TreeView.cpp 28 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <LibGUI/HeaderView.h>
  8. #include <LibGUI/Model.h>
  9. #include <LibGUI/Painter.h>
  10. #include <LibGUI/TreeView.h>
  11. #include <LibGfx/Bitmap.h>
  12. #include <LibGfx/Palette.h>
  13. REGISTER_WIDGET(GUI, TreeView)
  14. namespace GUI {
  15. struct TreeView::MetadataForIndex {
  16. bool open { false };
  17. };
  18. TreeView::MetadataForIndex& TreeView::ensure_metadata_for_index(const ModelIndex& index) const
  19. {
  20. VERIFY(index.is_valid());
  21. auto it = m_view_metadata.find(index.internal_data());
  22. if (it != m_view_metadata.end())
  23. return *it->value;
  24. auto new_metadata = make<MetadataForIndex>();
  25. auto& new_metadata_ref = *new_metadata;
  26. m_view_metadata.set(index.internal_data(), move(new_metadata));
  27. return new_metadata_ref;
  28. }
  29. TreeView::TreeView()
  30. {
  31. set_selection_behavior(SelectionBehavior::SelectItems);
  32. set_fill_with_background_color(true);
  33. set_background_role(ColorRole::Base);
  34. set_foreground_role(ColorRole::BaseText);
  35. set_column_headers_visible(false);
  36. m_expand_bitmap = Gfx::Bitmap::try_load_from_file("/res/icons/serenity/treeview-expand.png").release_value_but_fixme_should_propagate_errors();
  37. m_collapse_bitmap = Gfx::Bitmap::try_load_from_file("/res/icons/serenity/treeview-collapse.png").release_value_but_fixme_should_propagate_errors();
  38. }
  39. TreeView::~TreeView()
  40. {
  41. }
  42. ModelIndex TreeView::index_at_event_position(const Gfx::IntPoint& a_position, bool& is_toggle) const
  43. {
  44. auto position = a_position.translated(0, -column_header().height()).translated(horizontal_scrollbar().value() - frame_thickness(), vertical_scrollbar().value() - frame_thickness());
  45. is_toggle = false;
  46. if (!model())
  47. return {};
  48. ModelIndex result;
  49. traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect& rect, const Gfx::IntRect& toggle_rect, int) {
  50. if (toggle_rect.contains(position)) {
  51. result = index;
  52. is_toggle = true;
  53. return IterationDecision::Break;
  54. }
  55. if (rect.contains_vertically(position.y())) {
  56. result = index;
  57. return IterationDecision::Break;
  58. }
  59. return IterationDecision::Continue;
  60. });
  61. return result;
  62. }
  63. void TreeView::doubleclick_event(MouseEvent& event)
  64. {
  65. if (!model())
  66. return;
  67. auto& model = *this->model();
  68. bool is_toggle;
  69. auto index = index_at_event_position(event.position(), is_toggle);
  70. if (!index.is_valid())
  71. return;
  72. if (event.button() == MouseButton::Primary) {
  73. set_cursor(index, SelectionUpdate::Set);
  74. if (model.row_count(index))
  75. toggle_index(index);
  76. else
  77. activate(index);
  78. }
  79. }
  80. void TreeView::set_open_state_of_all_in_subtree(const ModelIndex& root, bool open)
  81. {
  82. if (root.is_valid()) {
  83. ensure_metadata_for_index(root).open = open;
  84. if (model()->row_count(root)) {
  85. if (on_toggle)
  86. on_toggle(root, open);
  87. }
  88. }
  89. int row_count = model()->row_count(root);
  90. int column = model()->tree_column();
  91. for (int row = 0; row < row_count; ++row) {
  92. auto index = model()->index(row, column, root);
  93. set_open_state_of_all_in_subtree(index, open);
  94. }
  95. }
  96. void TreeView::expand_all_parents_of(const ModelIndex& index)
  97. {
  98. if (!model())
  99. return;
  100. auto current = index;
  101. while (current.is_valid()) {
  102. ensure_metadata_for_index(current).open = true;
  103. if (on_toggle)
  104. on_toggle(current, true);
  105. current = current.parent();
  106. }
  107. update_column_sizes();
  108. update_content_size();
  109. update();
  110. }
  111. void TreeView::expand_tree(const ModelIndex& root)
  112. {
  113. if (!model())
  114. return;
  115. set_open_state_of_all_in_subtree(root, true);
  116. update_column_sizes();
  117. update_content_size();
  118. update();
  119. }
  120. void TreeView::collapse_tree(const ModelIndex& root)
  121. {
  122. if (!model())
  123. return;
  124. set_open_state_of_all_in_subtree(root, false);
  125. update_column_sizes();
  126. update_content_size();
  127. update();
  128. }
  129. void TreeView::toggle_index(const ModelIndex& index)
  130. {
  131. VERIFY(model()->row_count(index));
  132. auto& metadata = ensure_metadata_for_index(index);
  133. metadata.open = !metadata.open;
  134. if (!metadata.open && index.is_parent_of(cursor_index()))
  135. set_cursor(index, SelectionUpdate::Set);
  136. if (on_toggle)
  137. on_toggle(index, metadata.open);
  138. update_column_sizes();
  139. update_content_size();
  140. update();
  141. }
  142. template<typename Callback>
  143. void TreeView::traverse_in_paint_order(Callback callback) const
  144. {
  145. VERIFY(model());
  146. auto& model = *this->model();
  147. auto tree_column = model.tree_column();
  148. int indent_level = 1;
  149. int y_offset = 0;
  150. int tree_column_x_offset = this->tree_column_x_offset();
  151. Function<IterationDecision(const ModelIndex&)> traverse_index = [&](const ModelIndex& index) {
  152. int row_count_at_index = model.row_count(index);
  153. if (index.is_valid()) {
  154. auto& metadata = ensure_metadata_for_index(index);
  155. int x_offset = tree_column_x_offset + horizontal_padding() + indent_level * indent_width_in_pixels();
  156. auto node_text = index.data().to_string();
  157. Gfx::IntRect rect = {
  158. x_offset, y_offset,
  159. icon_size() + icon_spacing() + text_padding() + font_for_index(index)->width(node_text) + text_padding(), row_height()
  160. };
  161. Gfx::IntRect toggle_rect;
  162. if (row_count_at_index > 0) {
  163. int toggle_x = tree_column_x_offset + horizontal_padding() + (indent_width_in_pixels() * indent_level) - (icon_size() / 2) - 4;
  164. toggle_rect = { toggle_x, rect.y(), toggle_size(), toggle_size() };
  165. toggle_rect.center_vertically_within(rect);
  166. }
  167. if (callback(index, rect, toggle_rect, indent_level) == IterationDecision::Break)
  168. return IterationDecision::Break;
  169. y_offset += row_height();
  170. // NOTE: Skip traversing children if this index is closed!
  171. if (!metadata.open)
  172. return IterationDecision::Continue;
  173. }
  174. if (indent_level > 0 && !index.is_valid())
  175. return IterationDecision::Continue;
  176. ++indent_level;
  177. int row_count = model.row_count(index);
  178. for (int i = 0; i < row_count; ++i) {
  179. if (traverse_index(model.index(i, tree_column, index)) == IterationDecision::Break)
  180. return IterationDecision::Break;
  181. }
  182. --indent_level;
  183. return IterationDecision::Continue;
  184. };
  185. int root_count = model.row_count();
  186. for (int root_index = 0; root_index < root_count; ++root_index) {
  187. if (traverse_index(model.index(root_index, tree_column, ModelIndex())) == IterationDecision::Break)
  188. break;
  189. }
  190. }
  191. void TreeView::paint_event(PaintEvent& event)
  192. {
  193. Frame::paint_event(event);
  194. Painter painter(*this);
  195. painter.add_clip_rect(frame_inner_rect());
  196. painter.add_clip_rect(event.rect());
  197. if (fill_with_background_color())
  198. painter.fill_rect(event.rect(), palette().color(background_role()));
  199. if (!model())
  200. return;
  201. auto& model = *this->model();
  202. painter.translate(frame_inner_rect().location());
  203. painter.translate(-horizontal_scrollbar().value(), -vertical_scrollbar().value());
  204. auto visible_content_rect = this->visible_content_rect();
  205. int tree_column = model.tree_column();
  206. int column_count = model.column_count();
  207. int tree_column_x_offset = this->tree_column_x_offset();
  208. int y_offset = column_header().height();
  209. int painted_row_index = 0;
  210. traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect& a_rect, const Gfx::IntRect& a_toggle_rect, int indent_level) {
  211. if (!a_rect.intersects_vertically(visible_content_rect))
  212. return IterationDecision::Continue;
  213. auto rect = a_rect.translated(0, y_offset);
  214. auto toggle_rect = a_toggle_rect.translated(0, y_offset);
  215. if constexpr (ITEM_RECTS_DEBUG)
  216. painter.fill_rect(rect, Color::WarmGray);
  217. bool is_selected_row = selection().contains(index);
  218. Color text_color = palette().color(foreground_role());
  219. if (is_selected_row && should_fill_selected_rows())
  220. text_color = is_focused() ? palette().selection_text() : palette().inactive_selection_text();
  221. Color background_color;
  222. if (is_selected_row) {
  223. background_color = is_focused() ? palette().selection() : palette().inactive_selection();
  224. } else {
  225. if (alternating_row_colors() && (painted_row_index % 2)) {
  226. background_color = Color(220, 220, 220);
  227. } else {
  228. background_color = palette().color(background_role());
  229. }
  230. }
  231. int row_width = 0;
  232. for (int column_index = 0; column_index < column_count; ++column_index) {
  233. if (!column_header().is_section_visible(column_index))
  234. continue;
  235. row_width += this->column_width(column_index) + horizontal_padding() * 2;
  236. }
  237. if (frame_inner_rect().width() > row_width) {
  238. row_width = frame_inner_rect().width();
  239. }
  240. Gfx::IntRect row_rect { 0, rect.y(), row_width, rect.height() };
  241. if (!is_selected_row || should_fill_selected_rows())
  242. painter.fill_rect(row_rect, background_color);
  243. int x_offset = 0;
  244. for (int column_index = 0; column_index < column_count; ++column_index) {
  245. if (!column_header().is_section_visible(column_index))
  246. continue;
  247. int column_width = this->column_width(column_index);
  248. painter.draw_rect(toggle_rect, text_color);
  249. if (column_index != tree_column) {
  250. Gfx::IntRect cell_rect(horizontal_padding() + x_offset, rect.y(), column_width, row_height());
  251. auto cell_index = model.index(index.row(), column_index, index.parent());
  252. if (auto* delegate = column_painting_delegate(column_index)) {
  253. delegate->paint(painter, cell_rect, palette(), cell_index);
  254. } else {
  255. auto data = cell_index.data();
  256. if (data.is_bitmap()) {
  257. painter.blit(cell_rect.location(), data.as_bitmap(), data.as_bitmap().rect());
  258. } else if (data.is_icon()) {
  259. if (auto bitmap = data.as_icon().bitmap_for_size(16)) {
  260. auto opacity = cell_index.data(ModelRole::IconOpacity).as_float_or(1.0f);
  261. painter.blit(cell_rect.location(), *bitmap, bitmap->rect(), opacity);
  262. }
  263. } else {
  264. auto text_alignment = cell_index.data(ModelRole::TextAlignment).to_text_alignment(Gfx::TextAlignment::CenterLeft);
  265. draw_item_text(painter, cell_index, is_selected_row, cell_rect, data.to_string(), font_for_index(cell_index), text_alignment, Gfx::TextElision::Right);
  266. }
  267. }
  268. } else {
  269. // It's the tree column!
  270. int indent_width = indent_width_in_pixels() * indent_level;
  271. Gfx::IntRect icon_rect = { rect.x(), rect.y(), icon_size(), icon_size() };
  272. Gfx::IntRect background_rect = {
  273. icon_rect.right() + 1 + icon_spacing(), rect.y(),
  274. min(rect.width(), column_width - indent_width) - icon_size() - icon_spacing(), rect.height()
  275. };
  276. Gfx::IntRect text_rect = background_rect.shrunken(text_padding() * 2, 0);
  277. painter.fill_rect(background_rect, background_color);
  278. auto icon = index.data(ModelRole::Icon);
  279. if (icon.is_icon()) {
  280. if (auto* bitmap = icon.as_icon().bitmap_for_size(icon_size())) {
  281. if (m_hovered_index.is_valid() && m_hovered_index.parent() == index.parent() && m_hovered_index.row() == index.row()) {
  282. painter.blit_brightened(icon_rect.location(), *bitmap, bitmap->rect());
  283. } else {
  284. auto opacity = index.data(ModelRole::IconOpacity).as_float_or(1.0f);
  285. painter.blit(icon_rect.location(), *bitmap, bitmap->rect(), opacity);
  286. }
  287. }
  288. }
  289. draw_item_text(painter, index, is_selected_row, text_rect, index.data().to_string(), font_for_index(index), Gfx::TextAlignment::CenterLeft, Gfx::TextElision::Right);
  290. if (selection_behavior() == SelectionBehavior::SelectItems && is_focused() && index == cursor_index()) {
  291. painter.draw_rect(background_rect, palette().color(background_role()));
  292. painter.draw_focus_rect(background_rect, palette().focus_outline());
  293. }
  294. auto index_at_indent = index;
  295. for (int i = indent_level; i > 0; --i) {
  296. auto parent_of_index_at_indent = index_at_indent.parent();
  297. bool index_at_indent_is_last_in_parent = index_at_indent.row() == model.row_count(parent_of_index_at_indent) - 1;
  298. Gfx::IntPoint a { tree_column_x_offset + horizontal_padding() + indent_width_in_pixels() * i - icon_size() / 2, rect.y() - 2 };
  299. Gfx::IntPoint b { a.x(), a.y() + row_height() - 1 };
  300. if (index_at_indent_is_last_in_parent)
  301. b.set_y(rect.center().y());
  302. if (!(i != indent_level && index_at_indent_is_last_in_parent))
  303. painter.draw_line(a, b, Color::MidGray);
  304. if (i == indent_level) {
  305. Gfx::IntPoint c { a.x(), rect.center().y() };
  306. Gfx::IntPoint d { c.x() + icon_size() / 2, c.y() };
  307. painter.draw_line(c, d, Color::MidGray);
  308. }
  309. index_at_indent = parent_of_index_at_indent;
  310. }
  311. if (!toggle_rect.is_empty()) {
  312. auto& metadata = ensure_metadata_for_index(index);
  313. if (metadata.open)
  314. painter.blit(toggle_rect.location(), *m_collapse_bitmap, m_collapse_bitmap->rect());
  315. else
  316. painter.blit(toggle_rect.location(), *m_expand_bitmap, m_expand_bitmap->rect());
  317. }
  318. if (has_pending_drop() && index == drop_candidate_index()) {
  319. painter.draw_rect(rect, palette().selection(), true);
  320. }
  321. }
  322. x_offset += column_width + horizontal_padding() * 2;
  323. }
  324. if (selection_behavior() == SelectionBehavior::SelectRows && is_focused() && index == cursor_index()) {
  325. painter.draw_rect(row_rect, palette().color(background_role()));
  326. painter.draw_focus_rect(row_rect, palette().focus_outline());
  327. }
  328. return IterationDecision::Continue;
  329. });
  330. }
  331. void TreeView::scroll_into_view(const ModelIndex& a_index, bool, bool scroll_vertically)
  332. {
  333. if (!a_index.is_valid())
  334. return;
  335. Gfx::IntRect found_rect;
  336. traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect& rect, const Gfx::IntRect&, int) {
  337. if (index == a_index) {
  338. found_rect = rect;
  339. return IterationDecision::Break;
  340. }
  341. return IterationDecision::Continue;
  342. });
  343. AbstractScrollableWidget::scroll_into_view(found_rect, false, scroll_vertically);
  344. }
  345. void TreeView::model_did_update(unsigned flags)
  346. {
  347. m_view_metadata.clear();
  348. AbstractTableView::model_did_update(flags);
  349. }
  350. void TreeView::did_update_selection()
  351. {
  352. AbstractView::did_update_selection();
  353. if (!model())
  354. return;
  355. auto index = selection().first();
  356. if (!index.is_valid())
  357. return;
  358. if (activates_on_selection())
  359. activate(index);
  360. }
  361. void TreeView::keydown_event(KeyEvent& event)
  362. {
  363. if (!model())
  364. return AbstractTableView::keydown_event(event);
  365. if (event.key() == KeyCode::Key_Space) {
  366. if (model()->row_count(cursor_index()))
  367. toggle_index(cursor_index());
  368. return;
  369. }
  370. auto open_tree_node = [&](bool open, MetadataForIndex& metadata) {
  371. if (on_toggle)
  372. on_toggle(cursor_index(), open);
  373. metadata.open = open;
  374. update_column_sizes();
  375. update_content_size();
  376. update();
  377. };
  378. if (event.key() == KeyCode::Key_Left) {
  379. if (cursor_index().is_valid() && model()->row_count(cursor_index())) {
  380. if (event.ctrl()) {
  381. collapse_tree(cursor_index());
  382. return;
  383. }
  384. auto& metadata = ensure_metadata_for_index(cursor_index());
  385. if (metadata.open) {
  386. open_tree_node(false, metadata);
  387. return;
  388. }
  389. }
  390. if (cursor_index().is_valid() && cursor_index().parent().is_valid()) {
  391. set_cursor(cursor_index().parent(), SelectionUpdate::Set);
  392. return;
  393. }
  394. }
  395. if (event.key() == KeyCode::Key_Right) {
  396. if (cursor_index().is_valid() && model()->row_count(cursor_index())) {
  397. if (event.ctrl()) {
  398. expand_tree(cursor_index());
  399. return;
  400. }
  401. auto& metadata = ensure_metadata_for_index(cursor_index());
  402. if (!metadata.open) {
  403. open_tree_node(true, metadata);
  404. return;
  405. }
  406. auto new_cursor = model()->index(0, model()->tree_column(), cursor_index());
  407. set_cursor(new_cursor, SelectionUpdate::Set);
  408. return;
  409. }
  410. }
  411. if (event.key() == KeyCode::Key_Return) {
  412. if (cursor_index().is_valid() && model()->row_count(cursor_index())) {
  413. toggle_index(cursor_index());
  414. return;
  415. }
  416. }
  417. AbstractTableView::keydown_event(event);
  418. }
  419. void TreeView::move_cursor(CursorMovement movement, SelectionUpdate selection_update)
  420. {
  421. auto& model = *this->model();
  422. if (!cursor_index().is_valid())
  423. set_cursor(model.index(0, model.tree_column(), cursor_index()), SelectionUpdate::Set);
  424. auto find_last_index_in_tree = [&](const ModelIndex tree_index) -> ModelIndex {
  425. auto last_index = tree_index;
  426. size_t row_count = model.row_count(last_index);
  427. while (row_count > 0) {
  428. last_index = model.index(row_count - 1, model.tree_column(), last_index);
  429. if (last_index.is_valid()) {
  430. if (model.row_count(last_index) == 0)
  431. break;
  432. auto& metadata = ensure_metadata_for_index(last_index);
  433. if (!metadata.open)
  434. break;
  435. }
  436. row_count = model.row_count(last_index);
  437. }
  438. return last_index;
  439. };
  440. auto step_up = [&](const ModelIndex current_index) -> ModelIndex {
  441. // Traverse into parent index if we're at the top of our subtree
  442. if (current_index.row() == 0) {
  443. auto parent_index = current_index.parent();
  444. if (parent_index.is_valid())
  445. return parent_index;
  446. return current_index;
  447. }
  448. // If previous index is closed, move to it immediately
  449. auto previous_index = model.index(current_index.row() - 1, model.tree_column(), current_index.parent());
  450. if (model.row_count(previous_index) == 0)
  451. return previous_index;
  452. auto& metadata = ensure_metadata_for_index(previous_index);
  453. if (!metadata.open)
  454. return previous_index;
  455. // Return very last index inside of open previous index
  456. return find_last_index_in_tree(previous_index);
  457. };
  458. auto step_down = [&](const ModelIndex current_index) -> ModelIndex {
  459. if (!current_index.is_valid())
  460. return current_index;
  461. // Step in when node is open
  462. if (model.row_count(current_index) > 0) {
  463. auto& metadata = ensure_metadata_for_index(current_index);
  464. if (metadata.open)
  465. return model.index(0, model.tree_column(), current_index);
  466. }
  467. // Find the parent index in which we must step one down
  468. auto child_index = current_index;
  469. auto parent_index = child_index.parent();
  470. int row_count = model.row_count(parent_index);
  471. while (child_index.is_valid() && child_index.row() >= row_count - 1) {
  472. child_index = parent_index;
  473. parent_index = parent_index.parent();
  474. row_count = model.row_count(parent_index);
  475. }
  476. // Step one down
  477. if (!child_index.is_valid())
  478. return current_index;
  479. return model.index(child_index.row() + 1, child_index.column(), parent_index);
  480. };
  481. switch (movement) {
  482. case CursorMovement::Up: {
  483. auto new_index = step_up(cursor_index());
  484. if (new_index.is_valid())
  485. set_cursor(new_index, selection_update);
  486. break;
  487. }
  488. case CursorMovement::Down: {
  489. auto new_index = step_down(cursor_index());
  490. if (new_index.is_valid())
  491. set_cursor(new_index, selection_update);
  492. return;
  493. }
  494. case CursorMovement::Home: {
  495. ModelIndex first_index = model.index(0, model.tree_column(), ModelIndex());
  496. if (first_index.is_valid())
  497. set_cursor(first_index, selection_update);
  498. return;
  499. }
  500. case CursorMovement::End: {
  501. auto last_index = find_last_index_in_tree({});
  502. if (last_index.is_valid())
  503. set_cursor(last_index, selection_update);
  504. return;
  505. }
  506. case CursorMovement::PageUp: {
  507. const int items_per_page = visible_content_rect().height() / row_height();
  508. auto new_index = cursor_index();
  509. for (int step = 0; step < items_per_page; ++step)
  510. new_index = step_up(new_index);
  511. if (new_index.is_valid())
  512. set_cursor(new_index, selection_update);
  513. return;
  514. }
  515. case CursorMovement::PageDown: {
  516. const int items_per_page = visible_content_rect().height() / row_height();
  517. auto new_index = cursor_index();
  518. for (int step = 0; step < items_per_page; ++step)
  519. new_index = step_down(new_index);
  520. if (new_index.is_valid())
  521. set_cursor(new_index, selection_update);
  522. return;
  523. }
  524. case CursorMovement::Left:
  525. case CursorMovement::Right:
  526. // There is no left/right in a treeview, those keys expand/collapse items instead.
  527. break;
  528. }
  529. }
  530. int TreeView::item_count() const
  531. {
  532. int count = 0;
  533. traverse_in_paint_order([&](const ModelIndex&, const Gfx::IntRect&, const Gfx::IntRect&, int) {
  534. ++count;
  535. return IterationDecision::Continue;
  536. });
  537. return count;
  538. }
  539. void TreeView::auto_resize_column(int column)
  540. {
  541. if (!model())
  542. return;
  543. if (!column_header().is_section_visible(column))
  544. return;
  545. auto& model = *this->model();
  546. int header_width = column_header().font().width(model.column_name(column));
  547. if (column == m_key_column && model.is_column_sortable(column))
  548. header_width += font().width(" \xE2\xAC\x86");
  549. int column_width = header_width;
  550. bool is_empty = true;
  551. traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect&, const Gfx::IntRect&, int indent_level) {
  552. auto cell_data = model.index(index.row(), column, index.parent()).data();
  553. int cell_width = 0;
  554. if (cell_data.is_icon()) {
  555. cell_width = cell_data.as_icon().bitmap_for_size(16)->width();
  556. } else if (cell_data.is_bitmap()) {
  557. cell_width = cell_data.as_bitmap().width();
  558. } else if (cell_data.is_valid()) {
  559. cell_width = font().width(cell_data.to_string());
  560. }
  561. if (is_empty && cell_width > 0)
  562. is_empty = false;
  563. if (column == model.tree_column())
  564. cell_width += horizontal_padding() * 2 + indent_level * indent_width_in_pixels() + icon_size() / 2;
  565. column_width = max(column_width, cell_width);
  566. return IterationDecision::Continue;
  567. });
  568. auto default_column_width = column_header().default_section_size(column);
  569. if (is_empty && column_header().is_default_section_size_initialized(column))
  570. column_header().set_section_size(column, default_column_width);
  571. else
  572. column_header().set_section_size(column, column_width);
  573. }
  574. void TreeView::update_column_sizes()
  575. {
  576. if (!model())
  577. return;
  578. auto& model = *this->model();
  579. int column_count = model.column_count();
  580. int tree_column = model.tree_column();
  581. for (int column = 0; column < column_count; ++column) {
  582. if (column == tree_column)
  583. continue;
  584. if (!column_header().is_section_visible(column))
  585. continue;
  586. int header_width = column_header().font().width(model.column_name(column));
  587. if (column == m_key_column && model.is_column_sortable(column))
  588. header_width += font().width(" \xE2\xAC\x86");
  589. int column_width = header_width;
  590. traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect&, const Gfx::IntRect&, int) {
  591. auto cell_data = model.index(index.row(), column, index.parent()).data();
  592. int cell_width = 0;
  593. if (cell_data.is_icon()) {
  594. cell_width = cell_data.as_icon().bitmap_for_size(16)->width();
  595. } else if (cell_data.is_bitmap()) {
  596. cell_width = cell_data.as_bitmap().width();
  597. } else if (cell_data.is_valid()) {
  598. cell_width = font().width(cell_data.to_string());
  599. }
  600. column_width = max(column_width, cell_width);
  601. return IterationDecision::Continue;
  602. });
  603. set_column_width(column, max(this->column_width(column), column_width));
  604. }
  605. int tree_column_header_width = column_header().font().width(model.column_name(tree_column));
  606. if (tree_column == m_key_column && model.is_column_sortable(tree_column))
  607. tree_column_header_width += font().width(" \xE2\xAC\x86");
  608. int tree_column_width = tree_column_header_width;
  609. traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect&, const Gfx::IntRect&, int indent_level) {
  610. auto cell_data = model.index(index.row(), tree_column, index.parent()).data();
  611. int cell_width = 0;
  612. if (cell_data.is_valid()) {
  613. cell_width = font().width(cell_data.to_string());
  614. cell_width += horizontal_padding() * 2 + indent_level * indent_width_in_pixels() + icon_size() / 2 + text_padding() * 2;
  615. }
  616. tree_column_width = max(tree_column_width, cell_width);
  617. return IterationDecision::Continue;
  618. });
  619. set_column_width(tree_column, tree_column_width);
  620. }
  621. int TreeView::tree_column_x_offset() const
  622. {
  623. int tree_column = model()->tree_column();
  624. int offset = 0;
  625. for (int i = 0; i < tree_column; ++i) {
  626. if (column_header().is_section_visible(i)) {
  627. offset += column_width(i);
  628. offset += horizontal_padding() * 2;
  629. }
  630. }
  631. return offset;
  632. }
  633. Gfx::IntRect TreeView::content_rect(ModelIndex const& index) const
  634. {
  635. if (!index.is_valid())
  636. return {};
  637. Gfx::IntRect found_rect;
  638. traverse_in_paint_order([&](ModelIndex const& current_index, Gfx::IntRect const& rect, Gfx::IntRect const&, int) {
  639. if (index == current_index) {
  640. found_rect = rect;
  641. return IterationDecision::Break;
  642. }
  643. return IterationDecision::Continue;
  644. });
  645. return found_rect;
  646. }
  647. int TreeView::minimum_column_width(int column)
  648. {
  649. if (column != model()->tree_column()) {
  650. return 2;
  651. }
  652. int maximum_indent_level = 1;
  653. traverse_in_paint_order([&](ModelIndex const&, Gfx::IntRect const&, Gfx::IntRect const&, int indent_level) {
  654. maximum_indent_level = max(maximum_indent_level, indent_level);
  655. return IterationDecision::Continue;
  656. });
  657. return indent_width_in_pixels() * maximum_indent_level + icon_size() + icon_spacing() + 2;
  658. }
  659. }