_current_draw_mode != GL_TRIANGLE_FAN
  304. && m_current_draw_mode != GL_TRIANGLE_STRIP
  305. && m_current_draw_mode != GL_QUADS
  306. && m_current_draw_mode != GL_QUAD_STRIP
  307. && m_current_draw_mode != GL_POLYGON) {
  308. m_vertex_list.clear_with_capacity();
  309. dbgln_if(GL_DEBUG, "gl_end(): draw mode {:#x} unsupported", m_current_draw_mode);
  310. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  311. }
  312. Vector<size_t, 32> enabled_texture_units;
  313. for (size_t i = 0; i < m_texture_units.size(); ++i) {
  314. if (m_texture_units[i].texture_2d_enabled())
  315. enabled_texture_units.append(i);
  316. }
  317. sync_device_config();
  318. SoftGPU::PrimitiveType primitive_type;
  319. switch (m_current_draw_mode) {
  320. case GL_TRIANGLES:
  321. primitive_type = SoftGPU::PrimitiveType::Triangles;
  322. break;
  323. case GL_TRIANGLE_STRIP:
  324. case GL_QUAD_STRIP:
  325. primitive_type = SoftGPU::PrimitiveType::TriangleStrip;
  326. break;
  327. case GL_TRIANGLE_FAN:
  328. case GL_POLYGON:
  329. primitive_type = SoftGPU::PrimitiveType::TriangleFan;
  330. break;
  331. case GL_QUADS:
  332. primitive_type = SoftGPU::PrimitiveType::Quads;
  333. break;
  334. default:
  335. VERIFY_NOT_REACHED();
  336. }
  337. // Set up normals transform by taking the upper left 3x3 elements from the model view matrix
  338. // See section 2.11.3 of the OpenGL 1.5 spec
  339. auto const& mv_elements = m_model_view_matrix.elements();
  340. auto const model_view_transposed = FloatMatrix3x3(
  341. mv_elements[0][0], mv_elements[1][0], mv_elements[2][0],
  342. mv_elements[0][1], mv_elements[1][1], mv_elements[2][1],
  343. mv_elements[0][2], mv_elements[1][2], mv_elements[2][2]);
  344. auto const& normal_transform = model_view_transposed.inverse();
  345. m_rasterizer.draw_primitives(primitive_type, m_model_view_matrix, normal_transform, m_projection_matrix, m_texture_matrix, m_vertex_list, enabled_texture_units);
  346. m_vertex_list.clear_with_capacity();
  347. }
  348. void GLContext::gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
  349. {
  350. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_frustum, left, right, bottom, top, near_val, far_val);
  351. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  352. RETURN_WITH_ERROR_IF(near_val < 0 || far_val < 0, GL_INVALID_VALUE);
  353. RETURN_WITH_ERROR_IF(left == right || bottom == top || near_val == far_val, GL_INVALID_VALUE);
  354. // Let's do some math!
  355. auto a = static_cast<float>((right + left) / (right - left));
  356. auto b = static_cast<float>((top + bottom) / (top - bottom));
  357. auto c = static_cast<float>(-((far_val + near_val) / (far_val - near_val)));
  358. auto d = static_cast<float>(-((2 * far_val * near_val) / (far_val - near_val)));
  359. FloatMatrix4x4 frustum {
  360. static_cast<float>(2 * near_val / (right - left)), 0, a, 0,
  361. 0, static_cast<float>(2 * near_val / (top - bottom)), b, 0,
  362. 0, 0, c, d,
  363. 0, 0, -1, 0
  364. };
  365. *m_current_matrix = *m_current_matrix * frustum;
  366. }
  367. void GLContext::gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
  368. {
  369. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_ortho, left, right, bottom, top, near_val, far_val);
  370. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  371. RETURN_WITH_ERROR_IF(left == right || bottom == top || near_val == far_val, GL_INVALID_VALUE);
  372. auto rl = right - left;
  373. auto tb = top - bottom;
  374. auto fn = far_val - near_val;
  375. auto tx = -(right + left) / rl;
  376. auto ty = -(top + bottom) / tb;
  377. auto tz = -(far_val + near_val) / fn;
  378. FloatMatrix4x4 projection {
  379. static_cast<float>(2 / rl), 0, 0, static_cast<float>(tx),
  380. 0, static_cast<float>(2 / tb), 0, static_cast<float>(ty),
  381. 0, 0, static_cast<float>(-2 / fn), static_cast<float>(tz),
  382. 0, 0, 0, 1
  383. };
  384. *m_current_matrix = *m_current_matrix * projection;
  385. }
  386. GLenum GLContext::gl_get_error()
  387. {
  388. if (m_in_draw_state)
  389. return GL_INVALID_OPERATION;
  390. auto last_error = m_error;
  391. m_error = GL_NO_ERROR;
  392. return last_error;
  393. }
  394. GLubyte* GLContext::gl_get_string(GLenum name)
  395. {
  396. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, nullptr);
  397. switch (name) {
  398. case GL_VENDOR:
  399. return reinterpret_cast<GLubyte*>(const_cast<char*>(m_device_info.vendor_name.characters()));
  400. case GL_RENDERER:
  401. return reinterpret_cast<GLubyte*>(const_cast<char*>(m_device_info.device_name.characters()));
  402. case GL_VERSION:
  403. return reinterpret_cast<GLubyte*>(const_cast<char*>("1.5"));
  404. case GL_EXTENSIONS:
  405. return reinterpret_cast<GLubyte*>(const_cast<char*>(m_extensions.characters()));
  406. case GL_SHADING_LANGUAGE_VERSION:
  407. return reinterpret_cast<GLubyte*>(const_cast<char*>("0.0"));
  408. default:
  409. dbgln_if(GL_DEBUG, "gl_get_string({:#x}): unknown name", name);
  410. break;
  411. }
  412. RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, nullptr);
  413. }
  414. void GLContext::gl_load_identity()
  415. {
  416. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_load_identity);
  417. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  418. *m_current_matrix = FloatMatrix4x4::identity();
  419. }
  420. void GLContext::gl_load_matrix(const FloatMatrix4x4& matrix)
  421. {
  422. APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(gl_load_matrix, matrix);
  423. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  424. *m_current_matrix = matrix;
  425. }
  426. void GLContext::gl_matrix_mode(GLenum mode)
  427. {
  428. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_matrix_mode, mode);
  429. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  430. RETURN_WITH_ERROR_IF(mode < GL_MODELVIEW || mode > GL_TEXTURE, GL_INVALID_ENUM);
  431. m_current_matrix_mode = mode;
  432. switch (mode) {
  433. case GL_MODELVIEW:
  434. m_current_matrix = &m_model_view_matrix;
  435. m_current_matrix_stack = &m_model_view_matrix_stack;
  436. break;
  437. case GL_PROJECTION:
  438. m_current_matrix = &m_projection_matrix;
  439. m_current_matrix_stack = &m_projection_matrix_stack;
  440. break;
  441. case GL_TEXTURE:
  442. m_current_matrix = &m_texture_matrix;
  443. m_current_matrix_stack = &m_texture_matrix_stack;
  444. break;
  445. default:
  446. VERIFY_NOT_REACHED();
  447. }
  448. }
  449. static constexpr size_t matrix_stack_limit(GLenum matrix_mode)
  450. {
  451. switch (matrix_mode) {
  452. case GL_MODELVIEW:
  453. return MODELVIEW_MATRIX_STACK_LIMIT;
  454. case GL_PROJECTION:
  455. return PROJECTION_MATRIX_STACK_LIMIT;
  456. case GL_TEXTURE:
  457. return TEXTURE_MATRIX_STACK_LIMIT;
  458. }
  459. VERIFY_NOT_REACHED();
  460. }
  461. void GLContext::gl_push_matrix()
  462. {
  463. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_matrix);
  464. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  465. RETURN_WITH_ERROR_IF((*m_current_matrix_stack).size() >= matrix_stack_limit(m_current_matrix_mode), GL_STACK_OVERFLOW);
  466. (*m_current_matrix_stack).append(*m_current_matrix);
  467. }
  468. void GLContext::gl_pop_matrix()
  469. {
  470. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_matrix);
  471. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  472. RETURN_WITH_ERROR_IF((*m_current_matrix_stack).is_empty(), GL_STACK_UNDERFLOW);
  473. *m_current_matrix = (*m_current_matrix_stack).take_last();
  474. }
  475. void GLContext::gl_mult_matrix(FloatMatrix4x4 const& matrix)
  476. {
  477. APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(gl_mult_matrix, matrix);
  478. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  479. *m_current_matrix = *m_current_matrix * matrix;
  480. }
  481. void GLContext::gl_rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
  482. {
  483. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rotate, angle, x, y, z);
  484. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  485. FloatVector3 axis = { x, y, z };
  486. if (axis.length() > 0.f)
  487. axis.normalize();
  488. auto rotation_mat = Gfx::rotation_matrix(axis, angle * static_cast<float>(M_PI * 2 / 360));
  489. *m_current_matrix = *m_current_matrix * rotation_mat;
  490. }
  491. void GLContext::gl_scale(GLdouble x, GLdouble y, GLdouble z)
  492. {
  493. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scale, x, y, z);
  494. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  495. auto scale_matrix = Gfx::scale_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
  496. *m_current_matrix = *m_current_matrix * scale_matrix;
  497. }
  498. void GLContext::gl_translate(GLdouble x, GLdouble y, GLdouble z)
  499. {
  500. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_translate, x, y, z);
  501. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  502. auto translation_matrix = Gfx::translation_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
  503. *m_current_matrix = *m_current_matrix * translation_matrix;
  504. }
  505. void GLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
  506. {
  507. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_vertex, x, y, z, w);
  508. SoftGPU::Vertex vertex;
  509. vertex.position = { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w) };
  510. vertex.color = m_current_vertex_color;
  511. for (size_t i = 0; i < m_device_info.num_texture_units; ++i)
  512. vertex.tex_coords[i] = m_current_vertex_tex_coord[i];
  513. vertex.normal = m_current_vertex_normal;
  514. m_vertex_list.append(vertex);
  515. }
  516. void GLContext::gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
  517. {
  518. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_coord, s, t, r, q);
  519. m_current_vertex_tex_coord[0] = { s, t, r, q };
  520. }
  521. void GLContext::gl_multi_tex_coord(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
  522. {
  523. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_multi_tex_coord, target, s, t, r, q);
  524. RETURN_WITH_ERROR_IF(target < GL_TEXTURE0 || target >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
  525. m_current_vertex_tex_coord[target - GL_TEXTURE0] = { s, t, r, q };
  526. }
  527. void GLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
  528. {
  529. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);
  530. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  531. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  532. m_viewport = { x, y, width, height };
  533. auto rasterizer_options = m_rasterizer.options();
  534. rasterizer_options.viewport = m_viewport;
  535. m_rasterizer.set_options(rasterizer_options);
  536. }
  537. void GLContext::gl_enable(GLenum capability)
  538. {
  539. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_enable, capability);
  540. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  541. auto rasterizer_options = m_rasterizer.options();
  542. bool update_rasterizer_options = false;
  543. switch (capability) {
  544. case GL_COLOR_MATERIAL:
  545. m_color_material_enabled = true;
  546. break;
  547. case GL_CULL_FACE:
  548. m_cull_faces = true;
  549. rasterizer_options.enable_culling = true;
  550. update_rasterizer_options = true;
  551. break;
  552. case GL_DEPTH_TEST:
  553. m_depth_test_enabled = true;
  554. rasterizer_options.enable_depth_test = true;
  555. update_rasterizer_options = true;
  556. break;
  557. case GL_BLEND:
  558. m_blend_enabled = true;
  559. rasterizer_options.enable_blending = true;
  560. update_rasterizer_options = true;
  561. break;
  562. case GL_ALPHA_TEST:
  563. m_alpha_test_enabled = true;
  564. rasterizer_options.enable_alpha_test = true;
  565. update_rasterizer_options = true;
  566. break;
  567. case GL_DITHER:
  568. m_dither_enabled = true;
  569. break;
  570. case GL_FOG:
  571. rasterizer_options.fog_enabled = true;
  572. update_rasterizer_options = true;
  573. break;
  574. case GL_LIGHTING:
  575. m_lighting_enabled = true;
  576. rasterizer_options.lighting_enabled = true;
  577. update_rasterizer_options = true;
  578. break;
  579. case GL_NORMALIZE:
  580. m_normalize = true;
  581. rasterizer_options.normalization_enabled = true;
  582. update_rasterizer_options = true;
  583. break;
  584. case GL_POLYGON_OFFSET_FILL:
  585. m_depth_offset_enabled = true;
  586. rasterizer_options.depth_offset_enabled = true;
  587. update_rasterizer_options = true;
  588. break;
  589. case GL_SCISSOR_TEST:
  590. rasterizer_options.scissor_enabled = true;
  591. update_rasterizer_options = true;
  592. break;
  593. case GL_STENCIL_TEST:
  594. m_stencil_test_enabled = true;
  595. rasterizer_options.enable_stencil_test = true;
  596. update_rasterizer_options = true;
  597. break;
  598. case GL_TEXTURE_1D:
  599. m_active_texture_unit->set_texture_1d_enabled(true);
  600. m_sampler_config_is_dirty = true;
  601. break;
  602. case GL_TEXTURE_2D:
  603. m_active_texture_unit->set_texture_2d_enabled(true);
  604. m_sampler_config_is_dirty = true;
  605. break;
  606. case GL_TEXTURE_3D:
  607. m_active_texture_unit->set_texture_3d_enabled(true);
  608. m_sampler_config_is_dirty = true;
  609. break;
  610. case GL_TEXTURE_CUBE_MAP:
  611. m_active_texture_unit->set_texture_cube_map_enabled(true);
  612. m_sampler_config_is_dirty = true;
  613. break;
  614. case GL_LIGHT0:
  615. case GL_LIGHT1:
  616. case GL_LIGHT2:
  617. case GL_LIGHT3:
  618. case GL_LIGHT4:
  619. case GL_LIGHT5:
  620. case GL_LIGHT6:
  621. case GL_LIGHT7:
  622. m_light_states.at(capability - GL_LIGHT0).is_enabled = true;
  623. m_light_state_is_dirty = true;
  624. break;
  625. case GL_TEXTURE_GEN_Q:
  626. case GL_TEXTURE_GEN_R:
  627. case GL_TEXTURE_GEN_S:
  628. case GL_TEXTURE_GEN_T:
  629. texture_coordinate_generation(m_active_texture_unit_index, capability).enabled = true;
  630. m_texcoord_generation_dirty = true;
  631. break;
  632. default:
  633. dbgln_if(GL_DEBUG, "gl_enable({:#x}): unknown parameter", capability);
  634. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  635. }
  636. if (update_rasterizer_options)
  637. m_rasterizer.set_options(rasterizer_options);
  638. }
  639. void GLContext::gl_disable(GLenum capability)
  640. {
  641. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_disable, capability);
  642. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  643. auto rasterizer_options = m_rasterizer.options();
  644. bool update_rasterizer_options = false;
  645. switch (capability) {
  646. case GL_COLOR_MATERIAL:
  647. m_color_material_enabled = false;
  648. break;
  649. case GL_CULL_FACE:
  650. m_cull_faces = false;
  651. rasterizer_options.enable_culling = false;
  652. update_rasterizer_options = true;
  653. break;
  654. case GL_DEPTH_TEST:
  655. m_depth_test_enabled = false;
  656. rasterizer_options.enable_depth_test = false;
  657. update_rasterizer_options = true;
  658. break;
  659. case GL_BLEND:
  660. m_blend_enabled = false;
  661. rasterizer_options.enable_blending = false;
  662. update_rasterizer_options = true;
  663. break;
  664. case GL_ALPHA_TEST:
  665. m_alpha_test_enabled = false;
  666. rasterizer_options.enable_alpha_test = false;
  667. update_rasterizer_options = true;
  668. break;
  669. case GL_DITHER:
  670. m_dither_enabled = false;
  671. break;
  672. case GL_FOG:
  673. rasterizer_options.fog_enabled = false;
  674. update_rasterizer_options = true;
  675. break;
  676. case GL_LIGHTING:
  677. m_lighting_enabled = false;
  678. rasterizer_options.lighting_enabled = false;
  679. update_rasterizer_options = true;
  680. break;
  681. case GL_LIGHT0:
  682. case GL_LIGHT1:
  683. case GL_LIGHT2:
  684. case GL_LIGHT3:
  685. case GL_LIGHT4:
  686. case GL_LIGHT5:
  687. case GL_LIGHT6:
  688. case GL_LIGHT7:
  689. m_light_states.at(capability - GL_LIGHT0).is_enabled = false;
  690. m_light_state_is_dirty = true;
  691. break;
  692. case GL_NORMALIZE:
  693. m_normalize = false;
  694. rasterizer_options.normalization_enabled = false;
  695. update_rasterizer_options = true;
  696. break;
  697. case GL_POLYGON_OFFSET_FILL:
  698. m_depth_offset_enabled = false;
  699. rasterizer_options.depth_offset_enabled = false;
  700. update_rasterizer_options = true;
  701. break;
  702. case GL_SCISSOR_TEST:
  703. rasterizer_options.scissor_enabled = false;
  704. update_rasterizer_options = true;
  705. break;
  706. case GL_STENCIL_TEST:
  707. m_stencil_test_enabled = false;
  708. rasterizer_options.enable_stencil_test = false;
  709. update_rasterizer_options = true;
  710. break;
  711. case GL_TEXTURE_1D:
  712. m_active_texture_unit->set_texture_1d_enabled(false);
  713. m_sampler_config_is_dirty = true;
  714. break;
  715. case GL_TEXTURE_2D:
  716. m_active_texture_unit->set_texture_2d_enabled(false);
  717. m_sampler_config_is_dirty = true;
  718. break;
  719. case GL_TEXTURE_3D:
  720. m_active_texture_unit->set_texture_3d_enabled(false);
  721. m_sampler_config_is_dirty = true;
  722. break;
  723. case GL_TEXTURE_CUBE_MAP:
  724. m_active_texture_unit->set_texture_cube_map_enabled(false);
  725. m_sampler_config_is_dirty = true;
  726. break;
  727. case GL_TEXTURE_GEN_Q:
  728. case GL_TEXTURE_GEN_R:
  729. case GL_TEXTURE_GEN_S:
  730. case GL_TEXTURE_GEN_T:
  731. texture_coordinate_generation(m_active_texture_unit_index, capability).enabled = false;
  732. m_texcoord_generation_dirty = true;
  733. break;
  734. default:
  735. dbgln_if(GL_DEBUG, "gl_disable({:#x}): unknown parameter", capability);
  736. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  737. }
  738. if (update_rasterizer_options)
  739. m_rasterizer.set_options(rasterizer_options);
  740. }
  741. GLboolean GLContext::gl_is_enabled(GLenum capability)
  742. {
  743. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
  744. auto optional_parameter = get_context_parameter(capability);
  745. RETURN_VALUE_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM, 0);
  746. auto parameter = optional_parameter.release_value();
  747. RETURN_VALUE_WITH_ERROR_IF(!parameter.is_capability, GL_INVALID_ENUM, 0);
  748. return parameter.value.boolean_value;
  749. }
  750. void GLContext::gl_gen_textures(GLsizei n, GLuint* textures)
  751. {
  752. RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
  753. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  754. m_name_allocator.allocate(n, textures);
  755. // Initialize all texture names with a nullptr
  756. for (auto i = 0; i < n; ++i) {
  757. GLuint name = textures[i];
  758. m_allocated_textures.set(name, nullptr);
  759. }
  760. }
  761. void GLContext::gl_delete_textures(GLsizei n, const GLuint* textures)
  762. {
  763. RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
  764. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  765. for (auto i = 0; i < n; i++) {
  766. GLuint name = textures[i];
  767. if (name == 0)
  768. continue;
  769. m_name_allocator.free(name);
  770. auto texture_object = m_allocated_textures.find(name);
  771. if (texture_object == m_allocated_textures.end() || texture_object->value.is_null())
  772. continue;
  773. auto texture = texture_object->value;
  774. // Check all texture units
  775. for (auto& texture_unit : m_texture_units) {
  776. if (texture->is_texture_2d() && texture_unit.texture_2d_target_texture() == texture) {
  777. // If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture)
  778. texture_unit.set_texture_2d_target_texture(get_default_texture<Texture2D>(GL_TEXTURE_2D));
  779. }
  780. }
  781. m_allocated_textures.remove(name);
  782. }
  783. }
  784. void GLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data)
  785. {
  786. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  787. // We only support GL_TEXTURE_2D for now
  788. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
  789. // Internal format can also be a number between 1 and 4. Symbolic formats were only added with EXT_texture, promoted to core in OpenGL 1.1
  790. if (internal_format == 1)
  791. internal_format = GL_ALPHA;
  792. else if (internal_format == 2)
  793. internal_format = GL_LUMINANCE_ALPHA;
  794. else if (internal_format == 3)
  795. internal_format = GL_RGB;
  796. else if (internal_format == 4)
  797. internal_format = GL_RGBA;
  798. // We only support symbolic constants for now
  799. RETURN_WITH_ERROR_IF(!(internal_format == GL_RGB || internal_format == GL_RGBA || internal_format == GL_LUMINANCE8 || internal_format == GL_LUMINANCE8_ALPHA8), GL_INVALID_ENUM);
  800. RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE);
  801. RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
  802. RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
  803. // Check if width and height are a power of 2
  804. if (!m_device_info.supports_npot_textures) {
  805. RETURN_WITH_ERROR_IF(!is_power_of_two(width), GL_INVALID_VALUE);
  806. RETURN_WITH_ERROR_IF(!is_power_of_two(height), GL_INVALID_VALUE);
  807. }
  808. RETURN_WITH_ERROR_IF(border != 0, GL_INVALID_VALUE);
  809. auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
  810. VERIFY(!texture_2d.is_null());
  811. if (level == 0) {
  812. // FIXME: OpenGL has the concept of texture and mipmap completeness. A texture has to fulfill certain criteria to be considered complete.
  813. // Trying to render while an incomplete texture is bound will result in an error.
  814. // Here we simply create a complete device image when mipmap level 0 is attached to the texture object. This has the unfortunate side effect
  815. // that constructing GL textures in any but the default mipmap order, going from level 0 upwards will cause mip levels to stay uninitialized.
  816. // To be spec compliant we should create the device image once the texture has become complete and is used for rendering the first time.
  817. // All images that were attached before the device image was created need to be stored somewhere to be used to initialize the device image once complete.
  818. texture_2d->set_device_image(m_rasterizer.create_image(SoftGPU::ImageFormat::BGRA8888, width, height, 1, 999, 1));
  819. m_sampler_config_is_dirty = true;
  820. }
  821. texture_2d->upload_texture_data(level, internal_format, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
  822. }
  823. void GLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data)
  824. {
  825. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  826. // We only support GL_TEXTURE_2D for now
  827. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
  828. // We only support symbolic constants for now
  829. RETURN_WITH_ERROR_IF(!(format == GL_RGBA || format == GL_RGB), GL_INVALID_VALUE);
  830. RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE);
  831. RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
  832. RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
  833. // A 2D texture array must have been defined by a previous glTexImage2D operation
  834. auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
  835. RETURN_WITH_ERROR_IF(texture_2d.is_null(), GL_INVALID_OPERATION);
  836. RETURN_WITH_ERROR_IF(xoffset < 0 || yoffset < 0 || xoffset + width > texture_2d->width_at_lod(level) || yoffset + height > texture_2d->height_at_lod(level), GL_INVALID_VALUE);
  837. texture_2d->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
  838. }
  839. void GLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param)
  840. {
  841. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameter, target, pname, param);
  842. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  843. // FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter)
  844. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
  845. // FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter)
  846. RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_MIN_FILTER
  847. || pname == GL_TEXTURE_MAG_FILTER
  848. || pname == GL_TEXTURE_WRAP_S
  849. || pname == GL_TEXTURE_WRAP_T),
  850. GL_INVALID_ENUM);
  851. // We assume GL_TEXTURE_2D (see above)
  852. auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
  853. if (texture_2d.is_null())
  854. return;
  855. switch (pname) {
  856. case GL_TEXTURE_MIN_FILTER:
  857. RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
  858. || param == GL_LINEAR
  859. || param == GL_NEAREST_MIPMAP_NEAREST
  860. || param == GL_LINEAR_MIPMAP_NEAREST
  861. || param == GL_NEAREST_MIPMAP_LINEAR
  862. || param == GL_LINEAR_MIPMAP_LINEAR),
  863. GL_INVALID_ENUM);
  864. texture_2d->sampler().set_min_filter(param);
  865. break;
  866. case GL_TEXTURE_MAG_FILTER:
  867. RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
  868. || param == GL_LINEAR),
  869. GL_INVALID_ENUM);
  870. texture_2d->sampler().set_mag_filter(param);
  871. break;
  872. case GL_TEXTURE_WRAP_S:
  873. RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
  874. || param == GL_CLAMP_TO_BORDER
  875. || param == GL_CLAMP_TO_EDGE
  876. || param == GL_MIRRORED_REPEAT
  877. || param == GL_REPEAT),
  878. GL_INVALID_ENUM);
  879. texture_2d->sampler().set_wrap_s_mode(param);
  880. break;
  881. case GL_TEXTURE_WRAP_T:
  882. RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
  883. || param == GL_CLAMP_TO_BORDER
  884. || param == GL_CLAMP_TO_EDGE
  885. || param == GL_MIRRORED_REPEAT
  886. || param == GL_REPEAT),
  887. GL_INVALID_ENUM);
  888. texture_2d->sampler().set_wrap_t_mode(param);
  889. break;
  890. default:
  891. VERIFY_NOT_REACHED();
  892. }
  893. m_sampler_config_is_dirty = true;
  894. }
  895. void GLContext::gl_front_face(GLenum face)
  896. {
  897. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_front_face, face);
  898. RETURN_WITH_ERROR_IF(face < GL_CW || face > GL_CCW, GL_INVALID_ENUM);
  899. m_front_face = face;
  900. auto rasterizer_options = m_rasterizer.options();
  901. rasterizer_options.front_face = (face == GL_CW) ? SoftGPU::WindingOrder::Clockwise : SoftGPU::WindingOrder::CounterClockwise;
  902. m_rasterizer.set_options(rasterizer_options);
  903. }
  904. void GLContext::gl_cull_face(GLenum cull_mode)
  905. {
  906. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_cull_face, cull_mode);
  907. RETURN_WITH_ERROR_IF(cull_mode < GL_FRONT || cull_mode > GL_FRONT_AND_BACK, GL_INVALID_ENUM);
  908. m_culled_sides = cull_mode;
  909. auto rasterizer_options = m_rasterizer.options();
  910. rasterizer_options.cull_back = cull_mode == GL_BACK || cull_mode == GL_FRONT_AND_BACK;
  911. rasterizer_options.cull_front = cull_mode == GL_FRONT || cull_mode == GL_FRONT_AND_BACK;
  912. m_rasterizer.set_options(rasterizer_options);
  913. }
  914. GLuint GLContext::gl_gen_lists(GLsizei range)
  915. {
  916. RETURN_VALUE_WITH_ERROR_IF(range <= 0, GL_INVALID_VALUE, 0);
  917. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
  918. auto initial_entry = m_listings.size();
  919. m_listings.resize(range + initial_entry);
  920. return initial_entry + 1;
  921. }
  922. void GLContext::invoke_list(size_t list_index)
  923. {
  924. auto& listing = m_listings[list_index - 1];
  925. for (auto& entry : listing.entries) {
  926. entry.function.visit([&](auto& function) {
  927. entry.arguments.visit([&](auto& arguments) {
  928. auto apply = [&]<typename... Args>(Args && ... args)
  929. {
  930. if constexpr (requires { (this->*function)(forward<Args>(args)...); })
  931. (this->*function)(forward<Args>(args)...);
  932. };
  933. arguments.apply_as_args(apply);
  934. });
  935. });
  936. }
  937. }
  938. void GLContext::gl_call_list(GLuint list)
  939. {
  940. if (m_gl_call_depth > max_allowed_gl_call_depth)
  941. return;
  942. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_list, list);
  943. if (m_listings.size() < list)
  944. return;
  945. TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
  946. invoke_list(list);
  947. }
  948. void GLContext::gl_call_lists(GLsizei n, GLenum type, void const* lists)
  949. {
  950. if (m_gl_call_depth > max_allowed_gl_call_depth)
  951. return;
  952. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_lists, n, type, lists);
  953. RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
  954. RETURN_WITH_ERROR_IF(!(type == GL_BYTE
  955. || type == GL_UNSIGNED_BYTE
  956. || type == GL_SHORT
  957. || type == GL_UNSIGNED_SHORT
  958. || type == GL_INT
  959. || type == GL_UNSIGNED_INT
  960. || type == GL_FLOAT
  961. || type == GL_2_BYTES
  962. || type == GL_3_BYTES
  963. || type == GL_4_BYTES),
  964. GL_INVALID_ENUM);
  965. TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
  966. auto invoke_all_lists = [&]<typename T>(T const* lists) {
  967. for (int i = 0; i < n; ++i) {
  968. auto list = static_cast<size_t>(lists[i]);
  969. invoke_list(m_list_base + list);
  970. }
  971. };
  972. switch (type) {
  973. case GL_BYTE:
  974. invoke_all_lists(static_cast<GLbyte const*>(lists));
  975. break;
  976. case GL_UNSIGNED_BYTE:
  977. invoke_all_lists(static_cast<GLubyte const*>(lists));
  978. break;
  979. case GL_SHORT:
  980. invoke_all_lists(static_cast<GLshort const*>(lists));
  981. break;
  982. case GL_UNSIGNED_SHORT:
  983. invoke_all_lists(static_cast<GLushort const*>(lists));
  984. break;
  985. case GL_INT:
  986. invoke_all_lists(static_cast<GLint const*>(lists));
  987. break;
  988. case GL_UNSIGNED_INT:
  989. invoke_all_lists(static_cast<GLuint const*>(lists));
  990. break;
  991. case GL_FLOAT:
  992. invoke_all_lists(static_cast<GLfloat const*>(lists));
  993. break;
  994. case GL_2_BYTES:
  995. case GL_3_BYTES:
  996. case GL_4_BYTES:
  997. dbgln("GLContext FIXME: unimplemented glCallLists() with type {}", type);
  998. break;
  999. default:
  1000. VERIFY_NOT_REACHED();
  1001. }
  1002. }
  1003. void GLContext::gl_delete_lists(GLuint list, GLsizei range)
  1004. {
  1005. if (m_listings.size() < list || m_listings.size() <= list + range)
  1006. return;
  1007. for (auto& entry : m_listings.span().slice(list - 1, range))
  1008. entry.entries.clear_with_capacity();
  1009. }
  1010. void GLContext::gl_list_base(GLuint base)
  1011. {
  1012. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_list_base, base);
  1013. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1014. m_list_base = base;
  1015. }
  1016. void GLContext::gl_end_list()
  1017. {
  1018. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1019. RETURN_WITH_ERROR_IF(!m_current_listing_index.has_value(), GL_INVALID_OPERATION);
  1020. m_listings[m_current_listing_index->index] = move(m_current_listing_index->listing);
  1021. m_current_listing_index.clear();
  1022. }
  1023. void GLContext::gl_new_list(GLuint list, GLenum mode)
  1024. {
  1025. RETURN_WITH_ERROR_IF(list == 0, GL_INVALID_VALUE);
  1026. RETURN_WITH_ERROR_IF(mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE, GL_INVALID_ENUM);
  1027. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1028. RETURN_WITH_ERROR_IF(m_current_listing_index.has_value(), GL_INVALID_OPERATION);
  1029. if (m_listings.size() < list)
  1030. return;
  1031. m_current_listing_index = CurrentListing { {}, static_cast<size_t>(list - 1), mode };
  1032. }
  1033. GLboolean GLContext::gl_is_list(GLuint list)
  1034. {
  1035. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, GL_FALSE);
  1036. return list < m_listings.size() ? GL_TRUE : GL_FALSE;
  1037. }
  1038. void GLContext::gl_flush()
  1039. {
  1040. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1041. // No-op since GLContext is completely synchronous at the moment
  1042. }
  1043. void GLContext::gl_finish()
  1044. {
  1045. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1046. // No-op since GLContext is completely synchronous at the moment
  1047. }
  1048. void GLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor)
  1049. {
  1050. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_func, src_factor, dst_factor);
  1051. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1052. // FIXME: The list of allowed enums differs between API versions
  1053. // This was taken from the 2.0 spec on https://docs.gl/gl2/glBlendFunc
  1054. RETURN_WITH_ERROR_IF(!(src_factor == GL_ZERO
  1055. || src_factor == GL_ONE
  1056. || src_factor == GL_SRC_COLOR
  1057. || src_factor == GL_ONE_MINUS_SRC_COLOR
  1058. || src_factor == GL_DST_COLOR
  1059. || src_factor == GL_ONE_MINUS_DST_COLOR
  1060. || src_factor == GL_SRC_ALPHA
  1061. || src_factor == GL_ONE_MINUS_SRC_ALPHA
  1062. || src_factor == GL_DST_ALPHA
  1063. || src_factor == GL_ONE_MINUS_DST_ALPHA
  1064. || src_factor == GL_CONSTANT_COLOR
  1065. || src_factor == GL_ONE_MINUS_CONSTANT_COLOR
  1066. || src_factor == GL_CONSTANT_ALPHA
  1067. || src_factor == GL_ONE_MINUS_CONSTANT_ALPHA
  1068. || src_factor == GL_SRC_ALPHA_SATURATE),
  1069. GL_INVALID_ENUM);
  1070. RETURN_WITH_ERROR_IF(!(dst_factor == GL_ZERO
  1071. || dst_factor == GL_ONE
  1072. || dst_factor == GL_SRC_COLOR
  1073. || dst_factor == GL_ONE_MINUS_SRC_COLOR
  1074. || dst_factor == GL_DST_COLOR
  1075. || dst_factor == GL_ONE_MINUS_DST_COLOR
  1076. || dst_factor == GL_SRC_ALPHA
  1077. || dst_factor == GL_ONE_MINUS_SRC_ALPHA
  1078. || dst_factor == GL_DST_ALPHA
  1079. || dst_factor == GL_ONE_MINUS_DST_ALPHA
  1080. || dst_factor == GL_CONSTANT_COLOR
  1081. || dst_factor == GL_ONE_MINUS_CONSTANT_COLOR
  1082. || dst_factor == GL_CONSTANT_ALPHA
  1083. || dst_factor == GL_ONE_MINUS_CONSTANT_ALPHA),
  1084. GL_INVALID_ENUM);
  1085. m_blend_source_factor = src_factor;
  1086. m_blend_destination_factor = dst_factor;
  1087. auto map_gl_blend_factor_to_device = [](GLenum factor) constexpr
  1088. {
  1089. switch (factor) {
  1090. case GL_ZERO:
  1091. return SoftGPU::BlendFactor::Zero;
  1092. case GL_ONE:
  1093. return SoftGPU::BlendFactor::One;
  1094. case GL_SRC_ALPHA:
  1095. return SoftGPU::BlendFactor::SrcAlpha;
  1096. case GL_ONE_MINUS_SRC_ALPHA:
  1097. return SoftGPU::BlendFactor::OneMinusSrcAlpha;
  1098. case GL_SRC_COLOR:
  1099. return SoftGPU::BlendFactor::SrcColor;
  1100. case GL_ONE_MINUS_SRC_COLOR:
  1101. return SoftGPU::BlendFactor::OneMinusSrcColor;
  1102. case GL_DST_ALPHA:
  1103. return SoftGPU::BlendFactor::DstAlpha;
  1104. case GL_ONE_MINUS_DST_ALPHA:
  1105. return SoftGPU::BlendFactor::OneMinusDstAlpha;
  1106. case GL_DST_COLOR:
  1107. return SoftGPU::BlendFactor::DstColor;
  1108. case GL_ONE_MINUS_DST_COLOR:
  1109. return SoftGPU::BlendFactor::OneMinusDstColor;
  1110. case GL_SRC_ALPHA_SATURATE:
  1111. return SoftGPU::BlendFactor::SrcAlphaSaturate;
  1112. default:
  1113. VERIFY_NOT_REACHED();
  1114. }
  1115. };
  1116. auto options = m_rasterizer.options();
  1117. options.blend_source_factor = map_gl_blend_factor_to_device(m_blend_source_factor);
  1118. options.blend_destination_factor = map_gl_blend_factor_to_device(m_blend_destination_factor);
  1119. m_rasterizer.set_options(options);
  1120. }
  1121. void GLContext::gl_shade_model(GLenum mode)
  1122. {
  1123. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_shade_model, mode);
  1124. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1125. RETURN_WITH_ERROR_IF(mode != GL_FLAT && mode != GL_SMOOTH, GL_INVALID_ENUM);
  1126. auto options = m_rasterizer.options();
  1127. options.shade_smooth = (mode == GL_SMOOTH);
  1128. m_rasterizer.set_options(options);
  1129. }
  1130. void GLContext::gl_alpha_func(GLenum func, GLclampf ref)
  1131. {
  1132. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_alpha_func, func, ref);
  1133. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1134. RETURN_WITH_ERROR_IF(func < GL_NEVER || func > GL_ALWAYS, GL_INVALID_ENUM);
  1135. m_alpha_test_func = func;
  1136. m_alpha_test_ref_value = ref;
  1137. auto options = m_rasterizer.options();
  1138. switch (func) {
  1139. case GL_NEVER:
  1140. options.alpha_test_func = SoftGPU::AlphaTestFunction::Never;
  1141. break;
  1142. case GL_ALWAYS:
  1143. options.alpha_test_func = SoftGPU::AlphaTestFunction::Always;
  1144. break;
  1145. case GL_LESS:
  1146. options.alpha_test_func = SoftGPU::AlphaTestFunction::Less;
  1147. break;
  1148. case GL_LEQUAL:
  1149. options.alpha_test_func = SoftGPU::AlphaTestFunction::LessOrEqual;
  1150. break;
  1151. case GL_EQUAL:
  1152. options.alpha_test_func = SoftGPU::AlphaTestFunction::Equal;
  1153. break;
  1154. case GL_NOTEQUAL:
  1155. options.alpha_test_func = SoftGPU::AlphaTestFunction::NotEqual;
  1156. break;
  1157. case GL_GEQUAL:
  1158. options.alpha_test_func = SoftGPU::AlphaTestFunction::GreaterOrEqual;
  1159. break;
  1160. case GL_GREATER:
  1161. options.alpha_test_func = SoftGPU::AlphaTestFunction::Greater;
  1162. break;
  1163. default:
  1164. VERIFY_NOT_REACHED();
  1165. }
  1166. options.alpha_test_ref_value = m_alpha_test_ref_value;
  1167. m_rasterizer.set_options(options);
  1168. }
  1169. void GLContext::gl_hint(GLenum target, GLenum mode)
  1170. {
  1171. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_hint, target, mode);
  1172. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1173. RETURN_WITH_ERROR_IF(target != GL_PERSPECTIVE_CORRECTION_HINT
  1174. && target != GL_POINT_SMOOTH_HINT
  1175. && target != GL_LINE_SMOOTH_HINT
  1176. && target != GL_POLYGON_SMOOTH_HINT
  1177. && target != GL_FOG_HINT
  1178. && target != GL_GENERATE_MIPMAP_HINT
  1179. && target != GL_TEXTURE_COMPRESSION_HINT,
  1180. GL_INVALID_ENUM);
  1181. RETURN_WITH_ERROR_IF(mode != GL_DONT_CARE
  1182. && mode != GL_FASTEST
  1183. && mode != GL_NICEST,
  1184. GL_INVALID_ENUM);
  1185. // According to the spec implementors are free to ignore glHint. So we do.
  1186. }
  1187. void GLContext::gl_read_buffer(GLenum mode)
  1188. {
  1189. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_read_buffer, mode);
  1190. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1191. // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
  1192. // plus any aux buffer between 0 and GL_AUX_BUFFERS
  1193. RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
  1194. && mode != GL_FRONT_RIGHT
  1195. && mode != GL_BACK_LEFT
  1196. && mode != GL_BACK_RIGHT
  1197. && mode != GL_FRONT
  1198. && mode != GL_BACK
  1199. && mode != GL_LEFT
  1200. && mode != GL_RIGHT,
  1201. GL_INVALID_ENUM);
  1202. // FIXME: We do not currently have aux buffers, so make it an invalid
  1203. // operation to select anything but front or back buffers. Also we do
  1204. // not allow selecting the stereoscopic RIGHT buffers since we do not
  1205. // have them configured.
  1206. RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
  1207. && mode != GL_FRONT
  1208. && mode != GL_BACK_LEFT
  1209. && mode != GL_BACK
  1210. && mode != GL_FRONT
  1211. && mode != GL_BACK
  1212. && mode != GL_LEFT,
  1213. GL_INVALID_OPERATION);
  1214. m_current_read_buffer = mode;
  1215. }
  1216. void GLContext::gl_draw_buffer(GLenum buffer)
  1217. {
  1218. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_buffer, buffer);
  1219. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1220. // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
  1221. // plus any aux buffer between 0 and GL_AUX_BUFFERS
  1222. RETURN_WITH_ERROR_IF(buffer != GL_NONE
  1223. && buffer != GL_FRONT_LEFT
  1224. && buffer != GL_FRONT_RIGHT
  1225. && buffer != GL_BACK_LEFT
  1226. && buffer != GL_BACK_RIGHT
  1227. && buffer != GL_FRONT
  1228. && buffer != GL_BACK
  1229. && buffer != GL_LEFT
  1230. && buffer != GL_RIGHT,
  1231. GL_INVALID_ENUM);
  1232. // FIXME: We do not currently have aux buffers, so make it an invalid
  1233. // operation to select anything but front or back buffers. Also we do
  1234. // not allow selecting the stereoscopic RIGHT buffers since we do not
  1235. // have them configured.
  1236. RETURN_WITH_ERROR_IF(buffer != GL_NONE
  1237. && buffer != GL_FRONT_LEFT
  1238. && buffer != GL_FRONT
  1239. && buffer != GL_BACK_LEFT
  1240. && buffer != GL_BACK
  1241. && buffer != GL_FRONT
  1242. && buffer != GL_BACK
  1243. && buffer != GL_LEFT,
  1244. GL_INVALID_OPERATION);
  1245. m_current_draw_buffer = buffer;
  1246. auto rasterizer_options = m_rasterizer.options();
  1247. // FIXME: We only have a single draw buffer in SoftGPU at the moment,
  1248. // so we simply disable color writes if GL_NONE is selected
  1249. rasterizer_options.enable_color_write = m_current_draw_buffer != GL_NONE;
  1250. m_rasterizer.set_options(rasterizer_options);
  1251. }
  1252. void GLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
  1253. {
  1254. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1255. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  1256. RETURN_WITH_ERROR_IF(format != GL_COLOR_INDEX
  1257. && format != GL_STENCIL_INDEX
  1258. && format != GL_DEPTH_COMPONENT
  1259. && format != GL_RED
  1260. && format != GL_GREEN
  1261. && format != GL_BLUE
  1262. && format != GL_ALPHA
  1263. && format != GL_RGB
  1264. && format != GL_RGBA
  1265. && format != GL_LUMINANCE
  1266. && format != GL_LUMINANCE_ALPHA,
  1267. GL_INVALID_ENUM);
  1268. RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE
  1269. && type != GL_BYTE
  1270. && type != GL_BITMAP
  1271. && type != GL_UNSIGNED_SHORT
  1272. && type != GL_SHORT
  1273. && type != GL_BLUE
  1274. && type != GL_UNSIGNED_INT
  1275. && type != GL_INT
  1276. && type != GL_FLOAT,
  1277. GL_INVALID_ENUM);
  1278. // FIXME: We only support RGBA buffers for now.
  1279. // Once we add support for indexed color modes do the correct check here
  1280. RETURN_WITH_ERROR_IF(format == GL_COLOR_INDEX, GL_INVALID_OPERATION);
  1281. // FIXME: We do not have stencil buffers yet
  1282. // Once we add support for stencil buffers do the correct check here
  1283. RETURN_WITH_ERROR_IF(format == GL_STENCIL_INDEX, GL_INVALID_OPERATION);
  1284. if (format == GL_DEPTH_COMPONENT) {
  1285. // FIXME: This check needs to be a bit more sophisticated. Currently the buffers
  1286. // are hardcoded. Once we add proper structures for them we need to correct this check
  1287. // Error because only back buffer has a depth buffer
  1288. RETURN_WITH_ERROR_IF(m_current_read_buffer == GL_FRONT
  1289. || m_current_read_buffer == GL_FRONT_LEFT
  1290. || m_current_read_buffer == GL_FRONT_RIGHT,
  1291. GL_INVALID_OPERATION);
  1292. }
  1293. // Some helper functions for converting float values to integer types
  1294. auto float_to_i8 = [](float f) -> GLchar {
  1295. return static_cast<GLchar>((0x7f * min(max(f, 0.0f), 1.0f) - 1) / 2);
  1296. };
  1297. auto float_to_i16 = [](float f) -> GLshort {
  1298. return static_cast<GLshort>((0x7fff * min(max(f, 0.0f), 1.0f) - 1) / 2);
  1299. };
  1300. auto float_to_i32 = [](float f) -> GLint {
  1301. return static_cast<GLint>((0x7fffffff * min(max(f, 0.0f), 1.0f) - 1) / 2);
  1302. };
  1303. auto float_to_u8 = [](float f) -> GLubyte {
  1304. return static_cast<GLubyte>(0xff * min(max(f, 0.0f), 1.0f));
  1305. };
  1306. auto float_to_u16 = [](float f) -> GLushort {
  1307. return static_cast<GLushort>(0xffff * min(max(f, 0.0f), 1.0f));
  1308. };
  1309. auto float_to_u32 = [](float f) -> GLuint {
  1310. return static_cast<GLuint>(0xffffffff * min(max(f, 0.0f), 1.0f));
  1311. };
  1312. u8 component_size = 0;
  1313. switch (type) {
  1314. case GL_BYTE:
  1315. case GL_UNSIGNED_BYTE:
  1316. component_size = 1;
  1317. break;
  1318. case GL_SHORT:
  1319. case GL_UNSIGNED_SHORT:
  1320. component_size = 2;
  1321. break;
  1322. case GL_INT:
  1323. case GL_UNSIGNED_INT:
  1324. case GL_FLOAT:
  1325. component_size = 4;
  1326. break;
  1327. }
  1328. if (format == GL_DEPTH_COMPONENT) {
  1329. auto const row_stride = (width * component_size + m_pack_alignment - 1) / m_pack_alignment * m_pack_alignment;
  1330. // Read from depth buffer
  1331. for (GLsizei i = 0; i < height; ++i) {
  1332. for (GLsizei j = 0; j < width; ++j) {
  1333. float depth = m_rasterizer.get_depthbuffer_value(x + j, y + i);
  1334. auto char_ptr = reinterpret_cast<char*>(pixels) + i * row_stride + j * component_size;
  1335. switch (type) {
  1336. case GL_BYTE:
  1337. *reinterpret_cast<GLchar*>(char_ptr) = float_to_i8(depth);
  1338. break;
  1339. case GL_SHORT:
  1340. *reinterpret_cast<GLshort*>(char_ptr) = float_to_i16(depth);
  1341. break;
  1342. case GL_INT:
  1343. *reinterpret_cast<GLint*>(char_ptr) = float_to_i32(depth);
  1344. break;
  1345. case GL_UNSIGNED_BYTE:
  1346. *reinterpret_cast<GLubyte*>(char_ptr) = float_to_u8(depth);
  1347. break;
  1348. case GL_UNSIGNED_SHORT:
  1349. *reinterpret_cast<GLushort*>(char_ptr) = float_to_u16(depth);
  1350. break;
  1351. case GL_UNSIGNED_INT:
  1352. *reinterpret_cast<GLuint*>(char_ptr) = float_to_u32(depth);
  1353. break;
  1354. case GL_FLOAT:
  1355. *reinterpret_cast<GLfloat*>(char_ptr) = min(max(depth, 0.0f), 1.0f);
  1356. break;
  1357. }
  1358. }
  1359. }
  1360. return;
  1361. }
  1362. bool write_red = false;
  1363. bool write_green = false;
  1364. bool write_blue = false;
  1365. bool write_alpha = false;
  1366. size_t component_count = 0;
  1367. size_t red_offset = 0;
  1368. size_t green_offset = 0;
  1369. size_t blue_offset = 0;
  1370. size_t alpha_offset = 0;
  1371. char* red_ptr = nullptr;
  1372. char* green_ptr = nullptr;
  1373. char* blue_ptr = nullptr;
  1374. char* alpha_ptr = nullptr;
  1375. switch (format) {
  1376. case GL_RGB:
  1377. write_red = true;
  1378. write_green = true;
  1379. write_blue = true;
  1380. component_count = 3;
  1381. red_offset = 2;
  1382. green_offset = 1;
  1383. blue_offset = 0;
  1384. break;
  1385. case GL_RGBA:
  1386. write_red = true;
  1387. write_green = true;
  1388. write_blue = true;
  1389. write_alpha = true;
  1390. component_count = 4;
  1391. red_offset = 3;
  1392. green_offset = 2;
  1393. blue_offset = 1;
  1394. alpha_offset = 0;
  1395. break;
  1396. case GL_RED:
  1397. write_red = true;
  1398. component_count = 1;
  1399. red_offset = 0;
  1400. break;
  1401. case GL_GREEN:
  1402. write_green = true;
  1403. component_count = 1;
  1404. green_offset = 0;
  1405. break;
  1406. case GL_BLUE:
  1407. write_blue = true;
  1408. component_count = 1;
  1409. blue_offset = 0;
  1410. break;
  1411. case GL_ALPHA:
  1412. write_alpha = true;
  1413. component_count = 1;
  1414. alpha_offset = 0;
  1415. break;
  1416. }
  1417. auto const pixel_bytes = component_size * component_count;
  1418. auto const row_alignment_bytes = (m_pack_alignment - ((width * pixel_bytes) % m_pack_alignment)) % m_pack_alignment;
  1419. char* out_ptr = reinterpret_cast<char*>(pixels);
  1420. for (int i = 0; i < (int)height; ++i) {
  1421. for (int j = 0; j < (int)width; ++j) {
  1422. Gfx::ARGB32 color {};
  1423. if (m_current_read_buffer == GL_FRONT || m_current_read_buffer == GL_LEFT || m_current_read_buffer == GL_FRONT_LEFT) {
  1424. if (y + i >= m_frontbuffer->width() || x + j >= m_frontbuffer->height())
  1425. color = 0;
  1426. else
  1427. color = m_frontbuffer->scanline(y + i)[x + j];
  1428. } else {
  1429. color = m_rasterizer.get_color_buffer_pixel(x + j, y + i);
  1430. }
  1431. float red = ((color >> 24) & 0xff) / 255.0f;
  1432. float green = ((color >> 16) & 0xff) / 255.0f;
  1433. float blue = ((color >> 8) & 0xff) / 255.0f;
  1434. float alpha = (color & 0xff) / 255.0f;
  1435. // FIXME: Set up write pointers based on selected endianness (glPixelStore)
  1436. red_ptr = out_ptr + (component_size * red_offset);
  1437. green_ptr = out_ptr + (component_size * green_offset);
  1438. blue_ptr = out_ptr + (component_size * blue_offset);
  1439. alpha_ptr = out_ptr + (component_size * alpha_offset);
  1440. switch (type) {
  1441. case GL_BYTE:
  1442. if (write_red)
  1443. *reinterpret_cast<GLchar*>(red_ptr) = float_to_i8(red);
  1444. if (write_green)
  1445. *reinterpret_cast<GLchar*>(green_ptr) = float_to_i8(green);
  1446. if (write_blue)
  1447. *reinterpret_cast<GLchar*>(blue_ptr) = float_to_i8(blue);
  1448. if (write_alpha)
  1449. *reinterpret_cast<GLchar*>(alpha_ptr) = float_to_i8(alpha);
  1450. break;
  1451. case GL_UNSIGNED_BYTE:
  1452. if (write_red)
  1453. *reinterpret_cast<GLubyte*>(red_ptr) = float_to_u8(red);
  1454. if (write_green)
  1455. *reinterpret_cast<GLubyte*>(green_ptr) = float_to_u8(green);
  1456. if (write_blue)
  1457. *reinterpret_cast<GLubyte*>(blue_ptr) = float_to_u8(blue);
  1458. if (write_alpha)
  1459. *reinterpret_cast<GLubyte*>(alpha_ptr) = float_to_u8(alpha);
  1460. break;
  1461. case GL_SHORT:
  1462. if (write_red)
  1463. *reinterpret_cast<GLshort*>(red_ptr) = float_to_i16(red);
  1464. if (write_green)
  1465. *reinterpret_cast<GLshort*>(green_ptr) = float_to_i16(green);
  1466. if (write_blue)
  1467. *reinterpret_cast<GLshort*>(blue_ptr) = float_to_i16(blue);
  1468. if (write_alpha)
  1469. *reinterpret_cast<GLshort*>(alpha_ptr) = float_to_i16(alpha);
  1470. break;
  1471. case GL_UNSIGNED_SHORT:
  1472. if (write_red)
  1473. *reinterpret_cast<GLushort*>(red_ptr) = float_to_u16(red);
  1474. if (write_green)
  1475. *reinterpret_cast<GLushort*>(green_ptr) = float_to_u16(green);
  1476. if (write_blue)
  1477. *reinterpret_cast<GLushort*>(blue_ptr) = float_to_u16(blue);
  1478. if (write_alpha)
  1479. *reinterpret_cast<GLushort*>(alpha_ptr) = float_to_u16(alpha);
  1480. break;
  1481. case GL_INT:
  1482. if (write_red)
  1483. *reinterpret_cast<GLint*>(red_ptr) = float_to_i32(red);
  1484. if (write_green)
  1485. *reinterpret_cast<GLint*>(green_ptr) = float_to_i32(green);
  1486. if (write_blue)
  1487. *reinterpret_cast<GLint*>(blue_ptr) = float_to_i32(blue);
  1488. if (write_alpha)
  1489. *reinterpret_cast<GLint*>(alpha_ptr) = float_to_i32(alpha);
  1490. break;
  1491. case GL_UNSIGNED_INT:
  1492. if (write_red)
  1493. *reinterpret_cast<GLuint*>(red_ptr) = float_to_u32(red);
  1494. if (write_green)
  1495. *reinterpret_cast<GLuint*>(green_ptr) = float_to_u32(green);
  1496. if (write_blue)
  1497. *reinterpret_cast<GLuint*>(blue_ptr) = float_to_u32(blue);
  1498. if (write_alpha)
  1499. *reinterpret_cast<GLuint*>(alpha_ptr) = float_to_u32(alpha);
  1500. break;
  1501. case GL_FLOAT:
  1502. if (write_red)
  1503. *reinterpret_cast<GLfloat*>(red_ptr) = min(max(red, 0.0f), 1.0f);
  1504. if (write_green)
  1505. *reinterpret_cast<GLfloat*>(green_ptr) = min(max(green, 0.0f), 1.0f);
  1506. if (write_blue)
  1507. *reinterpret_cast<GLfloat*>(blue_ptr) = min(max(blue, 0.0f), 1.0f);
  1508. if (write_alpha)
  1509. *reinterpret_cast<GLfloat*>(alpha_ptr) = min(max(alpha, 0.0f), 1.0f);
  1510. break;
  1511. }
  1512. out_ptr += pixel_bytes;
  1513. }
  1514. out_ptr += row_alignment_bytes;
  1515. }
  1516. }
  1517. void GLContext::gl_bind_texture(GLenum target, GLuint texture)
  1518. {
  1519. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1520. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_1D
  1521. && target != GL_TEXTURE_2D
  1522. && target != GL_TEXTURE_3D
  1523. && target != GL_TEXTURE_1D_ARRAY
  1524. && target != GL_TEXTURE_2D_ARRAY
  1525. && target != GL_TEXTURE_CUBE_MAP,
  1526. GL_INVALID_ENUM);
  1527. // FIXME: We only support GL_TEXTURE_2D for now
  1528. if (target != GL_TEXTURE_2D) {
  1529. dbgln("gl_bind_texture(target = {:#x}): currently only GL_TEXTURE_2D is supported", target);
  1530. return;
  1531. }
  1532. RefPtr<Texture2D> texture_2d;
  1533. if (texture == 0) {
  1534. // Texture name 0 refers to the default texture
  1535. texture_2d = get_default_texture<Texture2D>(target);
  1536. } else {
  1537. // Find this texture name in our previously allocated textures
  1538. auto it = m_allocated_textures.find(texture);
  1539. if (it != m_allocated_textures.end()) {
  1540. auto texture_object = it->value;
  1541. if (!texture_object.is_null()) {
  1542. // Texture must have been created with the same target
  1543. RETURN_WITH_ERROR_IF(!texture_object->is_texture_2d(), GL_INVALID_OPERATION);
  1544. texture_2d = static_cast<Texture2D*>(texture_object.ptr());
  1545. }
  1546. }
  1547. // OpenGL 1.x supports binding texture names that were not previously generated by glGenTextures.
  1548. // If there is not an allocated texture, meaning it was not previously generated by glGenTextures,
  1549. // we can keep texture_object null to both allocate and bind the texture with the passed in texture name.
  1550. // FIXME: Later OpenGL versions such as 4.x enforce that texture names being bound were previously generated
  1551. // by glGenTextures.
  1552. if (!texture_2d) {
  1553. texture_2d = adopt_ref(*new Texture2D());
  1554. m_allocated_textures.set(texture, texture_2d);
  1555. }
  1556. }
  1557. m_active_texture_unit->set_texture_2d_target_texture(texture_2d);
  1558. m_sampler_config_is_dirty = true;
  1559. }
  1560. GLboolean GLContext::gl_is_texture(GLuint texture)
  1561. {
  1562. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, GL_FALSE);
  1563. if (texture == 0)
  1564. return GL_FALSE;
  1565. auto it = m_allocated_textures.find(texture);
  1566. if (it == m_allocated_textures.end())
  1567. return GL_FALSE;
  1568. return it->value.is_null() ? GL_FALSE : GL_TRUE;
  1569. }
  1570. void GLContext::gl_active_texture(GLenum texture)
  1571. {
  1572. RETURN_WITH_ERROR_IF(texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
  1573. m_active_texture_unit_index = texture - GL_TEXTURE0;
  1574. m_active_texture_unit = &m_texture_units.at(m_active_texture_unit_index);
  1575. }
  1576. void GLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
  1577. {
  1578. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1579. auto optional_parameter = get_context_parameter(pname);
  1580. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  1581. auto parameter = optional_parameter.release_value();
  1582. switch (parameter.type) {
  1583. case GL_BOOL:
  1584. *data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  1585. break;
  1586. case GL_DOUBLE:
  1587. *data = (parameter.value.double_value == 0.0) ? GL_FALSE : GL_TRUE;
  1588. break;
  1589. case GL_INT:
  1590. *data = (parameter.value.integer_value == 0) ? GL_FALSE : GL_TRUE;
  1591. break;
  1592. default:
  1593. VERIFY_NOT_REACHED();
  1594. }
  1595. }
  1596. void GLContext::gl_get_doublev(GLenum pname, GLdouble* params)
  1597. {
  1598. get_floating_point(pname, params);
  1599. }
  1600. void GLContext::gl_get_floatv(GLenum pname, GLfloat* params)
  1601. {
  1602. get_floating_point(pname, params);
  1603. }
  1604. template<typename T>
  1605. void GLContext::get_floating_point(GLenum pname, T* params)
  1606. {
  1607. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1608. // Handle matrix retrieval first
  1609. auto flatten_and_assign_matrix = [&params](FloatMatrix4x4 const& matrix) {
  1610. auto elements = matrix.elements();
  1611. for (size_t i = 0; i < 4; ++i) {
  1612. for (size_t j = 0; j < 4; ++j) {
  1613. // Return transposed matrix since OpenGL defines them as column-major
  1614. params[i * 4 + j] = static_cast<T>(elements[j][i]);
  1615. }
  1616. }
  1617. };
  1618. switch (pname) {
  1619. case GL_MODELVIEW_MATRIX:
  1620. flatten_and_assign_matrix(m_model_view_matrix);
  1621. return;
  1622. case GL_PROJECTION_MATRIX:
  1623. flatten_and_assign_matrix(m_projection_matrix);
  1624. return;
  1625. }
  1626. // Regular parameters
  1627. auto optional_parameter = get_context_parameter(pname);
  1628. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  1629. auto parameter = optional_parameter.release_value();
  1630. switch (parameter.type) {
  1631. case GL_BOOL:
  1632. *params = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  1633. break;
  1634. case GL_DOUBLE:
  1635. for (size_t i = 0; i < parameter.count; ++i)
  1636. params[i] = parameter.value.double_list[i];
  1637. break;
  1638. case GL_INT:
  1639. for (size_t i = 0; i < parameter.count; ++i)
  1640. params[i] = parameter.value.integer_list[i];
  1641. break;
  1642. default:
  1643. VERIFY_NOT_REACHED();
  1644. }
  1645. }
  1646. void GLContext::gl_get_integerv(GLenum pname, GLint* data)
  1647. {
  1648. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1649. auto optional_parameter = get_context_parameter(pname);
  1650. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  1651. auto parameter = optional_parameter.release_value();
  1652. switch (parameter.type) {
  1653. case GL_BOOL:
  1654. *data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  1655. break;
  1656. case GL_DOUBLE: {
  1657. double const int_range = static_cast<double>(NumericLimits<GLint>::max()) - NumericLimits<GLint>::min();
  1658. for (size_t i = 0; i < parameter.count; ++i) {
  1659. double const result_factor = (clamp(parameter.value.double_list[i], -1.0, 1.0) + 1.0) / 2.0;
  1660. data[i] = static_cast<GLint>(NumericLimits<GLint>::min() + result_factor * int_range);
  1661. }
  1662. break;
  1663. }
  1664. case GL_INT:
  1665. for (size_t i = 0; i < parameter.count; ++i)
  1666. data[i] = parameter.value.integer_list[i];
  1667. break;
  1668. default:
  1669. VERIFY_NOT_REACHED();
  1670. }
  1671. }
  1672. void GLContext::gl_depth_mask(GLboolean flag)
  1673. {
  1674. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_mask, flag);
  1675. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1676. auto options = m_rasterizer.options();
  1677. options.enable_depth_write = (flag != GL_FALSE);
  1678. m_rasterizer.set_options(options);
  1679. }
  1680. void GLContext::gl_enable_client_state(GLenum cap)
  1681. {
  1682. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1683. switch (cap) {
  1684. case GL_COLOR_ARRAY:
  1685. m_client_side_color_array_enabled = true;
  1686. break;
  1687. case GL_NORMAL_ARRAY:
  1688. m_client_side_normal_array_enabled = true;
  1689. break;
  1690. case GL_TEXTURE_COORD_ARRAY:
  1691. m_client_side_texture_coord_array_enabled[m_client_active_texture] = true;
  1692. break;
  1693. case GL_VERTEX_ARRAY:
  1694. m_client_side_vertex_array_enabled = true;
  1695. break;
  1696. default:
  1697. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1698. }
  1699. }
  1700. void GLContext::gl_disable_client_state(GLenum cap)
  1701. {
  1702. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1703. switch (cap) {
  1704. case GL_COLOR_ARRAY:
  1705. m_client_side_color_array_enabled = false;
  1706. break;
  1707. case GL_NORMAL_ARRAY:
  1708. m_client_side_normal_array_enabled = false;
  1709. break;
  1710. case GL_TEXTURE_COORD_ARRAY:
  1711. m_client_side_texture_coord_array_enabled[m_client_active_texture] = false;
  1712. break;
  1713. case GL_VERTEX_ARRAY:
  1714. m_client_side_vertex_array_enabled = false;
  1715. break;
  1716. default:
  1717. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1718. }
  1719. }
  1720. void GLContext::gl_client_active_texture(GLenum target)
  1721. {
  1722. RETURN_WITH_ERROR_IF(target < GL_TEXTURE0 || target >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
  1723. m_client_active_texture = target - GL_TEXTURE0;
  1724. }
  1725. void GLContext::gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
  1726. {
  1727. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1728. RETURN_WITH_ERROR_IF(!(size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
  1729. RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
  1730. RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
  1731. m_client_vertex_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer };
  1732. }
  1733. void GLContext::gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
  1734. {
  1735. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1736. RETURN_WITH_ERROR_IF(!(size == 3 || size == 4), GL_INVALID_VALUE);
  1737. RETURN_WITH_ERROR_IF(type != GL_BYTE
  1738. && type != GL_UNSIGNED_BYTE
  1739. && type != GL_SHORT
  1740. && type != GL_UNSIGNED_SHORT
  1741. && type != GL_INT
  1742. && type != GL_UNSIGNED_INT
  1743. && type != GL_FLOAT
  1744. && type != GL_DOUBLE,
  1745. GL_INVALID_ENUM);
  1746. RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
  1747. m_client_color_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer };
  1748. }
  1749. void GLContext::gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
  1750. {
  1751. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1752. RETURN_WITH_ERROR_IF(!(size == 1 || size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
  1753. RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
  1754. RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
  1755. auto& tex_coord_pointer = m_client_tex_coord_pointer[m_client_active_texture];
  1756. tex_coord_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer };
  1757. }
  1758. void GLContext::gl_normal_pointer(GLenum type, GLsizei stride, void const* pointer)
  1759. {
  1760. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1761. RETURN_WITH_ERROR_IF(type != GL_BYTE
  1762. && type != GL_SHORT
  1763. && type != GL_INT
  1764. && type != GL_FLOAT
  1765. && type != GL_DOUBLE,
  1766. GL_INVALID_ENUM);
  1767. RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
  1768. m_client_normal_pointer = { .size = 3, .type = type, .stride = stride, .pointer = pointer };
  1769. }
  1770. void GLContext::gl_tex_env(GLenum target, GLenum pname, GLfloat param)
  1771. {
  1772. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_env, target, pname, param);
  1773. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1774. // FIXME: We currently only support a subset of possible target values. Implement the rest!
  1775. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_ENV, GL_INVALID_ENUM);
  1776. // FIXME: We currently only support a subset of possible pname values. Implement the rest!
  1777. RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_ENV_MODE, GL_INVALID_ENUM);
  1778. auto param_enum = static_cast<GLenum>(param);
  1779. switch (param_enum) {
  1780. case GL_MODULATE:
  1781. case GL_REPLACE:
  1782. case GL_DECAL:
  1783. m_active_texture_unit->set_env_mode(param_enum);
  1784. m_sampler_config_is_dirty = true;
  1785. break;
  1786. default:
  1787. // FIXME: We currently only support a subset of possible param values. Implement the rest!
  1788. dbgln_if(GL_DEBUG, "gl_tex_env({:#x}, {:#x}, {}): param unimplemented", target, pname, param);
  1789. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1790. }
  1791. }
  1792. void GLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
  1793. {
  1794. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_arrays, mode, first, count);
  1795. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1796. // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES)
  1797. RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
  1798. || mode == GL_TRIANGLE_FAN
  1799. || mode == GL_TRIANGLES
  1800. || mode == GL_QUADS
  1801. || mode == GL_QUAD_STRIP
  1802. || mode == GL_POLYGON),
  1803. GL_INVALID_ENUM);
  1804. RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
  1805. // At least the vertex array needs to be enabled
  1806. if (!m_client_side_vertex_array_enabled)
  1807. return;
  1808. auto last = first + count;
  1809. gl_begin(mode);
  1810. for (int i = first; i < last; i++) {
  1811. if (m_client_side_color_array_enabled) {
  1812. float color[4] { 0, 0, 0, 1 };
  1813. read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
  1814. gl_color(color[0], color[1], color[2], color[3]);
  1815. }
  1816. for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) {
  1817. if (m_client_side_texture_coord_array_enabled[t]) {
  1818. float tex_coords[4] { 0, 0, 0, 0 };
  1819. read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords, false);
  1820. gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
  1821. }
  1822. }
  1823. if (m_client_side_normal_array_enabled) {
  1824. float normal[3];
  1825. read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal, false);
  1826. gl_normal(normal[0], normal[1], normal[2]);
  1827. }
  1828. float vertex[4] { 0, 0, 0, 1 };
  1829. read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
  1830. gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]);
  1831. }
  1832. gl_end();
  1833. }
  1834. void GLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices)
  1835. {
  1836. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_elements, mode, count, type, indices);
  1837. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1838. // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES)
  1839. RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
  1840. || mode == GL_TRIANGLE_FAN
  1841. || mode == GL_TRIANGLES
  1842. || mode == GL_QUADS
  1843. || mode == GL_QUAD_STRIP
  1844. || mode == GL_POLYGON),
  1845. GL_INVALID_ENUM);
  1846. RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
  1847. || type == GL_UNSIGNED_SHORT
  1848. || type == GL_UNSIGNED_INT),
  1849. GL_INVALID_ENUM);
  1850. RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
  1851. // At least the vertex array needs to be enabled
  1852. if (!m_client_side_vertex_array_enabled)
  1853. return;
  1854. gl_begin(mode);
  1855. for (int index = 0; index < count; index++) {
  1856. int i = 0;
  1857. switch (type) {
  1858. case GL_UNSIGNED_BYTE:
  1859. i = reinterpret_cast<const GLubyte*>(indices)[index];
  1860. break;
  1861. case GL_UNSIGNED_SHORT:
  1862. i = reinterpret_cast<const GLushort*>(indices)[index];
  1863. break;
  1864. case GL_UNSIGNED_INT:
  1865. i = reinterpret_cast<const GLuint*>(indices)[index];
  1866. break;
  1867. }
  1868. if (m_client_side_color_array_enabled) {
  1869. float color[4] { 0, 0, 0, 1 };
  1870. read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
  1871. gl_color(color[0], color[1], color[2], color[3]);
  1872. }
  1873. for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) {
  1874. if (m_client_side_texture_coord_array_enabled[t]) {
  1875. float tex_coords[4] { 0, 0, 0, 0 };
  1876. read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords, false);
  1877. gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
  1878. }
  1879. }
  1880. if (m_client_side_normal_array_enabled) {
  1881. float normal[3];
  1882. read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal, false);
  1883. gl_normal(normal[0], normal[1], normal[2]);
  1884. }
  1885. float vertex[4] { 0, 0, 0, 1 };
  1886. read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
  1887. gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]);
  1888. }
  1889. gl_end();
  1890. }
  1891. void GLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
  1892. {
  1893. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_pixels, width, height, format, type, data);
  1894. RETURN_WITH_ERROR_IF(format < GL_COLOR_INDEX || format > GL_BGRA, GL_INVALID_ENUM);
  1895. RETURN_WITH_ERROR_IF((type < GL_BYTE || type > GL_FLOAT)
  1896. && (type < GL_UNSIGNED_BYTE_3_3_2 || type > GL_UNSIGNED_INT_10_10_10_2)
  1897. && (type < GL_UNSIGNED_BYTE_2_3_3_REV || type > GL_UNSIGNED_INT_2_10_10_10_REV),
  1898. GL_INVALID_ENUM);
  1899. RETURN_WITH_ERROR_IF(type == GL_BITMAP && !(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX), GL_INVALID_ENUM);
  1900. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  1901. // FIXME: GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and there is no stencil buffer
  1902. // FIXME: GL_INVALID_OPERATION is generated if format is GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA,
  1903. // GL_BGR, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA, and the GL is in color index mode
  1904. RETURN_WITH_ERROR_IF(format != GL_RGB
  1905. && (type == GL_UNSIGNED_BYTE_3_3_2
  1906. || type == GL_UNSIGNED_BYTE_2_3_3_REV
  1907. || type == GL_UNSIGNED_SHORT_5_6_5
  1908. || type == GL_UNSIGNED_SHORT_5_6_5_REV),
  1909. GL_INVALID_OPERATION);
  1910. RETURN_WITH_ERROR_IF(!(format == GL_RGBA || format == GL_BGRA)
  1911. && (type == GL_UNSIGNED_SHORT_4_4_4_4
  1912. || type == GL_UNSIGNED_SHORT_4_4_4_4_REV
  1913. || type == GL_UNSIGNED_SHORT_5_5_5_1
  1914. || type == GL_UNSIGNED_SHORT_1_5_5_5_REV
  1915. || type == GL_UNSIGNED_INT_8_8_8_8
  1916. || type == GL_UNSIGNED_INT_8_8_8_8_REV
  1917. || type == GL_UNSIGNED_INT_10_10_10_2
  1918. || type == GL_UNSIGNED_INT_2_10_10_10_REV),
  1919. GL_INVALID_OPERATION);
  1920. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  1921. // target and the buffer object's data store is currently mapped.
  1922. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  1923. // target and the data would be unpacked from the buffer object such that the memory reads required would
  1924. // exceed the data store size.
  1925. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  1926. // target and data is not evenly divisible into the number of bytes needed to store in memory a datum
  1927. // indicated by type.
  1928. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1929. // FIXME: we only support RGBA + UNSIGNED_BYTE and DEPTH_COMPONENT + UNSIGNED_SHORT, implement all combinations!
  1930. if (!((format == GL_RGBA && type == GL_UNSIGNED_BYTE) || (format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_SHORT))) {
  1931. dbgln_if(GL_DEBUG, "gl_draw_pixels(): support for format {:#x} and/or type {:#x} not implemented", format, type);
  1932. return;
  1933. }
  1934. // FIXME: implement support for pixel parameters such as GL_UNPACK_ALIGNMENT
  1935. if (format == GL_RGBA) {
  1936. auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { width, height });
  1937. RETURN_WITH_ERROR_IF(bitmap_or_error.is_error(), GL_OUT_OF_MEMORY);
  1938. auto bitmap = bitmap_or_error.release_value();
  1939. auto pixel_data = static_cast<u32 const*>(data);
  1940. for (int y = 0; y < height; ++y)
  1941. for (int x = 0; x < width; ++x)
  1942. bitmap->set_pixel(x, y, Color::from_argb(*(pixel_data++)));
  1943. m_rasterizer.blit_to_color_buffer_at_raster_position(bitmap);
  1944. } else if (format == GL_DEPTH_COMPONENT) {
  1945. Vector<float> depth_values;
  1946. depth_values.ensure_capacity(width * height);
  1947. auto depth_data = static_cast<u16 const*>(data);
  1948. for (int y = 0; y < height; ++y) {
  1949. for (int x = 0; x < width; ++x) {
  1950. auto u16_value = *(depth_data++);
  1951. auto float_value = static_cast<float>(u16_value) / NumericLimits<u16>::max();
  1952. depth_values.append(float_value);
  1953. }
  1954. }
  1955. m_rasterizer.blit_to_depth_buffer_at_raster_position(depth_values, width, height);
  1956. } else {
  1957. VERIFY_NOT_REACHED();
  1958. }
  1959. }
  1960. void GLContext::gl_depth_range(GLdouble min, GLdouble max)
  1961. {
  1962. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
  1963. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1964. auto options = m_rasterizer.options();
  1965. options.depth_min = clamp<float>(min, 0.f, 1.f);
  1966. options.depth_max = clamp<float>(max, 0.f, 1.f);
  1967. m_rasterizer.set_options(options);
  1968. }
  1969. void GLContext::gl_depth_func(GLenum func)
  1970. {
  1971. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_func, func);
  1972. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1973. RETURN_WITH_ERROR_IF(!(func == GL_NEVER
  1974. || func == GL_LESS
  1975. || func == GL_EQUAL
  1976. || func == GL_LEQUAL
  1977. || func == GL_GREATER
  1978. || func == GL_NOTEQUAL
  1979. || func == GL_GEQUAL
  1980. || func == GL_ALWAYS),
  1981. GL_INVALID_ENUM);
  1982. auto options = m_rasterizer.options();
  1983. switch (func) {
  1984. case GL_NEVER:
  1985. options.depth_func = SoftGPU::DepthTestFunction::Never;
  1986. break;
  1987. case GL_ALWAYS:
  1988. options.depth_func = SoftGPU::DepthTestFunction::Always;
  1989. break;
  1990. case GL_LESS:
  1991. options.depth_func = SoftGPU::DepthTestFunction::Less;
  1992. break;
  1993. case GL_LEQUAL:
  1994. options.depth_func = SoftGPU::DepthTestFunction::LessOrEqual;
  1995. break;
  1996. case GL_EQUAL:
  1997. options.depth_func = SoftGPU::DepthTestFunction::Equal;
  1998. break;
  1999. case GL_NOTEQUAL:
  2000. options.depth_func = SoftGPU::DepthTestFunction::NotEqual;
  2001. break;
  2002. case GL_GEQUAL:
  2003. options.depth_func = SoftGPU::DepthTestFunction::GreaterOrEqual;
  2004. break;
  2005. case GL_GREATER:
  2006. options.depth_func = SoftGPU::DepthTestFunction::Greater;
  2007. break;
  2008. default:
  2009. VERIFY_NOT_REACHED();
  2010. }
  2011. m_rasterizer.set_options(options);
  2012. }
  2013. // General helper function to read arbitrary vertex attribute data into a float array
  2014. void GLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements, bool normalize)
  2015. {
  2016. auto byte_ptr = reinterpret_cast<const char*>(attrib.pointer);
  2017. size_t stride = attrib.stride;
  2018. switch (attrib.type) {
  2019. case GL_BYTE: {
  2020. if (stride == 0)
  2021. stride = sizeof(GLbyte) * attrib.size;
  2022. for (int i = 0; i < attrib.size; i++) {
  2023. elements[i] = *(reinterpret_cast<const GLbyte*>(byte_ptr + stride * index) + i);
  2024. if (normalize)
  2025. elements[i] /= 0x80;
  2026. }
  2027. break;
  2028. }
  2029. case GL_UNSIGNED_BYTE: {
  2030. if (stride == 0)
  2031. stride = sizeof(GLubyte) * attrib.size;
  2032. for (int i = 0; i < attrib.size; i++) {
  2033. elements[i] = *(reinterpret_cast<const GLubyte*>(byte_ptr + stride * index) + i);
  2034. if (normalize)
  2035. elements[i] /= 0xff;
  2036. }
  2037. break;
  2038. }
  2039. case GL_SHORT: {
  2040. if (stride == 0)
  2041. stride = sizeof(GLshort) * attrib.size;
  2042. for (int i = 0; i < attrib.size; i++) {
  2043. elements[i] = *(reinterpret_cast<const GLshort*>(byte_ptr + stride * index) + i);
  2044. if (normalize)
  2045. elements[i] /= 0x8000;
  2046. }
  2047. break;
  2048. }
  2049. case GL_UNSIGNED_SHORT: {
  2050. if (stride == 0)
  2051. stride = sizeof(GLushort) * attrib.size;
  2052. for (int i = 0; i < attrib.size; i++) {
  2053. elements[i] = *(reinterpret_cast<const GLushort*>(byte_ptr + stride * index) + i);
  2054. if (normalize)
  2055. elements[i] /= 0xffff;
  2056. }
  2057. break;
  2058. }
  2059. case GL_INT: {
  2060. if (stride == 0)
  2061. stride = sizeof(GLint) * attrib.size;
  2062. for (int i = 0; i < attrib.size; i++) {
  2063. elements[i] = *(reinterpret_cast<const GLint*>(byte_ptr + stride * index) + i);
  2064. if (normalize)
  2065. elements[i] /= 0x80000000;
  2066. }
  2067. break;
  2068. }
  2069. case GL_UNSIGNED_INT: {
  2070. if (stride == 0)
  2071. stride = sizeof(GLuint) * attrib.size;
  2072. for (int i = 0; i < attrib.size; i++) {
  2073. elements[i] = *(reinterpret_cast<const GLuint*>(byte_ptr + stride * index) + i);
  2074. if (normalize)
  2075. elements[i] /= 0xffffffff;
  2076. }
  2077. break;
  2078. }
  2079. case GL_FLOAT: {
  2080. if (stride == 0)
  2081. stride = sizeof(GLfloat) * attrib.size;
  2082. for (int i = 0; i < attrib.size; i++)
  2083. elements[i] = *(reinterpret_cast<const GLfloat*>(byte_ptr + stride * index) + i);
  2084. break;
  2085. }
  2086. case GL_DOUBLE: {
  2087. if (stride == 0)
  2088. stride = sizeof(GLdouble) * attrib.size;
  2089. for (int i = 0; i < attrib.size; i++)
  2090. elements[i] = static_cast<float>(*(reinterpret_cast<const GLdouble*>(byte_ptr + stride * index) + i));
  2091. break;
  2092. }
  2093. }
  2094. }
  2095. void GLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  2096. {
  2097. auto options = m_rasterizer.options();
  2098. auto mask = options.color_mask;
  2099. if (!red)
  2100. mask &= ~0x000000ff;
  2101. else
  2102. mask |= 0x000000ff;
  2103. if (!green)
  2104. mask &= ~0x0000ff00;
  2105. else
  2106. mask |= 0x0000ff00;
  2107. if (!blue)
  2108. mask &= ~0x00ff0000;
  2109. else
  2110. mask |= 0x00ff0000;
  2111. if (!alpha)
  2112. mask &= ~0xff000000;
  2113. else
  2114. mask |= 0xff000000;
  2115. options.color_mask = mask;
  2116. m_rasterizer.set_options(options);
  2117. }
  2118. void GLContext::gl_polygon_mode(GLenum face, GLenum mode)
  2119. {
  2120. RETURN_WITH_ERROR_IF(!(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2121. RETURN_WITH_ERROR_IF(!(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL), GL_INVALID_ENUM);
  2122. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2123. auto options = m_rasterizer.options();
  2124. // FIXME: This must support different polygon modes for front- and backside
  2125. if (face == GL_BACK) {
  2126. dbgln_if(GL_DEBUG, "gl_polygon_mode(GL_BACK, {:#x}): unimplemented", mode);
  2127. return;
  2128. }
  2129. auto map_mode = [](GLenum mode) -> SoftGPU::PolygonMode {
  2130. switch (mode) {
  2131. case GL_FILL:
  2132. return SoftGPU::PolygonMode::Fill;
  2133. case GL_LINE:
  2134. return SoftGPU::PolygonMode::Line;
  2135. case GL_POINT:
  2136. return SoftGPU::PolygonMode::Point;
  2137. default:
  2138. VERIFY_NOT_REACHED();
  2139. }
  2140. };
  2141. options.polygon_mode = map_mode(mode);
  2142. m_rasterizer.set_options(options);
  2143. }
  2144. void GLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
  2145. {
  2146. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_polygon_offset, factor, units);
  2147. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2148. auto rasterizer_options = m_rasterizer.options();
  2149. rasterizer_options.depth_offset_factor = factor;
  2150. rasterizer_options.depth_offset_constant = units;
  2151. m_rasterizer.set_options(rasterizer_options);
  2152. }
  2153. void GLContext::gl_fogfv(GLenum pname, GLfloat* params)
  2154. {
  2155. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogfv, pname, params);
  2156. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2157. auto options = m_rasterizer.options();
  2158. switch (pname) {
  2159. case GL_FOG_COLOR:
  2160. options.fog_color = { params[0], params[1], params[2], params[3] };
  2161. break;
  2162. default:
  2163. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  2164. }
  2165. m_rasterizer.set_options(options);
  2166. }
  2167. void GLContext::gl_fogf(GLenum pname, GLfloat param)
  2168. {
  2169. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogf, pname, param);
  2170. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2171. RETURN_WITH_ERROR_IF(param < 0.0f, GL_INVALID_VALUE);
  2172. auto options = m_rasterizer.options();
  2173. switch (pname) {
  2174. case GL_FOG_DENSITY:
  2175. options.fog_density = param;
  2176. break;
  2177. case GL_FOG_END:
  2178. options.fog_end = param;
  2179. break;
  2180. case GL_FOG_START:
  2181. options.fog_start = param;
  2182. break;
  2183. default:
  2184. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  2185. }
  2186. m_rasterizer.set_options(options);
  2187. }
  2188. void GLContext::gl_fogi(GLenum pname, GLint param)
  2189. {
  2190. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogi, pname, param);
  2191. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2192. RETURN_WITH_ERROR_IF(param != GL_LINEAR && param != GL_EXP && param != GL_EXP2, GL_INVALID_ENUM);
  2193. auto options = m_rasterizer.options();
  2194. switch (pname) {
  2195. case GL_FOG_MODE:
  2196. switch (param) {
  2197. case GL_LINEAR:
  2198. options.fog_mode = SoftGPU::FogMode::Linear;
  2199. break;
  2200. case GL_EXP:
  2201. options.fog_mode = SoftGPU::FogMode::Exp;
  2202. break;
  2203. case GL_EXP2:
  2204. options.fog_mode = SoftGPU::FogMode::Exp2;
  2205. break;
  2206. }
  2207. break;
  2208. default:
  2209. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  2210. }
  2211. m_rasterizer.set_options(options);
  2212. }
  2213. void GLContext::gl_pixel_storei(GLenum pname, GLint param)
  2214. {
  2215. // FIXME: Implement missing parameters
  2216. switch (pname) {
  2217. case GL_PACK_ALIGNMENT:
  2218. RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
  2219. m_pack_alignment = param;
  2220. break;
  2221. case GL_UNPACK_ROW_LENGTH:
  2222. RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
  2223. m_unpack_row_length = static_cast<size_t>(param);
  2224. break;
  2225. case GL_UNPACK_ALIGNMENT:
  2226. RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
  2227. m_unpack_alignment = param;
  2228. break;
  2229. default:
  2230. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  2231. break;
  2232. }
  2233. }
  2234. void GLContext::gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height)
  2235. {
  2236. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scissor, x, y, width, height);
  2237. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  2238. auto options = m_rasterizer.options();
  2239. options.scissor_box = { x, y, width, height };
  2240. m_rasterizer.set_options(options);
  2241. }
  2242. void GLContext::gl_stencil_func_separate(GLenum face, GLenum func, GLint ref, GLuint mask)
  2243. {
  2244. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_func_separate, face, func, ref, mask);
  2245. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2246. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2247. RETURN_WITH_ERROR_IF(!(func == GL_NEVER
  2248. || func == GL_LESS
  2249. || func == GL_LEQUAL
  2250. || func == GL_GREATER
  2251. || func == GL_GEQUAL
  2252. || func == GL_EQUAL
  2253. || func == GL_NOTEQUAL
  2254. || func == GL_ALWAYS),
  2255. GL_INVALID_ENUM);
  2256. ref = clamp(ref, 0, (1 << m_device_info.stencil_bits) - 1);
  2257. StencilFunctionOptions new_options = { func, ref, mask };
  2258. if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
  2259. m_stencil_function[Face::Front] = new_options;
  2260. if (face == GL_BACK || face == GL_FRONT_AND_BACK)
  2261. m_stencil_function[Face::Back] = new_options;
  2262. m_stencil_configuration_dirty = true;
  2263. }
  2264. void GLContext::gl_stencil_mask_separate(GLenum face, GLuint mask)
  2265. {
  2266. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_mask_separate, face, mask);
  2267. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2268. if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
  2269. m_stencil_operation[Face::Front].write_mask = mask;
  2270. if (face == GL_BACK || face == GL_FRONT_AND_BACK)
  2271. m_stencil_operation[Face::Back].write_mask = mask;
  2272. m_stencil_configuration_dirty = true;
  2273. }
  2274. void GLContext::gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
  2275. {
  2276. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_op_separate, face, sfail, dpfail, dppass);
  2277. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2278. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2279. auto is_valid_op = [](GLenum op) -> bool {
  2280. return op == GL_KEEP || op == GL_ZERO || op == GL_REPLACE || op == GL_INCR || op == GL_INCR_WRAP
  2281. || op == GL_DECR || op == GL_DECR_WRAP || op == GL_INVERT;
  2282. };
  2283. RETURN_WITH_ERROR_IF(!is_valid_op(sfail), GL_INVALID_ENUM);
  2284. RETURN_WITH_ERROR_IF(!is_valid_op(dpfail), GL_INVALID_ENUM);
  2285. RETURN_WITH_ERROR_IF(!is_valid_op(dppass), GL_INVALID_ENUM);
  2286. auto update_stencil_operation = [&](Face face, GLenum sfail, GLenum dpfail, GLenum dppass) {
  2287. auto& stencil_operation = m_stencil_operation[face];
  2288. stencil_operation.op_fail = sfail;
  2289. stencil_operation.op_depth_fail = dpfail;
  2290. stencil_operation.op_pass = dppass;
  2291. };
  2292. if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
  2293. update_stencil_operation(Face::Front, sfail, dpfail, dppass);
  2294. if (face == GL_BACK || face == GL_FRONT_AND_BACK)
  2295. update_stencil_operation(Face::Back, sfail, dpfail, dppass);
  2296. m_stencil_configuration_dirty = true;
  2297. }
  2298. void GLContext::gl_normal(GLfloat nx, GLfloat ny, GLfloat nz)
  2299. {
  2300. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_normal, nx, ny, nz);
  2301. m_current_vertex_normal = { nx, ny, nz };
  2302. }
  2303. void GLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  2304. {
  2305. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
  2306. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2307. m_rasterizer.set_raster_position({ x, y, z, w }, m_model_view_matrix, m_projection_matrix);
  2308. }
  2309. void GLContext::gl_line_width(GLfloat width)
  2310. {
  2311. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_line_width, width);
  2312. RETURN_WITH_ERROR_IF(width <= 0, GL_INVALID_VALUE);
  2313. m_line_width = width;
  2314. }
  2315. void GLContext::gl_push_attrib(GLbitfield mask)
  2316. {
  2317. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_attrib, mask);
  2318. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2319. // FIXME: implement
  2320. dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_push_attrib({})", mask);
  2321. }
  2322. void GLContext::gl_pop_attrib()
  2323. {
  2324. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_attrib);
  2325. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2326. // FIXME: implement
  2327. dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_pop_attrib()");
  2328. }
  2329. void GLContext::gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  2330. {
  2331. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_light_model, pname, x, y, z, w);
  2332. RETURN_WITH_ERROR_IF(pname != GL_LIGHT_MODEL_AMBIENT
  2333. && pname != GL_LIGHT_MODEL_COLOR_CONTROL
  2334. && pname != GL_LIGHT_MODEL_LOCAL_VIEWER
  2335. && pname != GL_LIGHT_MODEL_TWO_SIDE,
  2336. GL_INVALID_ENUM);
  2337. auto lighting_params = m_rasterizer.light_model();
  2338. switch (pname) {
  2339. case GL_LIGHT_MODEL_AMBIENT:
  2340. lighting_params.scene_ambient_color = { x, y, z, w };
  2341. break;
  2342. case GL_LIGHT_MODEL_COLOR_CONTROL: {
  2343. GLenum color_control = static_cast<GLenum>(x);
  2344. RETURN_WITH_ERROR_IF(color_control != GL_SINGLE_COLOR && color_control != GL_SEPARATE_SPECULAR_COLOR, GL_INVALID_ENUM);
  2345. lighting_params.color_control = (color_control == GL_SINGLE_COLOR) ? SoftGPU::ColorControl::SingleColor : SoftGPU::ColorControl::SeparateSpecularColor;
  2346. break;
  2347. }
  2348. case GL_LIGHT_MODEL_LOCAL_VIEWER:
  2349. // 0 means the viewer is at infinity
  2350. // 1 means they're in local (eye) space
  2351. lighting_params.viewer_at_infinity = (x != 1.0f);
  2352. break;
  2353. case GL_LIGHT_MODEL_TWO_SIDE:
  2354. VERIFY(y == 0.0f && z == 0.0f && w == 0.0f);
  2355. lighting_params.two_sided_lighting = x;
  2356. break;
  2357. default:
  2358. VERIFY_NOT_REACHED();
  2359. }
  2360. m_rasterizer.set_light_model_params(lighting_params);
  2361. }
  2362. void GLContext::gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap)
  2363. {
  2364. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_bitmap, width, height, xorig, yorig, xmove, ymove, bitmap);
  2365. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2366. if (bitmap != nullptr) {
  2367. // FIXME: implement
  2368. dbgln_if(GL_DEBUG, "gl_bitmap({}, {}, {}, {}, {}, {}, {}): unimplemented", width, height, xorig, yorig, xmove, ymove, bitmap);
  2369. }
  2370. auto raster_position = m_rasterizer.raster_position();
  2371. raster_position.window_coordinates += { xmove, ymove, 0.f, 0.f };
  2372. m_rasterizer.set_raster_position(raster_position);
  2373. }
  2374. void GLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
  2375. {
  2376. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_image_2d, target, level, internalformat, x, y, width, height, border);
  2377. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2378. // FIXME: implement
  2379. dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_image_2d({:#x}, {}, {:#x}, {}, {}, {}, {}, {})",
  2380. target, level, internalformat, x, y, width, height, border);
  2381. }
  2382. void GLContext::gl_get_tex_parameter_integerv(GLenum target, GLint level, GLenum pname, GLint* params)
  2383. {
  2384. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2385. // FIXME: support targets other than GL_TEXTURE_2D
  2386. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
  2387. // FIXME: support other parameter names
  2388. RETURN_WITH_ERROR_IF(pname < GL_TEXTURE_WIDTH || pname > GL_TEXTURE_HEIGHT, GL_INVALID_ENUM);
  2389. RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
  2390. // FIXME: GL_INVALID_VALUE is generated if target is GL_TEXTURE_BUFFER and level is not zero
  2391. // FIXME: GL_INVALID_OPERATION is generated if GL_TEXTURE_COMPRESSED_IMAGE_SIZE is queried on texture images with an uncompressed internal format or on proxy targets
  2392. VERIFY(!m_active_texture_unit->texture_2d_target_texture().is_null());
  2393. auto const texture_2d = m_active_texture_unit->texture_2d_target_texture();
  2394. switch (pname) {
  2395. case GL_TEXTURE_HEIGHT:
  2396. *params = texture_2d->height_at_lod(level);
  2397. break;
  2398. case GL_TEXTURE_WIDTH:
  2399. *params = texture_2d->width_at_lod(level);
  2400. break;
  2401. }
  2402. }
  2403. void GLContext::gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
  2404. {
  2405. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rect, x1, y1, x2, y2);
  2406. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2407. gl_begin(GL_POLYGON);
  2408. gl_vertex(x1, y1, 0.0, 0.0);
  2409. gl_vertex(x2, y1, 0.0, 0.0);
  2410. gl_vertex(x2, y2, 0.0, 0.0);
  2411. gl_vertex(x1, y2, 0.0, 0.0);
  2412. gl_end();
  2413. }
  2414. void GLContext::gl_tex_gen(GLenum coord, GLenum pname, GLint param)
  2415. {
  2416. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen, coord, pname, param);
  2417. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2418. RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
  2419. RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE, GL_INVALID_ENUM);
  2420. RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
  2421. && param != GL_OBJECT_LINEAR
  2422. && param != GL_SPHERE_MAP
  2423. && param != GL_NORMAL_MAP
  2424. && param != GL_REFLECTION_MAP,
  2425. GL_INVALID_ENUM);
  2426. RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
  2427. RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
  2428. GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
  2429. texture_coordinate_generation(m_active_texture_unit_index, capability).generation_mode = param;
  2430. m_texcoord_generation_dirty = true;
  2431. }
  2432. void GLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params)
  2433. {
  2434. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen_floatv, coord, pname, params);
  2435. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2436. RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
  2437. RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE
  2438. && pname != GL_OBJECT_PLANE
  2439. && pname != GL_EYE_PLANE,
  2440. GL_INVALID_ENUM);
  2441. GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
  2442. switch (pname) {
  2443. case GL_TEXTURE_GEN_MODE: {
  2444. auto param = static_cast<GLenum>(params[0]);
  2445. RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
  2446. && param != GL_OBJECT_LINEAR
  2447. && param != GL_SPHERE_MAP
  2448. && param != GL_NORMAL_MAP
  2449. && param != GL_REFLECTION_MAP,
  2450. GL_INVALID_ENUM);
  2451. RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
  2452. RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
  2453. texture_coordinate_generation(m_active_texture_unit_index, capability).generation_mode = param;
  2454. break;
  2455. }
  2456. case GL_OBJECT_PLANE:
  2457. texture_coordinate_generation(m_active_texture_unit_index, capability).object_plane_coefficients = { params[0], params[1], params[2], params[3] };
  2458. break;
  2459. case GL_EYE_PLANE: {
  2460. auto const& inverse_model_view = m_model_view_matrix.inverse();
  2461. auto input_coefficients = FloatVector4 { params[0], params[1], params[2], params[3] };
  2462. // Note: we are allowed to store transformed coefficients here, according to the documentation on
  2463. // `glGetTexGen`:
  2464. //
  2465. // "The returned values are those maintained in eye coordinates. They are not equal to the values
  2466. // specified using glTexGen, unless the modelview matrix was identity when glTexGen was called."
  2467. texture_coordinate_generation(m_active_texture_unit_index, capability).eye_plane_coefficients = inverse_model_view * input_coefficients;
  2468. break;
  2469. }
  2470. default:
  2471. VERIFY_NOT_REACHED();
  2472. }
  2473. m_texcoord_generation_dirty = true;
  2474. }
  2475. void GLContext::present()
  2476. {
  2477. m_rasterizer.blit_color_buffer_to(*m_frontbuffer);
  2478. }
  2479. void GLContext::sync_device_config()
  2480. {
  2481. sync_device_sampler_config();
  2482. sync_device_texcoord_config();
  2483. sync_light_state();
  2484. sync_stencil_configuration();
  2485. }
  2486. void GLContext::sync_device_sampler_config()
  2487. {
  2488. if (!m_sampler_config_is_dirty)
  2489. return;
  2490. m_sampler_config_is_dirty = false;
  2491. for (unsigned i = 0; i < m_texture_units.size(); ++i) {
  2492. auto const& texture_unit = m_texture_units[i];
  2493. if (!texture_unit.texture_2d_enabled())
  2494. continue;
  2495. SoftGPU::SamplerConfig config;
  2496. auto texture_2d = texture_unit.texture_2d_target_texture();
  2497. if (texture_2d.is_null()) {
  2498. config.bound_image = nullptr;
  2499. m_rasterizer.set_sampler_config(i, config);
  2500. continue;
  2501. }
  2502. config.bound_image = texture_2d->device_image();
  2503. auto const& sampler = texture_2d->sampler();
  2504. switch (sampler.min_filter()) {
  2505. case GL_NEAREST:
  2506. config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
  2507. config.mipmap_filter = SoftGPU::MipMapFilter::None;
  2508. break;
  2509. case GL_LINEAR:
  2510. config.texture_min_filter = SoftGPU::TextureFilter::Linear;
  2511. config.mipmap_filter = SoftGPU::MipMapFilter::None;
  2512. break;
  2513. case GL_NEAREST_MIPMAP_NEAREST:
  2514. config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
  2515. config.mipmap_filter = SoftGPU::MipMapFilter::Nearest;
  2516. break;
  2517. case GL_LINEAR_MIPMAP_NEAREST:
  2518. config.texture_min_filter = SoftGPU::TextureFilter::Linear;
  2519. config.mipmap_filter = SoftGPU::MipMapFilter::Nearest;
  2520. break;
  2521. case GL_NEAREST_MIPMAP_LINEAR:
  2522. config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
  2523. config.mipmap_filter = SoftGPU::MipMapFilter::Linear;
  2524. break;
  2525. case GL_LINEAR_MIPMAP_LINEAR:
  2526. config.texture_min_filter = SoftGPU::TextureFilter::Linear;
  2527. config.mipmap_filter = SoftGPU::MipMapFilter::Linear;
  2528. break;
  2529. default:
  2530. VERIFY_NOT_REACHED();
  2531. }
  2532. switch (sampler.mag_filter()) {
  2533. case GL_NEAREST:
  2534. config.texture_mag_filter = SoftGPU::TextureFilter::Nearest;
  2535. break;
  2536. case GL_LINEAR:
  2537. config.texture_mag_filter = SoftGPU::TextureFilter::Linear;
  2538. break;
  2539. default:
  2540. VERIFY_NOT_REACHED();
  2541. }
  2542. switch (sampler.wrap_s_mode()) {
  2543. case GL_CLAMP:
  2544. config.texture_wrap_u = SoftGPU::TextureWrapMode::Clamp;
  2545. break;
  2546. case GL_CLAMP_TO_BORDER:
  2547. config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToBorder;
  2548. break;
  2549. case GL_CLAMP_TO_EDGE:
  2550. config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToEdge;
  2551. break;
  2552. case GL_REPEAT:
  2553. config.texture_wrap_u = SoftGPU::TextureWrapMode::Repeat;
  2554. break;
  2555. case GL_MIRRORED_REPEAT:
  2556. config.texture_wrap_u = SoftGPU::TextureWrapMode::MirroredRepeat;
  2557. break;
  2558. default:
  2559. VERIFY_NOT_REACHED();
  2560. }
  2561. switch (sampler.wrap_t_mode()) {
  2562. case GL_CLAMP:
  2563. config.texture_wrap_v = SoftGPU::TextureWrapMode::Clamp;
  2564. break;
  2565. case GL_CLAMP_TO_BORDER:
  2566. config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToBorder;
  2567. break;
  2568. case GL_CLAMP_TO_EDGE:
  2569. config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToEdge;
  2570. break;
  2571. case GL_REPEAT:
  2572. config.texture_wrap_v = SoftGPU::TextureWrapMode::Repeat;
  2573. break;
  2574. case GL_MIRRORED_REPEAT:
  2575. config.texture_wrap_v = SoftGPU::TextureWrapMode::MirroredRepeat;
  2576. break;
  2577. default:
  2578. VERIFY_NOT_REACHED();
  2579. }
  2580. switch (texture_unit.env_mode()) {
  2581. case GL_MODULATE:
  2582. config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Modulate;
  2583. break;
  2584. case GL_REPLACE:
  2585. config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Replace;
  2586. break;
  2587. case GL_DECAL:
  2588. config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Decal;
  2589. break;
  2590. default:
  2591. VERIFY_NOT_REACHED();
  2592. }
  2593. m_rasterizer.set_sampler_config(i, config);
  2594. }
  2595. }
  2596. void GLContext::sync_light_state()
  2597. {
  2598. if (!m_light_state_is_dirty)
  2599. return;
  2600. m_light_state_is_dirty = false;
  2601. auto options = m_rasterizer.options();
  2602. options.color_material_enabled = m_color_material_enabled;
  2603. switch (m_color_material_face) {
  2604. case GL_BACK:
  2605. options.color_material_face = SoftGPU::ColorMaterialFace::Back;
  2606. break;
  2607. case GL_FRONT:
  2608. options.color_material_face = SoftGPU::ColorMaterialFace::Front;
  2609. break;
  2610. case GL_FRONT_AND_BACK:
  2611. options.color_material_face = SoftGPU::ColorMaterialFace::FrontAndBack;
  2612. break;
  2613. default:
  2614. VERIFY_NOT_REACHED();
  2615. }
  2616. switch (m_color_material_mode) {
  2617. case GL_AMBIENT:
  2618. options.color_material_mode = SoftGPU::ColorMaterialMode::Ambient;
  2619. break;
  2620. case GL_AMBIENT_AND_DIFFUSE:
  2621. options.color_material_mode = SoftGPU::ColorMaterialMode::Ambient;
  2622. options.color_material_mode = SoftGPU::ColorMaterialMode::Diffuse;
  2623. break;
  2624. case GL_DIFFUSE:
  2625. options.color_material_mode = SoftGPU::ColorMaterialMode::Diffuse;
  2626. break;
  2627. case GL_EMISSION:
  2628. options.color_material_mode = SoftGPU::ColorMaterialMode::Emissive;
  2629. break;
  2630. case GL_SPECULAR:
  2631. options.color_material_mode = SoftGPU::ColorMaterialMode::Specular;
  2632. break;
  2633. default:
  2634. VERIFY_NOT_REACHED();
  2635. }
  2636. m_rasterizer.set_options(options);
  2637. for (auto light_id = 0u; light_id < SoftGPU::NUM_LIGHTS; light_id++) {
  2638. auto const& current_light_state = m_light_states.at(light_id);
  2639. m_rasterizer.set_light_state(light_id, current_light_state);
  2640. }
  2641. m_rasterizer.set_material_state(SoftGPU::Face::Front, m_material_states[Face::Front]);
  2642. m_rasterizer.set_material_state(SoftGPU::Face::Back, m_material_states[Face::Back]);
  2643. }
  2644. void GLContext::sync_device_texcoord_config()
  2645. {
  2646. if (!m_texcoord_generation_dirty)
  2647. return;
  2648. m_texcoord_generation_dirty = false;
  2649. auto options = m_rasterizer.options();
  2650. for (size_t i = 0; i < m_device_info.num_texture_units; ++i) {
  2651. u8 enabled_coordinates = SoftGPU::TexCoordGenerationCoordinate::None;
  2652. for (GLenum capability = GL_TEXTURE_GEN_S; capability <= GL_TEXTURE_GEN_Q; ++capability) {
  2653. auto const context_coordinate_config = texture_coordinate_generation(i, capability);
  2654. if (!context_coordinate_config.enabled)
  2655. continue;
  2656. SoftGPU::TexCoordGenerationConfig* texcoord_generation_config;
  2657. switch (capability) {
  2658. case GL_TEXTURE_GEN_S:
  2659. enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::S;
  2660. texcoord_generation_config = &options.texcoord_generation_config[i][0];
  2661. break;
  2662. case GL_TEXTURE_GEN_T:
  2663. enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::T;
  2664. texcoord_generation_config = &options.texcoord_generation_config[i][1];
  2665. break;
  2666. case GL_TEXTURE_GEN_R:
  2667. enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::R;
  2668. texcoord_generation_config = &options.texcoord_generation_config[i][2];
  2669. break;
  2670. case GL_TEXTURE_GEN_Q:
  2671. enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::Q;
  2672. texcoord_generation_config = &options.texcoord_generation_config[i][3];
  2673. break;
  2674. default:
  2675. VERIFY_NOT_REACHED();
  2676. }
  2677. switch (context_coordinate_config.generation_mode) {
  2678. case GL_OBJECT_LINEAR:
  2679. texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::ObjectLinear;
  2680. texcoord_generation_config->coefficients = context_coordinate_config.object_plane_coefficients;
  2681. break;
  2682. case GL_EYE_LINEAR:
  2683. texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::EyeLinear;
  2684. texcoord_generation_config->coefficients = context_coordinate_config.eye_plane_coefficients;
  2685. break;
  2686. case GL_SPHERE_MAP:
  2687. texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::SphereMap;
  2688. break;
  2689. case GL_REFLECTION_MAP:
  2690. texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::ReflectionMap;
  2691. break;
  2692. case GL_NORMAL_MAP:
  2693. texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::NormalMap;
  2694. break;
  2695. }
  2696. }
  2697. options.texcoord_generation_enabled_coordinates[i] = enabled_coordinates;
  2698. }
  2699. m_rasterizer.set_options(options);
  2700. }
  2701. void GLContext::sync_stencil_configuration()
  2702. {
  2703. if (!m_stencil_configuration_dirty)
  2704. return;
  2705. m_stencil_configuration_dirty = false;
  2706. auto set_device_stencil = [&](SoftGPU::Face face, StencilFunctionOptions func, StencilOperationOptions op) {
  2707. SoftGPU::StencilConfiguration device_configuration;
  2708. // Stencil test function
  2709. auto map_func = [](GLenum func) -> SoftGPU::StencilTestFunction {
  2710. switch (func) {
  2711. case GL_ALWAYS:
  2712. return SoftGPU::StencilTestFunction::Always;
  2713. case GL_EQUAL:
  2714. return SoftGPU::StencilTestFunction::Equal;
  2715. case GL_GEQUAL:
  2716. return SoftGPU::StencilTestFunction::GreaterOrEqual;
  2717. case GL_GREATER:
  2718. return SoftGPU::StencilTestFunction::Greater;
  2719. case GL_LESS:
  2720. return SoftGPU::StencilTestFunction::Less;
  2721. case GL_LEQUAL:
  2722. return SoftGPU::StencilTestFunction::LessOrEqual;
  2723. case GL_NEVER:
  2724. return SoftGPU::StencilTestFunction::Never;
  2725. case GL_NOTEQUAL:
  2726. return SoftGPU::StencilTestFunction::NotEqual;
  2727. }
  2728. VERIFY_NOT_REACHED();
  2729. };
  2730. device_configuration.test_function = map_func(func.func);
  2731. device_configuration.reference_value = func.reference_value;
  2732. device_configuration.test_mask = func.mask;
  2733. // Stencil operation
  2734. auto map_operation = [](GLenum operation) -> SoftGPU::StencilOperation {
  2735. switch (operation) {
  2736. case GL_DECR:
  2737. return SoftGPU::StencilOperation::Decrement;
  2738. case GL_DECR_WRAP:
  2739. return SoftGPU::StencilOperation::DecrementWrap;
  2740. case GL_INCR:
  2741. return SoftGPU::StencilOperation::Increment;
  2742. case GL_INCR_WRAP:
  2743. return SoftGPU::StencilOperation::IncrementWrap;
  2744. case GL_INVERT:
  2745. return SoftGPU::StencilOperation::Invert;
  2746. case GL_KEEP:
  2747. return SoftGPU::StencilOperation::Keep;
  2748. case GL_REPLACE:
  2749. return SoftGPU::StencilOperation::Replace;
  2750. case GL_ZERO:
  2751. return SoftGPU::StencilOperation::Zero;
  2752. }
  2753. VERIFY_NOT_REACHED();
  2754. };
  2755. device_configuration.on_stencil_test_fail = map_operation(op.op_fail);
  2756. device_configuration.on_depth_test_fail = map_operation(op.op_depth_fail);
  2757. device_configuration.on_pass = map_operation(op.op_pass);
  2758. device_configuration.write_mask = op.write_mask;
  2759. m_rasterizer.set_stencil_configuration(face, device_configuration);
  2760. };
  2761. set_device_stencil(SoftGPU::Face::Front, m_stencil_function[Face::Front], m_stencil_operation[Face::Front]);
  2762. set_device_stencil(SoftGPU::Face::Back, m_stencil_function[Face::Back], m_stencil_operation[Face::Back]);
  2763. }
  2764. void GLContext::build_extension_string()
  2765. {
  2766. Vector<StringView> extensions;
  2767. // FIXME: npot texture support became a required core feature starting with OpenGL 2.0 (https://www.khronos.org/opengl/wiki/NPOT_Texture)
  2768. // Ideally we would verify if the selected device adheres to the requested OpenGL context version before context creation
  2769. // and refuse to create a context if it doesn't.
  2770. if (m_device_info.supports_npot_textures)
  2771. extensions.append("GL_ARB_texture_non_power_of_two");
  2772. if (m_device_info.num_texture_units > 1)
  2773. extensions.append("GL_ARB_multitexture");
  2774. m_extensions = String::join(" ", extensions);
  2775. }
  2776. void GLContext::gl_lightf(GLenum light, GLenum pname, GLfloat param)
  2777. {
  2778. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_lightf, light, pname, param);
  2779. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2780. RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light >= (GL_LIGHT0 + m_device_info.num_lights), GL_INVALID_ENUM);
  2781. RETURN_WITH_ERROR_IF(!(pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION || pname != GL_SPOT_EXPONENT || pname != GL_SPOT_CUTOFF), GL_INVALID_ENUM);
  2782. RETURN_WITH_ERROR_IF(param < 0.f, GL_INVALID_VALUE);
  2783. auto& light_state = m_light_states.at(light - GL_LIGHT0);
  2784. switch (pname) {
  2785. case GL_CONSTANT_ATTENUATION:
  2786. light_state.constant_attenuation = param;
  2787. break;
  2788. case GL_LINEAR_ATTENUATION:
  2789. light_state.linear_attenuation = param;
  2790. break;
  2791. case GL_QUADRATIC_ATTENUATION:
  2792. light_state.quadratic_attenuation = param;
  2793. break;
  2794. case GL_SPOT_EXPONENT:
  2795. RETURN_WITH_ERROR_IF(param > 128.f, GL_INVALID_VALUE);
  2796. light_state.spotlight_exponent = param;
  2797. break;
  2798. case GL_SPOT_CUTOFF:
  2799. RETURN_WITH_ERROR_IF(param > 90.f && param != 180.f, GL_INVALID_VALUE);
  2800. light_state.spotlight_cutoff_angle = param;
  2801. break;
  2802. default:
  2803. VERIFY_NOT_REACHED();
  2804. }
  2805. m_light_state_is_dirty = true;
  2806. }
  2807. void GLContext::gl_lightfv(GLenum light, GLenum pname, GLfloat const* params)
  2808. {
  2809. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_lightfv, light, pname, params);
  2810. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2811. RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light >= (GL_LIGHT0 + m_device_info.num_lights), GL_INVALID_ENUM);
  2812. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_POSITION || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION || pname == GL_SPOT_CUTOFF || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_DIRECTION), GL_INVALID_ENUM);
  2813. auto& light_state = m_light_states.at(light - GL_LIGHT0);
  2814. switch (pname) {
  2815. case GL_AMBIENT:
  2816. light_state.ambient_intensity = { params[0], params[1], params[2], params[3] };
  2817. break;
  2818. case GL_DIFFUSE:
  2819. light_state.diffuse_intensity = { params[0], params[1], params[2], params[3] };
  2820. break;
  2821. case GL_SPECULAR:
  2822. light_state.specular_intensity = { params[0], params[1], params[2], params[3] };
  2823. break;
  2824. case GL_POSITION:
  2825. light_state.position = { params[0], params[1], params[2], params[3] };
  2826. light_state.position = m_model_view_matrix * light_state.position;
  2827. break;
  2828. case GL_CONSTANT_ATTENUATION:
  2829. RETURN_WITH_ERROR_IF(params[0] < 0.f, GL_INVALID_VALUE);
  2830. light_state.constant_attenuation = params[0];
  2831. break;
  2832. case GL_LINEAR_ATTENUATION:
  2833. RETURN_WITH_ERROR_IF(params[0] < 0.f, GL_INVALID_VALUE);
  2834. light_state.linear_attenuation = params[0];
  2835. break;
  2836. case GL_QUADRATIC_ATTENUATION:
  2837. RETURN_WITH_ERROR_IF(params[0] < 0.f, GL_INVALID_VALUE);
  2838. light_state.quadratic_attenuation = params[0];
  2839. break;
  2840. case GL_SPOT_EXPONENT: {
  2841. auto exponent = params[0];
  2842. RETURN_WITH_ERROR_IF(exponent < 0.f || exponent > 128.f, GL_INVALID_VALUE);
  2843. light_state.spotlight_exponent = exponent;
  2844. break;
  2845. }
  2846. case GL_SPOT_CUTOFF: {
  2847. auto cutoff = params[0];
  2848. RETURN_WITH_ERROR_IF((cutoff < 0.f || cutoff > 90.f) && cutoff != 180.f, GL_INVALID_VALUE);
  2849. light_state.spotlight_cutoff_angle = cutoff;
  2850. break;
  2851. }
  2852. case GL_SPOT_DIRECTION: {
  2853. FloatVector4 direction_vector = { params[0], params[1], params[2], 0.f };
  2854. direction_vector = m_model_view_matrix * direction_vector;
  2855. light_state.spotlight_direction = direction_vector.xyz();
  2856. break;
  2857. }
  2858. default:
  2859. VERIFY_NOT_REACHED();
  2860. }
  2861. m_light_state_is_dirty = true;
  2862. }
  2863. void GLContext::gl_lightiv(GLenum light, GLenum pname, GLint const* params)
  2864. {
  2865. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_lightiv, light, pname, params);
  2866. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2867. RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light >= (GL_LIGHT0 + m_device_info.num_lights), GL_INVALID_ENUM);
  2868. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_POSITION || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION || pname == GL_SPOT_CUTOFF || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_DIRECTION), GL_INVALID_ENUM);
  2869. auto& light_state = m_light_states[light - GL_LIGHT0];
  2870. auto const to_float_vector = [](GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
  2871. return FloatVector4(x, y, z, w);
  2872. };
  2873. switch (pname) {
  2874. case GL_AMBIENT:
  2875. light_state.ambient_intensity = to_float_vector(params[0], params[1], params[2], params[3]);
  2876. break;
  2877. case GL_DIFFUSE:
  2878. light_state.diffuse_intensity = to_float_vector(params[0], params[1], params[2], params[3]);
  2879. break;
  2880. case GL_SPECULAR:
  2881. light_state.specular_intensity = to_float_vector(params[0], params[1], params[2], params[3]);
  2882. break;
  2883. case GL_POSITION:
  2884. light_state.position = to_float_vector(params[0], params[1], params[2], params[3]);
  2885. light_state.position = m_model_view_matrix * light_state.position;
  2886. break;
  2887. case GL_CONSTANT_ATTENUATION:
  2888. RETURN_WITH_ERROR_IF(params[0] < 0, GL_INVALID_VALUE);
  2889. light_state.constant_attenuation = static_cast<float>(params[0]);
  2890. break;
  2891. case GL_LINEAR_ATTENUATION:
  2892. RETURN_WITH_ERROR_IF(params[0] < 0, GL_INVALID_VALUE);
  2893. light_state.linear_attenuation = static_cast<float>(params[0]);
  2894. break;
  2895. case GL_QUADRATIC_ATTENUATION:
  2896. RETURN_WITH_ERROR_IF(params[0] < 0, GL_INVALID_VALUE);
  2897. light_state.quadratic_attenuation = static_cast<float>(params[0]);
  2898. break;
  2899. case GL_SPOT_EXPONENT: {
  2900. auto exponent = static_cast<float>(params[0]);
  2901. RETURN_WITH_ERROR_IF(exponent < 0.f || exponent > 128.f, GL_INVALID_VALUE);
  2902. light_state.spotlight_exponent = exponent;
  2903. break;
  2904. }
  2905. case GL_SPOT_CUTOFF: {
  2906. auto cutoff = static_cast<float>(params[0]);
  2907. RETURN_WITH_ERROR_IF((cutoff < 0.f || cutoff > 90.f) && cutoff != 180.f, GL_INVALID_VALUE);
  2908. light_state.spotlight_cutoff_angle = cutoff;
  2909. break;
  2910. }
  2911. case GL_SPOT_DIRECTION: {
  2912. auto direction_vector = to_float_vector(params[0], params[1], params[2], 0.0f);
  2913. direction_vector = m_model_view_matrix * direction_vector;
  2914. light_state.spotlight_direction = direction_vector.xyz();
  2915. break;
  2916. }
  2917. default:
  2918. VERIFY_NOT_REACHED();
  2919. }
  2920. m_light_state_is_dirty = true;
  2921. }
  2922. void GLContext::gl_materialf(GLenum face, GLenum pname, GLfloat param)
  2923. {
  2924. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialf, face, pname, param);
  2925. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2926. RETURN_WITH_ERROR_IF(pname != GL_SHININESS, GL_INVALID_ENUM);
  2927. RETURN_WITH_ERROR_IF(param > 128.0f, GL_INVALID_VALUE);
  2928. switch (face) {
  2929. case GL_FRONT:
  2930. m_material_states[Face::Front].shininess = param;
  2931. break;
  2932. case GL_BACK:
  2933. m_material_states[Face::Back].shininess = param;
  2934. break;
  2935. case GL_FRONT_AND_BACK:
  2936. m_material_states[Face::Front].shininess = param;
  2937. m_material_states[Face::Back].shininess = param;
  2938. break;
  2939. default:
  2940. VERIFY_NOT_REACHED();
  2941. }
  2942. m_light_state_is_dirty = true;
  2943. }
  2944. void GLContext::gl_materialfv(GLenum face, GLenum pname, GLfloat const* params)
  2945. {
  2946. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialfv, face, pname, params);
  2947. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2948. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION || pname == GL_SHININESS || pname == GL_AMBIENT_AND_DIFFUSE), GL_INVALID_ENUM);
  2949. RETURN_WITH_ERROR_IF((pname == GL_SHININESS && *params > 128.0f), GL_INVALID_VALUE);
  2950. auto update_material = [](SoftGPU::Material& material, GLenum pname, GLfloat const* params) {
  2951. switch (pname) {
  2952. case GL_AMBIENT:
  2953. material.ambient = { params[0], params[1], params[2], params[3] };
  2954. break;
  2955. case GL_DIFFUSE:
  2956. material.diffuse = { params[0], params[1], params[2], params[3] };
  2957. break;
  2958. case GL_SPECULAR:
  2959. material.specular = { params[0], params[1], params[2], params[3] };
  2960. break;
  2961. case GL_EMISSION:
  2962. material.emissive = { params[0], params[1], params[2], params[3] };
  2963. break;
  2964. case GL_SHININESS:
  2965. material.shininess = *params;
  2966. break;
  2967. case GL_AMBIENT_AND_DIFFUSE:
  2968. material.ambient = { params[0], params[1], params[2], params[3] };
  2969. material.diffuse = { params[0], params[1], params[2], params[3] };
  2970. break;
  2971. }
  2972. };
  2973. switch (face) {
  2974. case GL_FRONT:
  2975. update_material(m_material_states[Face::Front], pname, params);
  2976. break;
  2977. case GL_BACK:
  2978. update_material(m_material_states[Face::Back], pname, params);
  2979. break;
  2980. case GL_FRONT_AND_BACK:
  2981. update_material(m_material_states[Face::Front], pname, params);
  2982. update_material(m_material_states[Face::Back], pname, params);
  2983. break;
  2984. }
  2985. m_light_state_is_dirty = true;
  2986. }
  2987. void GLContext::gl_materialiv(GLenum face, GLenum pname, GLint const* params)
  2988. {
  2989. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialiv, face, pname, params);
  2990. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2991. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION || pname == GL_SHININESS || pname == GL_AMBIENT_AND_DIFFUSE), GL_INVALID_ENUM);
  2992. RETURN_WITH_ERROR_IF((pname == GL_SHININESS && *params > 128), GL_INVALID_VALUE);
  2993. auto update_material = [](SoftGPU::Material& material, GLenum pname, GLint const* params) {
  2994. switch (pname) {
  2995. case GL_AMBIENT:
  2996. material.ambient = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  2997. break;
  2998. case GL_DIFFUSE:
  2999. material.diffuse = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  3000. break;
  3001. case GL_SPECULAR:
  3002. material.specular = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  3003. break;
  3004. case GL_EMISSION:
  3005. material.emissive = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  3006. break;
  3007. case GL_SHININESS:
  3008. material.shininess = static_cast<float>(params[0]);
  3009. break;
  3010. case GL_AMBIENT_AND_DIFFUSE:
  3011. material.ambient = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  3012. material.diffuse = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  3013. break;
  3014. }
  3015. };
  3016. switch (face) {
  3017. case GL_FRONT:
  3018. update_material(m_material_states[Face::Front], pname, params);
  3019. break;
  3020. case GL_BACK:
  3021. update_material(m_material_states[Face::Back], pname, params);
  3022. break;
  3023. case GL_FRONT_AND_BACK:
  3024. update_material(m_material_states[Face::Front], pname, params);
  3025. update_material(m_material_states[Face::Back], pname, params);
  3026. break;
  3027. }
  3028. m_light_state_is_dirty = true;
  3029. }
  3030. void GLContext::gl_color_material(GLenum face, GLenum mode)
  3031. {
  3032. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color_material, face, mode);
  3033. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  3034. RETURN_WITH_ERROR_IF(face != GL_FRONT
  3035. && face != GL_BACK
  3036. && face != GL_FRONT_AND_BACK,
  3037. GL_INVALID_ENUM);
  3038. RETURN_WITH_ERROR_IF(mode != GL_EMISSION
  3039. && mode != GL_AMBIENT
  3040. && mode != GL_DIFFUSE
  3041. && mode != GL_SPECULAR
  3042. && mode != GL_AMBIENT_AND_DIFFUSE,
  3043. GL_INVALID_ENUM);
  3044. m_color_material_face = face;
  3045. m_color_material_mode = mode;
  3046. m_light_state_is_dirty = true;
  3047. }
  3048. void GLContext::gl_get_light(GLenum light, GLenum pname, void* params, GLenum type)
  3049. {
  3050. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_get_light, light, pname, params, type);
  3051. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  3052. RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light > GL_LIGHT0 + m_device_info.num_lights, GL_INVALID_ENUM);
  3053. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_SPOT_DIRECTION || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_CUTOFF || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION), GL_INVALID_ENUM);
  3054. if (type == GL_FLOAT)
  3055. get_light_param<GLfloat>(light, pname, static_cast<GLfloat*>(params));
  3056. else if (type == GL_INT)
  3057. get_light_param<GLint>(light, pname, static_cast<GLint*>(params));
  3058. else
  3059. VERIFY_NOT_REACHED();
  3060. }
  3061. template<typename T>
  3062. void GLContext::get_light_param(GLenum light, GLenum pname, T* params)
  3063. {
  3064. auto const& light_state = m_light_states[light - GL_LIGHT0];
  3065. switch (pname) {
  3066. case GL_AMBIENT:
  3067. params[0] = light_state.ambient_intensity.x();
  3068. params[1] = light_state.ambient_intensity.y();
  3069. params[2] = light_state.ambient_intensity.z();
  3070. params[3] = light_state.ambient_intensity.w();
  3071. break;
  3072. case GL_DIFFUSE:
  3073. params[0] = light_state.diffuse_intensity.x();
  3074. params[1] = light_state.diffuse_intensity.y();
  3075. params[2] = light_state.diffuse_intensity.z();
  3076. params[3] = light_state.diffuse_intensity.w();
  3077. break;
  3078. case GL_SPECULAR:
  3079. params[0] = light_state.specular_intensity.x();
  3080. params[1] = light_state.specular_intensity.y();
  3081. params[2] = light_state.specular_intensity.z();
  3082. params[3] = light_state.specular_intensity.w();
  3083. break;
  3084. case GL_SPOT_DIRECTION:
  3085. params[0] = light_state.spotlight_direction.x();
  3086. params[1] = light_state.spotlight_direction.y();
  3087. params[2] = light_state.spotlight_direction.z();
  3088. break;
  3089. case GL_SPOT_EXPONENT:
  3090. *params = light_state.spotlight_exponent;
  3091. break;
  3092. case GL_SPOT_CUTOFF:
  3093. *params = light_state.spotlight_cutoff_angle;
  3094. break;
  3095. case GL_CONSTANT_ATTENUATION:
  3096. *params = light_state.constant_attenuation;
  3097. break;
  3098. case GL_LINEAR_ATTENUATION:
  3099. *params = light_state.linear_attenuation;
  3100. break;
  3101. case GL_QUADRATIC_ATTENUATION:
  3102. *params = light_state.quadratic_attenuation;
  3103. break;
  3104. }
  3105. }
  3106. void GLContext::gl_get_material(GLenum face, GLenum pname, void* params, GLenum type)
  3107. {
  3108. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_get_material, face, pname, params, type);
  3109. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  3110. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION), GL_INVALID_ENUM);
  3111. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK), GL_INVALID_ENUM);
  3112. Face material_face = Front;
  3113. switch (face) {
  3114. case GL_FRONT:
  3115. material_face = Front;
  3116. break;
  3117. case GL_BACK:
  3118. material_face = Back;
  3119. break;
  3120. }
  3121. if (type == GL_FLOAT)
  3122. get_material_param<GLfloat>(material_face, pname, static_cast<GLfloat*>(params));
  3123. else if (type == GL_INT)
  3124. get_material_param<GLint>(material_face, pname, static_cast<GLint*>(params));
  3125. else
  3126. VERIFY_NOT_REACHED();
  3127. }
  3128. template<typename T>
  3129. void GLContext::get_material_param(Face face, GLenum pname, T* params)
  3130. {
  3131. auto const& material = m_material_states[face];
  3132. switch (pname) {
  3133. case GL_AMBIENT:
  3134. params[0] = static_cast<T>(material.ambient.x());
  3135. params[1] = static_cast<T>(material.ambient.y());
  3136. params[2] = static_cast<T>(material.ambient.z());
  3137. params[3] = static_cast<T>(material.ambient.w());
  3138. break;
  3139. case GL_DIFFUSE:
  3140. params[0] = static_cast<T>(material.diffuse.x());
  3141. params[1] = static_cast<T>(material.diffuse.y());
  3142. params[2] = static_cast<T>(material.diffuse.z());
  3143. params[3] = static_cast<T>(material.diffuse.w());
  3144. break;
  3145. case GL_SPECULAR:
  3146. params[0] = static_cast<T>(material.specular.x());
  3147. params[1] = static_cast<T>(material.specular.y());
  3148. params[2] = static_cast<T>(material.specular.z());
  3149. params[3] = static_cast<T>(material.specular.w());
  3150. break;
  3151. case GL_EMISSION:
  3152. params[0] = static_cast<T>(material.emissive.x());
  3153. params[1] = static_cast<T>(material.emissive.y());
  3154. params[2] = static_cast<T>(material.emissive.z());
  3155. params[3] = static_cast<T>(material.emissive.w());
  3156. break;
  3157. case GL_SHININESS:
  3158. *params = material.shininess;
  3159. break;
  3160. }
  3161. }
  3162. NonnullOwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap)
  3163. {
  3164. auto context = make<GLContext>(bitmap);
  3165. dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
  3166. if (!g_gl_context)
  3167. make_context_current(context);
  3168. return context;
  3169. }
  3170. void make_context_current(GLContext* context)
  3171. {
  3172. if (g_gl_context == context)
  3173. return;
  3174. dbgln_if(GL_DEBUG, "GL::make_context_current({:p})", context);
  3175. g_gl_context = context;
  3176. }
  3177. void present_context(GLContext* context)
  3178. {
  3179. context->present();
  3180. }
  3181. }