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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include "Clipper.h"
- #include "GLContext.h"
- #include "GLStruct.h"
- #include "SoftwareRasterizer.h"
- #include <AK/RefPtr.h>
- #include <AK/Tuple.h>
- #include <AK/Variant.h>
- #include <AK/Vector.h>
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/Matrix4x4.h>
- #include <LibGfx/Vector3.h>
- namespace GL {
- class SoftwareGLContext : public GLContext {
- public:
- SoftwareGLContext(Gfx::Bitmap&);
- virtual void gl_begin(GLenum mode) override;
- virtual void gl_clear(GLbitfield mask) override;
- virtual void gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override;
- virtual void gl_clear_depth(GLdouble depth) override;
- virtual void gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a) override;
- virtual void gl_delete_textures(GLsizei n, const GLuint* textures) override;
- virtual void gl_end() override;
- virtual void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) override;
- virtual void gl_gen_textures(GLsizei n, GLuint* textures) override;
- virtual GLenum gl_get_error() override;
- virtual GLubyte* gl_get_string(GLenum name) override;
- virtual void gl_load_identity() override;
- virtual void gl_load_matrix(const FloatMatrix4x4& matrix) override;
- virtual void gl_matrix_mode(GLenum mode) override;
- virtual void gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) override;
- virtual void gl_push_matrix() override;
- virtual void gl_pop_matrix() override;
- virtual void gl_rotate(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) override;
- virtual void gl_scale(GLdouble x, GLdouble y, GLdouble z) override;
- virtual void gl_translate(GLdouble x, GLdouble y, GLdouble z) override;
- virtual void gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w) override;
- virtual void gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height) override;
- virtual void gl_enable(GLenum) override;
- virtual void gl_disable(GLenum) override;
- virtual void gl_front_face(GLenum) override;
- virtual void gl_cull_face(GLenum) override;
- virtual GLuint gl_gen_lists(GLsizei range) override;
- virtual void gl_call_list(GLuint list) override;
- virtual void gl_delete_lists(GLuint list, GLsizei range) override;
- virtual void gl_end_list(void) override;
- virtual void gl_new_list(GLuint list, GLenum mode) override;
- virtual void gl_flush() override;
- virtual void gl_finish() override;
- virtual void gl_blend_func(GLenum src_factor, GLenum dst_factor) override;
- virtual void gl_shade_model(GLenum mode) override;
- virtual void gl_alpha_func(GLenum func, GLclampf ref) override;
- virtual void gl_hint(GLenum target, GLenum mode) override;
- virtual void gl_read_buffer(GLenum mode) override;
- virtual void gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) override;
- virtual void present() override;
- private:
- template<typename T>
- T* store_in_listing(T value)
- {
- VERIFY(m_current_listing_index.has_value());
- auto& listing = m_current_listing_index->listing;
- listing.saved_arguments.empend(make<Listing::ExtraSavedArguments>(move(value)));
- return listing.saved_arguments.last()->template get_pointer<T>();
- }
- template<auto member, typename... Args>
- void append_to_listing(Args&&... args)
- {
- VERIFY(m_current_listing_index.has_value());
- m_current_listing_index->listing.entries.empend(member, Listing::ArgumentsFor<member> { forward<Args>(args)... });
- }
- [[nodiscard]] bool should_append_to_listing() const { return m_current_listing_index.has_value(); }
- [[nodiscard]] bool should_execute_after_appending_to_listing() const { return m_current_listing_index.has_value() && m_current_listing_index->mode == GL_COMPILE_AND_EXECUTE; }
- GLenum m_current_draw_mode;
- GLenum m_current_matrix_mode;
- FloatMatrix4x4 m_projection_matrix;
- FloatMatrix4x4 m_model_view_matrix;
- FloatMatrix4x4 m_current_matrix;
- Vector<FloatMatrix4x4> m_projection_matrix_stack;
- Vector<FloatMatrix4x4> m_model_view_matrix_stack;
- FloatVector4 m_clear_color = { 0.0f, 0.0f, 0.0f, 0.0f };
- double m_clear_depth = { 1.0 };
- FloatVector4 m_current_vertex_color = { 1.0f, 1.0f, 1.0f, 1.0f };
- Vector<GLVertex, 96> vertex_list;
- Vector<GLTriangle, 32> triangle_list;
- Vector<GLTriangle, 32> processed_triangles;
- GLenum m_error = GL_NO_ERROR;
- bool m_in_draw_state = false;
- bool m_depth_test_enabled = false;
- bool m_cull_faces = false;
- GLenum m_front_face = GL_CCW;
- GLenum m_culled_sides = GL_BACK;
- bool m_blend_enabled = false;
- GLenum m_blend_source_factor = GL_ONE;
- GLenum m_blend_destination_factor = GL_ZERO;
- bool m_alpha_test_enabled = false;
- GLenum m_alpha_test_func = GL_ALWAYS;
- GLclampf m_alpha_test_ref_value = 0;
- GLenum m_current_read_buffer = GL_BACK;
- NonnullRefPtr<Gfx::Bitmap> m_frontbuffer;
- Clipper m_clipper;
- TextureNameAllocator m_name_allocator;
- SoftwareRasterizer m_rasterizer;
- struct Listing {
- template<typename F>
- struct TupleTypeForArgumentListOf_;
- template<typename Ret, typename C, typename... Args>
- struct TupleTypeForArgumentListOf_<Ret (C::*)(Args...)> {
- using Type = Tuple<Args...>;
- };
- template<typename F>
- using TupleTypeForArgumentListOf = typename TupleTypeForArgumentListOf_<F>::Type;
- template<auto member>
- using ArgumentsFor = TupleTypeForArgumentListOf<decltype(member)>;
- template<typename... Fns>
- struct FunctionAndArgs {
- Variant<Fns...> function;
- Variant<TupleTypeForArgumentListOf<Fns>...> arguments;
- };
- using FunctionsAndArgs = FunctionAndArgs<
- decltype(&SoftwareGLContext::gl_begin),
- decltype(&SoftwareGLContext::gl_clear),
- decltype(&SoftwareGLContext::gl_clear_color),
- decltype(&SoftwareGLContext::gl_clear_depth),
- decltype(&SoftwareGLContext::gl_color),
- decltype(&SoftwareGLContext::gl_end),
- decltype(&SoftwareGLContext::gl_frustum),
- decltype(&SoftwareGLContext::gl_load_identity),
- decltype(&SoftwareGLContext::gl_load_matrix),
- decltype(&SoftwareGLContext::gl_matrix_mode),
- decltype(&SoftwareGLContext::gl_ortho),
- decltype(&SoftwareGLContext::gl_push_matrix),
- decltype(&SoftwareGLContext::gl_pop_matrix),
- decltype(&SoftwareGLContext::gl_rotate),
- decltype(&SoftwareGLContext::gl_scale),
- decltype(&SoftwareGLContext::gl_translate),
- decltype(&SoftwareGLContext::gl_vertex),
- decltype(&SoftwareGLContext::gl_viewport),
- decltype(&SoftwareGLContext::gl_enable),
- decltype(&SoftwareGLContext::gl_disable),
- decltype(&SoftwareGLContext::gl_front_face),
- decltype(&SoftwareGLContext::gl_cull_face),
- decltype(&SoftwareGLContext::gl_call_list),
- decltype(&SoftwareGLContext::gl_blend_func),
- decltype(&SoftwareGLContext::gl_shade_model),
- decltype(&SoftwareGLContext::gl_alpha_func),
- decltype(&SoftwareGLContext::gl_hint),
- decltype(&SoftwareGLContext::gl_read_buffer)>;
- using ExtraSavedArguments = Variant<
- FloatMatrix4x4>;
- Vector<NonnullOwnPtr<ExtraSavedArguments>> saved_arguments;
- Vector<FunctionsAndArgs> entries;
- };
- static constexpr size_t max_allowed_gl_call_depth { 128 };
- size_t m_gl_call_depth { 0 };
- Vector<Listing> m_listings;
- struct CurrentListing {
- Listing listing;
- size_t index { 0 };
- GLenum mode { GL_COMPILE };
- };
- Optional<CurrentListing> m_current_listing_index;
- };
- }
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