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- /*
- * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
- * Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/TypeCasts.h>
- #include <LibJS/Heap/DeferGC.h>
- #include <LibJS/Runtime/GlobalEnvironment.h>
- #include <LibJS/Runtime/GlobalObject.h>
- #include <LibJS/Runtime/Realm.h>
- #include <LibJS/Runtime/VM.h>
- namespace JS {
- JS_DEFINE_ALLOCATOR(Realm);
- // 9.3.1 InitializeHostDefinedRealm ( ), https://tc39.es/ecma262/#sec-initializehostdefinedrealm
- ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> Realm::initialize_host_defined_realm(VM& vm, Function<Object*(Realm&)> create_global_object, Function<Object*(Realm&)> create_global_this_value)
- {
- DeferGC defer_gc(vm.heap());
- // 1. Let realm be a new Realm Record
- auto realm = vm.heap().allocate<Realm>();
- // 2. Perform CreateIntrinsics(realm).
- MUST(Intrinsics::create(*realm));
- // FIXME: 3. Set realm.[[AgentSignifier]] to AgentSignifier().
- // NOTE: Done on step 1.
- // 4. Set realm.[[GlobalObject]] to undefined.
- // 5. Set realm.[[GlobalEnv]] to undefined.
- // FIXME: 6. Set realm.[[TemplateMap]] to a new empty List.
- // 7. Let newContext be a new execution context.
- auto new_context = ExecutionContext::create();
- // 8. Set the Function of newContext to null.
- new_context->function = nullptr;
- // 9. Set the Realm of newContext to realm.
- new_context->realm = realm;
- // 10. Set the ScriptOrModule of newContext to null.
- new_context->script_or_module = {};
- // 11. Push newContext onto the execution context stack; newContext is now the running execution context.
- vm.push_execution_context(*new_context);
- // 12. If the host requires use of an exotic object to serve as realm's global object, then
- Object* global = nullptr;
- if (create_global_object) {
- // a. Let global be such an object created in a host-defined manner.
- global = create_global_object(*realm);
- }
- // 13. Else,
- else {
- // a. Let global be OrdinaryObjectCreate(realm.[[Intrinsics]].[[%Object.prototype%]]).
- // NOTE: We allocate a proper GlobalObject directly as this plain object is
- // turned into one via SetDefaultGlobalBindings in the spec.
- global = vm.heap().allocate<GlobalObject>(realm);
- }
- // 14. If the host requires that the this binding in realm's global scope return an object other than the global object, then
- Object* this_value = nullptr;
- if (create_global_this_value) {
- // a. Let thisValue be such an object created in a host-defined manner.
- this_value = create_global_this_value(*realm);
- }
- // 15. Else,
- else {
- // a. Let thisValue be global.
- this_value = global;
- }
- // 16. Set realm.[[GlobalObject]] to global.
- realm->m_global_object = global;
- // 17. Set realm.[[GlobalEnv]] to NewGlobalEnvironment(global, thisValue).
- realm->m_global_environment = vm.heap().allocate<GlobalEnvironment>(*global, *this_value);
- // 18. Perform ? SetDefaultGlobalBindings(realm).
- set_default_global_bindings(*realm);
- // 19. Create any host-defined global object properties on global.
- global->initialize(*realm);
- // 20. Return unused.
- return new_context;
- }
- void Realm::visit_edges(Visitor& visitor)
- {
- Base::visit_edges(visitor);
- visitor.visit(m_intrinsics);
- visitor.visit(m_global_object);
- visitor.visit(m_global_environment);
- if (m_host_defined)
- m_host_defined->visit_edges(visitor);
- }
- }
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