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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <LibGUI/Painter.h>
- #include <LibWeb/DOM/Document.h>
- #include <LibWeb/HTML/HTMLBodyElement.h>
- #include <LibWeb/Frame/Frame.h>
- #include <LibWeb/Layout/LayoutBlock.h>
- #include <LibWeb/Layout/LayoutBox.h>
- namespace Web {
- void LayoutBox::paint_border(PaintContext& context, Edge edge, const Gfx::FloatRect& rect, CSS::PropertyID style_property_id, const BorderData& border_data)
- {
- float width = border_data.width;
- if (width <= 0)
- return;
- auto color = border_data.color;
- auto border_style = specified_style().property(style_property_id);
- int int_width = max((int)width, 1);
- auto first_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
- switch (edge) {
- case Edge::Top:
- return rect.top_left();
- case Edge::Right:
- return rect.top_right();
- case Edge::Bottom:
- return rect.bottom_left();
- case Edge::Left:
- default:
- return rect.top_left();
- }
- };
- auto second_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
- switch (edge) {
- case Edge::Top:
- return rect.top_right();
- case Edge::Right:
- return rect.bottom_right();
- case Edge::Bottom:
- return rect.bottom_right();
- case Edge::Left:
- default:
- return rect.bottom_left();
- }
- };
- auto p1 = first_point_for_edge(edge, rect);
- auto p2 = second_point_for_edge(edge, rect);
- if (border_style.has_value() && border_style.value()->to_string() == "inset") {
- auto top_left_color = Color::from_rgb(0x5a5a5a);
- auto bottom_right_color = Color::from_rgb(0x888888);
- color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
- } else if (border_style.has_value() && border_style.value()->to_string() == "outset") {
- auto top_left_color = Color::from_rgb(0x888888);
- auto bottom_right_color = Color::from_rgb(0x5a5a5a);
- color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
- }
- auto line_style = Gfx::Painter::LineStyle::Solid;
- if (border_style.has_value()) {
- if (border_style.value()->to_string() == "dotted")
- line_style = Gfx::Painter::LineStyle::Dotted;
- if (border_style.value()->to_string() == "dashed")
- line_style = Gfx::Painter::LineStyle::Dashed;
- }
- if (line_style != Gfx::Painter::LineStyle::Solid) {
- switch (edge) {
- case Edge::Top:
- p1.move_by(int_width / 2, int_width / 2);
- p2.move_by(-int_width / 2, int_width / 2);
- break;
- case Edge::Right:
- p1.move_by(-int_width / 2, int_width / 2);
- p2.move_by(-int_width / 2, -int_width / 2);
- break;
- case Edge::Bottom:
- p1.move_by(int_width / 2, -int_width / 2);
- p2.move_by(-int_width / 2, -int_width / 2);
- break;
- case Edge::Left:
- p1.move_by(int_width / 2, int_width / 2);
- p2.move_by(int_width / 2, -int_width / 2);
- break;
- }
- context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, line_style);
- return;
- }
- auto draw_line = [&](auto& p1, auto& p2) {
- context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, line_style);
- };
- float p1_step = 0;
- float p2_step = 0;
- switch (edge) {
- case Edge::Top:
- p1_step = style().border_left().width / (float)int_width;
- p2_step = style().border_right().width / (float)int_width;
- for (int i = 0; i < int_width; ++i) {
- draw_line(p1, p2);
- p1.move_by(p1_step, 1);
- p2.move_by(-p2_step, 1);
- }
- break;
- case Edge::Right:
- p1_step = style().border_top().width / (float)int_width;
- p2_step = style().border_bottom().width / (float)int_width;
- for (int i = int_width - 1; i >= 0; --i) {
- draw_line(p1, p2);
- p1.move_by(-1, p1_step);
- p2.move_by(-1, -p2_step);
- }
- break;
- case Edge::Bottom:
- p1_step = style().border_left().width / (float)int_width;
- p2_step = style().border_right().width / (float)int_width;
- for (int i = int_width - 1; i >= 0; --i) {
- draw_line(p1, p2);
- p1.move_by(p1_step, -1);
- p2.move_by(-p2_step, -1);
- }
- break;
- case Edge::Left:
- p1_step = style().border_top().width / (float)int_width;
- p2_step = style().border_bottom().width / (float)int_width;
- for (int i = 0; i < int_width; ++i) {
- draw_line(p1, p2);
- p1.move_by(1, p1_step);
- p2.move_by(1, -p2_step);
- }
- break;
- }
- }
- void LayoutBox::paint(PaintContext& context, PaintPhase phase)
- {
- if (!is_visible())
- return;
- Gfx::PainterStateSaver saver(context.painter());
- if (is_fixed_position())
- context.painter().translate(context.scroll_offset());
- Gfx::FloatRect padded_rect;
- padded_rect.set_x(absolute_x() - box_model().padding.left.to_px(*this));
- padded_rect.set_width(width() + box_model().padding.left.to_px(*this) + box_model().padding.right.to_px(*this));
- padded_rect.set_y(absolute_y() - box_model().padding.top.to_px(*this));
- padded_rect.set_height(height() + box_model().padding.top.to_px(*this) + box_model().padding.bottom.to_px(*this));
- if (phase == PaintPhase::Background && !is_body()) {
- // FIXME: We should paint the body here too, but that currently happens at the view layer.
- auto bgcolor = specified_style().property(CSS::PropertyID::BackgroundColor);
- if (bgcolor.has_value() && bgcolor.value()->is_color()) {
- context.painter().fill_rect(enclosing_int_rect(padded_rect), bgcolor.value()->to_color(document()));
- }
- auto bgimage = specified_style().property(CSS::PropertyID::BackgroundImage);
- if (bgimage.has_value() && bgimage.value()->is_image()) {
- auto& image_value = static_cast<const CSS::ImageStyleValue&>(*bgimage.value());
- if (image_value.bitmap()) {
- context.painter().draw_tiled_bitmap(enclosing_int_rect(padded_rect), *image_value.bitmap());
- }
- }
- }
- if (phase == PaintPhase::Border) {
- Gfx::FloatRect bordered_rect;
- bordered_rect.set_x(padded_rect.x() - box_model().border.left.to_px(*this));
- bordered_rect.set_width(padded_rect.width() + box_model().border.left.to_px(*this) + box_model().border.right.to_px(*this));
- bordered_rect.set_y(padded_rect.y() - box_model().border.top.to_px(*this));
- bordered_rect.set_height(padded_rect.height() + box_model().border.top.to_px(*this) + box_model().border.bottom.to_px(*this));
- paint_border(context, Edge::Left, bordered_rect, CSS::PropertyID::BorderLeftStyle, style().border_left());
- paint_border(context, Edge::Right, bordered_rect, CSS::PropertyID::BorderRightStyle, style().border_right());
- paint_border(context, Edge::Top, bordered_rect, CSS::PropertyID::BorderTopStyle, style().border_top());
- paint_border(context, Edge::Bottom, bordered_rect, CSS::PropertyID::BorderBottomStyle, style().border_bottom());
- }
- LayoutNodeWithStyleAndBoxModelMetrics::paint(context, phase);
- if (phase == PaintPhase::Overlay && node() && document().inspected_node() == node()) {
- auto content_rect = absolute_rect();
- auto margin_box = box_model().margin_box(*this);
- Gfx::FloatRect margin_rect;
- margin_rect.set_x(absolute_x() - margin_box.left);
- margin_rect.set_width(width() + margin_box.left + margin_box.right);
- margin_rect.set_y(absolute_y() - margin_box.top);
- margin_rect.set_height(height() + margin_box.top + margin_box.bottom);
- context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow);
- context.painter().draw_rect(enclosing_int_rect(padded_rect), Color::Cyan);
- context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta);
- }
- }
- HitTestResult LayoutBox::hit_test(const Gfx::IntPoint& position) const
- {
- // FIXME: It would be nice if we could confidently skip over hit testing
- // parts of the layout tree, but currently we can't just check
- // m_rect.contains() since inline text rects can't be trusted..
- HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr };
- for_each_child([&](auto& child) {
- if (is<LayoutBox>(child) && downcast<LayoutBox>(child).stacking_context())
- return;
- auto child_result = child.hit_test(position);
- if (child_result.layout_node)
- result = child_result;
- });
- return result;
- }
- void LayoutBox::set_needs_display()
- {
- if (!is_inline()) {
- frame().set_needs_display(enclosing_int_rect(absolute_rect()));
- return;
- }
- LayoutNode::set_needs_display();
- }
- bool LayoutBox::is_body() const
- {
- return node() && node() == document().body();
- }
- void LayoutBox::set_offset(const Gfx::FloatPoint& offset)
- {
- if (m_offset == offset)
- return;
- m_offset = offset;
- did_set_rect();
- }
- void LayoutBox::set_size(const Gfx::FloatSize& size)
- {
- if (m_size == size)
- return;
- m_size = size;
- did_set_rect();
- }
- Gfx::FloatPoint LayoutBox::effective_offset() const
- {
- if (m_containing_line_box_fragment)
- return m_containing_line_box_fragment->offset();
- return m_offset;
- }
- const Gfx::FloatRect LayoutBox::absolute_rect() const
- {
- Gfx::FloatRect rect { effective_offset(), size() };
- for (auto* block = containing_block(); block; block = block->containing_block()) {
- rect.move_by(block->effective_offset());
- }
- return rect;
- }
- void LayoutBox::set_containing_line_box_fragment(LineBoxFragment& fragment)
- {
- m_containing_line_box_fragment = fragment.make_weak_ptr();
- }
- StackingContext* LayoutBox::enclosing_stacking_context()
- {
- for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
- if (!ancestor->is_box())
- continue;
- auto& ancestor_box = downcast<LayoutBox>(*ancestor);
- if (!ancestor_box.establishes_stacking_context())
- continue;
- ASSERT(ancestor_box.stacking_context());
- return ancestor_box.stacking_context();
- }
- // We should always reach the LayoutDocument stacking context.
- ASSERT_NOT_REACHED();
- }
- bool LayoutBox::establishes_stacking_context() const
- {
- if (!has_style())
- return false;
- if (node() == document().root())
- return true;
- auto position = style().position();
- auto z_index = style().z_index();
- if (position == CSS::Position::Absolute || position == CSS::Position::Relative) {
- if (z_index.has_value())
- return true;
- }
- if (position == CSS::Position::Fixed || position == CSS::Position::Sticky)
- return true;
- return false;
- }
- }
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