ColumnsView.cpp 11 KB

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  1. /*
  2. * Copyright (c) 2020, Sergey Bugaev <bugaevc@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibGUI/ColumnsView.h>
  27. #include <LibGUI/Model.h>
  28. #include <LibGUI/Painter.h>
  29. #include <LibGUI/ScrollBar.h>
  30. #include <LibGfx/CharacterBitmap.h>
  31. #include <LibGfx/Palette.h>
  32. namespace GUI {
  33. static const char* s_arrow_bitmap_data = {
  34. " "
  35. " # "
  36. " ## "
  37. " ### "
  38. " #### "
  39. " ### "
  40. " ## "
  41. " # "
  42. " "
  43. };
  44. static const int s_arrow_bitmap_width = 9;
  45. static const int s_arrow_bitmap_height = 9;
  46. ColumnsView::ColumnsView(Widget* parent)
  47. : AbstractView(parent)
  48. {
  49. set_fill_with_background_color(true);
  50. set_background_role(ColorRole::Base);
  51. set_foreground_role(ColorRole::BaseText);
  52. set_frame_shape(Gfx::FrameShape::Container);
  53. set_frame_shadow(Gfx::FrameShadow::Sunken);
  54. set_frame_thickness(2);
  55. m_columns.append({ {}, 0 });
  56. }
  57. ColumnsView::~ColumnsView()
  58. {
  59. }
  60. void ColumnsView::paint_event(PaintEvent& event)
  61. {
  62. AbstractView::paint_event(event);
  63. if (!model())
  64. return;
  65. Painter painter(*this);
  66. painter.add_clip_rect(frame_inner_rect());
  67. painter.add_clip_rect(event.rect());
  68. painter.translate(frame_thickness(), frame_thickness());
  69. painter.translate(-horizontal_scrollbar().value(), -vertical_scrollbar().value());
  70. int column_x = 0;
  71. for (int i = 0; i < m_columns.size(); i++) {
  72. auto& column = m_columns[i];
  73. auto* next_column = i + 1 == m_columns.size() ? nullptr : &m_columns[i + 1];
  74. ASSERT(column.width > 0);
  75. int row_count = model()->row_count(column.parent_index);
  76. for (int row = 0; row < row_count; row++) {
  77. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  78. ASSERT(index.is_valid());
  79. bool is_selected_row = selection().contains(index);
  80. Color background_color = palette().color(background_role());
  81. Color text_color = palette().color(foreground_role());
  82. if (next_column != nullptr && next_column->parent_index == index) {
  83. background_color = palette().inactive_selection();
  84. text_color = palette().inactive_selection_text();
  85. }
  86. if (is_selected_row) {
  87. background_color = palette().selection();
  88. text_color = palette().selection_text();
  89. }
  90. Gfx::Rect row_rect { column_x, row * item_height(), column.width, item_height() };
  91. painter.fill_rect(row_rect, background_color);
  92. auto icon = model()->data(index, Model::Role::Icon);
  93. Gfx::Rect icon_rect = { column_x + icon_spacing(), 0, icon_size(), icon_size() };
  94. icon_rect.center_vertically_within(row_rect);
  95. if (icon.is_icon())
  96. if (auto* bitmap = icon.as_icon().bitmap_for_size(icon_size()))
  97. painter.blit(icon_rect.location(), *bitmap, bitmap->rect());
  98. Gfx::Rect text_rect = {
  99. icon_rect.right() + 1 + icon_spacing(), row * item_height(),
  100. column.width - icon_spacing() - icon_size() - icon_spacing() - icon_spacing() - s_arrow_bitmap_width - icon_spacing(), item_height()
  101. };
  102. auto text = model()->data(index).to_string();
  103. painter.draw_text(text_rect, text, Gfx::TextAlignment::CenterLeft, text_color);
  104. bool expandable = model()->row_count(index) > 0;
  105. if (expandable) {
  106. Gfx::Rect arrow_rect = {
  107. text_rect.right() + 1 + icon_spacing(), 0,
  108. s_arrow_bitmap_width, s_arrow_bitmap_height
  109. };
  110. arrow_rect.center_vertically_within(row_rect);
  111. static auto& arrow_bitmap = Gfx::CharacterBitmap::create_from_ascii(s_arrow_bitmap_data, s_arrow_bitmap_width, s_arrow_bitmap_height).leak_ref();
  112. painter.draw_bitmap(arrow_rect.location(), arrow_bitmap, text_color);
  113. }
  114. }
  115. int separator_height = content_size().height();
  116. if (height() > separator_height)
  117. separator_height = height();
  118. painter.draw_line({ column_x + column.width, 0 }, { column_x + column.width, separator_height }, palette().button());
  119. column_x += column.width + 1;
  120. }
  121. }
  122. void ColumnsView::push_column(ModelIndex& parent_index)
  123. {
  124. ASSERT(model());
  125. // Drop columns at the end.
  126. ModelIndex grandparent = model()->parent_index(parent_index);
  127. for (int i = m_columns.size() - 1; i > 0; i--) {
  128. if (m_columns[i].parent_index == grandparent)
  129. break;
  130. m_columns.shrink(i);
  131. dbg() << "Dropping column " << i;
  132. }
  133. // Add the new column.
  134. dbg() << "Adding a new column";
  135. m_columns.append({ parent_index, 0 });
  136. update_column_sizes();
  137. update();
  138. }
  139. void ColumnsView::update_column_sizes()
  140. {
  141. if (!model())
  142. return;
  143. int total_width = 0;
  144. int total_height = 0;
  145. for (auto& column : m_columns) {
  146. int row_count = model()->row_count(column.parent_index);
  147. int column_height = row_count * item_height();
  148. if (column_height > total_height)
  149. total_height = column_height;
  150. column.width = 10;
  151. for (int row = 0; row < row_count; row++) {
  152. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  153. ASSERT(index.is_valid());
  154. auto text = model()->data(index).to_string();
  155. int row_width = icon_spacing() + icon_size() + icon_spacing() + font().width(text) + icon_spacing() + s_arrow_bitmap_width + icon_spacing();
  156. if (row_width > column.width)
  157. column.width = row_width;
  158. }
  159. total_width += column.width + 1;
  160. }
  161. set_content_size({ total_width, total_height });
  162. }
  163. ModelIndex ColumnsView::index_at_event_position(const Gfx::Point& a_position) const
  164. {
  165. if (!model())
  166. return {};
  167. auto position = a_position.translated(horizontal_scrollbar().value() - frame_thickness(), vertical_scrollbar().value() - frame_thickness());
  168. int column_x = 0;
  169. for (auto& column : m_columns) {
  170. if (position.x() < column_x)
  171. break;
  172. if (position.x() > column_x + column.width) {
  173. column_x += column.width;
  174. continue;
  175. }
  176. int row = position.y() / item_height();
  177. int row_count = model()->row_count(column.parent_index);
  178. if (row >= row_count)
  179. return {};
  180. return model()->index(row, m_model_column, column.parent_index);
  181. }
  182. return {};
  183. }
  184. void ColumnsView::mousedown_event(MouseEvent& event)
  185. {
  186. AbstractView::mousedown_event(event);
  187. if (!model())
  188. return;
  189. if (event.button() != MouseButton::Left)
  190. return;
  191. auto index = index_at_event_position(event.position());
  192. if (index.is_valid() && !(event.modifiers() & Mod_Ctrl)) {
  193. if (model()->row_count(index))
  194. push_column(index);
  195. }
  196. }
  197. void ColumnsView::did_update_model()
  198. {
  199. AbstractView::did_update_model();
  200. // FIXME: Don't drop the columns on minor updates.
  201. dbg() << "Model was updated; dropping columns :(";
  202. m_columns.clear();
  203. m_columns.append({ {}, 0 });
  204. update_column_sizes();
  205. update();
  206. }
  207. void ColumnsView::keydown_event(KeyEvent& event)
  208. {
  209. if (!model())
  210. return;
  211. auto& model = *this->model();
  212. if (event.key() == KeyCode::Key_Return) {
  213. activate_selected();
  214. return;
  215. }
  216. if (event.key() == KeyCode::Key_Up) {
  217. ModelIndex new_index;
  218. if (!selection().is_empty()) {
  219. auto old_index = selection().first();
  220. auto parent_index = model.parent_index(old_index);
  221. int row = old_index.row() > 0 ? old_index.row() - 1 : 0;
  222. new_index = model.sibling(row, old_index.column(), parent_index);
  223. } else {
  224. new_index = model.index(0, m_model_column, {});
  225. }
  226. if (model.is_valid(new_index)) {
  227. selection().set(new_index);
  228. update();
  229. }
  230. return;
  231. }
  232. if (event.key() == KeyCode::Key_Down) {
  233. ModelIndex new_index;
  234. if (!selection().is_empty()) {
  235. auto old_index = selection().first();
  236. auto parent_index = model.parent_index(old_index);
  237. int row = old_index.row() + 1;
  238. new_index = model.sibling(row, old_index.column(), parent_index);
  239. } else {
  240. new_index = model.index(0, m_model_column, {});
  241. }
  242. if (model.is_valid(new_index)) {
  243. selection().set(new_index);
  244. update();
  245. }
  246. return;
  247. }
  248. if (event.key() == KeyCode::Key_Left) {
  249. ModelIndex new_index;
  250. if (!selection().is_empty()) {
  251. auto old_index = selection().first();
  252. new_index = model.parent_index(old_index);
  253. } else {
  254. new_index = model.index(0, m_model_column, {});
  255. }
  256. if (model.is_valid(new_index)) {
  257. selection().set(new_index);
  258. update();
  259. }
  260. return;
  261. }
  262. if (event.key() == KeyCode::Key_Right) {
  263. ModelIndex old_index, new_index;
  264. if (!selection().is_empty()) {
  265. old_index = selection().first();
  266. new_index = model.index(0, m_model_column, old_index);
  267. } else {
  268. new_index = model.index(0, m_model_column, {});
  269. }
  270. if (model.is_valid(new_index)) {
  271. selection().set(new_index);
  272. if (model.is_valid(old_index))
  273. push_column(old_index);
  274. update();
  275. }
  276. return;
  277. }
  278. }
  279. }