GLContext.cpp 138 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671
  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  4. * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include <AK/Assertions.h>
  9. #include <AK/Debug.h>
  10. #include <AK/Format.h>
  11. #include <AK/QuickSort.h>
  12. #include <AK/StringBuilder.h>
  13. #include <AK/TemporaryChange.h>
  14. #include <AK/Variant.h>
  15. #include <AK/Vector.h>
  16. #include <LibGL/GLContext.h>
  17. #include <LibGPU/Enums.h>
  18. #include <LibGPU/ImageFormat.h>
  19. #include <LibGfx/Bitmap.h>
  20. #include <LibGfx/Painter.h>
  21. #include <LibGfx/Vector4.h>
  22. #include <LibSoftGPU/Device.h>
  23. __attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
  24. namespace GL {
  25. static constexpr size_t MODELVIEW_MATRIX_STACK_LIMIT = 64;
  26. static constexpr size_t PROJECTION_MATRIX_STACK_LIMIT = 8;
  27. static constexpr size_t TEXTURE_MATRIX_STACK_LIMIT = 8;
  28. #define APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(name, ...) \
  29. if (should_append_to_listing()) { \
  30. append_to_listing<&GLContext::name>(__VA_ARGS__); \
  31. if (!should_execute_after_appending_to_listing()) \
  32. return; \
  33. }
  34. #define APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(name, arg) \
  35. if (should_append_to_listing()) { \
  36. auto ptr = store_in_listing(arg); \
  37. append_to_listing<&GLContext::name>(*ptr); \
  38. if (!should_execute_after_appending_to_listing()) \
  39. return; \
  40. }
  41. #define RETURN_WITH_ERROR_IF(condition, error) \
  42. if (condition) { \
  43. dbgln_if(GL_DEBUG, "{}(): error {:#x}", __func__, error); \
  44. if (m_error == GL_NO_ERROR) \
  45. m_error = error; \
  46. return; \
  47. }
  48. #define RETURN_VALUE_WITH_ERROR_IF(condition, error, return_value) \
  49. if (condition) { \
  50. dbgln_if(GL_DEBUG, "{}(): error {:#x}", __func__, error); \
  51. if (m_error == GL_NO_ERROR) \
  52. m_error = error; \
  53. return return_value; \
  54. }
  55. GLContext::GLContext(Gfx::Bitmap& frontbuffer)
  56. : m_viewport { frontbuffer.rect() }
  57. , m_frontbuffer { frontbuffer }
  58. , m_rasterizer { make<SoftGPU::Device>(frontbuffer.size()) }
  59. , m_device_info { m_rasterizer->info() }
  60. {
  61. m_texture_units.resize(m_device_info.num_texture_units);
  62. m_active_texture_unit = &m_texture_units[0];
  63. // All texture units are initialized with default textures for all targets; these
  64. // can be referenced later on with texture name 0 in operations like glBindTexture().
  65. auto default_texture_2d = adopt_ref(*new Texture2D());
  66. m_default_textures.set(GL_TEXTURE_2D, default_texture_2d);
  67. for (auto& texture_unit : m_texture_units)
  68. texture_unit.set_texture_2d_target_texture(default_texture_2d);
  69. // Query the number lights from the device and set set up their state
  70. // locally in the GL
  71. m_light_states.resize(m_device_info.num_lights);
  72. // Set-up light0's state, as it has a different default state
  73. // to the other lights, as per the OpenGL 1.5 spec
  74. auto& light0 = m_light_states.at(0);
  75. light0.diffuse_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
  76. light0.specular_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
  77. m_light_state_is_dirty = true;
  78. m_client_side_texture_coord_array_enabled.resize(m_device_info.num_texture_units);
  79. m_client_tex_coord_pointer.resize(m_device_info.num_texture_units);
  80. m_current_vertex_tex_coord.resize(m_device_info.num_texture_units);
  81. for (auto& tex_coord : m_current_vertex_tex_coord)
  82. tex_coord = { 0.0f, 0.0f, 0.0f, 1.0f };
  83. // Initialize the texture coordinate generation coefficients
  84. // Indices 0,1,2,3 refer to the S,T,R and Q coordinate of the respective texture
  85. // coordinate generation config.
  86. m_texture_coordinate_generation.resize(m_device_info.num_texture_units);
  87. for (auto& texture_coordinate_generation : m_texture_coordinate_generation) {
  88. texture_coordinate_generation[0].object_plane_coefficients = { 1.0f, 0.0f, 0.0f, 0.0f };
  89. texture_coordinate_generation[0].eye_plane_coefficients = { 1.0f, 0.0f, 0.0f, 0.0f };
  90. texture_coordinate_generation[1].object_plane_coefficients = { 0.0f, 1.0f, 0.0f, 0.0f };
  91. texture_coordinate_generation[1].eye_plane_coefficients = { 0.0f, 1.0f, 0.0f, 0.0f };
  92. texture_coordinate_generation[2].object_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f };
  93. texture_coordinate_generation[2].eye_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f };
  94. texture_coordinate_generation[3].object_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f };
  95. texture_coordinate_generation[3].eye_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f };
  96. }
  97. build_extension_string();
  98. }
  99. GLContext::~GLContext()
  100. {
  101. dbgln_if(GL_DEBUG, "GLContext::~GLContext() {:p}", this);
  102. if (g_gl_context == this)
  103. make_context_current(nullptr);
  104. }
  105. Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
  106. {
  107. switch (name) {
  108. case GL_ALPHA_BITS:
  109. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  110. case GL_ALPHA_TEST:
  111. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_alpha_test_enabled } };
  112. case GL_BLEND:
  113. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_blend_enabled } };
  114. case GL_BLEND_DST_ALPHA:
  115. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_destination_factor) } };
  116. case GL_BLEND_SRC_ALPHA:
  117. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_source_factor) } };
  118. case GL_BLUE_BITS:
  119. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  120. case GL_COLOR_MATERIAL:
  121. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_color_material_enabled } };
  122. case GL_COLOR_MATERIAL_FACE:
  123. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_face) } };
  124. case GL_COLOR_MATERIAL_MODE:
  125. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_mode) } };
  126. case GL_CULL_FACE:
  127. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_cull_faces } };
  128. case GL_DEPTH_BITS:
  129. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  130. case GL_DEPTH_TEST:
  131. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_test_enabled } };
  132. case GL_DITHER:
  133. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_dither_enabled } };
  134. case GL_DOUBLEBUFFER:
  135. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = true } };
  136. case GL_FOG: {
  137. auto fog_enabled = m_rasterizer->options().fog_enabled;
  138. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = fog_enabled } };
  139. }
  140. case GL_GREEN_BITS:
  141. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  142. case GL_LIGHTING:
  143. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_lighting_enabled } };
  144. case GL_MAX_LIGHTS:
  145. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_device_info.num_lights) } };
  146. case GL_MAX_MODELVIEW_STACK_DEPTH:
  147. return ContextParameter { .type = GL_INT, .value = { .integer_value = MODELVIEW_MATRIX_STACK_LIMIT } };
  148. case GL_MAX_PROJECTION_STACK_DEPTH:
  149. return ContextParameter { .type = GL_INT, .value = { .integer_value = PROJECTION_MATRIX_STACK_LIMIT } };
  150. case GL_MAX_TEXTURE_SIZE:
  151. return ContextParameter { .type = GL_INT, .value = { .integer_value = 4096 } };
  152. case GL_MAX_TEXTURE_STACK_DEPTH:
  153. return ContextParameter { .type = GL_INT, .value = { .integer_value = TEXTURE_MATRIX_STACK_LIMIT } };
  154. case GL_MAX_TEXTURE_UNITS:
  155. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_texture_units.size()) } };
  156. case GL_NORMALIZE:
  157. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_normalize } };
  158. case GL_PACK_ALIGNMENT:
  159. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_pack_alignment } };
  160. case GL_PACK_IMAGE_HEIGHT:
  161. return ContextParameter { .type = GL_BOOL, .value = { .integer_value = 0 } };
  162. case GL_PACK_LSB_FIRST:
  163. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  164. case GL_PACK_ROW_LENGTH:
  165. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  166. case GL_PACK_SKIP_PIXELS:
  167. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  168. case GL_PACK_SKIP_ROWS:
  169. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  170. case GL_PACK_SWAP_BYTES:
  171. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  172. case GL_POLYGON_OFFSET_FILL:
  173. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_offset_enabled } };
  174. case GL_RED_BITS:
  175. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  176. case GL_SCISSOR_BOX: {
  177. auto scissor_box = m_rasterizer->options().scissor_box;
  178. return ContextParameter {
  179. .type = GL_INT,
  180. .count = 4,
  181. .value = {
  182. .integer_list = {
  183. scissor_box.x(),
  184. scissor_box.y(),
  185. scissor_box.width(),
  186. scissor_box.height(),
  187. } }
  188. };
  189. } break;
  190. case GL_SCISSOR_TEST: {
  191. auto scissor_enabled = m_rasterizer->options().scissor_enabled;
  192. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = scissor_enabled } };
  193. }
  194. case GL_STENCIL_BITS:
  195. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_device_info.stencil_bits } };
  196. case GL_STENCIL_CLEAR_VALUE:
  197. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_clear_stencil } };
  198. case GL_STENCIL_TEST:
  199. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_stencil_test_enabled } };
  200. case GL_TEXTURE_1D:
  201. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_1d_enabled() } };
  202. case GL_TEXTURE_2D:
  203. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_2d_enabled() } };
  204. case GL_TEXTURE_3D:
  205. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_3d_enabled() } };
  206. case GL_TEXTURE_CUBE_MAP:
  207. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_cube_map_enabled() } };
  208. case GL_TEXTURE_GEN_Q:
  209. case GL_TEXTURE_GEN_R:
  210. case GL_TEXTURE_GEN_S:
  211. case GL_TEXTURE_GEN_T: {
  212. auto generation_enabled = texture_coordinate_generation(m_active_texture_unit_index, name).enabled;
  213. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = generation_enabled } };
  214. }
  215. case GL_UNPACK_ALIGNMENT:
  216. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpack_alignment } };
  217. case GL_UNPACK_IMAGE_HEIGHT:
  218. return ContextParameter { .type = GL_BOOL, .value = { .integer_value = 0 } };
  219. case GL_UNPACK_LSB_FIRST:
  220. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  221. case GL_UNPACK_ROW_LENGTH:
  222. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpack_row_length } };
  223. case GL_UNPACK_SKIP_PIXELS:
  224. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  225. case GL_UNPACK_SKIP_ROWS:
  226. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  227. case GL_UNPACK_SWAP_BYTES:
  228. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  229. case GL_VIEWPORT:
  230. return ContextParameter {
  231. .type = GL_INT,
  232. .count = 4,
  233. .value = {
  234. .integer_list = {
  235. m_viewport.x(),
  236. m_viewport.y(),
  237. m_viewport.width(),
  238. m_viewport.height(),
  239. } }
  240. };
  241. default:
  242. dbgln_if(GL_DEBUG, "get_context_parameter({:#x}): unknown context parameter", name);
  243. return {};
  244. }
  245. }
  246. void GLContext::gl_begin(GLenum mode)
  247. {
  248. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_begin, mode);
  249. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  250. RETURN_WITH_ERROR_IF(mode > GL_POLYGON, GL_INVALID_ENUM);
  251. m_current_draw_mode = mode;
  252. m_in_draw_state = true; // Certain commands will now generate an error
  253. }
  254. void GLContext::gl_clear(GLbitfield mask)
  255. {
  256. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear, mask);
  257. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  258. RETURN_WITH_ERROR_IF(mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT), GL_INVALID_ENUM);
  259. if (mask & GL_COLOR_BUFFER_BIT)
  260. m_rasterizer->clear_color(m_clear_color);
  261. if (mask & GL_DEPTH_BUFFER_BIT)
  262. m_rasterizer->clear_depth(m_clear_depth);
  263. if (mask & GL_STENCIL_BUFFER_BIT)
  264. m_rasterizer->clear_stencil(m_clear_stencil);
  265. }
  266. void GLContext::gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
  267. {
  268. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_color, red, green, blue, alpha);
  269. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  270. m_clear_color = { red, green, blue, alpha };
  271. m_clear_color.clamp(0.f, 1.f);
  272. }
  273. void GLContext::gl_clear_depth(GLdouble depth)
  274. {
  275. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_depth, depth);
  276. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  277. m_clear_depth = clamp(static_cast<float>(depth), 0.f, 1.f);
  278. }
  279. void GLContext::gl_clear_stencil(GLint s)
  280. {
  281. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_stencil, s);
  282. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  283. m_clear_stencil = static_cast<u8>(s & ((1 << m_device_info.stencil_bits) - 1));
  284. }
  285. void GLContext::gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
  286. {
  287. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color, r, g, b, a);
  288. m_current_vertex_color = {
  289. static_cast<float>(r),
  290. static_cast<float>(g),
  291. static_cast<float>(b),
  292. static_cast<float>(a),
  293. };
  294. }
  295. void GLContext::gl_end()
  296. {
  297. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_end);
  298. // Make sure we had a `glBegin` before this call...
  299. RETURN_WITH_ERROR_IF(!m_in_draw_state, GL_INVALID_OPERATION);
  300. m_in_draw_state = false;
  301. // FIXME: Add support for the remaining primitive types.
  302. if (m_current_draw_mode != GL_TRIANGLES
  303. && m_current_draw_mode != GL_TRIANGLE_FAN
  304. && m_current_draw_mode != GL_TRIANGLE_STRIP
  305. && m_current_draw_mode != GL_QUADS
  306. && m_current_draw_mode != GL_QUAD_STRIP
  307. && m_current_draw_mode != GL_POLYGON) {
  308. m_vertex_list.clear_with_capacity();
  309. dbgln_if(GL_DEBUG, "gl_end(): draw mode {:#x} unsupported", m_current_draw_mode);
  310. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  311. }
  312. Vector<size_t, 32> enabled_texture_units;
  313. for (size_t i = 0; i < m_texture_units.size(); ++i) {
  314. if (m_texture_units[i].texture_2d_enabled())
  315. enabled_texture_units.append(i);
  316. }
  317. sync_device_config();
  318. GPU::PrimitiveType primitive_type;
  319. switch (m_current_draw_mode) {
  320. case GL_TRIANGLES:
  321. primitive_type = GPU::PrimitiveType::Triangles;
  322. break;
  323. case GL_TRIANGLE_STRIP:
  324. case GL_QUAD_STRIP:
  325. primitive_type = GPU::PrimitiveType::TriangleStrip;
  326. break;
  327. case GL_TRIANGLE_FAN:
  328. case GL_POLYGON:
  329. primitive_type = GPU::PrimitiveType::TriangleFan;
  330. break;
  331. case GL_QUADS:
  332. primitive_type = GPU::PrimitiveType::Quads;
  333. break;
  334. default:
  335. VERIFY_NOT_REACHED();
  336. }
  337. m_rasterizer->draw_primitives(primitive_type, m_model_view_matrix, m_projection_matrix, m_texture_matrix, m_vertex_list, enabled_texture_units);
  338. m_vertex_list.clear_with_capacity();
  339. }
  340. void GLContext::gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
  341. {
  342. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_frustum, left, right, bottom, top, near_val, far_val);
  343. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  344. RETURN_WITH_ERROR_IF(near_val < 0 || far_val < 0, GL_INVALID_VALUE);
  345. RETURN_WITH_ERROR_IF(left == right || bottom == top || near_val == far_val, GL_INVALID_VALUE);
  346. // Let's do some math!
  347. auto a = static_cast<float>((right + left) / (right - left));
  348. auto b = static_cast<float>((top + bottom) / (top - bottom));
  349. auto c = static_cast<float>(-((far_val + near_val) / (far_val - near_val)));
  350. auto d = static_cast<float>(-((2 * far_val * near_val) / (far_val - near_val)));
  351. FloatMatrix4x4 frustum {
  352. static_cast<float>(2 * near_val / (right - left)), 0, a, 0,
  353. 0, static_cast<float>(2 * near_val / (top - bottom)), b, 0,
  354. 0, 0, c, d,
  355. 0, 0, -1, 0
  356. };
  357. *m_current_matrix = *m_current_matrix * frustum;
  358. }
  359. void GLContext::gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
  360. {
  361. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_ortho, left, right, bottom, top, near_val, far_val);
  362. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  363. RETURN_WITH_ERROR_IF(left == right || bottom == top || near_val == far_val, GL_INVALID_VALUE);
  364. auto rl = right - left;
  365. auto tb = top - bottom;
  366. auto fn = far_val - near_val;
  367. auto tx = -(right + left) / rl;
  368. auto ty = -(top + bottom) / tb;
  369. auto tz = -(far_val + near_val) / fn;
  370. FloatMatrix4x4 projection {
  371. static_cast<float>(2 / rl), 0, 0, static_cast<float>(tx),
  372. 0, static_cast<float>(2 / tb), 0, static_cast<float>(ty),
  373. 0, 0, static_cast<float>(-2 / fn), static_cast<float>(tz),
  374. 0, 0, 0, 1
  375. };
  376. *m_current_matrix = *m_current_matrix * projection;
  377. }
  378. GLenum GLContext::gl_get_error()
  379. {
  380. if (m_in_draw_state)
  381. return GL_INVALID_OPERATION;
  382. auto last_error = m_error;
  383. m_error = GL_NO_ERROR;
  384. return last_error;
  385. }
  386. GLubyte* GLContext::gl_get_string(GLenum name)
  387. {
  388. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, nullptr);
  389. switch (name) {
  390. case GL_VENDOR:
  391. return reinterpret_cast<GLubyte*>(const_cast<char*>(m_device_info.vendor_name.characters()));
  392. case GL_RENDERER:
  393. return reinterpret_cast<GLubyte*>(const_cast<char*>(m_device_info.device_name.characters()));
  394. case GL_VERSION:
  395. return reinterpret_cast<GLubyte*>(const_cast<char*>("1.5"));
  396. case GL_EXTENSIONS:
  397. return reinterpret_cast<GLubyte*>(const_cast<char*>(m_extensions.characters()));
  398. case GL_SHADING_LANGUAGE_VERSION:
  399. return reinterpret_cast<GLubyte*>(const_cast<char*>("0.0"));
  400. default:
  401. dbgln_if(GL_DEBUG, "gl_get_string({:#x}): unknown name", name);
  402. break;
  403. }
  404. RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, nullptr);
  405. }
  406. void GLContext::gl_load_identity()
  407. {
  408. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_load_identity);
  409. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  410. *m_current_matrix = FloatMatrix4x4::identity();
  411. }
  412. void GLContext::gl_load_matrix(FloatMatrix4x4 const& matrix)
  413. {
  414. APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(gl_load_matrix, matrix);
  415. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  416. *m_current_matrix = matrix;
  417. }
  418. void GLContext::gl_matrix_mode(GLenum mode)
  419. {
  420. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_matrix_mode, mode);
  421. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  422. RETURN_WITH_ERROR_IF(mode < GL_MODELVIEW || mode > GL_TEXTURE, GL_INVALID_ENUM);
  423. m_current_matrix_mode = mode;
  424. switch (mode) {
  425. case GL_MODELVIEW:
  426. m_current_matrix = &m_model_view_matrix;
  427. m_current_matrix_stack = &m_model_view_matrix_stack;
  428. break;
  429. case GL_PROJECTION:
  430. m_current_matrix = &m_projection_matrix;
  431. m_current_matrix_stack = &m_projection_matrix_stack;
  432. break;
  433. case GL_TEXTURE:
  434. m_current_matrix = &m_texture_matrix;
  435. m_current_matrix_stack = &m_texture_matrix_stack;
  436. break;
  437. default:
  438. VERIFY_NOT_REACHED();
  439. }
  440. }
  441. static constexpr size_t matrix_stack_limit(GLenum matrix_mode)
  442. {
  443. switch (matrix_mode) {
  444. case GL_MODELVIEW:
  445. return MODELVIEW_MATRIX_STACK_LIMIT;
  446. case GL_PROJECTION:
  447. return PROJECTION_MATRIX_STACK_LIMIT;
  448. case GL_TEXTURE:
  449. return TEXTURE_MATRIX_STACK_LIMIT;
  450. }
  451. VERIFY_NOT_REACHED();
  452. }
  453. void GLContext::gl_push_matrix()
  454. {
  455. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_matrix);
  456. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  457. RETURN_WITH_ERROR_IF((*m_current_matrix_stack).size() >= matrix_stack_limit(m_current_matrix_mode), GL_STACK_OVERFLOW);
  458. (*m_current_matrix_stack).append(*m_current_matrix);
  459. }
  460. void GLContext::gl_pop_matrix()
  461. {
  462. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_matrix);
  463. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  464. RETURN_WITH_ERROR_IF((*m_current_matrix_stack).is_empty(), GL_STACK_UNDERFLOW);
  465. *m_current_matrix = (*m_current_matrix_stack).take_last();
  466. }
  467. void GLContext::gl_mult_matrix(FloatMatrix4x4 const& matrix)
  468. {
  469. APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(gl_mult_matrix, matrix);
  470. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  471. *m_current_matrix = *m_current_matrix * matrix;
  472. }
  473. void GLContext::gl_rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
  474. {
  475. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rotate, angle, x, y, z);
  476. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  477. FloatVector3 axis = { x, y, z };
  478. if (axis.length() > 0.f)
  479. axis.normalize();
  480. auto rotation_mat = Gfx::rotation_matrix(axis, angle * static_cast<float>(M_PI * 2 / 360));
  481. *m_current_matrix = *m_current_matrix * rotation_mat;
  482. }
  483. void GLContext::gl_scale(GLdouble x, GLdouble y, GLdouble z)
  484. {
  485. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scale, x, y, z);
  486. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  487. auto scale_matrix = Gfx::scale_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
  488. *m_current_matrix = *m_current_matrix * scale_matrix;
  489. }
  490. void GLContext::gl_translate(GLdouble x, GLdouble y, GLdouble z)
  491. {
  492. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_translate, x, y, z);
  493. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  494. auto translation_matrix = Gfx::translation_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
  495. *m_current_matrix = *m_current_matrix * translation_matrix;
  496. }
  497. void GLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
  498. {
  499. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_vertex, x, y, z, w);
  500. GPU::Vertex vertex;
  501. vertex.position = { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w) };
  502. vertex.color = m_current_vertex_color;
  503. for (size_t i = 0; i < m_device_info.num_texture_units; ++i)
  504. vertex.tex_coords[i] = m_current_vertex_tex_coord[i];
  505. vertex.normal = m_current_vertex_normal;
  506. m_vertex_list.append(vertex);
  507. }
  508. void GLContext::gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
  509. {
  510. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_coord, s, t, r, q);
  511. m_current_vertex_tex_coord[0] = { s, t, r, q };
  512. }
  513. void GLContext::gl_multi_tex_coord(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
  514. {
  515. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_multi_tex_coord, target, s, t, r, q);
  516. RETURN_WITH_ERROR_IF(target < GL_TEXTURE0 || target >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
  517. m_current_vertex_tex_coord[target - GL_TEXTURE0] = { s, t, r, q };
  518. }
  519. void GLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
  520. {
  521. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);
  522. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  523. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  524. m_viewport = { x, y, width, height };
  525. auto rasterizer_options = m_rasterizer->options();
  526. rasterizer_options.viewport = m_viewport;
  527. m_rasterizer->set_options(rasterizer_options);
  528. }
  529. void GLContext::gl_enable(GLenum capability)
  530. {
  531. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_enable, capability);
  532. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  533. auto rasterizer_options = m_rasterizer->options();
  534. bool update_rasterizer_options = false;
  535. switch (capability) {
  536. case GL_COLOR_MATERIAL:
  537. m_color_material_enabled = true;
  538. break;
  539. case GL_CULL_FACE:
  540. m_cull_faces = true;
  541. rasterizer_options.enable_culling = true;
  542. update_rasterizer_options = true;
  543. break;
  544. case GL_DEPTH_TEST:
  545. m_depth_test_enabled = true;
  546. rasterizer_options.enable_depth_test = true;
  547. update_rasterizer_options = true;
  548. break;
  549. case GL_BLEND:
  550. m_blend_enabled = true;
  551. rasterizer_options.enable_blending = true;
  552. update_rasterizer_options = true;
  553. break;
  554. case GL_ALPHA_TEST:
  555. m_alpha_test_enabled = true;
  556. rasterizer_options.enable_alpha_test = true;
  557. update_rasterizer_options = true;
  558. break;
  559. case GL_DITHER:
  560. m_dither_enabled = true;
  561. break;
  562. case GL_FOG:
  563. rasterizer_options.fog_enabled = true;
  564. update_rasterizer_options = true;
  565. break;
  566. case GL_LIGHTING:
  567. m_lighting_enabled = true;
  568. rasterizer_options.lighting_enabled = true;
  569. update_rasterizer_options = true;
  570. break;
  571. case GL_NORMALIZE:
  572. m_normalize = true;
  573. rasterizer_options.normalization_enabled = true;
  574. update_rasterizer_options = true;
  575. break;
  576. case GL_POLYGON_OFFSET_FILL:
  577. m_depth_offset_enabled = true;
  578. rasterizer_options.depth_offset_enabled = true;
  579. update_rasterizer_options = true;
  580. break;
  581. case GL_SCISSOR_TEST:
  582. rasterizer_options.scissor_enabled = true;
  583. update_rasterizer_options = true;
  584. break;
  585. case GL_STENCIL_TEST:
  586. m_stencil_test_enabled = true;
  587. rasterizer_options.enable_stencil_test = true;
  588. update_rasterizer_options = true;
  589. break;
  590. case GL_TEXTURE_1D:
  591. m_active_texture_unit->set_texture_1d_enabled(true);
  592. m_sampler_config_is_dirty = true;
  593. break;
  594. case GL_TEXTURE_2D:
  595. m_active_texture_unit->set_texture_2d_enabled(true);
  596. m_sampler_config_is_dirty = true;
  597. break;
  598. case GL_TEXTURE_3D:
  599. m_active_texture_unit->set_texture_3d_enabled(true);
  600. m_sampler_config_is_dirty = true;
  601. break;
  602. case GL_TEXTURE_CUBE_MAP:
  603. m_active_texture_unit->set_texture_cube_map_enabled(true);
  604. m_sampler_config_is_dirty = true;
  605. break;
  606. case GL_LIGHT0:
  607. case GL_LIGHT1:
  608. case GL_LIGHT2:
  609. case GL_LIGHT3:
  610. case GL_LIGHT4:
  611. case GL_LIGHT5:
  612. case GL_LIGHT6:
  613. case GL_LIGHT7:
  614. m_light_states.at(capability - GL_LIGHT0).is_enabled = true;
  615. m_light_state_is_dirty = true;
  616. break;
  617. case GL_TEXTURE_GEN_Q:
  618. case GL_TEXTURE_GEN_R:
  619. case GL_TEXTURE_GEN_S:
  620. case GL_TEXTURE_GEN_T:
  621. texture_coordinate_generation(m_active_texture_unit_index, capability).enabled = true;
  622. m_texcoord_generation_dirty = true;
  623. break;
  624. default:
  625. dbgln_if(GL_DEBUG, "gl_enable({:#x}): unknown parameter", capability);
  626. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  627. }
  628. if (update_rasterizer_options)
  629. m_rasterizer->set_options(rasterizer_options);
  630. }
  631. void GLContext::gl_disable(GLenum capability)
  632. {
  633. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_disable, capability);
  634. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  635. auto rasterizer_options = m_rasterizer->options();
  636. bool update_rasterizer_options = false;
  637. switch (capability) {
  638. case GL_COLOR_MATERIAL:
  639. m_color_material_enabled = false;
  640. break;
  641. case GL_CULL_FACE:
  642. m_cull_faces = false;
  643. rasterizer_options.enable_culling = false;
  644. update_rasterizer_options = true;
  645. break;
  646. case GL_DEPTH_TEST:
  647. m_depth_test_enabled = false;
  648. rasterizer_options.enable_depth_test = false;
  649. update_rasterizer_options = true;
  650. break;
  651. case GL_BLEND:
  652. m_blend_enabled = false;
  653. rasterizer_options.enable_blending = false;
  654. update_rasterizer_options = true;
  655. break;
  656. case GL_ALPHA_TEST:
  657. m_alpha_test_enabled = false;
  658. rasterizer_options.enable_alpha_test = false;
  659. update_rasterizer_options = true;
  660. break;
  661. case GL_DITHER:
  662. m_dither_enabled = false;
  663. break;
  664. case GL_FOG:
  665. rasterizer_options.fog_enabled = false;
  666. update_rasterizer_options = true;
  667. break;
  668. case GL_LIGHTING:
  669. m_lighting_enabled = false;
  670. rasterizer_options.lighting_enabled = false;
  671. update_rasterizer_options = true;
  672. break;
  673. case GL_LIGHT0:
  674. case GL_LIGHT1:
  675. case GL_LIGHT2:
  676. case GL_LIGHT3:
  677. case GL_LIGHT4:
  678. case GL_LIGHT5:
  679. case GL_LIGHT6:
  680. case GL_LIGHT7:
  681. m_light_states.at(capability - GL_LIGHT0).is_enabled = false;
  682. m_light_state_is_dirty = true;
  683. break;
  684. case GL_NORMALIZE:
  685. m_normalize = false;
  686. rasterizer_options.normalization_enabled = false;
  687. update_rasterizer_options = true;
  688. break;
  689. case GL_POLYGON_OFFSET_FILL:
  690. m_depth_offset_enabled = false;
  691. rasterizer_options.depth_offset_enabled = false;
  692. update_rasterizer_options = true;
  693. break;
  694. case GL_SCISSOR_TEST:
  695. rasterizer_options.scissor_enabled = false;
  696. update_rasterizer_options = true;
  697. break;
  698. case GL_STENCIL_TEST:
  699. m_stencil_test_enabled = false;
  700. rasterizer_options.enable_stencil_test = false;
  701. update_rasterizer_options = true;
  702. break;
  703. case GL_TEXTURE_1D:
  704. m_active_texture_unit->set_texture_1d_enabled(false);
  705. m_sampler_config_is_dirty = true;
  706. break;
  707. case GL_TEXTURE_2D:
  708. m_active_texture_unit->set_texture_2d_enabled(false);
  709. m_sampler_config_is_dirty = true;
  710. break;
  711. case GL_TEXTURE_3D:
  712. m_active_texture_unit->set_texture_3d_enabled(false);
  713. m_sampler_config_is_dirty = true;
  714. break;
  715. case GL_TEXTURE_CUBE_MAP:
  716. m_active_texture_unit->set_texture_cube_map_enabled(false);
  717. m_sampler_config_is_dirty = true;
  718. break;
  719. case GL_TEXTURE_GEN_Q:
  720. case GL_TEXTURE_GEN_R:
  721. case GL_TEXTURE_GEN_S:
  722. case GL_TEXTURE_GEN_T:
  723. texture_coordinate_generation(m_active_texture_unit_index, capability).enabled = false;
  724. m_texcoord_generation_dirty = true;
  725. break;
  726. default:
  727. dbgln_if(GL_DEBUG, "gl_disable({:#x}): unknown parameter", capability);
  728. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  729. }
  730. if (update_rasterizer_options)
  731. m_rasterizer->set_options(rasterizer_options);
  732. }
  733. GLboolean GLContext::gl_is_enabled(GLenum capability)
  734. {
  735. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
  736. auto optional_parameter = get_context_parameter(capability);
  737. RETURN_VALUE_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM, 0);
  738. auto parameter = optional_parameter.release_value();
  739. RETURN_VALUE_WITH_ERROR_IF(!parameter.is_capability, GL_INVALID_ENUM, 0);
  740. return parameter.value.boolean_value;
  741. }
  742. void GLContext::gl_gen_textures(GLsizei n, GLuint* textures)
  743. {
  744. RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
  745. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  746. m_name_allocator.allocate(n, textures);
  747. // Initialize all texture names with a nullptr
  748. for (auto i = 0; i < n; ++i) {
  749. GLuint name = textures[i];
  750. m_allocated_textures.set(name, nullptr);
  751. }
  752. }
  753. void GLContext::gl_delete_textures(GLsizei n, GLuint const* textures)
  754. {
  755. RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
  756. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  757. for (auto i = 0; i < n; i++) {
  758. GLuint name = textures[i];
  759. if (name == 0)
  760. continue;
  761. m_name_allocator.free(name);
  762. auto texture_object = m_allocated_textures.find(name);
  763. if (texture_object == m_allocated_textures.end() || texture_object->value.is_null())
  764. continue;
  765. auto texture = texture_object->value;
  766. // Check all texture units
  767. for (auto& texture_unit : m_texture_units) {
  768. if (texture->is_texture_2d() && texture_unit.texture_2d_target_texture() == texture) {
  769. // If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture)
  770. texture_unit.set_texture_2d_target_texture(get_default_texture<Texture2D>(GL_TEXTURE_2D));
  771. }
  772. }
  773. m_allocated_textures.remove(name);
  774. }
  775. }
  776. void GLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data)
  777. {
  778. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  779. // We only support GL_TEXTURE_2D for now
  780. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
  781. // Internal format can also be a number between 1 and 4. Symbolic formats were only added with EXT_texture, promoted to core in OpenGL 1.1
  782. if (internal_format == 1)
  783. internal_format = GL_ALPHA;
  784. else if (internal_format == 2)
  785. internal_format = GL_LUMINANCE_ALPHA;
  786. else if (internal_format == 3)
  787. internal_format = GL_RGB;
  788. else if (internal_format == 4)
  789. internal_format = GL_RGBA;
  790. // We only support symbolic constants for now
  791. RETURN_WITH_ERROR_IF(!(internal_format == GL_RGB || internal_format == GL_RGBA || internal_format == GL_LUMINANCE8 || internal_format == GL_LUMINANCE8_ALPHA8), GL_INVALID_ENUM);
  792. RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE);
  793. RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
  794. RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
  795. // Check if width and height are a power of 2
  796. if (!m_device_info.supports_npot_textures) {
  797. RETURN_WITH_ERROR_IF(!is_power_of_two(width), GL_INVALID_VALUE);
  798. RETURN_WITH_ERROR_IF(!is_power_of_two(height), GL_INVALID_VALUE);
  799. }
  800. RETURN_WITH_ERROR_IF(border != 0, GL_INVALID_VALUE);
  801. auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
  802. VERIFY(!texture_2d.is_null());
  803. if (level == 0) {
  804. // FIXME: OpenGL has the concept of texture and mipmap completeness. A texture has to fulfill certain criteria to be considered complete.
  805. // Trying to render while an incomplete texture is bound will result in an error.
  806. // Here we simply create a complete device image when mipmap level 0 is attached to the texture object. This has the unfortunate side effect
  807. // that constructing GL textures in any but the default mipmap order, going from level 0 upwards will cause mip levels to stay uninitialized.
  808. // To be spec compliant we should create the device image once the texture has become complete and is used for rendering the first time.
  809. // All images that were attached before the device image was created need to be stored somewhere to be used to initialize the device image once complete.
  810. texture_2d->set_device_image(m_rasterizer->create_image(GPU::ImageFormat::BGRA8888, width, height, 1, 999, 1));
  811. m_sampler_config_is_dirty = true;
  812. }
  813. texture_2d->upload_texture_data(level, internal_format, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
  814. }
  815. void GLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data)
  816. {
  817. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  818. // We only support GL_TEXTURE_2D for now
  819. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
  820. // We only support symbolic constants for now
  821. RETURN_WITH_ERROR_IF(!(format == GL_RGBA || format == GL_RGB), GL_INVALID_VALUE);
  822. RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE);
  823. RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
  824. RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
  825. // A 2D texture array must have been defined by a previous glTexImage2D operation
  826. auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
  827. RETURN_WITH_ERROR_IF(texture_2d.is_null(), GL_INVALID_OPERATION);
  828. RETURN_WITH_ERROR_IF(xoffset < 0 || yoffset < 0 || xoffset + width > texture_2d->width_at_lod(level) || yoffset + height > texture_2d->height_at_lod(level), GL_INVALID_VALUE);
  829. texture_2d->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
  830. }
  831. void GLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param)
  832. {
  833. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameter, target, pname, param);
  834. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  835. // FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter)
  836. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
  837. // FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter)
  838. RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_MIN_FILTER
  839. || pname == GL_TEXTURE_MAG_FILTER
  840. || pname == GL_TEXTURE_WRAP_S
  841. || pname == GL_TEXTURE_WRAP_T),
  842. GL_INVALID_ENUM);
  843. // We assume GL_TEXTURE_2D (see above)
  844. auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
  845. if (texture_2d.is_null())
  846. return;
  847. switch (pname) {
  848. case GL_TEXTURE_MIN_FILTER:
  849. RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
  850. || param == GL_LINEAR
  851. || param == GL_NEAREST_MIPMAP_NEAREST
  852. || param == GL_LINEAR_MIPMAP_NEAREST
  853. || param == GL_NEAREST_MIPMAP_LINEAR
  854. || param == GL_LINEAR_MIPMAP_LINEAR),
  855. GL_INVALID_ENUM);
  856. texture_2d->sampler().set_min_filter(param);
  857. break;
  858. case GL_TEXTURE_MAG_FILTER:
  859. RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
  860. || param == GL_LINEAR),
  861. GL_INVALID_ENUM);
  862. texture_2d->sampler().set_mag_filter(param);
  863. break;
  864. case GL_TEXTURE_WRAP_S:
  865. RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
  866. || param == GL_CLAMP_TO_BORDER
  867. || param == GL_CLAMP_TO_EDGE
  868. || param == GL_MIRRORED_REPEAT
  869. || param == GL_REPEAT),
  870. GL_INVALID_ENUM);
  871. texture_2d->sampler().set_wrap_s_mode(param);
  872. break;
  873. case GL_TEXTURE_WRAP_T:
  874. RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
  875. || param == GL_CLAMP_TO_BORDER
  876. || param == GL_CLAMP_TO_EDGE
  877. || param == GL_MIRRORED_REPEAT
  878. || param == GL_REPEAT),
  879. GL_INVALID_ENUM);
  880. texture_2d->sampler().set_wrap_t_mode(param);
  881. break;
  882. default:
  883. VERIFY_NOT_REACHED();
  884. }
  885. m_sampler_config_is_dirty = true;
  886. }
  887. void GLContext::gl_front_face(GLenum face)
  888. {
  889. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_front_face, face);
  890. RETURN_WITH_ERROR_IF(face < GL_CW || face > GL_CCW, GL_INVALID_ENUM);
  891. m_front_face = face;
  892. auto rasterizer_options = m_rasterizer->options();
  893. rasterizer_options.front_face = (face == GL_CW) ? GPU::WindingOrder::Clockwise : GPU::WindingOrder::CounterClockwise;
  894. m_rasterizer->set_options(rasterizer_options);
  895. }
  896. void GLContext::gl_cull_face(GLenum cull_mode)
  897. {
  898. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_cull_face, cull_mode);
  899. RETURN_WITH_ERROR_IF(cull_mode < GL_FRONT || cull_mode > GL_FRONT_AND_BACK, GL_INVALID_ENUM);
  900. m_culled_sides = cull_mode;
  901. auto rasterizer_options = m_rasterizer->options();
  902. rasterizer_options.cull_back = cull_mode == GL_BACK || cull_mode == GL_FRONT_AND_BACK;
  903. rasterizer_options.cull_front = cull_mode == GL_FRONT || cull_mode == GL_FRONT_AND_BACK;
  904. m_rasterizer->set_options(rasterizer_options);
  905. }
  906. GLuint GLContext::gl_gen_lists(GLsizei range)
  907. {
  908. RETURN_VALUE_WITH_ERROR_IF(range <= 0, GL_INVALID_VALUE, 0);
  909. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
  910. auto initial_entry = m_listings.size();
  911. m_listings.resize(range + initial_entry);
  912. return initial_entry + 1;
  913. }
  914. void GLContext::invoke_list(size_t list_index)
  915. {
  916. auto& listing = m_listings[list_index - 1];
  917. for (auto& entry : listing.entries) {
  918. entry.function.visit([&](auto& function) {
  919. entry.arguments.visit([&](auto& arguments) {
  920. auto apply = [&]<typename... Args>(Args&&... args) {
  921. if constexpr (requires { (this->*function)(forward<Args>(args)...); })
  922. (this->*function)(forward<Args>(args)...);
  923. };
  924. arguments.apply_as_args(apply);
  925. });
  926. });
  927. }
  928. }
  929. void GLContext::gl_call_list(GLuint list)
  930. {
  931. if (m_gl_call_depth > max_allowed_gl_call_depth)
  932. return;
  933. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_list, list);
  934. if (m_listings.size() < list)
  935. return;
  936. TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
  937. invoke_list(list);
  938. }
  939. void GLContext::gl_call_lists(GLsizei n, GLenum type, void const* lists)
  940. {
  941. if (m_gl_call_depth > max_allowed_gl_call_depth)
  942. return;
  943. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_lists, n, type, lists);
  944. RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
  945. RETURN_WITH_ERROR_IF(!(type == GL_BYTE
  946. || type == GL_UNSIGNED_BYTE
  947. || type == GL_SHORT
  948. || type == GL_UNSIGNED_SHORT
  949. || type == GL_INT
  950. || type == GL_UNSIGNED_INT
  951. || type == GL_FLOAT
  952. || type == GL_2_BYTES
  953. || type == GL_3_BYTES
  954. || type == GL_4_BYTES),
  955. GL_INVALID_ENUM);
  956. TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
  957. auto invoke_all_lists = [&]<typename T>(T const* lists) {
  958. for (int i = 0; i < n; ++i) {
  959. auto list = static_cast<size_t>(lists[i]);
  960. invoke_list(m_list_base + list);
  961. }
  962. };
  963. switch (type) {
  964. case GL_BYTE:
  965. invoke_all_lists(static_cast<GLbyte const*>(lists));
  966. break;
  967. case GL_UNSIGNED_BYTE:
  968. invoke_all_lists(static_cast<GLubyte const*>(lists));
  969. break;
  970. case GL_SHORT:
  971. invoke_all_lists(static_cast<GLshort const*>(lists));
  972. break;
  973. case GL_UNSIGNED_SHORT:
  974. invoke_all_lists(static_cast<GLushort const*>(lists));
  975. break;
  976. case GL_INT:
  977. invoke_all_lists(static_cast<GLint const*>(lists));
  978. break;
  979. case GL_UNSIGNED_INT:
  980. invoke_all_lists(static_cast<GLuint const*>(lists));
  981. break;
  982. case GL_FLOAT:
  983. invoke_all_lists(static_cast<GLfloat const*>(lists));
  984. break;
  985. case GL_2_BYTES:
  986. case GL_3_BYTES:
  987. case GL_4_BYTES:
  988. dbgln("GLContext FIXME: unimplemented glCallLists() with type {}", type);
  989. break;
  990. default:
  991. VERIFY_NOT_REACHED();
  992. }
  993. }
  994. void GLContext::gl_delete_lists(GLuint list, GLsizei range)
  995. {
  996. if (m_listings.size() < list || m_listings.size() <= list + range)
  997. return;
  998. for (auto& entry : m_listings.span().slice(list - 1, range))
  999. entry.entries.clear_with_capacity();
  1000. }
  1001. void GLContext::gl_list_base(GLuint base)
  1002. {
  1003. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_list_base, base);
  1004. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1005. m_list_base = base;
  1006. }
  1007. void GLContext::gl_end_list()
  1008. {
  1009. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1010. RETURN_WITH_ERROR_IF(!m_current_listing_index.has_value(), GL_INVALID_OPERATION);
  1011. m_listings[m_current_listing_index->index] = move(m_current_listing_index->listing);
  1012. m_current_listing_index.clear();
  1013. }
  1014. void GLContext::gl_new_list(GLuint list, GLenum mode)
  1015. {
  1016. RETURN_WITH_ERROR_IF(list == 0, GL_INVALID_VALUE);
  1017. RETURN_WITH_ERROR_IF(mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE, GL_INVALID_ENUM);
  1018. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1019. RETURN_WITH_ERROR_IF(m_current_listing_index.has_value(), GL_INVALID_OPERATION);
  1020. if (m_listings.size() < list)
  1021. return;
  1022. m_current_listing_index = CurrentListing { {}, static_cast<size_t>(list - 1), mode };
  1023. }
  1024. GLboolean GLContext::gl_is_list(GLuint list)
  1025. {
  1026. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, GL_FALSE);
  1027. return list < m_listings.size() ? GL_TRUE : GL_FALSE;
  1028. }
  1029. void GLContext::gl_flush()
  1030. {
  1031. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1032. // No-op since GLContext is completely synchronous at the moment
  1033. }
  1034. void GLContext::gl_finish()
  1035. {
  1036. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1037. // No-op since GLContext is completely synchronous at the moment
  1038. }
  1039. void GLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor)
  1040. {
  1041. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_func, src_factor, dst_factor);
  1042. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1043. // FIXME: The list of allowed enums differs between API versions
  1044. // This was taken from the 2.0 spec on https://docs.gl/gl2/glBlendFunc
  1045. RETURN_WITH_ERROR_IF(!(src_factor == GL_ZERO
  1046. || src_factor == GL_ONE
  1047. || src_factor == GL_SRC_COLOR
  1048. || src_factor == GL_ONE_MINUS_SRC_COLOR
  1049. || src_factor == GL_DST_COLOR
  1050. || src_factor == GL_ONE_MINUS_DST_COLOR
  1051. || src_factor == GL_SRC_ALPHA
  1052. || src_factor == GL_ONE_MINUS_SRC_ALPHA
  1053. || src_factor == GL_DST_ALPHA
  1054. || src_factor == GL_ONE_MINUS_DST_ALPHA
  1055. || src_factor == GL_CONSTANT_COLOR
  1056. || src_factor == GL_ONE_MINUS_CONSTANT_COLOR
  1057. || src_factor == GL_CONSTANT_ALPHA
  1058. || src_factor == GL_ONE_MINUS_CONSTANT_ALPHA
  1059. || src_factor == GL_SRC_ALPHA_SATURATE),
  1060. GL_INVALID_ENUM);
  1061. RETURN_WITH_ERROR_IF(!(dst_factor == GL_ZERO
  1062. || dst_factor == GL_ONE
  1063. || dst_factor == GL_SRC_COLOR
  1064. || dst_factor == GL_ONE_MINUS_SRC_COLOR
  1065. || dst_factor == GL_DST_COLOR
  1066. || dst_factor == GL_ONE_MINUS_DST_COLOR
  1067. || dst_factor == GL_SRC_ALPHA
  1068. || dst_factor == GL_ONE_MINUS_SRC_ALPHA
  1069. || dst_factor == GL_DST_ALPHA
  1070. || dst_factor == GL_ONE_MINUS_DST_ALPHA
  1071. || dst_factor == GL_CONSTANT_COLOR
  1072. || dst_factor == GL_ONE_MINUS_CONSTANT_COLOR
  1073. || dst_factor == GL_CONSTANT_ALPHA
  1074. || dst_factor == GL_ONE_MINUS_CONSTANT_ALPHA),
  1075. GL_INVALID_ENUM);
  1076. m_blend_source_factor = src_factor;
  1077. m_blend_destination_factor = dst_factor;
  1078. auto map_gl_blend_factor_to_device = [](GLenum factor) constexpr
  1079. {
  1080. switch (factor) {
  1081. case GL_ZERO:
  1082. return GPU::BlendFactor::Zero;
  1083. case GL_ONE:
  1084. return GPU::BlendFactor::One;
  1085. case GL_SRC_ALPHA:
  1086. return GPU::BlendFactor::SrcAlpha;
  1087. case GL_ONE_MINUS_SRC_ALPHA:
  1088. return GPU::BlendFactor::OneMinusSrcAlpha;
  1089. case GL_SRC_COLOR:
  1090. return GPU::BlendFactor::SrcColor;
  1091. case GL_ONE_MINUS_SRC_COLOR:
  1092. return GPU::BlendFactor::OneMinusSrcColor;
  1093. case GL_DST_ALPHA:
  1094. return GPU::BlendFactor::DstAlpha;
  1095. case GL_ONE_MINUS_DST_ALPHA:
  1096. return GPU::BlendFactor::OneMinusDstAlpha;
  1097. case GL_DST_COLOR:
  1098. return GPU::BlendFactor::DstColor;
  1099. case GL_ONE_MINUS_DST_COLOR:
  1100. return GPU::BlendFactor::OneMinusDstColor;
  1101. case GL_SRC_ALPHA_SATURATE:
  1102. return GPU::BlendFactor::SrcAlphaSaturate;
  1103. default:
  1104. VERIFY_NOT_REACHED();
  1105. }
  1106. };
  1107. auto options = m_rasterizer->options();
  1108. options.blend_source_factor = map_gl_blend_factor_to_device(m_blend_source_factor);
  1109. options.blend_destination_factor = map_gl_blend_factor_to_device(m_blend_destination_factor);
  1110. m_rasterizer->set_options(options);
  1111. }
  1112. void GLContext::gl_shade_model(GLenum mode)
  1113. {
  1114. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_shade_model, mode);
  1115. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1116. RETURN_WITH_ERROR_IF(mode != GL_FLAT && mode != GL_SMOOTH, GL_INVALID_ENUM);
  1117. auto options = m_rasterizer->options();
  1118. options.shade_smooth = (mode == GL_SMOOTH);
  1119. m_rasterizer->set_options(options);
  1120. }
  1121. void GLContext::gl_alpha_func(GLenum func, GLclampf ref)
  1122. {
  1123. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_alpha_func, func, ref);
  1124. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1125. RETURN_WITH_ERROR_IF(func < GL_NEVER || func > GL_ALWAYS, GL_INVALID_ENUM);
  1126. m_alpha_test_func = func;
  1127. m_alpha_test_ref_value = ref;
  1128. auto options = m_rasterizer->options();
  1129. switch (func) {
  1130. case GL_NEVER:
  1131. options.alpha_test_func = GPU::AlphaTestFunction::Never;
  1132. break;
  1133. case GL_ALWAYS:
  1134. options.alpha_test_func = GPU::AlphaTestFunction::Always;
  1135. break;
  1136. case GL_LESS:
  1137. options.alpha_test_func = GPU::AlphaTestFunction::Less;
  1138. break;
  1139. case GL_LEQUAL:
  1140. options.alpha_test_func = GPU::AlphaTestFunction::LessOrEqual;
  1141. break;
  1142. case GL_EQUAL:
  1143. options.alpha_test_func = GPU::AlphaTestFunction::Equal;
  1144. break;
  1145. case GL_NOTEQUAL:
  1146. options.alpha_test_func = GPU::AlphaTestFunction::NotEqual;
  1147. break;
  1148. case GL_GEQUAL:
  1149. options.alpha_test_func = GPU::AlphaTestFunction::GreaterOrEqual;
  1150. break;
  1151. case GL_GREATER:
  1152. options.alpha_test_func = GPU::AlphaTestFunction::Greater;
  1153. break;
  1154. default:
  1155. VERIFY_NOT_REACHED();
  1156. }
  1157. options.alpha_test_ref_value = m_alpha_test_ref_value;
  1158. m_rasterizer->set_options(options);
  1159. }
  1160. void GLContext::gl_hint(GLenum target, GLenum mode)
  1161. {
  1162. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_hint, target, mode);
  1163. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1164. RETURN_WITH_ERROR_IF(target != GL_PERSPECTIVE_CORRECTION_HINT
  1165. && target != GL_POINT_SMOOTH_HINT
  1166. && target != GL_LINE_SMOOTH_HINT
  1167. && target != GL_POLYGON_SMOOTH_HINT
  1168. && target != GL_FOG_HINT
  1169. && target != GL_GENERATE_MIPMAP_HINT
  1170. && target != GL_TEXTURE_COMPRESSION_HINT,
  1171. GL_INVALID_ENUM);
  1172. RETURN_WITH_ERROR_IF(mode != GL_DONT_CARE
  1173. && mode != GL_FASTEST
  1174. && mode != GL_NICEST,
  1175. GL_INVALID_ENUM);
  1176. // According to the spec implementors are free to ignore glHint. So we do.
  1177. }
  1178. void GLContext::gl_read_buffer(GLenum mode)
  1179. {
  1180. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_read_buffer, mode);
  1181. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1182. // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
  1183. // plus any aux buffer between 0 and GL_AUX_BUFFERS
  1184. RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
  1185. && mode != GL_FRONT_RIGHT
  1186. && mode != GL_BACK_LEFT
  1187. && mode != GL_BACK_RIGHT
  1188. && mode != GL_FRONT
  1189. && mode != GL_BACK
  1190. && mode != GL_LEFT
  1191. && mode != GL_RIGHT,
  1192. GL_INVALID_ENUM);
  1193. // FIXME: We do not currently have aux buffers, so make it an invalid
  1194. // operation to select anything but front or back buffers. Also we do
  1195. // not allow selecting the stereoscopic RIGHT buffers since we do not
  1196. // have them configured.
  1197. RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
  1198. && mode != GL_FRONT
  1199. && mode != GL_BACK_LEFT
  1200. && mode != GL_BACK
  1201. && mode != GL_FRONT
  1202. && mode != GL_BACK
  1203. && mode != GL_LEFT,
  1204. GL_INVALID_OPERATION);
  1205. m_current_read_buffer = mode;
  1206. }
  1207. void GLContext::gl_draw_buffer(GLenum buffer)
  1208. {
  1209. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_buffer, buffer);
  1210. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1211. // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
  1212. // plus any aux buffer between 0 and GL_AUX_BUFFERS
  1213. RETURN_WITH_ERROR_IF(buffer != GL_NONE
  1214. && buffer != GL_FRONT_LEFT
  1215. && buffer != GL_FRONT_RIGHT
  1216. && buffer != GL_BACK_LEFT
  1217. && buffer != GL_BACK_RIGHT
  1218. && buffer != GL_FRONT
  1219. && buffer != GL_BACK
  1220. && buffer != GL_LEFT
  1221. && buffer != GL_RIGHT,
  1222. GL_INVALID_ENUM);
  1223. // FIXME: We do not currently have aux buffers, so make it an invalid
  1224. // operation to select anything but front or back buffers. Also we do
  1225. // not allow selecting the stereoscopic RIGHT buffers since we do not
  1226. // have them configured.
  1227. RETURN_WITH_ERROR_IF(buffer != GL_NONE
  1228. && buffer != GL_FRONT_LEFT
  1229. && buffer != GL_FRONT
  1230. && buffer != GL_BACK_LEFT
  1231. && buffer != GL_BACK
  1232. && buffer != GL_FRONT
  1233. && buffer != GL_BACK
  1234. && buffer != GL_LEFT,
  1235. GL_INVALID_OPERATION);
  1236. m_current_draw_buffer = buffer;
  1237. auto rasterizer_options = m_rasterizer->options();
  1238. // FIXME: We only have a single draw buffer in SoftGPU at the moment,
  1239. // so we simply disable color writes if GL_NONE is selected
  1240. rasterizer_options.enable_color_write = m_current_draw_buffer != GL_NONE;
  1241. m_rasterizer->set_options(rasterizer_options);
  1242. }
  1243. void GLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
  1244. {
  1245. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1246. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  1247. RETURN_WITH_ERROR_IF(format != GL_COLOR_INDEX
  1248. && format != GL_STENCIL_INDEX
  1249. && format != GL_DEPTH_COMPONENT
  1250. && format != GL_RED
  1251. && format != GL_GREEN
  1252. && format != GL_BLUE
  1253. && format != GL_ALPHA
  1254. && format != GL_RGB
  1255. && format != GL_RGBA
  1256. && format != GL_LUMINANCE
  1257. && format != GL_LUMINANCE_ALPHA,
  1258. GL_INVALID_ENUM);
  1259. RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE
  1260. && type != GL_BYTE
  1261. && type != GL_BITMAP
  1262. && type != GL_UNSIGNED_SHORT
  1263. && type != GL_SHORT
  1264. && type != GL_BLUE
  1265. && type != GL_UNSIGNED_INT
  1266. && type != GL_INT
  1267. && type != GL_FLOAT,
  1268. GL_INVALID_ENUM);
  1269. // FIXME: We only support RGBA buffers for now.
  1270. // Once we add support for indexed color modes do the correct check here
  1271. RETURN_WITH_ERROR_IF(format == GL_COLOR_INDEX, GL_INVALID_OPERATION);
  1272. // FIXME: We do not have stencil buffers yet
  1273. // Once we add support for stencil buffers do the correct check here
  1274. RETURN_WITH_ERROR_IF(format == GL_STENCIL_INDEX, GL_INVALID_OPERATION);
  1275. if (format == GL_DEPTH_COMPONENT) {
  1276. // FIXME: This check needs to be a bit more sophisticated. Currently the buffers
  1277. // are hardcoded. Once we add proper structures for them we need to correct this check
  1278. // Error because only back buffer has a depth buffer
  1279. RETURN_WITH_ERROR_IF(m_current_read_buffer == GL_FRONT
  1280. || m_current_read_buffer == GL_FRONT_LEFT
  1281. || m_current_read_buffer == GL_FRONT_RIGHT,
  1282. GL_INVALID_OPERATION);
  1283. }
  1284. // Some helper functions for converting float values to integer types
  1285. auto float_to_i8 = [](float f) -> GLchar {
  1286. return static_cast<GLchar>((0x7f * min(max(f, 0.0f), 1.0f) - 1) / 2);
  1287. };
  1288. auto float_to_i16 = [](float f) -> GLshort {
  1289. return static_cast<GLshort>((0x7fff * min(max(f, 0.0f), 1.0f) - 1) / 2);
  1290. };
  1291. auto float_to_i32 = [](float f) -> GLint {
  1292. return static_cast<GLint>((0x7fffffff * min(max(f, 0.0f), 1.0f) - 1) / 2);
  1293. };
  1294. auto float_to_u8 = [](float f) -> GLubyte {
  1295. return static_cast<GLubyte>(0xff * min(max(f, 0.0f), 1.0f));
  1296. };
  1297. auto float_to_u16 = [](float f) -> GLushort {
  1298. return static_cast<GLushort>(0xffff * min(max(f, 0.0f), 1.0f));
  1299. };
  1300. auto float_to_u32 = [](float f) -> GLuint {
  1301. return static_cast<GLuint>(0xffffffff * min(max(f, 0.0f), 1.0f));
  1302. };
  1303. u8 component_size = 0;
  1304. switch (type) {
  1305. case GL_BYTE:
  1306. case GL_UNSIGNED_BYTE:
  1307. component_size = 1;
  1308. break;
  1309. case GL_SHORT:
  1310. case GL_UNSIGNED_SHORT:
  1311. component_size = 2;
  1312. break;
  1313. case GL_INT:
  1314. case GL_UNSIGNED_INT:
  1315. case GL_FLOAT:
  1316. component_size = 4;
  1317. break;
  1318. }
  1319. if (format == GL_DEPTH_COMPONENT) {
  1320. auto const row_stride = (width * component_size + m_pack_alignment - 1) / m_pack_alignment * m_pack_alignment;
  1321. // Read from depth buffer
  1322. for (GLsizei i = 0; i < height; ++i) {
  1323. for (GLsizei j = 0; j < width; ++j) {
  1324. float depth = m_rasterizer->get_depthbuffer_value(x + j, y + i);
  1325. auto char_ptr = reinterpret_cast<char*>(pixels) + i * row_stride + j * component_size;
  1326. switch (type) {
  1327. case GL_BYTE:
  1328. *reinterpret_cast<GLchar*>(char_ptr) = float_to_i8(depth);
  1329. break;
  1330. case GL_SHORT:
  1331. *reinterpret_cast<GLshort*>(char_ptr) = float_to_i16(depth);
  1332. break;
  1333. case GL_INT:
  1334. *reinterpret_cast<GLint*>(char_ptr) = float_to_i32(depth);
  1335. break;
  1336. case GL_UNSIGNED_BYTE:
  1337. *reinterpret_cast<GLubyte*>(char_ptr) = float_to_u8(depth);
  1338. break;
  1339. case GL_UNSIGNED_SHORT:
  1340. *reinterpret_cast<GLushort*>(char_ptr) = float_to_u16(depth);
  1341. break;
  1342. case GL_UNSIGNED_INT:
  1343. *reinterpret_cast<GLuint*>(char_ptr) = float_to_u32(depth);
  1344. break;
  1345. case GL_FLOAT:
  1346. *reinterpret_cast<GLfloat*>(char_ptr) = min(max(depth, 0.0f), 1.0f);
  1347. break;
  1348. }
  1349. }
  1350. }
  1351. return;
  1352. }
  1353. bool write_red = false;
  1354. bool write_green = false;
  1355. bool write_blue = false;
  1356. bool write_alpha = false;
  1357. size_t component_count = 0;
  1358. size_t red_offset = 0;
  1359. size_t green_offset = 0;
  1360. size_t blue_offset = 0;
  1361. size_t alpha_offset = 0;
  1362. char* red_ptr = nullptr;
  1363. char* green_ptr = nullptr;
  1364. char* blue_ptr = nullptr;
  1365. char* alpha_ptr = nullptr;
  1366. switch (format) {
  1367. case GL_RGB:
  1368. write_red = true;
  1369. write_green = true;
  1370. write_blue = true;
  1371. component_count = 3;
  1372. red_offset = 2;
  1373. green_offset = 1;
  1374. blue_offset = 0;
  1375. break;
  1376. case GL_RGBA:
  1377. write_red = true;
  1378. write_green = true;
  1379. write_blue = true;
  1380. write_alpha = true;
  1381. component_count = 4;
  1382. red_offset = 3;
  1383. green_offset = 2;
  1384. blue_offset = 1;
  1385. alpha_offset = 0;
  1386. break;
  1387. case GL_RED:
  1388. write_red = true;
  1389. component_count = 1;
  1390. red_offset = 0;
  1391. break;
  1392. case GL_GREEN:
  1393. write_green = true;
  1394. component_count = 1;
  1395. green_offset = 0;
  1396. break;
  1397. case GL_BLUE:
  1398. write_blue = true;
  1399. component_count = 1;
  1400. blue_offset = 0;
  1401. break;
  1402. case GL_ALPHA:
  1403. write_alpha = true;
  1404. component_count = 1;
  1405. alpha_offset = 0;
  1406. break;
  1407. }
  1408. auto const pixel_bytes = component_size * component_count;
  1409. auto const row_alignment_bytes = (m_pack_alignment - ((width * pixel_bytes) % m_pack_alignment)) % m_pack_alignment;
  1410. char* out_ptr = reinterpret_cast<char*>(pixels);
  1411. for (int i = 0; i < (int)height; ++i) {
  1412. for (int j = 0; j < (int)width; ++j) {
  1413. Gfx::ARGB32 color {};
  1414. if (m_current_read_buffer == GL_FRONT || m_current_read_buffer == GL_LEFT || m_current_read_buffer == GL_FRONT_LEFT) {
  1415. if (y + i >= m_frontbuffer->width() || x + j >= m_frontbuffer->height())
  1416. color = 0;
  1417. else
  1418. color = m_frontbuffer->scanline(y + i)[x + j];
  1419. } else {
  1420. color = m_rasterizer->get_color_buffer_pixel(x + j, y + i);
  1421. }
  1422. float red = ((color >> 24) & 0xff) / 255.0f;
  1423. float green = ((color >> 16) & 0xff) / 255.0f;
  1424. float blue = ((color >> 8) & 0xff) / 255.0f;
  1425. float alpha = (color & 0xff) / 255.0f;
  1426. // FIXME: Set up write pointers based on selected endianness (glPixelStore)
  1427. red_ptr = out_ptr + (component_size * red_offset);
  1428. green_ptr = out_ptr + (component_size * green_offset);
  1429. blue_ptr = out_ptr + (component_size * blue_offset);
  1430. alpha_ptr = out_ptr + (component_size * alpha_offset);
  1431. switch (type) {
  1432. case GL_BYTE:
  1433. if (write_red)
  1434. *reinterpret_cast<GLchar*>(red_ptr) = float_to_i8(red);
  1435. if (write_green)
  1436. *reinterpret_cast<GLchar*>(green_ptr) = float_to_i8(green);
  1437. if (write_blue)
  1438. *reinterpret_cast<GLchar*>(blue_ptr) = float_to_i8(blue);
  1439. if (write_alpha)
  1440. *reinterpret_cast<GLchar*>(alpha_ptr) = float_to_i8(alpha);
  1441. break;
  1442. case GL_UNSIGNED_BYTE:
  1443. if (write_red)
  1444. *reinterpret_cast<GLubyte*>(red_ptr) = float_to_u8(red);
  1445. if (write_green)
  1446. *reinterpret_cast<GLubyte*>(green_ptr) = float_to_u8(green);
  1447. if (write_blue)
  1448. *reinterpret_cast<GLubyte*>(blue_ptr) = float_to_u8(blue);
  1449. if (write_alpha)
  1450. *reinterpret_cast<GLubyte*>(alpha_ptr) = float_to_u8(alpha);
  1451. break;
  1452. case GL_SHORT:
  1453. if (write_red)
  1454. *reinterpret_cast<GLshort*>(red_ptr) = float_to_i16(red);
  1455. if (write_green)
  1456. *reinterpret_cast<GLshort*>(green_ptr) = float_to_i16(green);
  1457. if (write_blue)
  1458. *reinterpret_cast<GLshort*>(blue_ptr) = float_to_i16(blue);
  1459. if (write_alpha)
  1460. *reinterpret_cast<GLshort*>(alpha_ptr) = float_to_i16(alpha);
  1461. break;
  1462. case GL_UNSIGNED_SHORT:
  1463. if (write_red)
  1464. *reinterpret_cast<GLushort*>(red_ptr) = float_to_u16(red);
  1465. if (write_green)
  1466. *reinterpret_cast<GLushort*>(green_ptr) = float_to_u16(green);
  1467. if (write_blue)
  1468. *reinterpret_cast<GLushort*>(blue_ptr) = float_to_u16(blue);
  1469. if (write_alpha)
  1470. *reinterpret_cast<GLushort*>(alpha_ptr) = float_to_u16(alpha);
  1471. break;
  1472. case GL_INT:
  1473. if (write_red)
  1474. *reinterpret_cast<GLint*>(red_ptr) = float_to_i32(red);
  1475. if (write_green)
  1476. *reinterpret_cast<GLint*>(green_ptr) = float_to_i32(green);
  1477. if (write_blue)
  1478. *reinterpret_cast<GLint*>(blue_ptr) = float_to_i32(blue);
  1479. if (write_alpha)
  1480. *reinterpret_cast<GLint*>(alpha_ptr) = float_to_i32(alpha);
  1481. break;
  1482. case GL_UNSIGNED_INT:
  1483. if (write_red)
  1484. *reinterpret_cast<GLuint*>(red_ptr) = float_to_u32(red);
  1485. if (write_green)
  1486. *reinterpret_cast<GLuint*>(green_ptr) = float_to_u32(green);
  1487. if (write_blue)
  1488. *reinterpret_cast<GLuint*>(blue_ptr) = float_to_u32(blue);
  1489. if (write_alpha)
  1490. *reinterpret_cast<GLuint*>(alpha_ptr) = float_to_u32(alpha);
  1491. break;
  1492. case GL_FLOAT:
  1493. if (write_red)
  1494. *reinterpret_cast<GLfloat*>(red_ptr) = min(max(red, 0.0f), 1.0f);
  1495. if (write_green)
  1496. *reinterpret_cast<GLfloat*>(green_ptr) = min(max(green, 0.0f), 1.0f);
  1497. if (write_blue)
  1498. *reinterpret_cast<GLfloat*>(blue_ptr) = min(max(blue, 0.0f), 1.0f);
  1499. if (write_alpha)
  1500. *reinterpret_cast<GLfloat*>(alpha_ptr) = min(max(alpha, 0.0f), 1.0f);
  1501. break;
  1502. }
  1503. out_ptr += pixel_bytes;
  1504. }
  1505. out_ptr += row_alignment_bytes;
  1506. }
  1507. }
  1508. void GLContext::gl_bind_texture(GLenum target, GLuint texture)
  1509. {
  1510. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1511. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_1D
  1512. && target != GL_TEXTURE_2D
  1513. && target != GL_TEXTURE_3D
  1514. && target != GL_TEXTURE_1D_ARRAY
  1515. && target != GL_TEXTURE_2D_ARRAY
  1516. && target != GL_TEXTURE_CUBE_MAP,
  1517. GL_INVALID_ENUM);
  1518. // FIXME: We only support GL_TEXTURE_2D for now
  1519. if (target != GL_TEXTURE_2D) {
  1520. dbgln("gl_bind_texture(target = {:#x}): currently only GL_TEXTURE_2D is supported", target);
  1521. return;
  1522. }
  1523. RefPtr<Texture2D> texture_2d;
  1524. if (texture == 0) {
  1525. // Texture name 0 refers to the default texture
  1526. texture_2d = get_default_texture<Texture2D>(target);
  1527. } else {
  1528. // Find this texture name in our previously allocated textures
  1529. auto it = m_allocated_textures.find(texture);
  1530. if (it != m_allocated_textures.end()) {
  1531. auto texture_object = it->value;
  1532. if (!texture_object.is_null()) {
  1533. // Texture must have been created with the same target
  1534. RETURN_WITH_ERROR_IF(!texture_object->is_texture_2d(), GL_INVALID_OPERATION);
  1535. texture_2d = static_cast<Texture2D*>(texture_object.ptr());
  1536. }
  1537. }
  1538. // OpenGL 1.x supports binding texture names that were not previously generated by glGenTextures.
  1539. // If there is not an allocated texture, meaning it was not previously generated by glGenTextures,
  1540. // we can keep texture_object null to both allocate and bind the texture with the passed in texture name.
  1541. // FIXME: Later OpenGL versions such as 4.x enforce that texture names being bound were previously generated
  1542. // by glGenTextures.
  1543. if (!texture_2d) {
  1544. texture_2d = adopt_ref(*new Texture2D());
  1545. m_allocated_textures.set(texture, texture_2d);
  1546. }
  1547. }
  1548. m_active_texture_unit->set_texture_2d_target_texture(texture_2d);
  1549. m_sampler_config_is_dirty = true;
  1550. }
  1551. GLboolean GLContext::gl_is_texture(GLuint texture)
  1552. {
  1553. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, GL_FALSE);
  1554. if (texture == 0)
  1555. return GL_FALSE;
  1556. auto it = m_allocated_textures.find(texture);
  1557. if (it == m_allocated_textures.end())
  1558. return GL_FALSE;
  1559. return it->value.is_null() ? GL_FALSE : GL_TRUE;
  1560. }
  1561. void GLContext::gl_active_texture(GLenum texture)
  1562. {
  1563. RETURN_WITH_ERROR_IF(texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
  1564. m_active_texture_unit_index = texture - GL_TEXTURE0;
  1565. m_active_texture_unit = &m_texture_units.at(m_active_texture_unit_index);
  1566. }
  1567. void GLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
  1568. {
  1569. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1570. auto optional_parameter = get_context_parameter(pname);
  1571. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  1572. auto parameter = optional_parameter.release_value();
  1573. switch (parameter.type) {
  1574. case GL_BOOL:
  1575. *data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  1576. break;
  1577. case GL_DOUBLE:
  1578. *data = (parameter.value.double_value == 0.0) ? GL_FALSE : GL_TRUE;
  1579. break;
  1580. case GL_INT:
  1581. *data = (parameter.value.integer_value == 0) ? GL_FALSE : GL_TRUE;
  1582. break;
  1583. default:
  1584. VERIFY_NOT_REACHED();
  1585. }
  1586. }
  1587. void GLContext::gl_get_doublev(GLenum pname, GLdouble* params)
  1588. {
  1589. get_floating_point(pname, params);
  1590. }
  1591. void GLContext::gl_get_floatv(GLenum pname, GLfloat* params)
  1592. {
  1593. get_floating_point(pname, params);
  1594. }
  1595. template<typename T>
  1596. void GLContext::get_floating_point(GLenum pname, T* params)
  1597. {
  1598. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1599. // Handle matrix retrieval first
  1600. auto flatten_and_assign_matrix = [&params](FloatMatrix4x4 const& matrix) {
  1601. auto elements = matrix.elements();
  1602. for (size_t i = 0; i < 4; ++i) {
  1603. for (size_t j = 0; j < 4; ++j) {
  1604. // Return transposed matrix since OpenGL defines them as column-major
  1605. params[i * 4 + j] = static_cast<T>(elements[j][i]);
  1606. }
  1607. }
  1608. };
  1609. switch (pname) {
  1610. case GL_MODELVIEW_MATRIX:
  1611. flatten_and_assign_matrix(m_model_view_matrix);
  1612. return;
  1613. case GL_PROJECTION_MATRIX:
  1614. flatten_and_assign_matrix(m_projection_matrix);
  1615. return;
  1616. }
  1617. // Regular parameters
  1618. auto optional_parameter = get_context_parameter(pname);
  1619. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  1620. auto parameter = optional_parameter.release_value();
  1621. switch (parameter.type) {
  1622. case GL_BOOL:
  1623. *params = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  1624. break;
  1625. case GL_DOUBLE:
  1626. for (size_t i = 0; i < parameter.count; ++i)
  1627. params[i] = parameter.value.double_list[i];
  1628. break;
  1629. case GL_INT:
  1630. for (size_t i = 0; i < parameter.count; ++i)
  1631. params[i] = parameter.value.integer_list[i];
  1632. break;
  1633. default:
  1634. VERIFY_NOT_REACHED();
  1635. }
  1636. }
  1637. void GLContext::gl_get_integerv(GLenum pname, GLint* data)
  1638. {
  1639. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1640. auto optional_parameter = get_context_parameter(pname);
  1641. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  1642. auto parameter = optional_parameter.release_value();
  1643. switch (parameter.type) {
  1644. case GL_BOOL:
  1645. *data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  1646. break;
  1647. case GL_DOUBLE: {
  1648. double const int_range = static_cast<double>(NumericLimits<GLint>::max()) - NumericLimits<GLint>::min();
  1649. for (size_t i = 0; i < parameter.count; ++i) {
  1650. double const result_factor = (clamp(parameter.value.double_list[i], -1.0, 1.0) + 1.0) / 2.0;
  1651. data[i] = static_cast<GLint>(NumericLimits<GLint>::min() + result_factor * int_range);
  1652. }
  1653. break;
  1654. }
  1655. case GL_INT:
  1656. for (size_t i = 0; i < parameter.count; ++i)
  1657. data[i] = parameter.value.integer_list[i];
  1658. break;
  1659. default:
  1660. VERIFY_NOT_REACHED();
  1661. }
  1662. }
  1663. void GLContext::gl_depth_mask(GLboolean flag)
  1664. {
  1665. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_mask, flag);
  1666. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1667. auto options = m_rasterizer->options();
  1668. options.enable_depth_write = (flag != GL_FALSE);
  1669. m_rasterizer->set_options(options);
  1670. }
  1671. void GLContext::gl_enable_client_state(GLenum cap)
  1672. {
  1673. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1674. switch (cap) {
  1675. case GL_COLOR_ARRAY:
  1676. m_client_side_color_array_enabled = true;
  1677. break;
  1678. case GL_NORMAL_ARRAY:
  1679. m_client_side_normal_array_enabled = true;
  1680. break;
  1681. case GL_TEXTURE_COORD_ARRAY:
  1682. m_client_side_texture_coord_array_enabled[m_client_active_texture] = true;
  1683. break;
  1684. case GL_VERTEX_ARRAY:
  1685. m_client_side_vertex_array_enabled = true;
  1686. break;
  1687. default:
  1688. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1689. }
  1690. }
  1691. void GLContext::gl_disable_client_state(GLenum cap)
  1692. {
  1693. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1694. switch (cap) {
  1695. case GL_COLOR_ARRAY:
  1696. m_client_side_color_array_enabled = false;
  1697. break;
  1698. case GL_NORMAL_ARRAY:
  1699. m_client_side_normal_array_enabled = false;
  1700. break;
  1701. case GL_TEXTURE_COORD_ARRAY:
  1702. m_client_side_texture_coord_array_enabled[m_client_active_texture] = false;
  1703. break;
  1704. case GL_VERTEX_ARRAY:
  1705. m_client_side_vertex_array_enabled = false;
  1706. break;
  1707. default:
  1708. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1709. }
  1710. }
  1711. void GLContext::gl_client_active_texture(GLenum target)
  1712. {
  1713. RETURN_WITH_ERROR_IF(target < GL_TEXTURE0 || target >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
  1714. m_client_active_texture = target - GL_TEXTURE0;
  1715. }
  1716. void GLContext::gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
  1717. {
  1718. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1719. RETURN_WITH_ERROR_IF(!(size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
  1720. RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
  1721. RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
  1722. m_client_vertex_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer };
  1723. }
  1724. void GLContext::gl_color_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
  1725. {
  1726. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1727. RETURN_WITH_ERROR_IF(!(size == 3 || size == 4), GL_INVALID_VALUE);
  1728. RETURN_WITH_ERROR_IF(type != GL_BYTE
  1729. && type != GL_UNSIGNED_BYTE
  1730. && type != GL_SHORT
  1731. && type != GL_UNSIGNED_SHORT
  1732. && type != GL_INT
  1733. && type != GL_UNSIGNED_INT
  1734. && type != GL_FLOAT
  1735. && type != GL_DOUBLE,
  1736. GL_INVALID_ENUM);
  1737. RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
  1738. m_client_color_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer };
  1739. }
  1740. void GLContext::gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
  1741. {
  1742. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1743. RETURN_WITH_ERROR_IF(!(size == 1 || size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
  1744. RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
  1745. RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
  1746. auto& tex_coord_pointer = m_client_tex_coord_pointer[m_client_active_texture];
  1747. tex_coord_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer };
  1748. }
  1749. void GLContext::gl_normal_pointer(GLenum type, GLsizei stride, void const* pointer)
  1750. {
  1751. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1752. RETURN_WITH_ERROR_IF(type != GL_BYTE
  1753. && type != GL_SHORT
  1754. && type != GL_INT
  1755. && type != GL_FLOAT
  1756. && type != GL_DOUBLE,
  1757. GL_INVALID_ENUM);
  1758. RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
  1759. m_client_normal_pointer = { .size = 3, .type = type, .stride = stride, .pointer = pointer };
  1760. }
  1761. void GLContext::gl_tex_env(GLenum target, GLenum pname, GLfloat param)
  1762. {
  1763. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_env, target, pname, param);
  1764. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1765. // FIXME: We currently only support a subset of possible target values. Implement the rest!
  1766. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_ENV, GL_INVALID_ENUM);
  1767. // FIXME: We currently only support a subset of possible pname values. Implement the rest!
  1768. RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_ENV_MODE, GL_INVALID_ENUM);
  1769. auto param_enum = static_cast<GLenum>(param);
  1770. switch (param_enum) {
  1771. case GL_MODULATE:
  1772. case GL_REPLACE:
  1773. case GL_DECAL:
  1774. m_active_texture_unit->set_env_mode(param_enum);
  1775. m_sampler_config_is_dirty = true;
  1776. break;
  1777. default:
  1778. // FIXME: We currently only support a subset of possible param values. Implement the rest!
  1779. dbgln_if(GL_DEBUG, "gl_tex_env({:#x}, {:#x}, {}): param unimplemented", target, pname, param);
  1780. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1781. }
  1782. }
  1783. void GLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
  1784. {
  1785. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_arrays, mode, first, count);
  1786. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1787. // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES)
  1788. RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
  1789. || mode == GL_TRIANGLE_FAN
  1790. || mode == GL_TRIANGLES
  1791. || mode == GL_QUADS
  1792. || mode == GL_QUAD_STRIP
  1793. || mode == GL_POLYGON),
  1794. GL_INVALID_ENUM);
  1795. RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
  1796. // At least the vertex array needs to be enabled
  1797. if (!m_client_side_vertex_array_enabled)
  1798. return;
  1799. auto last = first + count;
  1800. gl_begin(mode);
  1801. for (int i = first; i < last; i++) {
  1802. if (m_client_side_color_array_enabled) {
  1803. float color[4] { 0, 0, 0, 1 };
  1804. read_from_vertex_attribute_pointer(m_client_color_pointer, i, color);
  1805. gl_color(color[0], color[1], color[2], color[3]);
  1806. }
  1807. for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) {
  1808. if (m_client_side_texture_coord_array_enabled[t]) {
  1809. float tex_coords[4] { 0, 0, 0, 0 };
  1810. read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords);
  1811. gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
  1812. }
  1813. }
  1814. if (m_client_side_normal_array_enabled) {
  1815. float normal[3];
  1816. read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal);
  1817. gl_normal(normal[0], normal[1], normal[2]);
  1818. }
  1819. float vertex[4] { 0, 0, 0, 1 };
  1820. read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex);
  1821. gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]);
  1822. }
  1823. gl_end();
  1824. }
  1825. void GLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, void const* indices)
  1826. {
  1827. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_elements, mode, count, type, indices);
  1828. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1829. // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES)
  1830. RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
  1831. || mode == GL_TRIANGLE_FAN
  1832. || mode == GL_TRIANGLES
  1833. || mode == GL_QUADS
  1834. || mode == GL_QUAD_STRIP
  1835. || mode == GL_POLYGON),
  1836. GL_INVALID_ENUM);
  1837. RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
  1838. || type == GL_UNSIGNED_SHORT
  1839. || type == GL_UNSIGNED_INT),
  1840. GL_INVALID_ENUM);
  1841. RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
  1842. // At least the vertex array needs to be enabled
  1843. if (!m_client_side_vertex_array_enabled)
  1844. return;
  1845. gl_begin(mode);
  1846. for (int index = 0; index < count; index++) {
  1847. int i = 0;
  1848. switch (type) {
  1849. case GL_UNSIGNED_BYTE:
  1850. i = reinterpret_cast<GLubyte const*>(indices)[index];
  1851. break;
  1852. case GL_UNSIGNED_SHORT:
  1853. i = reinterpret_cast<GLushort const*>(indices)[index];
  1854. break;
  1855. case GL_UNSIGNED_INT:
  1856. i = reinterpret_cast<GLuint const*>(indices)[index];
  1857. break;
  1858. }
  1859. if (m_client_side_color_array_enabled) {
  1860. float color[4] { 0, 0, 0, 1 };
  1861. read_from_vertex_attribute_pointer(m_client_color_pointer, i, color);
  1862. gl_color(color[0], color[1], color[2], color[3]);
  1863. }
  1864. for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) {
  1865. if (m_client_side_texture_coord_array_enabled[t]) {
  1866. float tex_coords[4] { 0, 0, 0, 0 };
  1867. read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords);
  1868. gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
  1869. }
  1870. }
  1871. if (m_client_side_normal_array_enabled) {
  1872. float normal[3];
  1873. read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal);
  1874. gl_normal(normal[0], normal[1], normal[2]);
  1875. }
  1876. float vertex[4] { 0, 0, 0, 1 };
  1877. read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex);
  1878. gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]);
  1879. }
  1880. gl_end();
  1881. }
  1882. void GLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const* data)
  1883. {
  1884. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_pixels, width, height, format, type, data);
  1885. RETURN_WITH_ERROR_IF(format < GL_COLOR_INDEX || format > GL_BGRA, GL_INVALID_ENUM);
  1886. RETURN_WITH_ERROR_IF((type < GL_BYTE || type > GL_FLOAT)
  1887. && (type < GL_UNSIGNED_BYTE_3_3_2 || type > GL_UNSIGNED_INT_10_10_10_2)
  1888. && (type < GL_UNSIGNED_BYTE_2_3_3_REV || type > GL_UNSIGNED_INT_2_10_10_10_REV),
  1889. GL_INVALID_ENUM);
  1890. RETURN_WITH_ERROR_IF(type == GL_BITMAP && !(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX), GL_INVALID_ENUM);
  1891. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  1892. // FIXME: GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and there is no stencil buffer
  1893. // FIXME: GL_INVALID_OPERATION is generated if format is GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA,
  1894. // GL_BGR, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA, and the GL is in color index mode
  1895. RETURN_WITH_ERROR_IF(format != GL_RGB
  1896. && (type == GL_UNSIGNED_BYTE_3_3_2
  1897. || type == GL_UNSIGNED_BYTE_2_3_3_REV
  1898. || type == GL_UNSIGNED_SHORT_5_6_5
  1899. || type == GL_UNSIGNED_SHORT_5_6_5_REV),
  1900. GL_INVALID_OPERATION);
  1901. RETURN_WITH_ERROR_IF(!(format == GL_RGBA || format == GL_BGRA)
  1902. && (type == GL_UNSIGNED_SHORT_4_4_4_4
  1903. || type == GL_UNSIGNED_SHORT_4_4_4_4_REV
  1904. || type == GL_UNSIGNED_SHORT_5_5_5_1
  1905. || type == GL_UNSIGNED_SHORT_1_5_5_5_REV
  1906. || type == GL_UNSIGNED_INT_8_8_8_8
  1907. || type == GL_UNSIGNED_INT_8_8_8_8_REV
  1908. || type == GL_UNSIGNED_INT_10_10_10_2
  1909. || type == GL_UNSIGNED_INT_2_10_10_10_REV),
  1910. GL_INVALID_OPERATION);
  1911. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  1912. // target and the buffer object's data store is currently mapped.
  1913. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  1914. // target and the data would be unpacked from the buffer object such that the memory reads required would
  1915. // exceed the data store size.
  1916. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  1917. // target and data is not evenly divisible into the number of bytes needed to store in memory a datum
  1918. // indicated by type.
  1919. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1920. // FIXME: we only support RGBA + UNSIGNED_BYTE and DEPTH_COMPONENT + UNSIGNED_SHORT, implement all combinations!
  1921. if (!((format == GL_RGBA && type == GL_UNSIGNED_BYTE) || (format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_SHORT))) {
  1922. dbgln_if(GL_DEBUG, "gl_draw_pixels(): support for format {:#x} and/or type {:#x} not implemented", format, type);
  1923. return;
  1924. }
  1925. // FIXME: implement support for pixel parameters such as GL_UNPACK_ALIGNMENT
  1926. if (format == GL_RGBA) {
  1927. auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { width, height });
  1928. RETURN_WITH_ERROR_IF(bitmap_or_error.is_error(), GL_OUT_OF_MEMORY);
  1929. auto bitmap = bitmap_or_error.release_value();
  1930. auto pixel_data = static_cast<u32 const*>(data);
  1931. for (int y = 0; y < height; ++y)
  1932. for (int x = 0; x < width; ++x)
  1933. bitmap->set_pixel(x, y, Color::from_argb(*(pixel_data++)));
  1934. m_rasterizer->blit_to_color_buffer_at_raster_position(bitmap);
  1935. } else if (format == GL_DEPTH_COMPONENT) {
  1936. Vector<float> depth_values;
  1937. depth_values.ensure_capacity(width * height);
  1938. auto depth_data = static_cast<u16 const*>(data);
  1939. for (int y = 0; y < height; ++y) {
  1940. for (int x = 0; x < width; ++x) {
  1941. auto u16_value = *(depth_data++);
  1942. auto float_value = static_cast<float>(u16_value) / NumericLimits<u16>::max();
  1943. depth_values.append(float_value);
  1944. }
  1945. }
  1946. m_rasterizer->blit_to_depth_buffer_at_raster_position(depth_values, width, height);
  1947. } else {
  1948. VERIFY_NOT_REACHED();
  1949. }
  1950. }
  1951. void GLContext::gl_depth_range(GLdouble min, GLdouble max)
  1952. {
  1953. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
  1954. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1955. auto options = m_rasterizer->options();
  1956. options.depth_min = clamp<float>(min, 0.f, 1.f);
  1957. options.depth_max = clamp<float>(max, 0.f, 1.f);
  1958. m_rasterizer->set_options(options);
  1959. }
  1960. void GLContext::gl_depth_func(GLenum func)
  1961. {
  1962. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_func, func);
  1963. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1964. RETURN_WITH_ERROR_IF(!(func == GL_NEVER
  1965. || func == GL_LESS
  1966. || func == GL_EQUAL
  1967. || func == GL_LEQUAL
  1968. || func == GL_GREATER
  1969. || func == GL_NOTEQUAL
  1970. || func == GL_GEQUAL
  1971. || func == GL_ALWAYS),
  1972. GL_INVALID_ENUM);
  1973. auto options = m_rasterizer->options();
  1974. switch (func) {
  1975. case GL_NEVER:
  1976. options.depth_func = GPU::DepthTestFunction::Never;
  1977. break;
  1978. case GL_ALWAYS:
  1979. options.depth_func = GPU::DepthTestFunction::Always;
  1980. break;
  1981. case GL_LESS:
  1982. options.depth_func = GPU::DepthTestFunction::Less;
  1983. break;
  1984. case GL_LEQUAL:
  1985. options.depth_func = GPU::DepthTestFunction::LessOrEqual;
  1986. break;
  1987. case GL_EQUAL:
  1988. options.depth_func = GPU::DepthTestFunction::Equal;
  1989. break;
  1990. case GL_NOTEQUAL:
  1991. options.depth_func = GPU::DepthTestFunction::NotEqual;
  1992. break;
  1993. case GL_GEQUAL:
  1994. options.depth_func = GPU::DepthTestFunction::GreaterOrEqual;
  1995. break;
  1996. case GL_GREATER:
  1997. options.depth_func = GPU::DepthTestFunction::Greater;
  1998. break;
  1999. default:
  2000. VERIFY_NOT_REACHED();
  2001. }
  2002. m_rasterizer->set_options(options);
  2003. }
  2004. // General helper function to read arbitrary vertex attribute data into a float array
  2005. void GLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements)
  2006. {
  2007. auto byte_ptr = reinterpret_cast<char const*>(attrib.pointer);
  2008. auto normalize = attrib.normalize;
  2009. size_t stride = attrib.stride;
  2010. switch (attrib.type) {
  2011. case GL_BYTE: {
  2012. if (stride == 0)
  2013. stride = sizeof(GLbyte) * attrib.size;
  2014. for (int i = 0; i < attrib.size; i++) {
  2015. elements[i] = *(reinterpret_cast<GLbyte const*>(byte_ptr + stride * index) + i);
  2016. if (normalize)
  2017. elements[i] /= 0x80;
  2018. }
  2019. break;
  2020. }
  2021. case GL_UNSIGNED_BYTE: {
  2022. if (stride == 0)
  2023. stride = sizeof(GLubyte) * attrib.size;
  2024. for (int i = 0; i < attrib.size; i++) {
  2025. elements[i] = *(reinterpret_cast<GLubyte const*>(byte_ptr + stride * index) + i);
  2026. if (normalize)
  2027. elements[i] /= 0xff;
  2028. }
  2029. break;
  2030. }
  2031. case GL_SHORT: {
  2032. if (stride == 0)
  2033. stride = sizeof(GLshort) * attrib.size;
  2034. for (int i = 0; i < attrib.size; i++) {
  2035. elements[i] = *(reinterpret_cast<GLshort const*>(byte_ptr + stride * index) + i);
  2036. if (normalize)
  2037. elements[i] /= 0x8000;
  2038. }
  2039. break;
  2040. }
  2041. case GL_UNSIGNED_SHORT: {
  2042. if (stride == 0)
  2043. stride = sizeof(GLushort) * attrib.size;
  2044. for (int i = 0; i < attrib.size; i++) {
  2045. elements[i] = *(reinterpret_cast<GLushort const*>(byte_ptr + stride * index) + i);
  2046. if (normalize)
  2047. elements[i] /= 0xffff;
  2048. }
  2049. break;
  2050. }
  2051. case GL_INT: {
  2052. if (stride == 0)
  2053. stride = sizeof(GLint) * attrib.size;
  2054. for (int i = 0; i < attrib.size; i++) {
  2055. elements[i] = *(reinterpret_cast<GLint const*>(byte_ptr + stride * index) + i);
  2056. if (normalize)
  2057. elements[i] /= 0x80000000;
  2058. }
  2059. break;
  2060. }
  2061. case GL_UNSIGNED_INT: {
  2062. if (stride == 0)
  2063. stride = sizeof(GLuint) * attrib.size;
  2064. for (int i = 0; i < attrib.size; i++) {
  2065. elements[i] = *(reinterpret_cast<GLuint const*>(byte_ptr + stride * index) + i);
  2066. if (normalize)
  2067. elements[i] /= 0xffffffff;
  2068. }
  2069. break;
  2070. }
  2071. case GL_FLOAT: {
  2072. if (stride == 0)
  2073. stride = sizeof(GLfloat) * attrib.size;
  2074. for (int i = 0; i < attrib.size; i++)
  2075. elements[i] = *(reinterpret_cast<GLfloat const*>(byte_ptr + stride * index) + i);
  2076. break;
  2077. }
  2078. case GL_DOUBLE: {
  2079. if (stride == 0)
  2080. stride = sizeof(GLdouble) * attrib.size;
  2081. for (int i = 0; i < attrib.size; i++)
  2082. elements[i] = static_cast<float>(*(reinterpret_cast<GLdouble const*>(byte_ptr + stride * index) + i));
  2083. break;
  2084. }
  2085. }
  2086. }
  2087. void GLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  2088. {
  2089. auto options = m_rasterizer->options();
  2090. auto mask = options.color_mask;
  2091. if (!red)
  2092. mask &= ~0x000000ff;
  2093. else
  2094. mask |= 0x000000ff;
  2095. if (!green)
  2096. mask &= ~0x0000ff00;
  2097. else
  2098. mask |= 0x0000ff00;
  2099. if (!blue)
  2100. mask &= ~0x00ff0000;
  2101. else
  2102. mask |= 0x00ff0000;
  2103. if (!alpha)
  2104. mask &= ~0xff000000;
  2105. else
  2106. mask |= 0xff000000;
  2107. options.color_mask = mask;
  2108. m_rasterizer->set_options(options);
  2109. }
  2110. void GLContext::gl_polygon_mode(GLenum face, GLenum mode)
  2111. {
  2112. RETURN_WITH_ERROR_IF(!(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2113. RETURN_WITH_ERROR_IF(!(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL), GL_INVALID_ENUM);
  2114. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2115. auto options = m_rasterizer->options();
  2116. // FIXME: This must support different polygon modes for front- and backside
  2117. if (face == GL_BACK) {
  2118. dbgln_if(GL_DEBUG, "gl_polygon_mode(GL_BACK, {:#x}): unimplemented", mode);
  2119. return;
  2120. }
  2121. auto map_mode = [](GLenum mode) -> GPU::PolygonMode {
  2122. switch (mode) {
  2123. case GL_FILL:
  2124. return GPU::PolygonMode::Fill;
  2125. case GL_LINE:
  2126. return GPU::PolygonMode::Line;
  2127. case GL_POINT:
  2128. return GPU::PolygonMode::Point;
  2129. default:
  2130. VERIFY_NOT_REACHED();
  2131. }
  2132. };
  2133. options.polygon_mode = map_mode(mode);
  2134. m_rasterizer->set_options(options);
  2135. }
  2136. void GLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
  2137. {
  2138. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_polygon_offset, factor, units);
  2139. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2140. auto rasterizer_options = m_rasterizer->options();
  2141. rasterizer_options.depth_offset_factor = factor;
  2142. rasterizer_options.depth_offset_constant = units;
  2143. m_rasterizer->set_options(rasterizer_options);
  2144. }
  2145. void GLContext::gl_fogfv(GLenum pname, GLfloat* params)
  2146. {
  2147. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogfv, pname, params);
  2148. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2149. auto options = m_rasterizer->options();
  2150. switch (pname) {
  2151. case GL_FOG_COLOR:
  2152. options.fog_color = { params[0], params[1], params[2], params[3] };
  2153. break;
  2154. default:
  2155. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  2156. }
  2157. m_rasterizer->set_options(options);
  2158. }
  2159. void GLContext::gl_fogf(GLenum pname, GLfloat param)
  2160. {
  2161. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogf, pname, param);
  2162. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2163. RETURN_WITH_ERROR_IF(param < 0.0f, GL_INVALID_VALUE);
  2164. auto options = m_rasterizer->options();
  2165. switch (pname) {
  2166. case GL_FOG_DENSITY:
  2167. options.fog_density = param;
  2168. break;
  2169. case GL_FOG_END:
  2170. options.fog_end = param;
  2171. break;
  2172. case GL_FOG_START:
  2173. options.fog_start = param;
  2174. break;
  2175. default:
  2176. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  2177. }
  2178. m_rasterizer->set_options(options);
  2179. }
  2180. void GLContext::gl_fogi(GLenum pname, GLint param)
  2181. {
  2182. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogi, pname, param);
  2183. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2184. RETURN_WITH_ERROR_IF(param != GL_LINEAR && param != GL_EXP && param != GL_EXP2, GL_INVALID_ENUM);
  2185. auto options = m_rasterizer->options();
  2186. switch (pname) {
  2187. case GL_FOG_MODE:
  2188. switch (param) {
  2189. case GL_LINEAR:
  2190. options.fog_mode = GPU::FogMode::Linear;
  2191. break;
  2192. case GL_EXP:
  2193. options.fog_mode = GPU::FogMode::Exp;
  2194. break;
  2195. case GL_EXP2:
  2196. options.fog_mode = GPU::FogMode::Exp2;
  2197. break;
  2198. }
  2199. break;
  2200. default:
  2201. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  2202. }
  2203. m_rasterizer->set_options(options);
  2204. }
  2205. void GLContext::gl_pixel_storei(GLenum pname, GLint param)
  2206. {
  2207. // FIXME: Implement missing parameters
  2208. switch (pname) {
  2209. case GL_PACK_ALIGNMENT:
  2210. RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
  2211. m_pack_alignment = param;
  2212. break;
  2213. case GL_UNPACK_ROW_LENGTH:
  2214. RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
  2215. m_unpack_row_length = static_cast<size_t>(param);
  2216. break;
  2217. case GL_UNPACK_ALIGNMENT:
  2218. RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
  2219. m_unpack_alignment = param;
  2220. break;
  2221. default:
  2222. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  2223. break;
  2224. }
  2225. }
  2226. void GLContext::gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height)
  2227. {
  2228. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scissor, x, y, width, height);
  2229. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  2230. auto options = m_rasterizer->options();
  2231. options.scissor_box = { x, y, width, height };
  2232. m_rasterizer->set_options(options);
  2233. }
  2234. void GLContext::gl_stencil_func_separate(GLenum face, GLenum func, GLint ref, GLuint mask)
  2235. {
  2236. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_func_separate, face, func, ref, mask);
  2237. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2238. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2239. RETURN_WITH_ERROR_IF(!(func == GL_NEVER
  2240. || func == GL_LESS
  2241. || func == GL_LEQUAL
  2242. || func == GL_GREATER
  2243. || func == GL_GEQUAL
  2244. || func == GL_EQUAL
  2245. || func == GL_NOTEQUAL
  2246. || func == GL_ALWAYS),
  2247. GL_INVALID_ENUM);
  2248. ref = clamp(ref, 0, (1 << m_device_info.stencil_bits) - 1);
  2249. StencilFunctionOptions new_options = { func, ref, mask };
  2250. if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
  2251. m_stencil_function[Face::Front] = new_options;
  2252. if (face == GL_BACK || face == GL_FRONT_AND_BACK)
  2253. m_stencil_function[Face::Back] = new_options;
  2254. m_stencil_configuration_dirty = true;
  2255. }
  2256. void GLContext::gl_stencil_mask_separate(GLenum face, GLuint mask)
  2257. {
  2258. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_mask_separate, face, mask);
  2259. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2260. if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
  2261. m_stencil_operation[Face::Front].write_mask = mask;
  2262. if (face == GL_BACK || face == GL_FRONT_AND_BACK)
  2263. m_stencil_operation[Face::Back].write_mask = mask;
  2264. m_stencil_configuration_dirty = true;
  2265. }
  2266. void GLContext::gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
  2267. {
  2268. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_op_separate, face, sfail, dpfail, dppass);
  2269. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2270. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2271. auto is_valid_op = [](GLenum op) -> bool {
  2272. return op == GL_KEEP || op == GL_ZERO || op == GL_REPLACE || op == GL_INCR || op == GL_INCR_WRAP
  2273. || op == GL_DECR || op == GL_DECR_WRAP || op == GL_INVERT;
  2274. };
  2275. RETURN_WITH_ERROR_IF(!is_valid_op(sfail), GL_INVALID_ENUM);
  2276. RETURN_WITH_ERROR_IF(!is_valid_op(dpfail), GL_INVALID_ENUM);
  2277. RETURN_WITH_ERROR_IF(!is_valid_op(dppass), GL_INVALID_ENUM);
  2278. auto update_stencil_operation = [&](Face face, GLenum sfail, GLenum dpfail, GLenum dppass) {
  2279. auto& stencil_operation = m_stencil_operation[face];
  2280. stencil_operation.op_fail = sfail;
  2281. stencil_operation.op_depth_fail = dpfail;
  2282. stencil_operation.op_pass = dppass;
  2283. };
  2284. if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
  2285. update_stencil_operation(Face::Front, sfail, dpfail, dppass);
  2286. if (face == GL_BACK || face == GL_FRONT_AND_BACK)
  2287. update_stencil_operation(Face::Back, sfail, dpfail, dppass);
  2288. m_stencil_configuration_dirty = true;
  2289. }
  2290. void GLContext::gl_normal(GLfloat nx, GLfloat ny, GLfloat nz)
  2291. {
  2292. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_normal, nx, ny, nz);
  2293. m_current_vertex_normal = { nx, ny, nz };
  2294. }
  2295. void GLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  2296. {
  2297. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
  2298. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2299. m_rasterizer->set_raster_position({ x, y, z, w }, m_model_view_matrix, m_projection_matrix);
  2300. }
  2301. void GLContext::gl_line_width(GLfloat width)
  2302. {
  2303. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_line_width, width);
  2304. RETURN_WITH_ERROR_IF(width <= 0, GL_INVALID_VALUE);
  2305. m_line_width = width;
  2306. }
  2307. void GLContext::gl_push_attrib(GLbitfield mask)
  2308. {
  2309. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_attrib, mask);
  2310. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2311. // FIXME: implement
  2312. dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_push_attrib({})", mask);
  2313. }
  2314. void GLContext::gl_pop_attrib()
  2315. {
  2316. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_attrib);
  2317. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2318. // FIXME: implement
  2319. dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_pop_attrib()");
  2320. }
  2321. void GLContext::gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  2322. {
  2323. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_light_model, pname, x, y, z, w);
  2324. RETURN_WITH_ERROR_IF(pname != GL_LIGHT_MODEL_AMBIENT
  2325. && pname != GL_LIGHT_MODEL_COLOR_CONTROL
  2326. && pname != GL_LIGHT_MODEL_LOCAL_VIEWER
  2327. && pname != GL_LIGHT_MODEL_TWO_SIDE,
  2328. GL_INVALID_ENUM);
  2329. auto lighting_params = m_rasterizer->light_model();
  2330. switch (pname) {
  2331. case GL_LIGHT_MODEL_AMBIENT:
  2332. lighting_params.scene_ambient_color = { x, y, z, w };
  2333. break;
  2334. case GL_LIGHT_MODEL_COLOR_CONTROL: {
  2335. GLenum color_control = static_cast<GLenum>(x);
  2336. RETURN_WITH_ERROR_IF(color_control != GL_SINGLE_COLOR && color_control != GL_SEPARATE_SPECULAR_COLOR, GL_INVALID_ENUM);
  2337. lighting_params.color_control = (color_control == GL_SINGLE_COLOR) ? GPU::ColorControl::SingleColor : GPU::ColorControl::SeparateSpecularColor;
  2338. break;
  2339. }
  2340. case GL_LIGHT_MODEL_LOCAL_VIEWER:
  2341. // 0 means the viewer is at infinity
  2342. // 1 means they're in local (eye) space
  2343. lighting_params.viewer_at_infinity = (x != 1.0f);
  2344. break;
  2345. case GL_LIGHT_MODEL_TWO_SIDE:
  2346. VERIFY(y == 0.0f && z == 0.0f && w == 0.0f);
  2347. lighting_params.two_sided_lighting = x;
  2348. break;
  2349. default:
  2350. VERIFY_NOT_REACHED();
  2351. }
  2352. m_rasterizer->set_light_model_params(lighting_params);
  2353. }
  2354. void GLContext::gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap)
  2355. {
  2356. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_bitmap, width, height, xorig, yorig, xmove, ymove, bitmap);
  2357. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2358. if (bitmap != nullptr) {
  2359. // FIXME: implement
  2360. dbgln_if(GL_DEBUG, "gl_bitmap({}, {}, {}, {}, {}, {}, {}): unimplemented", width, height, xorig, yorig, xmove, ymove, bitmap);
  2361. }
  2362. auto raster_position = m_rasterizer->raster_position();
  2363. raster_position.window_coordinates += { xmove, ymove, 0.f, 0.f };
  2364. m_rasterizer->set_raster_position(raster_position);
  2365. }
  2366. void GLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
  2367. {
  2368. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_image_2d, target, level, internalformat, x, y, width, height, border);
  2369. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2370. // FIXME: implement
  2371. dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_image_2d({:#x}, {}, {:#x}, {}, {}, {}, {}, {})",
  2372. target, level, internalformat, x, y, width, height, border);
  2373. }
  2374. void GLContext::gl_get_tex_parameter_integerv(GLenum target, GLint level, GLenum pname, GLint* params)
  2375. {
  2376. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2377. // FIXME: support targets other than GL_TEXTURE_2D
  2378. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
  2379. // FIXME: support other parameter names
  2380. RETURN_WITH_ERROR_IF(pname < GL_TEXTURE_WIDTH || pname > GL_TEXTURE_HEIGHT, GL_INVALID_ENUM);
  2381. RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
  2382. // FIXME: GL_INVALID_VALUE is generated if target is GL_TEXTURE_BUFFER and level is not zero
  2383. // FIXME: GL_INVALID_OPERATION is generated if GL_TEXTURE_COMPRESSED_IMAGE_SIZE is queried on texture images with an uncompressed internal format or on proxy targets
  2384. VERIFY(!m_active_texture_unit->texture_2d_target_texture().is_null());
  2385. auto const texture_2d = m_active_texture_unit->texture_2d_target_texture();
  2386. switch (pname) {
  2387. case GL_TEXTURE_HEIGHT:
  2388. *params = texture_2d->height_at_lod(level);
  2389. break;
  2390. case GL_TEXTURE_WIDTH:
  2391. *params = texture_2d->width_at_lod(level);
  2392. break;
  2393. }
  2394. }
  2395. void GLContext::gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
  2396. {
  2397. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rect, x1, y1, x2, y2);
  2398. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2399. gl_begin(GL_POLYGON);
  2400. gl_vertex(x1, y1, 0.0, 0.0);
  2401. gl_vertex(x2, y1, 0.0, 0.0);
  2402. gl_vertex(x2, y2, 0.0, 0.0);
  2403. gl_vertex(x1, y2, 0.0, 0.0);
  2404. gl_end();
  2405. }
  2406. void GLContext::gl_tex_gen(GLenum coord, GLenum pname, GLint param)
  2407. {
  2408. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen, coord, pname, param);
  2409. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2410. RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
  2411. RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE, GL_INVALID_ENUM);
  2412. RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
  2413. && param != GL_OBJECT_LINEAR
  2414. && param != GL_SPHERE_MAP
  2415. && param != GL_NORMAL_MAP
  2416. && param != GL_REFLECTION_MAP,
  2417. GL_INVALID_ENUM);
  2418. RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
  2419. RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
  2420. GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
  2421. texture_coordinate_generation(m_active_texture_unit_index, capability).generation_mode = param;
  2422. m_texcoord_generation_dirty = true;
  2423. }
  2424. void GLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params)
  2425. {
  2426. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen_floatv, coord, pname, params);
  2427. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2428. RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
  2429. RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE
  2430. && pname != GL_OBJECT_PLANE
  2431. && pname != GL_EYE_PLANE,
  2432. GL_INVALID_ENUM);
  2433. GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
  2434. switch (pname) {
  2435. case GL_TEXTURE_GEN_MODE: {
  2436. auto param = static_cast<GLenum>(params[0]);
  2437. RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
  2438. && param != GL_OBJECT_LINEAR
  2439. && param != GL_SPHERE_MAP
  2440. && param != GL_NORMAL_MAP
  2441. && param != GL_REFLECTION_MAP,
  2442. GL_INVALID_ENUM);
  2443. RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
  2444. RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
  2445. texture_coordinate_generation(m_active_texture_unit_index, capability).generation_mode = param;
  2446. break;
  2447. }
  2448. case GL_OBJECT_PLANE:
  2449. texture_coordinate_generation(m_active_texture_unit_index, capability).object_plane_coefficients = { params[0], params[1], params[2], params[3] };
  2450. break;
  2451. case GL_EYE_PLANE: {
  2452. auto const& inverse_model_view = m_model_view_matrix.inverse();
  2453. auto input_coefficients = FloatVector4 { params[0], params[1], params[2], params[3] };
  2454. // Note: we are allowed to store transformed coefficients here, according to the documentation on
  2455. // `glGetTexGen`:
  2456. //
  2457. // "The returned values are those maintained in eye coordinates. They are not equal to the values
  2458. // specified using glTexGen, unless the modelview matrix was identity when glTexGen was called."
  2459. texture_coordinate_generation(m_active_texture_unit_index, capability).eye_plane_coefficients = inverse_model_view * input_coefficients;
  2460. break;
  2461. }
  2462. default:
  2463. VERIFY_NOT_REACHED();
  2464. }
  2465. m_texcoord_generation_dirty = true;
  2466. }
  2467. void GLContext::present()
  2468. {
  2469. m_rasterizer->blit_color_buffer_to(*m_frontbuffer);
  2470. }
  2471. void GLContext::sync_device_config()
  2472. {
  2473. sync_device_sampler_config();
  2474. sync_device_texcoord_config();
  2475. sync_light_state();
  2476. sync_stencil_configuration();
  2477. }
  2478. void GLContext::sync_device_sampler_config()
  2479. {
  2480. if (!m_sampler_config_is_dirty)
  2481. return;
  2482. m_sampler_config_is_dirty = false;
  2483. for (unsigned i = 0; i < m_texture_units.size(); ++i) {
  2484. auto const& texture_unit = m_texture_units[i];
  2485. if (!texture_unit.texture_2d_enabled())
  2486. continue;
  2487. GPU::SamplerConfig config;
  2488. auto texture_2d = texture_unit.texture_2d_target_texture();
  2489. if (texture_2d.is_null()) {
  2490. config.bound_image = nullptr;
  2491. m_rasterizer->set_sampler_config(i, config);
  2492. continue;
  2493. }
  2494. config.bound_image = texture_2d->device_image();
  2495. auto const& sampler = texture_2d->sampler();
  2496. switch (sampler.min_filter()) {
  2497. case GL_NEAREST:
  2498. config.texture_min_filter = GPU::TextureFilter::Nearest;
  2499. config.mipmap_filter = GPU::MipMapFilter::None;
  2500. break;
  2501. case GL_LINEAR:
  2502. config.texture_min_filter = GPU::TextureFilter::Linear;
  2503. config.mipmap_filter = GPU::MipMapFilter::None;
  2504. break;
  2505. case GL_NEAREST_MIPMAP_NEAREST:
  2506. config.texture_min_filter = GPU::TextureFilter::Nearest;
  2507. config.mipmap_filter = GPU::MipMapFilter::Nearest;
  2508. break;
  2509. case GL_LINEAR_MIPMAP_NEAREST:
  2510. config.texture_min_filter = GPU::TextureFilter::Linear;
  2511. config.mipmap_filter = GPU::MipMapFilter::Nearest;
  2512. break;
  2513. case GL_NEAREST_MIPMAP_LINEAR:
  2514. config.texture_min_filter = GPU::TextureFilter::Nearest;
  2515. config.mipmap_filter = GPU::MipMapFilter::Linear;
  2516. break;
  2517. case GL_LINEAR_MIPMAP_LINEAR:
  2518. config.texture_min_filter = GPU::TextureFilter::Linear;
  2519. config.mipmap_filter = GPU::MipMapFilter::Linear;
  2520. break;
  2521. default:
  2522. VERIFY_NOT_REACHED();
  2523. }
  2524. switch (sampler.mag_filter()) {
  2525. case GL_NEAREST:
  2526. config.texture_mag_filter = GPU::TextureFilter::Nearest;
  2527. break;
  2528. case GL_LINEAR:
  2529. config.texture_mag_filter = GPU::TextureFilter::Linear;
  2530. break;
  2531. default:
  2532. VERIFY_NOT_REACHED();
  2533. }
  2534. switch (sampler.wrap_s_mode()) {
  2535. case GL_CLAMP:
  2536. config.texture_wrap_u = GPU::TextureWrapMode::Clamp;
  2537. break;
  2538. case GL_CLAMP_TO_BORDER:
  2539. config.texture_wrap_u = GPU::TextureWrapMode::ClampToBorder;
  2540. break;
  2541. case GL_CLAMP_TO_EDGE:
  2542. config.texture_wrap_u = GPU::TextureWrapMode::ClampToEdge;
  2543. break;
  2544. case GL_REPEAT:
  2545. config.texture_wrap_u = GPU::TextureWrapMode::Repeat;
  2546. break;
  2547. case GL_MIRRORED_REPEAT:
  2548. config.texture_wrap_u = GPU::TextureWrapMode::MirroredRepeat;
  2549. break;
  2550. default:
  2551. VERIFY_NOT_REACHED();
  2552. }
  2553. switch (sampler.wrap_t_mode()) {
  2554. case GL_CLAMP:
  2555. config.texture_wrap_v = GPU::TextureWrapMode::Clamp;
  2556. break;
  2557. case GL_CLAMP_TO_BORDER:
  2558. config.texture_wrap_v = GPU::TextureWrapMode::ClampToBorder;
  2559. break;
  2560. case GL_CLAMP_TO_EDGE:
  2561. config.texture_wrap_v = GPU::TextureWrapMode::ClampToEdge;
  2562. break;
  2563. case GL_REPEAT:
  2564. config.texture_wrap_v = GPU::TextureWrapMode::Repeat;
  2565. break;
  2566. case GL_MIRRORED_REPEAT:
  2567. config.texture_wrap_v = GPU::TextureWrapMode::MirroredRepeat;
  2568. break;
  2569. default:
  2570. VERIFY_NOT_REACHED();
  2571. }
  2572. switch (texture_unit.env_mode()) {
  2573. case GL_MODULATE:
  2574. config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Modulate;
  2575. break;
  2576. case GL_REPLACE:
  2577. config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Replace;
  2578. break;
  2579. case GL_DECAL:
  2580. config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Decal;
  2581. break;
  2582. default:
  2583. VERIFY_NOT_REACHED();
  2584. }
  2585. m_rasterizer->set_sampler_config(i, config);
  2586. }
  2587. }
  2588. void GLContext::sync_light_state()
  2589. {
  2590. if (!m_light_state_is_dirty)
  2591. return;
  2592. m_light_state_is_dirty = false;
  2593. auto options = m_rasterizer->options();
  2594. options.color_material_enabled = m_color_material_enabled;
  2595. switch (m_color_material_face) {
  2596. case GL_BACK:
  2597. options.color_material_face = GPU::ColorMaterialFace::Back;
  2598. break;
  2599. case GL_FRONT:
  2600. options.color_material_face = GPU::ColorMaterialFace::Front;
  2601. break;
  2602. case GL_FRONT_AND_BACK:
  2603. options.color_material_face = GPU::ColorMaterialFace::FrontAndBack;
  2604. break;
  2605. default:
  2606. VERIFY_NOT_REACHED();
  2607. }
  2608. switch (m_color_material_mode) {
  2609. case GL_AMBIENT:
  2610. options.color_material_mode = GPU::ColorMaterialMode::Ambient;
  2611. break;
  2612. case GL_AMBIENT_AND_DIFFUSE:
  2613. options.color_material_mode = GPU::ColorMaterialMode::Ambient;
  2614. options.color_material_mode = GPU::ColorMaterialMode::Diffuse;
  2615. break;
  2616. case GL_DIFFUSE:
  2617. options.color_material_mode = GPU::ColorMaterialMode::Diffuse;
  2618. break;
  2619. case GL_EMISSION:
  2620. options.color_material_mode = GPU::ColorMaterialMode::Emissive;
  2621. break;
  2622. case GL_SPECULAR:
  2623. options.color_material_mode = GPU::ColorMaterialMode::Specular;
  2624. break;
  2625. default:
  2626. VERIFY_NOT_REACHED();
  2627. }
  2628. m_rasterizer->set_options(options);
  2629. for (auto light_id = 0u; light_id < SoftGPU::NUM_LIGHTS; light_id++) {
  2630. auto const& current_light_state = m_light_states.at(light_id);
  2631. m_rasterizer->set_light_state(light_id, current_light_state);
  2632. }
  2633. m_rasterizer->set_material_state(GPU::Face::Front, m_material_states[Face::Front]);
  2634. m_rasterizer->set_material_state(GPU::Face::Back, m_material_states[Face::Back]);
  2635. }
  2636. void GLContext::sync_device_texcoord_config()
  2637. {
  2638. if (!m_texcoord_generation_dirty)
  2639. return;
  2640. m_texcoord_generation_dirty = false;
  2641. auto options = m_rasterizer->options();
  2642. for (size_t i = 0; i < m_device_info.num_texture_units; ++i) {
  2643. u8 enabled_coordinates = GPU::TexCoordGenerationCoordinate::None;
  2644. for (GLenum capability = GL_TEXTURE_GEN_S; capability <= GL_TEXTURE_GEN_Q; ++capability) {
  2645. auto const context_coordinate_config = texture_coordinate_generation(i, capability);
  2646. if (!context_coordinate_config.enabled)
  2647. continue;
  2648. GPU::TexCoordGenerationConfig* texcoord_generation_config;
  2649. switch (capability) {
  2650. case GL_TEXTURE_GEN_S:
  2651. enabled_coordinates |= GPU::TexCoordGenerationCoordinate::S;
  2652. texcoord_generation_config = &options.texcoord_generation_config[i][0];
  2653. break;
  2654. case GL_TEXTURE_GEN_T:
  2655. enabled_coordinates |= GPU::TexCoordGenerationCoordinate::T;
  2656. texcoord_generation_config = &options.texcoord_generation_config[i][1];
  2657. break;
  2658. case GL_TEXTURE_GEN_R:
  2659. enabled_coordinates |= GPU::TexCoordGenerationCoordinate::R;
  2660. texcoord_generation_config = &options.texcoord_generation_config[i][2];
  2661. break;
  2662. case GL_TEXTURE_GEN_Q:
  2663. enabled_coordinates |= GPU::TexCoordGenerationCoordinate::Q;
  2664. texcoord_generation_config = &options.texcoord_generation_config[i][3];
  2665. break;
  2666. default:
  2667. VERIFY_NOT_REACHED();
  2668. }
  2669. switch (context_coordinate_config.generation_mode) {
  2670. case GL_OBJECT_LINEAR:
  2671. texcoord_generation_config->mode = GPU::TexCoordGenerationMode::ObjectLinear;
  2672. texcoord_generation_config->coefficients = context_coordinate_config.object_plane_coefficients;
  2673. break;
  2674. case GL_EYE_LINEAR:
  2675. texcoord_generation_config->mode = GPU::TexCoordGenerationMode::EyeLinear;
  2676. texcoord_generation_config->coefficients = context_coordinate_config.eye_plane_coefficients;
  2677. break;
  2678. case GL_SPHERE_MAP:
  2679. texcoord_generation_config->mode = GPU::TexCoordGenerationMode::SphereMap;
  2680. break;
  2681. case GL_REFLECTION_MAP:
  2682. texcoord_generation_config->mode = GPU::TexCoordGenerationMode::ReflectionMap;
  2683. break;
  2684. case GL_NORMAL_MAP:
  2685. texcoord_generation_config->mode = GPU::TexCoordGenerationMode::NormalMap;
  2686. break;
  2687. }
  2688. }
  2689. options.texcoord_generation_enabled_coordinates[i] = enabled_coordinates;
  2690. }
  2691. m_rasterizer->set_options(options);
  2692. }
  2693. void GLContext::sync_stencil_configuration()
  2694. {
  2695. if (!m_stencil_configuration_dirty)
  2696. return;
  2697. m_stencil_configuration_dirty = false;
  2698. auto set_device_stencil = [&](GPU::Face face, StencilFunctionOptions func, StencilOperationOptions op) {
  2699. GPU::StencilConfiguration device_configuration;
  2700. // Stencil test function
  2701. auto map_func = [](GLenum func) -> GPU::StencilTestFunction {
  2702. switch (func) {
  2703. case GL_ALWAYS:
  2704. return GPU::StencilTestFunction::Always;
  2705. case GL_EQUAL:
  2706. return GPU::StencilTestFunction::Equal;
  2707. case GL_GEQUAL:
  2708. return GPU::StencilTestFunction::GreaterOrEqual;
  2709. case GL_GREATER:
  2710. return GPU::StencilTestFunction::Greater;
  2711. case GL_LESS:
  2712. return GPU::StencilTestFunction::Less;
  2713. case GL_LEQUAL:
  2714. return GPU::StencilTestFunction::LessOrEqual;
  2715. case GL_NEVER:
  2716. return GPU::StencilTestFunction::Never;
  2717. case GL_NOTEQUAL:
  2718. return GPU::StencilTestFunction::NotEqual;
  2719. }
  2720. VERIFY_NOT_REACHED();
  2721. };
  2722. device_configuration.test_function = map_func(func.func);
  2723. device_configuration.reference_value = func.reference_value;
  2724. device_configuration.test_mask = func.mask;
  2725. // Stencil operation
  2726. auto map_operation = [](GLenum operation) -> GPU::StencilOperation {
  2727. switch (operation) {
  2728. case GL_DECR:
  2729. return GPU::StencilOperation::Decrement;
  2730. case GL_DECR_WRAP:
  2731. return GPU::StencilOperation::DecrementWrap;
  2732. case GL_INCR:
  2733. return GPU::StencilOperation::Increment;
  2734. case GL_INCR_WRAP:
  2735. return GPU::StencilOperation::IncrementWrap;
  2736. case GL_INVERT:
  2737. return GPU::StencilOperation::Invert;
  2738. case GL_KEEP:
  2739. return GPU::StencilOperation::Keep;
  2740. case GL_REPLACE:
  2741. return GPU::StencilOperation::Replace;
  2742. case GL_ZERO:
  2743. return GPU::StencilOperation::Zero;
  2744. }
  2745. VERIFY_NOT_REACHED();
  2746. };
  2747. device_configuration.on_stencil_test_fail = map_operation(op.op_fail);
  2748. device_configuration.on_depth_test_fail = map_operation(op.op_depth_fail);
  2749. device_configuration.on_pass = map_operation(op.op_pass);
  2750. device_configuration.write_mask = op.write_mask;
  2751. m_rasterizer->set_stencil_configuration(face, device_configuration);
  2752. };
  2753. set_device_stencil(GPU::Face::Front, m_stencil_function[Face::Front], m_stencil_operation[Face::Front]);
  2754. set_device_stencil(GPU::Face::Back, m_stencil_function[Face::Back], m_stencil_operation[Face::Back]);
  2755. }
  2756. void GLContext::build_extension_string()
  2757. {
  2758. Vector<StringView> extensions;
  2759. // FIXME: npot texture support became a required core feature starting with OpenGL 2.0 (https://www.khronos.org/opengl/wiki/NPOT_Texture)
  2760. // Ideally we would verify if the selected device adheres to the requested OpenGL context version before context creation
  2761. // and refuse to create a context if it doesn't.
  2762. if (m_device_info.supports_npot_textures)
  2763. extensions.append("GL_ARB_texture_non_power_of_two");
  2764. if (m_device_info.num_texture_units > 1)
  2765. extensions.append("GL_ARB_multitexture");
  2766. m_extensions = String::join(" ", extensions);
  2767. }
  2768. void GLContext::gl_lightf(GLenum light, GLenum pname, GLfloat param)
  2769. {
  2770. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_lightf, light, pname, param);
  2771. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2772. RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light >= (GL_LIGHT0 + m_device_info.num_lights), GL_INVALID_ENUM);
  2773. RETURN_WITH_ERROR_IF(!(pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION || pname != GL_SPOT_EXPONENT || pname != GL_SPOT_CUTOFF), GL_INVALID_ENUM);
  2774. RETURN_WITH_ERROR_IF(param < 0.f, GL_INVALID_VALUE);
  2775. auto& light_state = m_light_states.at(light - GL_LIGHT0);
  2776. switch (pname) {
  2777. case GL_CONSTANT_ATTENUATION:
  2778. light_state.constant_attenuation = param;
  2779. break;
  2780. case GL_LINEAR_ATTENUATION:
  2781. light_state.linear_attenuation = param;
  2782. break;
  2783. case GL_QUADRATIC_ATTENUATION:
  2784. light_state.quadratic_attenuation = param;
  2785. break;
  2786. case GL_SPOT_EXPONENT:
  2787. RETURN_WITH_ERROR_IF(param > 128.f, GL_INVALID_VALUE);
  2788. light_state.spotlight_exponent = param;
  2789. break;
  2790. case GL_SPOT_CUTOFF:
  2791. RETURN_WITH_ERROR_IF(param > 90.f && param != 180.f, GL_INVALID_VALUE);
  2792. light_state.spotlight_cutoff_angle = param;
  2793. break;
  2794. default:
  2795. VERIFY_NOT_REACHED();
  2796. }
  2797. m_light_state_is_dirty = true;
  2798. }
  2799. void GLContext::gl_lightfv(GLenum light, GLenum pname, GLfloat const* params)
  2800. {
  2801. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_lightfv, light, pname, params);
  2802. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2803. RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light >= (GL_LIGHT0 + m_device_info.num_lights), GL_INVALID_ENUM);
  2804. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_POSITION || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION || pname == GL_SPOT_CUTOFF || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_DIRECTION), GL_INVALID_ENUM);
  2805. auto& light_state = m_light_states.at(light - GL_LIGHT0);
  2806. switch (pname) {
  2807. case GL_AMBIENT:
  2808. light_state.ambient_intensity = { params[0], params[1], params[2], params[3] };
  2809. break;
  2810. case GL_DIFFUSE:
  2811. light_state.diffuse_intensity = { params[0], params[1], params[2], params[3] };
  2812. break;
  2813. case GL_SPECULAR:
  2814. light_state.specular_intensity = { params[0], params[1], params[2], params[3] };
  2815. break;
  2816. case GL_POSITION:
  2817. light_state.position = { params[0], params[1], params[2], params[3] };
  2818. light_state.position = m_model_view_matrix * light_state.position;
  2819. break;
  2820. case GL_CONSTANT_ATTENUATION:
  2821. RETURN_WITH_ERROR_IF(params[0] < 0.f, GL_INVALID_VALUE);
  2822. light_state.constant_attenuation = params[0];
  2823. break;
  2824. case GL_LINEAR_ATTENUATION:
  2825. RETURN_WITH_ERROR_IF(params[0] < 0.f, GL_INVALID_VALUE);
  2826. light_state.linear_attenuation = params[0];
  2827. break;
  2828. case GL_QUADRATIC_ATTENUATION:
  2829. RETURN_WITH_ERROR_IF(params[0] < 0.f, GL_INVALID_VALUE);
  2830. light_state.quadratic_attenuation = params[0];
  2831. break;
  2832. case GL_SPOT_EXPONENT: {
  2833. auto exponent = params[0];
  2834. RETURN_WITH_ERROR_IF(exponent < 0.f || exponent > 128.f, GL_INVALID_VALUE);
  2835. light_state.spotlight_exponent = exponent;
  2836. break;
  2837. }
  2838. case GL_SPOT_CUTOFF: {
  2839. auto cutoff = params[0];
  2840. RETURN_WITH_ERROR_IF((cutoff < 0.f || cutoff > 90.f) && cutoff != 180.f, GL_INVALID_VALUE);
  2841. light_state.spotlight_cutoff_angle = cutoff;
  2842. break;
  2843. }
  2844. case GL_SPOT_DIRECTION: {
  2845. FloatVector4 direction_vector = { params[0], params[1], params[2], 0.f };
  2846. direction_vector = m_model_view_matrix * direction_vector;
  2847. light_state.spotlight_direction = direction_vector.xyz();
  2848. break;
  2849. }
  2850. default:
  2851. VERIFY_NOT_REACHED();
  2852. }
  2853. m_light_state_is_dirty = true;
  2854. }
  2855. void GLContext::gl_lightiv(GLenum light, GLenum pname, GLint const* params)
  2856. {
  2857. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_lightiv, light, pname, params);
  2858. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  2859. RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light >= (GL_LIGHT0 + m_device_info.num_lights), GL_INVALID_ENUM);
  2860. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_POSITION || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION || pname == GL_SPOT_CUTOFF || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_DIRECTION), GL_INVALID_ENUM);
  2861. auto& light_state = m_light_states[light - GL_LIGHT0];
  2862. auto const to_float_vector = [](GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
  2863. return FloatVector4(x, y, z, w);
  2864. };
  2865. switch (pname) {
  2866. case GL_AMBIENT:
  2867. light_state.ambient_intensity = to_float_vector(params[0], params[1], params[2], params[3]);
  2868. break;
  2869. case GL_DIFFUSE:
  2870. light_state.diffuse_intensity = to_float_vector(params[0], params[1], params[2], params[3]);
  2871. break;
  2872. case GL_SPECULAR:
  2873. light_state.specular_intensity = to_float_vector(params[0], params[1], params[2], params[3]);
  2874. break;
  2875. case GL_POSITION:
  2876. light_state.position = to_float_vector(params[0], params[1], params[2], params[3]);
  2877. light_state.position = m_model_view_matrix * light_state.position;
  2878. break;
  2879. case GL_CONSTANT_ATTENUATION:
  2880. RETURN_WITH_ERROR_IF(params[0] < 0, GL_INVALID_VALUE);
  2881. light_state.constant_attenuation = static_cast<float>(params[0]);
  2882. break;
  2883. case GL_LINEAR_ATTENUATION:
  2884. RETURN_WITH_ERROR_IF(params[0] < 0, GL_INVALID_VALUE);
  2885. light_state.linear_attenuation = static_cast<float>(params[0]);
  2886. break;
  2887. case GL_QUADRATIC_ATTENUATION:
  2888. RETURN_WITH_ERROR_IF(params[0] < 0, GL_INVALID_VALUE);
  2889. light_state.quadratic_attenuation = static_cast<float>(params[0]);
  2890. break;
  2891. case GL_SPOT_EXPONENT: {
  2892. auto exponent = static_cast<float>(params[0]);
  2893. RETURN_WITH_ERROR_IF(exponent < 0.f || exponent > 128.f, GL_INVALID_VALUE);
  2894. light_state.spotlight_exponent = exponent;
  2895. break;
  2896. }
  2897. case GL_SPOT_CUTOFF: {
  2898. auto cutoff = static_cast<float>(params[0]);
  2899. RETURN_WITH_ERROR_IF((cutoff < 0.f || cutoff > 90.f) && cutoff != 180.f, GL_INVALID_VALUE);
  2900. light_state.spotlight_cutoff_angle = cutoff;
  2901. break;
  2902. }
  2903. case GL_SPOT_DIRECTION: {
  2904. auto direction_vector = to_float_vector(params[0], params[1], params[2], 0.0f);
  2905. direction_vector = m_model_view_matrix * direction_vector;
  2906. light_state.spotlight_direction = direction_vector.xyz();
  2907. break;
  2908. }
  2909. default:
  2910. VERIFY_NOT_REACHED();
  2911. }
  2912. m_light_state_is_dirty = true;
  2913. }
  2914. void GLContext::gl_materialf(GLenum face, GLenum pname, GLfloat param)
  2915. {
  2916. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialf, face, pname, param);
  2917. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2918. RETURN_WITH_ERROR_IF(pname != GL_SHININESS, GL_INVALID_ENUM);
  2919. RETURN_WITH_ERROR_IF(param > 128.0f, GL_INVALID_VALUE);
  2920. switch (face) {
  2921. case GL_FRONT:
  2922. m_material_states[Face::Front].shininess = param;
  2923. break;
  2924. case GL_BACK:
  2925. m_material_states[Face::Back].shininess = param;
  2926. break;
  2927. case GL_FRONT_AND_BACK:
  2928. m_material_states[Face::Front].shininess = param;
  2929. m_material_states[Face::Back].shininess = param;
  2930. break;
  2931. default:
  2932. VERIFY_NOT_REACHED();
  2933. }
  2934. m_light_state_is_dirty = true;
  2935. }
  2936. void GLContext::gl_materialfv(GLenum face, GLenum pname, GLfloat const* params)
  2937. {
  2938. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialfv, face, pname, params);
  2939. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2940. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION || pname == GL_SHININESS || pname == GL_AMBIENT_AND_DIFFUSE), GL_INVALID_ENUM);
  2941. RETURN_WITH_ERROR_IF((pname == GL_SHININESS && *params > 128.0f), GL_INVALID_VALUE);
  2942. auto update_material = [](GPU::Material& material, GLenum pname, GLfloat const* params) {
  2943. switch (pname) {
  2944. case GL_AMBIENT:
  2945. material.ambient = { params[0], params[1], params[2], params[3] };
  2946. break;
  2947. case GL_DIFFUSE:
  2948. material.diffuse = { params[0], params[1], params[2], params[3] };
  2949. break;
  2950. case GL_SPECULAR:
  2951. material.specular = { params[0], params[1], params[2], params[3] };
  2952. break;
  2953. case GL_EMISSION:
  2954. material.emissive = { params[0], params[1], params[2], params[3] };
  2955. break;
  2956. case GL_SHININESS:
  2957. material.shininess = *params;
  2958. break;
  2959. case GL_AMBIENT_AND_DIFFUSE:
  2960. material.ambient = { params[0], params[1], params[2], params[3] };
  2961. material.diffuse = { params[0], params[1], params[2], params[3] };
  2962. break;
  2963. }
  2964. };
  2965. switch (face) {
  2966. case GL_FRONT:
  2967. update_material(m_material_states[Face::Front], pname, params);
  2968. break;
  2969. case GL_BACK:
  2970. update_material(m_material_states[Face::Back], pname, params);
  2971. break;
  2972. case GL_FRONT_AND_BACK:
  2973. update_material(m_material_states[Face::Front], pname, params);
  2974. update_material(m_material_states[Face::Back], pname, params);
  2975. break;
  2976. }
  2977. m_light_state_is_dirty = true;
  2978. }
  2979. void GLContext::gl_materialiv(GLenum face, GLenum pname, GLint const* params)
  2980. {
  2981. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialiv, face, pname, params);
  2982. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  2983. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION || pname == GL_SHININESS || pname == GL_AMBIENT_AND_DIFFUSE), GL_INVALID_ENUM);
  2984. RETURN_WITH_ERROR_IF((pname == GL_SHININESS && *params > 128), GL_INVALID_VALUE);
  2985. auto update_material = [](GPU::Material& material, GLenum pname, GLint const* params) {
  2986. switch (pname) {
  2987. case GL_AMBIENT:
  2988. material.ambient = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  2989. break;
  2990. case GL_DIFFUSE:
  2991. material.diffuse = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  2992. break;
  2993. case GL_SPECULAR:
  2994. material.specular = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  2995. break;
  2996. case GL_EMISSION:
  2997. material.emissive = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  2998. break;
  2999. case GL_SHININESS:
  3000. material.shininess = static_cast<float>(params[0]);
  3001. break;
  3002. case GL_AMBIENT_AND_DIFFUSE:
  3003. material.ambient = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  3004. material.diffuse = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
  3005. break;
  3006. }
  3007. };
  3008. switch (face) {
  3009. case GL_FRONT:
  3010. update_material(m_material_states[Face::Front], pname, params);
  3011. break;
  3012. case GL_BACK:
  3013. update_material(m_material_states[Face::Back], pname, params);
  3014. break;
  3015. case GL_FRONT_AND_BACK:
  3016. update_material(m_material_states[Face::Front], pname, params);
  3017. update_material(m_material_states[Face::Back], pname, params);
  3018. break;
  3019. }
  3020. m_light_state_is_dirty = true;
  3021. }
  3022. void GLContext::gl_color_material(GLenum face, GLenum mode)
  3023. {
  3024. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color_material, face, mode);
  3025. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  3026. RETURN_WITH_ERROR_IF(face != GL_FRONT
  3027. && face != GL_BACK
  3028. && face != GL_FRONT_AND_BACK,
  3029. GL_INVALID_ENUM);
  3030. RETURN_WITH_ERROR_IF(mode != GL_EMISSION
  3031. && mode != GL_AMBIENT
  3032. && mode != GL_DIFFUSE
  3033. && mode != GL_SPECULAR
  3034. && mode != GL_AMBIENT_AND_DIFFUSE,
  3035. GL_INVALID_ENUM);
  3036. m_color_material_face = face;
  3037. m_color_material_mode = mode;
  3038. m_light_state_is_dirty = true;
  3039. }
  3040. void GLContext::gl_get_light(GLenum light, GLenum pname, void* params, GLenum type)
  3041. {
  3042. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_get_light, light, pname, params, type);
  3043. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  3044. RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light > GL_LIGHT0 + m_device_info.num_lights, GL_INVALID_ENUM);
  3045. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_SPOT_DIRECTION || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_CUTOFF || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION), GL_INVALID_ENUM);
  3046. if (type == GL_FLOAT)
  3047. get_light_param<GLfloat>(light, pname, static_cast<GLfloat*>(params));
  3048. else if (type == GL_INT)
  3049. get_light_param<GLint>(light, pname, static_cast<GLint*>(params));
  3050. else
  3051. VERIFY_NOT_REACHED();
  3052. }
  3053. template<typename T>
  3054. void GLContext::get_light_param(GLenum light, GLenum pname, T* params)
  3055. {
  3056. auto const& light_state = m_light_states[light - GL_LIGHT0];
  3057. switch (pname) {
  3058. case GL_AMBIENT:
  3059. params[0] = light_state.ambient_intensity.x();
  3060. params[1] = light_state.ambient_intensity.y();
  3061. params[2] = light_state.ambient_intensity.z();
  3062. params[3] = light_state.ambient_intensity.w();
  3063. break;
  3064. case GL_DIFFUSE:
  3065. params[0] = light_state.diffuse_intensity.x();
  3066. params[1] = light_state.diffuse_intensity.y();
  3067. params[2] = light_state.diffuse_intensity.z();
  3068. params[3] = light_state.diffuse_intensity.w();
  3069. break;
  3070. case GL_SPECULAR:
  3071. params[0] = light_state.specular_intensity.x();
  3072. params[1] = light_state.specular_intensity.y();
  3073. params[2] = light_state.specular_intensity.z();
  3074. params[3] = light_state.specular_intensity.w();
  3075. break;
  3076. case GL_SPOT_DIRECTION:
  3077. params[0] = light_state.spotlight_direction.x();
  3078. params[1] = light_state.spotlight_direction.y();
  3079. params[2] = light_state.spotlight_direction.z();
  3080. break;
  3081. case GL_SPOT_EXPONENT:
  3082. *params = light_state.spotlight_exponent;
  3083. break;
  3084. case GL_SPOT_CUTOFF:
  3085. *params = light_state.spotlight_cutoff_angle;
  3086. break;
  3087. case GL_CONSTANT_ATTENUATION:
  3088. *params = light_state.constant_attenuation;
  3089. break;
  3090. case GL_LINEAR_ATTENUATION:
  3091. *params = light_state.linear_attenuation;
  3092. break;
  3093. case GL_QUADRATIC_ATTENUATION:
  3094. *params = light_state.quadratic_attenuation;
  3095. break;
  3096. }
  3097. }
  3098. void GLContext::gl_get_material(GLenum face, GLenum pname, void* params, GLenum type)
  3099. {
  3100. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_get_material, face, pname, params, type);
  3101. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  3102. RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION), GL_INVALID_ENUM);
  3103. RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK), GL_INVALID_ENUM);
  3104. Face material_face = Front;
  3105. switch (face) {
  3106. case GL_FRONT:
  3107. material_face = Front;
  3108. break;
  3109. case GL_BACK:
  3110. material_face = Back;
  3111. break;
  3112. }
  3113. if (type == GL_FLOAT)
  3114. get_material_param<GLfloat>(material_face, pname, static_cast<GLfloat*>(params));
  3115. else if (type == GL_INT)
  3116. get_material_param<GLint>(material_face, pname, static_cast<GLint*>(params));
  3117. else
  3118. VERIFY_NOT_REACHED();
  3119. }
  3120. template<typename T>
  3121. void GLContext::get_material_param(Face face, GLenum pname, T* params)
  3122. {
  3123. auto const& material = m_material_states[face];
  3124. switch (pname) {
  3125. case GL_AMBIENT:
  3126. params[0] = static_cast<T>(material.ambient.x());
  3127. params[1] = static_cast<T>(material.ambient.y());
  3128. params[2] = static_cast<T>(material.ambient.z());
  3129. params[3] = static_cast<T>(material.ambient.w());
  3130. break;
  3131. case GL_DIFFUSE:
  3132. params[0] = static_cast<T>(material.diffuse.x());
  3133. params[1] = static_cast<T>(material.diffuse.y());
  3134. params[2] = static_cast<T>(material.diffuse.z());
  3135. params[3] = static_cast<T>(material.diffuse.w());
  3136. break;
  3137. case GL_SPECULAR:
  3138. params[0] = static_cast<T>(material.specular.x());
  3139. params[1] = static_cast<T>(material.specular.y());
  3140. params[2] = static_cast<T>(material.specular.z());
  3141. params[3] = static_cast<T>(material.specular.w());
  3142. break;
  3143. case GL_EMISSION:
  3144. params[0] = static_cast<T>(material.emissive.x());
  3145. params[1] = static_cast<T>(material.emissive.y());
  3146. params[2] = static_cast<T>(material.emissive.z());
  3147. params[3] = static_cast<T>(material.emissive.w());
  3148. break;
  3149. case GL_SHININESS:
  3150. *params = material.shininess;
  3151. break;
  3152. }
  3153. }
  3154. NonnullOwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap)
  3155. {
  3156. auto context = make<GLContext>(bitmap);
  3157. dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
  3158. if (!g_gl_context)
  3159. make_context_current(context);
  3160. return context;
  3161. }
  3162. void make_context_current(GLContext* context)
  3163. {
  3164. if (g_gl_context == context)
  3165. return;
  3166. dbgln_if(GL_DEBUG, "GL::make_context_current({:p})", context);
  3167. g_gl_context = context;
  3168. }
  3169. void present_context(GLContext* context)
  3170. {
  3171. context->present();
  3172. }
  3173. }