AffineTransform.h 2.9 KB

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  1. /*
  2. * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/Concepts.h>
  8. #include <AK/Format.h>
  9. #include <AK/Forward.h>
  10. #include <LibGfx/Forward.h>
  11. namespace Gfx {
  12. class AffineTransform {
  13. public:
  14. AffineTransform()
  15. : m_values { 1, 0, 0, 1, 0, 0 }
  16. {
  17. }
  18. AffineTransform(float a, float b, float c, float d, float e, float f)
  19. : m_values { a, b, c, d, e, f }
  20. {
  21. }
  22. [[nodiscard]] bool is_identity() const
  23. {
  24. return m_values[0] == 1 && m_values[1] == 0 && m_values[2] == 0 && m_values[3] == 1 && m_values[4] == 0 && m_values[5] == 0;
  25. }
  26. [[nodiscard]] bool is_identity_or_translation() const
  27. {
  28. return m_values[0] == 1 && m_values[1] == 0 && m_values[2] == 0 && m_values[3] == 1;
  29. }
  30. void map(float unmapped_x, float unmapped_y, float& mapped_x, float& mapped_y) const;
  31. template<Arithmetic T>
  32. Point<T> map(Point<T>) const;
  33. template<Arithmetic T>
  34. Size<T> map(Size<T>) const;
  35. template<Arithmetic T>
  36. Rect<T> map(Rect<T> const&) const;
  37. Quad<float> map_to_quad(Rect<float> const&) const;
  38. [[nodiscard]] ALWAYS_INLINE float a() const { return m_values[0]; }
  39. [[nodiscard]] ALWAYS_INLINE float b() const { return m_values[1]; }
  40. [[nodiscard]] ALWAYS_INLINE float c() const { return m_values[2]; }
  41. [[nodiscard]] ALWAYS_INLINE float d() const { return m_values[3]; }
  42. [[nodiscard]] ALWAYS_INLINE float e() const { return m_values[4]; }
  43. [[nodiscard]] ALWAYS_INLINE float f() const { return m_values[5]; }
  44. [[nodiscard]] float x_scale() const;
  45. [[nodiscard]] float y_scale() const;
  46. [[nodiscard]] FloatPoint scale() const;
  47. [[nodiscard]] float x_translation() const;
  48. [[nodiscard]] float y_translation() const;
  49. [[nodiscard]] FloatPoint translation() const;
  50. [[nodiscard]] float rotation() const;
  51. AffineTransform& scale(float sx, float sy);
  52. AffineTransform& scale(FloatPoint s);
  53. AffineTransform& set_scale(float sx, float sy);
  54. AffineTransform& set_scale(FloatPoint s);
  55. AffineTransform& translate(float tx, float ty);
  56. AffineTransform& translate(FloatPoint t);
  57. AffineTransform& set_translation(float tx, float ty);
  58. AffineTransform& set_translation(FloatPoint t);
  59. AffineTransform& rotate_radians(float);
  60. AffineTransform& skew_radians(float x_radians, float y_radians);
  61. AffineTransform& multiply(AffineTransform const&);
  62. float determinant() const;
  63. Optional<AffineTransform> inverse() const;
  64. private:
  65. float m_values[6] { 0 };
  66. };
  67. }
  68. template<>
  69. struct AK::Formatter<Gfx::AffineTransform> : Formatter<FormatString> {
  70. ErrorOr<void> format(FormatBuilder& builder, Gfx::AffineTransform const& value)
  71. {
  72. return Formatter<FormatString>::format(builder, "[{} {} {} {} {} {}]"sv, value.a(), value.b(), value.c(), value.d(), value.e(), value.f());
  73. }
  74. };