AudioContext.h 1.9 KB

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  1. /*
  2. * Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibWeb/Bindings/AudioContextPrototype.h>
  8. #include <LibWeb/HighResolutionTime/DOMHighResTimeStamp.h>
  9. #include <LibWeb/WebAudio/BaseAudioContext.h>
  10. namespace Web::WebAudio {
  11. struct AudioContextOptions {
  12. Bindings::AudioContextLatencyCategory latency_hint = Bindings::AudioContextLatencyCategory::Interactive;
  13. Optional<float> sample_rate;
  14. };
  15. struct AudioTimestamp {
  16. double context_time { 0 };
  17. double performance_time { 0 };
  18. };
  19. // https://webaudio.github.io/web-audio-api/#AudioContext
  20. class AudioContext final : public BaseAudioContext {
  21. WEB_PLATFORM_OBJECT(AudioContext, BaseAudioContext);
  22. public:
  23. static WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioContext>> construct_impl(JS::Realm&, AudioContextOptions const& context_options = {});
  24. virtual ~AudioContext() override;
  25. double base_latency() const { return m_base_latency; }
  26. double output_latency() const { return m_output_latency; }
  27. AudioTimestamp get_output_timestamp();
  28. WebIDL::ExceptionOr<JS::NonnullGCPtr<JS::Promise>> resume();
  29. WebIDL::ExceptionOr<JS::NonnullGCPtr<JS::Promise>> suspend();
  30. WebIDL::ExceptionOr<JS::NonnullGCPtr<JS::Promise>> close();
  31. private:
  32. explicit AudioContext(JS::Realm&, AudioContextOptions const& context_options);
  33. virtual JS::ThrowCompletionOr<void> initialize(JS::Realm&) override;
  34. virtual void visit_edges(Cell::Visitor&) override;
  35. double m_base_latency { 0 };
  36. double m_output_latency { 0 };
  37. bool m_allowed_to_start = true;
  38. Vector<JS::NonnullGCPtr<WebIDL::Promise>> m_pending_promises;
  39. Vector<JS::NonnullGCPtr<WebIDL::Promise>> m_pending_resume_promises;
  40. bool m_suspended_by_user = false;
  41. HTML::UniqueTaskSource m_media_element_event_task_source {};
  42. void queue_a_media_element_task(JS::SafeFunction<void()> steps);
  43. bool start_rendering_audio_graph();
  44. };
  45. }