OpenGLContext.cpp 8.4 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/OwnPtr.h>
  7. #include <LibGfx/Bitmap.h>
  8. #include <LibWeb/WebGL/OpenGLContext.h>
  9. #ifdef HAS_ACCELERATED_GRAPHICS
  10. # include <LibAccelGfx/Canvas.h>
  11. # include <LibAccelGfx/Context.h>
  12. #elif defined(AK_OS_SERENITY)
  13. # include <LibGL/GLContext.h>
  14. #endif
  15. namespace Web::WebGL {
  16. #ifdef HAS_ACCELERATED_GRAPHICS
  17. class AccelGfxContext : public OpenGLContext {
  18. public:
  19. void activate()
  20. {
  21. m_context->activate();
  22. }
  23. virtual void present(Gfx::Bitmap& bitmap) override
  24. {
  25. VERIFY(bitmap.format() == Gfx::BitmapFormat::BGRA8888);
  26. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  27. glReadPixels(0, 0, bitmap.width(), bitmap.height(), GL_BGRA, GL_UNSIGNED_BYTE, bitmap.scanline(0));
  28. }
  29. virtual GLenum gl_get_error() override
  30. {
  31. activate();
  32. return glGetError();
  33. }
  34. virtual void gl_get_doublev(GLenum pname, GLdouble* params) override
  35. {
  36. activate();
  37. glGetDoublev(pname, params);
  38. }
  39. virtual void gl_get_integerv(GLenum pname, GLint* params) override
  40. {
  41. activate();
  42. glGetIntegerv(pname, params);
  43. }
  44. virtual void gl_clear(GLbitfield mask) override
  45. {
  46. activate();
  47. glClear(mask);
  48. }
  49. virtual void gl_clear_color(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override
  50. {
  51. activate();
  52. glClearColor(red, green, blue, alpha);
  53. }
  54. virtual void gl_clear_depth(GLdouble depth) override
  55. {
  56. activate();
  57. glClearDepth(depth);
  58. }
  59. virtual void gl_clear_stencil(GLint s) override
  60. {
  61. activate();
  62. glClearStencil(s);
  63. }
  64. virtual void gl_active_texture(GLenum texture) override
  65. {
  66. activate();
  67. glActiveTexture(texture);
  68. }
  69. virtual void gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height) override
  70. {
  71. activate();
  72. glViewport(x, y, width, height);
  73. }
  74. virtual void gl_line_width(GLfloat width) override
  75. {
  76. activate();
  77. glLineWidth(width);
  78. }
  79. virtual void gl_polygon_offset(GLfloat factor, GLfloat units) override
  80. {
  81. activate();
  82. glPolygonOffset(factor, units);
  83. }
  84. virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) override
  85. {
  86. activate();
  87. glScissor(x, y, width, height);
  88. }
  89. virtual void gl_depth_mask(GLboolean mask) override
  90. {
  91. activate();
  92. glDepthMask(mask);
  93. }
  94. virtual void gl_depth_func(GLenum func) override
  95. {
  96. activate();
  97. glDepthFunc(func);
  98. }
  99. virtual void gl_depth_range(GLdouble z_near, GLdouble z_far) override
  100. {
  101. activate();
  102. glDepthRange(z_near, z_far);
  103. }
  104. virtual void gl_cull_face(GLenum mode) override
  105. {
  106. activate();
  107. glCullFace(mode);
  108. }
  109. virtual void gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override
  110. {
  111. activate();
  112. glColorMask(red, green, blue, alpha);
  113. }
  114. virtual void gl_front_face(GLenum mode) override
  115. {
  116. activate();
  117. glFrontFace(mode);
  118. }
  119. virtual void gl_finish() override
  120. {
  121. activate();
  122. glFinish();
  123. }
  124. virtual void gl_flush() override
  125. {
  126. activate();
  127. glFlush();
  128. }
  129. virtual void gl_stencil_op_separate(GLenum, GLenum, GLenum, GLenum) override
  130. {
  131. TODO();
  132. }
  133. AccelGfxContext(OwnPtr<AccelGfx::Context> context, NonnullRefPtr<AccelGfx::Canvas> canvas)
  134. : m_context(move(context))
  135. , m_canvas(move(canvas))
  136. {
  137. }
  138. private:
  139. OwnPtr<AccelGfx::Context> m_context;
  140. NonnullRefPtr<AccelGfx::Canvas> m_canvas;
  141. };
  142. #endif
  143. #ifdef AK_OS_SERENITY
  144. class LibGLContext : public OpenGLContext {
  145. public:
  146. virtual void present(Gfx::Bitmap&) override
  147. {
  148. m_context->present();
  149. }
  150. virtual GLenum gl_get_error() override
  151. {
  152. return m_context->gl_get_error();
  153. }
  154. virtual void gl_get_doublev(GLenum pname, GLdouble* params) override
  155. {
  156. m_context->gl_get_doublev(pname, params);
  157. }
  158. virtual void gl_get_integerv(GLenum pname, GLint* params) override
  159. {
  160. m_context->gl_get_integerv(pname, params);
  161. }
  162. virtual void gl_clear(GLbitfield mask) override
  163. {
  164. m_context->gl_clear(mask);
  165. }
  166. virtual void gl_clear_color(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override
  167. {
  168. m_context->gl_clear_color(red, green, blue, alpha);
  169. }
  170. virtual void gl_clear_depth(GLdouble depth) override
  171. {
  172. m_context->gl_clear_depth(depth);
  173. }
  174. virtual void gl_clear_stencil(GLint s) override
  175. {
  176. m_context->gl_clear_stencil(s);
  177. }
  178. virtual void gl_active_texture(GLenum texture) override
  179. {
  180. m_context->gl_active_texture(texture);
  181. }
  182. virtual void gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height) override
  183. {
  184. m_context->gl_viewport(x, y, width, height);
  185. }
  186. virtual void gl_line_width(GLfloat width) override
  187. {
  188. m_context->gl_line_width(width);
  189. }
  190. virtual void gl_polygon_offset(GLfloat factor, GLfloat units) override
  191. {
  192. m_context->gl_polygon_offset(factor, units);
  193. }
  194. virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) override
  195. {
  196. m_context->gl_scissor(x, y, width, height);
  197. }
  198. virtual void gl_depth_mask(GLboolean flag) override
  199. {
  200. m_context->gl_depth_mask(flag);
  201. }
  202. virtual void gl_depth_func(GLenum func) override
  203. {
  204. m_context->gl_depth_func(func);
  205. }
  206. virtual void gl_depth_range(GLdouble z_near, GLdouble z_far) override
  207. {
  208. m_context->gl_depth_range(z_near, z_far);
  209. }
  210. virtual void gl_cull_face(GLenum mode) override
  211. {
  212. m_context->gl_cull_face(mode);
  213. }
  214. virtual void gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override
  215. {
  216. m_context->gl_color_mask(red, green, blue, alpha);
  217. }
  218. virtual void gl_front_face(GLenum mode) override
  219. {
  220. m_context->gl_front_face(mode);
  221. }
  222. virtual void gl_finish() override
  223. {
  224. m_context->gl_finish();
  225. }
  226. virtual void gl_flush() override
  227. {
  228. m_context->gl_flush();
  229. }
  230. virtual void gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) override
  231. {
  232. m_context->gl_stencil_op_separate(face, sfail, dpfail, dppass);
  233. }
  234. LibGLContext(OwnPtr<GL::GLContext> context)
  235. : m_context(move(context))
  236. {
  237. }
  238. private:
  239. OwnPtr<GL::GLContext> m_context;
  240. };
  241. #endif
  242. #ifdef HAS_ACCELERATED_GRAPHICS
  243. static OwnPtr<AccelGfxContext> make_accelgfx_context(Gfx::Bitmap& bitmap)
  244. {
  245. auto context = AccelGfx::Context::create();
  246. auto canvas = AccelGfx::Canvas::create(bitmap.size());
  247. canvas->bind();
  248. return make<AccelGfxContext>(move(context), move(canvas));
  249. }
  250. #endif
  251. #ifdef AK_OS_SERENITY
  252. static OwnPtr<LibGLContext> make_libgl_context(Gfx::Bitmap& bitmap)
  253. {
  254. auto context_or_error = GL::create_context(bitmap);
  255. return make<LibGLContext>(move(context_or_error.value()));
  256. }
  257. #endif
  258. OwnPtr<OpenGLContext> OpenGLContext::create(Gfx::Bitmap& bitmap)
  259. {
  260. #ifdef HAS_ACCELERATED_GRAPHICS
  261. return make_accelgfx_context(bitmap);
  262. #elif defined(AK_OS_SERENITY)
  263. return make_libgl_context(bitmap);
  264. #endif
  265. (void)bitmap;
  266. return {};
  267. }
  268. void OpenGLContext::clear_buffer_to_default_values()
  269. {
  270. #if defined(HAS_ACCELERATED_GRAPHICS) || defined(AK_OS_SERENITY)
  271. Array<GLdouble, 4> current_clear_color;
  272. gl_get_doublev(GL_COLOR_CLEAR_VALUE, current_clear_color.data());
  273. GLdouble current_clear_depth;
  274. gl_get_doublev(GL_DEPTH_CLEAR_VALUE, &current_clear_depth);
  275. GLint current_clear_stencil;
  276. gl_get_integerv(GL_STENCIL_CLEAR_VALUE, &current_clear_stencil);
  277. // The implicit clear value for the color buffer is (0, 0, 0, 0)
  278. gl_clear_color(0, 0, 0, 0);
  279. // The implicit clear value for the depth buffer is 1.0.
  280. gl_clear_depth(1.0);
  281. // The implicit clear value for the stencil buffer is 0.
  282. gl_clear_stencil(0);
  283. gl_clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
  284. // Restore the clear values.
  285. gl_clear_color(current_clear_color[0], current_clear_color[1], current_clear_color[2], current_clear_color[3]);
  286. gl_clear_depth(current_clear_depth);
  287. gl_clear_stencil(current_clear_stencil);
  288. #endif
  289. }
  290. }