FramebufferConsole.cpp 15 KB

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  1. /*
  2. * Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <Kernel/Graphics/Console/FramebufferConsole.h>
  7. namespace Kernel::Graphics {
  8. constexpr unsigned char const font8x8_basic[128][8] = {
  9. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0000 (nul)
  10. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0001
  11. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0002
  12. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0003
  13. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0004
  14. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0005
  15. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0006
  16. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0007
  17. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0008
  18. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0009
  19. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000A
  20. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000B
  21. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000C
  22. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000D
  23. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000E
  24. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000F
  25. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0010
  26. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0011
  27. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0012
  28. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0013
  29. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0014
  30. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0015
  31. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0016
  32. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0017
  33. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0018
  34. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0019
  35. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001A
  36. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001B
  37. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001C
  38. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001D
  39. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001E
  40. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001F
  41. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0020 (space)
  42. { 0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00 }, // U+0021 (!)
  43. { 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0022 (")
  44. { 0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00 }, // U+0023 (#)
  45. { 0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00 }, // U+0024 ($)
  46. { 0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00 }, // U+0025 (%)
  47. { 0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00 }, // U+0026 (&)
  48. { 0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0027 (')
  49. { 0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00 }, // U+0028 (()
  50. { 0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00 }, // U+0029 ())
  51. { 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00 }, // U+002A (*)
  52. { 0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00 }, // U+002B (+)
  53. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06 }, // U+002C (,)
  54. { 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00 }, // U+002D (-)
  55. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00 }, // U+002E (.)
  56. { 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00 }, // U+002F (/)
  57. { 0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00 }, // U+0030 (0)
  58. { 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00 }, // U+0031 (1)
  59. { 0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00 }, // U+0032 (2)
  60. { 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00 }, // U+0033 (3)
  61. { 0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00 }, // U+0034 (4)
  62. { 0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00 }, // U+0035 (5)
  63. { 0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00 }, // U+0036 (6)
  64. { 0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00 }, // U+0037 (7)
  65. { 0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00 }, // U+0038 (8)
  66. { 0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00 }, // U+0039 (9)
  67. { 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00 }, // U+003A (:)
  68. { 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06 }, // U+003B (;)
  69. { 0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00 }, // U+003C (<)
  70. { 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00 }, // U+003D (=)
  71. { 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00 }, // U+003E (>)
  72. { 0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00 }, // U+003F (?)
  73. { 0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00 }, // U+0040 (@)
  74. { 0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00 }, // U+0041 (A)
  75. { 0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00 }, // U+0042 (B)
  76. { 0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00 }, // U+0043 (C)
  77. { 0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00 }, // U+0044 (D)
  78. { 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00 }, // U+0045 (E)
  79. { 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00 }, // U+0046 (F)
  80. { 0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00 }, // U+0047 (G)
  81. { 0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00 }, // U+0048 (H)
  82. { 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0049 (I)
  83. { 0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00 }, // U+004A (J)
  84. { 0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00 }, // U+004B (K)
  85. { 0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00 }, // U+004C (L)
  86. { 0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00 }, // U+004D (M)
  87. { 0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00 }, // U+004E (N)
  88. { 0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00 }, // U+004F (O)
  89. { 0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00 }, // U+0050 (P)
  90. { 0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00 }, // U+0051 (Q)
  91. { 0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00 }, // U+0052 (R)
  92. { 0x1E, 0x33, 0x07, 0x0E, 0x38, 0x33, 0x1E, 0x00 }, // U+0053 (S)
  93. { 0x3F, 0x2D, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0054 (T)
  94. { 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00 }, // U+0055 (U)
  95. { 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00 }, // U+0056 (V)
  96. { 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00 }, // U+0057 (W)
  97. { 0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00 }, // U+0058 (X)
  98. { 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0059 (Y)
  99. { 0x7F, 0x63, 0x31, 0x18, 0x4C, 0x66, 0x7F, 0x00 }, // U+005A (Z)
  100. { 0x1E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1E, 0x00 }, // U+005B ([)
  101. { 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00 }, // U+005C (\)
  102. { 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00 }, // U+005D (])
  103. { 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00 }, // U+005E (^)
  104. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF }, // U+005F (_)
  105. { 0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0060 (`)
  106. { 0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00 }, // U+0061 (a)
  107. { 0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00 }, // U+0062 (b)
  108. { 0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00 }, // U+0063 (c)
  109. { 0x38, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x6E, 0x00 }, // U+0064 (d)
  110. { 0x00, 0x00, 0x1E, 0x33, 0x3f, 0x03, 0x1E, 0x00 }, // U+0065 (e)
  111. { 0x1C, 0x36, 0x06, 0x0f, 0x06, 0x06, 0x0F, 0x00 }, // U+0066 (f)
  112. { 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1F }, // U+0067 (g)
  113. { 0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00 }, // U+0068 (h)
  114. { 0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0069 (i)
  115. { 0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E }, // U+006A (j)
  116. { 0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00 }, // U+006B (k)
  117. { 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+006C (l)
  118. { 0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00 }, // U+006D (m)
  119. { 0x00, 0x00, 0x1F, 0x33, 0x33, 0x33, 0x33, 0x00 }, // U+006E (n)
  120. { 0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00 }, // U+006F (o)
  121. { 0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F }, // U+0070 (p)
  122. { 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78 }, // U+0071 (q)
  123. { 0x00, 0x00, 0x3B, 0x6E, 0x66, 0x06, 0x0F, 0x00 }, // U+0072 (r)
  124. { 0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00 }, // U+0073 (s)
  125. { 0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00 }, // U+0074 (t)
  126. { 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00 }, // U+0075 (u)
  127. { 0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00 }, // U+0076 (v)
  128. { 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00 }, // U+0077 (w)
  129. { 0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00 }, // U+0078 (x)
  130. { 0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1F }, // U+0079 (y)
  131. { 0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00 }, // U+007A (z)
  132. { 0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00 }, // U+007B ({)
  133. { 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00 }, // U+007C (|)
  134. { 0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00 }, // U+007D (})
  135. { 0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+007E (~)
  136. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } // U+007F
  137. };
  138. // FIXME: This assumes 32 bit BGR (Blue-Green-Red) palette
  139. enum BGRColor : u32 {
  140. Black = 0,
  141. Blue = 0x0000FF,
  142. Green = 0x00FF00,
  143. Cyan = 0x0000FFFF,
  144. Red = 0xFF0000,
  145. Magenta = 0x00FF00FF,
  146. Brown = 0x00964B00,
  147. LightGray = 0x00D3D3D3,
  148. DarkGray = 0x00A9A9A9,
  149. BrightBlue = 0x0ADD8E6,
  150. BrightGreen = 0x0090EE90,
  151. BrightCyan = 0x00E0FFFF,
  152. BrightRed = 0x00D70A53,
  153. BrightMagenta = 0x00F984E5,
  154. Yellow = 0x00FFE135,
  155. White = 0x00FFFFFF,
  156. };
  157. static inline BGRColor convert_standard_color_to_bgr_color(Console::Color color)
  158. {
  159. switch (color) {
  160. case Console::Color::Black:
  161. return BGRColor::Black;
  162. case Console::Color::Red:
  163. return BGRColor::Red;
  164. case Console::Color::Brown:
  165. return BGRColor::Brown;
  166. case Console::Color::Blue:
  167. return BGRColor::Blue;
  168. case Console::Color::Magenta:
  169. return BGRColor::Magenta;
  170. case Console::Color::Green:
  171. return BGRColor::Green;
  172. case Console::Color::Cyan:
  173. return BGRColor::Cyan;
  174. case Console::Color::LightGray:
  175. return BGRColor::LightGray;
  176. case Console::Color::DarkGray:
  177. return BGRColor::DarkGray;
  178. case Console::Color::BrightRed:
  179. return BGRColor::BrightRed;
  180. case Console::Color::BrightGreen:
  181. return BGRColor::BrightGreen;
  182. case Console::Color::Yellow:
  183. return BGRColor::Yellow;
  184. case Console::Color::BrightBlue:
  185. return BGRColor::BrightBlue;
  186. case Console::Color::BrightMagenta:
  187. return BGRColor::BrightMagenta;
  188. case Console::Color::BrightCyan:
  189. return BGRColor::BrightCyan;
  190. case Console::Color::White:
  191. return BGRColor::White;
  192. default:
  193. VERIFY_NOT_REACHED();
  194. }
  195. }
  196. NonnullRefPtr<FramebufferConsole> FramebufferConsole::initialize(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch)
  197. {
  198. return adopt_ref(*new FramebufferConsole(framebuffer_address, width, height, pitch));
  199. }
  200. FramebufferConsole::FramebufferConsole(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch)
  201. : Console(width, height)
  202. , m_framebuffer_address(framebuffer_address)
  203. , m_pitch(pitch)
  204. {
  205. dbgln("Framebuffer Console: taking {} bytes", page_round_up(pitch * height));
  206. m_framebuffer_region = MM.allocate_kernel_region(m_framebuffer_address, page_round_up(pitch * height), "Framebuffer Console", Region::Access::Read | Region::Access::Write, Region::Cacheable::Yes);
  207. VERIFY(m_framebuffer_region);
  208. // Just to start cleanly, we clean the entire framebuffer
  209. memset(m_framebuffer_region->vaddr().as_ptr(), 0, pitch * height);
  210. }
  211. size_t FramebufferConsole::bytes_per_base_glyph() const
  212. {
  213. // FIXME: We assume we have 32 bit bpp framebuffer.
  214. return 8 * 32;
  215. }
  216. size_t FramebufferConsole::chars_per_line() const
  217. {
  218. return width() / bytes_per_base_glyph();
  219. }
  220. void FramebufferConsole::set_cursor(size_t, size_t)
  221. {
  222. }
  223. void FramebufferConsole::hide_cursor()
  224. {
  225. }
  226. void FramebufferConsole::show_cursor()
  227. {
  228. }
  229. void FramebufferConsole::clear(size_t x, size_t y, size_t length) const
  230. {
  231. ScopedSpinLock lock(m_lock);
  232. if (x == 0 && length == max_column()) {
  233. // if we need to clear the entire row, just clean it with quick memset :)
  234. auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
  235. for (size_t current_x = 0; current_x < 8; current_x++) {
  236. memset(offset_in_framebuffer, 0, width() * sizeof(u32));
  237. offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * 4);
  238. }
  239. return;
  240. }
  241. for (size_t index = 0; index < length; index++) {
  242. if (x >= max_column()) {
  243. x = 0;
  244. y++;
  245. if (y >= max_row())
  246. y = 0;
  247. }
  248. clear_glyph(x, y);
  249. }
  250. }
  251. void FramebufferConsole::clear_glyph(size_t x, size_t y) const
  252. {
  253. VERIFY(m_lock.is_locked());
  254. auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
  255. for (size_t current_x = 0; current_x < 8; current_x++) {
  256. memset(offset_in_framebuffer, 0, 8 * sizeof(u32));
  257. offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * sizeof(u32));
  258. }
  259. }
  260. void FramebufferConsole::enable()
  261. {
  262. ScopedSpinLock lock(m_lock);
  263. memset(m_framebuffer_region->vaddr().as_ptr(), 0, height() * width() * sizeof(u32));
  264. m_enabled.store(true);
  265. }
  266. void FramebufferConsole::disable()
  267. {
  268. ScopedSpinLock lock(m_lock);
  269. m_enabled.store(false);
  270. }
  271. void FramebufferConsole::write(size_t x, size_t y, char ch, Color background, Color foreground) const
  272. {
  273. ScopedSpinLock lock(m_lock);
  274. if (!m_enabled.load())
  275. return;
  276. if (ch == '\r' || ch == '\n') {
  277. m_x = 0;
  278. m_y += 1;
  279. if (m_y >= max_row())
  280. m_y = 0;
  281. return;
  282. }
  283. if ((int)ch < 0x20 || (int)ch == 0x7f) {
  284. // FIXME: There's no point in printing empty glyphs...
  285. // Maybe try to add these special glyphs and print them.
  286. return;
  287. }
  288. clear_glyph(x, y);
  289. auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
  290. int current_bitpixels = 0;
  291. int current_bitpixel = 0;
  292. auto bitmap = font8x8_basic[(int)ch];
  293. bool set;
  294. BGRColor foreground_color = convert_standard_color_to_bgr_color(foreground);
  295. BGRColor background_color = convert_standard_color_to_bgr_color(background);
  296. for (current_bitpixels = 0; current_bitpixels < 8; current_bitpixels++) {
  297. for (current_bitpixel = 0; current_bitpixel < 8; current_bitpixel++) {
  298. set = bitmap[current_bitpixels] & (1 << current_bitpixel);
  299. if (set) {
  300. offset_in_framebuffer[current_bitpixel] = foreground_color;
  301. } else {
  302. offset_in_framebuffer[current_bitpixel] = background_color;
  303. }
  304. }
  305. offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * 4);
  306. }
  307. m_x = x + 1;
  308. if (m_x >= max_column()) {
  309. m_x = 0;
  310. m_y = y + 1;
  311. if (m_y >= max_row())
  312. m_y = 0;
  313. }
  314. }
  315. void FramebufferConsole::write(size_t, size_t, String, Color, Color) const
  316. {
  317. TODO();
  318. }
  319. void FramebufferConsole::write(size_t x, size_t y, char ch) const
  320. {
  321. write(x, y, ch, m_default_background_color, m_default_foreground_color);
  322. }
  323. void FramebufferConsole::write(size_t, size_t, String) const
  324. {
  325. TODO();
  326. }
  327. void FramebufferConsole::write(char ch) const
  328. {
  329. write(m_x, m_y, ch, m_default_background_color, m_default_foreground_color);
  330. }
  331. }