12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 |
- /*
- * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Forward.h>
- #include <AK/OwnPtr.h>
- #include <AK/Vector.h>
- #include <LibGfx/Color.h>
- #include <LibGfx/Forward.h>
- #include <LibGfx/ImageFormats/ImageDecoder.h>
- #include <LibGfx/PaintStyle.h>
- #include <LibGfx/Path.h>
- #include <LibGfx/VectorGraphic.h>
- namespace Gfx {
- // Current recommended SVG to TVG conversion (without installing tools)
- // (FIXME: Implement our own converter!)
- // 1. (Optional) Convert strokes to fills
- // * Only round joins/linecaps exist in TVG, so for other stroke kinds converting
- // them to fills (that still beziers etc, so are scalable) works better.
- // * This site can do that: https://iconly.io/tools/svg-convert-stroke-to-fill
- // 2. Scale your SVG's width/height to large size (e.g. 1024x?)
- // * Current converters deal poorly with small values in paths.
- // * This site can do that: https://www.iloveimg.com/resize-image/resize-svg
- // (or just edit the viewbox if it has one).
- // 3. Convert the SVG to a TVG
- // * This site can do that: https://svg-to-tvg-server.fly.dev/
- // Decoder from the "Tiny Vector Graphics" format (v1.0).
- // https://tinyvg.tech/download/specification.pdf
- struct TinyVGHeader;
- class TinyVGDecodedImageData final : public VectorGraphic {
- public:
- using Style = Variant<Color, NonnullRefPtr<SVGGradientPaintStyle>>;
- struct DrawCommand {
- Path path;
- Optional<Style> fill {};
- Optional<Style> stroke {};
- float stroke_width { 0.0f };
- };
- virtual IntSize intrinsic_size() const override
- {
- return m_size;
- }
- virtual void draw_transformed(Painter&, AffineTransform) const override;
- ReadonlySpan<DrawCommand> draw_commands() const
- {
- return m_draw_commands;
- }
- static ErrorOr<NonnullRefPtr<TinyVGDecodedImageData>> decode(Stream& stream);
- static ErrorOr<NonnullRefPtr<TinyVGDecodedImageData>> decode(Stream& stream, TinyVGHeader const& header);
- private:
- TinyVGDecodedImageData(IntSize size, Vector<DrawCommand> draw_commands)
- : m_size(size)
- , m_draw_commands(move(draw_commands))
- {
- }
- IntSize m_size;
- Vector<DrawCommand> m_draw_commands;
- };
- struct TinyVGLoadingContext;
- class TinyVGImageDecoderPlugin final : public ImageDecoderPlugin {
- public:
- static bool sniff(ReadonlyBytes);
- static ErrorOr<NonnullOwnPtr<ImageDecoderPlugin>> create(ReadonlyBytes);
- virtual IntSize size() override;
- virtual ErrorOr<ImageFrameDescriptor> frame(size_t index, Optional<IntSize> ideal_size = {}) override;
- virtual NaturalFrameFormat natural_frame_format() const override { return NaturalFrameFormat::Vector; }
- virtual ErrorOr<VectorImageFrameDescriptor> vector_frame(size_t index) override;
- virtual ~TinyVGImageDecoderPlugin() override = default;
- private:
- TinyVGImageDecoderPlugin(ReadonlyBytes);
- NonnullOwnPtr<TinyVGLoadingContext> m_context;
- };
- }
|