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- /*
- * Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
- * Copyright (c) 2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/StringView.h>
- #include <Kernel/API/VirGL.h>
- #include <sys/ioctl_numbers.h>
- #include "CommandBufferBuilder.h"
- #include "VirGLProtocol.h"
- constexpr int DRAWTARGET_WIDTH = 500;
- constexpr int DRAWTARGET_HEIGHT = 500;
- static u32 encode_command(u32 length, u32 mid, Protocol::VirGLCommand command)
- {
- u32 command_value = to_underlying(command);
- return (length << 16) | ((mid & 0xff) << 8) | (command_value & 0xff);
- };
- class CommandBuilder {
- public:
- CommandBuilder(Vector<u32>& buffer, Protocol::VirGLCommand command, u32 mid)
- : m_buffer(buffer)
- , m_start_offset(buffer.size())
- , m_command(command)
- , m_command_mid(mid)
- {
- m_buffer.append(0);
- }
- void appendu32(u32 value)
- {
- VERIFY(!m_finalized);
- m_buffer.append(value);
- }
- void appendf32(float value)
- {
- VERIFY(!m_finalized);
- m_buffer.append(bit_cast<u32>(value));
- }
- void appendf64(double value)
- {
- VERIFY(!m_finalized);
- m_buffer.append(0);
- m_buffer.append(0);
- auto* depth = (u64*)(&m_buffer[m_buffer.size() - 2]);
- *depth = bit_cast<u64>(value);
- }
- void append_string_null_padded(StringView string)
- {
- VERIFY(!m_finalized);
- // Remember to have at least one null terminator byte
- auto length = string.length() + 1;
- auto num_required_words = (length + sizeof(u32) - 1) / sizeof(u32);
- m_buffer.resize(m_buffer.size() + num_required_words);
- char* dest = (char*)&m_buffer[m_buffer.size() - num_required_words];
- memcpy(dest, string.characters_without_null_termination(), string.length());
- // Pad end with null bytes
- memset(&dest[string.length()], 0, 4 * num_required_words - string.length());
- }
- void finalize()
- {
- if (!m_finalized) {
- m_finalized = true;
- size_t num_elems = m_buffer.size() - m_start_offset - 1;
- m_buffer[m_start_offset] = encode_command(num_elems, m_command_mid, m_command);
- }
- }
- ~CommandBuilder()
- {
- if (!m_finalized)
- finalize();
- }
- private:
- Vector<u32>& m_buffer;
- size_t m_start_offset;
- Protocol::VirGLCommand m_command;
- u32 m_command_mid;
- bool m_finalized { false };
- };
- void CommandBufferBuilder::append_set_tweaks(u32 id, u32 value)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_TWEAKS, 0);
- builder.appendu32(id);
- builder.appendu32(value);
- }
- void CommandBufferBuilder::append_transfer3d(ResourceID resource, size_t width, size_t height, size_t depth, size_t direction)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::TRANSFER3D, 0);
- builder.appendu32(resource.value()); // res_handle
- builder.appendu32(0); // level
- // FIXME: It is not clear what this magic 242 value does.
- // According to https://gitlab.freedesktop.org/virgl/virglrenderer/-/blob/master/src/vrend_decode.c#L1398 it is unused
- // But ccapitalK had to specifically set it to prevent rendering failures.
- builder.appendu32(242); // usage
- builder.appendu32(0); // stride
- builder.appendu32(0); // layer_stride
- builder.appendu32(0); // x
- builder.appendu32(0); // y
- builder.appendu32(0); // z
- builder.appendu32(width); // width
- builder.appendu32(height); // height
- builder.appendu32(depth); // depth
- builder.appendu32(0); // data_offset
- builder.appendu32(direction); // direction
- }
- void CommandBufferBuilder::append_end_transfers_3d()
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::END_TRANSFERS, 0);
- }
- void CommandBufferBuilder::append_draw_vbo(u32 count)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::DRAW_VBO, 0);
- builder.appendu32(0); // start
- builder.appendu32(count); // count
- builder.appendu32(to_underlying(Protocol::PipePrimitiveTypes::TRIANGLES)); // mode
- builder.appendu32(0); // indexed
- builder.appendu32(1); // instance_count
- builder.appendu32(0); // index_bias
- builder.appendu32(0); // start_instance
- builder.appendu32(0); // primitive_restart
- builder.appendu32(0); // restart_index
- builder.appendu32(0); // min_index
- builder.appendu32(0xffffffff); // max_index
- builder.appendu32(0); // cso
- }
- void CommandBufferBuilder::append_gl_clear(float r, float g, float b)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CLEAR, 0);
- Protocol::ClearType clear_flags {};
- clear_flags.flags.depth = 1;
- clear_flags.flags.color0 = 1;
- builder.appendu32(clear_flags.value);
- builder.appendf32(r);
- builder.appendf32(g);
- builder.appendf32(b);
- builder.appendf32(1.0f); // Alpha
- builder.appendf64(1.0); // Depth
- builder.appendu32(0); // Stencil
- }
- void CommandBufferBuilder::append_set_vertex_buffers(u32 stride, u32 offset, ResourceID resource)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VERTEX_BUFFERS, 0);
- builder.appendu32(stride);
- builder.appendu32(offset);
- builder.appendu32(resource.value());
- }
- void CommandBufferBuilder::append_create_blend(ObjectHandle handle)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::BLEND));
- builder.appendu32(handle.value());
- builder.appendu32(4); // Enable dither flag, and nothing else
- builder.appendu32(0);
- builder.appendu32(0x78000000); // Enable all bits of color mask for color buffer 0, and nothing else
- for (size_t i = 1; i < 8; ++i) {
- builder.appendu32(0); // Explicitly disable all flags for other color buffers
- }
- }
- void CommandBufferBuilder::append_bind_blend(ObjectHandle handle)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::BLEND));
- builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
- }
- void CommandBufferBuilder::append_create_vertex_elements(ObjectHandle handle)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::VERTEX_ELEMENTS));
- builder.appendu32(handle.value());
- builder.appendu32(12); // src_offset_0
- builder.appendu32(0); // instance_divisor_0
- builder.appendu32(0); // vertex_buffer_index_0
- builder.appendu32(30); // src_format_0 (PIPE_FORMAT_R32G32B32_FLOAT = 30)
- builder.appendu32(0); // src_offset_1
- builder.appendu32(0); // instance_divisor_1
- builder.appendu32(0); // vertex_buffer_index_1
- builder.appendu32(30); // src_format_1 (PIPE_FORMAT_R32G32B32_FLOAT = 30)
- }
- void CommandBufferBuilder::append_bind_vertex_elements(ObjectHandle handle)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::VERTEX_ELEMENTS));
- builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
- }
- void CommandBufferBuilder::append_create_surface(ResourceID drawtarget_resource, ObjectHandle drawtarget_handle, Protocol::TextureFormat format)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::SURFACE));
- builder.appendu32(drawtarget_handle.value());
- builder.appendu32(drawtarget_resource.value());
- builder.appendu32(to_underlying(format));
- builder.appendu32(0); // First element / Texture Level
- builder.appendu32(0); // Last element / Texture Element
- }
- void CommandBufferBuilder::append_set_framebuffer_state(ObjectHandle drawtarget, ObjectHandle depthbuffer)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE, 0);
- builder.appendu32(1); // nr_cbufs
- builder.appendu32(depthbuffer.value()); // zsurf_handle
- builder.appendu32(drawtarget.value()); // surf_handle
- }
- void CommandBufferBuilder::append_gl_viewport()
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VIEWPORT_STATE, 0);
- builder.appendu32(0);
- builder.appendf32(DRAWTARGET_WIDTH / 2); // scale_x
- builder.appendf32((DRAWTARGET_HEIGHT / 2)); // scale_y (flipped, due to VirGL being different from our coordinate space)
- builder.appendf32(0.5f); // scale_z
- builder.appendf32(DRAWTARGET_WIDTH / 2); // translate_x
- builder.appendf32(DRAWTARGET_HEIGHT / 2); // translate_y
- builder.appendf32(0.5f); // translate_z
- }
- void CommandBufferBuilder::append_set_framebuffer_state_no_attach()
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE_NO_ATTACH, 0);
- builder.appendu32((DRAWTARGET_HEIGHT << 16) | DRAWTARGET_WIDTH); // (height << 16) | width
- builder.appendu32(0); // (samples << 16) | layers
- }
- void CommandBufferBuilder::append_set_constant_buffer(Vector<float> const& constant_buffer)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_CONSTANT_BUFFER, 0);
- builder.appendu32(to_underlying(Gallium::ShaderType::SHADER_VERTEX));
- builder.appendu32(0); // index (currently unused according to virglrenderer source code)
- for (auto v : constant_buffer) {
- builder.appendf32(v);
- }
- }
- void CommandBufferBuilder::append_create_shader(ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data)
- {
- size_t shader_len = shader_data.length() + 1; // Need to remember to copy null terminator as well if needed
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::SHADER));
- builder.appendu32(handle.value()); // VIRGL_OBJ_CREATE_HANDLE
- builder.appendu32(to_underlying(shader_type));
- builder.appendu32(0); // VIRGL_OBJ_SHADER_OFFSET
- builder.appendu32(shader_len);
- builder.appendu32(0); // VIRGL_OBJ_SHADER_NUM_TOKENS
- builder.append_string_null_padded(shader_data);
- }
- void CommandBufferBuilder::append_bind_shader(ObjectHandle handle, Gallium::ShaderType shader_type)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_SHADER, 0);
- builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
- builder.appendu32(to_underlying(shader_type));
- }
- void CommandBufferBuilder::append_create_rasterizer(ObjectHandle handle)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::RASTERIZER));
- builder.appendu32(handle.value()); // Handle
- builder.appendu32(0x00000002); // S0 (bitfield of state bits)
- builder.appendf32(1.0); // Point size
- builder.appendu32(0); // Sprite coord enable
- builder.appendu32(0x00000000); // S3 (bitfield of state bits)
- builder.appendf32(0.1); // Line width
- builder.appendf32(0.0); // Offset units
- builder.appendf32(0.0); // offset scale
- builder.appendf32(0.0); // Offset clamp
- }
- void CommandBufferBuilder::append_bind_rasterizer(ObjectHandle handle)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::RASTERIZER));
- builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
- }
- void CommandBufferBuilder::append_create_dsa(ObjectHandle handle)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::DSA));
- builder.appendu32(handle.value()); // Handle
- builder.appendu32(0x00000007); // S0 (bitset: (v >> 0) & 1 = depth.enabled, (v >> 1) & 1 = depth.writemask, (v >> 2) & 7 = depth.func)
- builder.appendu32(0x00000000); // S1 (bitset for 1st stencil buffer)
- builder.appendu32(0x00000000); // S2 (bitset for 2nd stencil buffer)
- builder.appendf32(1.0); // Alpha Ref
- }
- void CommandBufferBuilder::append_bind_dsa(ObjectHandle handle)
- {
- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::DSA));
- builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
- }
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