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- /*
- * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/ScopeGuard.h>
- #include <AK/Time.h>
- #include <Kernel/Arch/x86/InterruptDisabler.h>
- #include <Kernel/Debug.h>
- #include <Kernel/Panic.h>
- #include <Kernel/PerformanceManager.h>
- #include <Kernel/Process.h>
- #include <Kernel/RTC.h>
- #include <Kernel/Scheduler.h>
- #include <Kernel/Sections.h>
- #include <Kernel/Time/TimeManagement.h>
- // Remove this once SMP is stable and can be enabled by default
- #define SCHEDULE_ON_ALL_PROCESSORS 0
- namespace Kernel {
- class SchedulerPerProcessorData {
- AK_MAKE_NONCOPYABLE(SchedulerPerProcessorData);
- AK_MAKE_NONMOVABLE(SchedulerPerProcessorData);
- public:
- SchedulerPerProcessorData() = default;
- bool m_in_scheduler { true };
- };
- RecursiveSpinLock g_scheduler_lock;
- static u32 time_slice_for(const Thread& thread)
- {
- // One time slice unit == 4ms (assuming 250 ticks/second)
- if (thread.is_idle_thread())
- return 1;
- return 2;
- }
- READONLY_AFTER_INIT Thread* g_finalizer;
- READONLY_AFTER_INIT WaitQueue* g_finalizer_wait_queue;
- Atomic<bool> g_finalizer_has_work { false };
- READONLY_AFTER_INIT static Process* s_colonel_process;
- struct ThreadReadyQueue {
- IntrusiveList<Thread, RawPtr<Thread>, &Thread::m_ready_queue_node> thread_list;
- };
- static SpinLock<u8> g_ready_queues_lock;
- static u32 g_ready_queues_mask;
- static constexpr u32 g_ready_queue_buckets = sizeof(g_ready_queues_mask) * 8;
- READONLY_AFTER_INIT static ThreadReadyQueue* g_ready_queues; // g_ready_queue_buckets entries
- static TotalTimeScheduled g_total_time_scheduled;
- static SpinLock<u8> g_total_time_scheduled_lock;
- // The Scheduler::current_time function provides a current time for scheduling purposes,
- // which may not necessarily relate to wall time
- u64 (*Scheduler::current_time)();
- static void dump_thread_list(bool = false);
- static inline u32 thread_priority_to_priority_index(u32 thread_priority)
- {
- // Converts the priority in the range of THREAD_PRIORITY_MIN...THREAD_PRIORITY_MAX
- // to a index into g_ready_queues where 0 is the highest priority bucket
- VERIFY(thread_priority >= THREAD_PRIORITY_MIN && thread_priority <= THREAD_PRIORITY_MAX);
- constexpr u32 thread_priority_count = THREAD_PRIORITY_MAX - THREAD_PRIORITY_MIN + 1;
- static_assert(thread_priority_count > 0);
- auto priority_bucket = ((thread_priority_count - (thread_priority - THREAD_PRIORITY_MIN)) / thread_priority_count) * (g_ready_queue_buckets - 1);
- VERIFY(priority_bucket < g_ready_queue_buckets);
- return priority_bucket;
- }
- Thread& Scheduler::pull_next_runnable_thread()
- {
- auto affinity_mask = 1u << Processor::current().id();
- ScopedSpinLock lock(g_ready_queues_lock);
- auto priority_mask = g_ready_queues_mask;
- while (priority_mask != 0) {
- auto priority = __builtin_ffsl(priority_mask);
- VERIFY(priority > 0);
- auto& ready_queue = g_ready_queues[--priority];
- for (auto& thread : ready_queue.thread_list) {
- VERIFY(thread.m_runnable_priority == (int)priority);
- if (thread.is_active())
- continue;
- if (!(thread.affinity() & affinity_mask))
- continue;
- thread.m_runnable_priority = -1;
- ready_queue.thread_list.remove(thread);
- if (ready_queue.thread_list.is_empty())
- g_ready_queues_mask &= ~(1u << priority);
- // Mark it as active because we are using this thread. This is similar
- // to comparing it with Processor::current_thread, but when there are
- // multiple processors there's no easy way to check whether the thread
- // is actually still needed. This prevents accidental finalization when
- // a thread is no longer in Running state, but running on another core.
- // We need to mark it active here so that this thread won't be
- // scheduled on another core if it were to be queued before actually
- // switching to it.
- // FIXME: Figure out a better way maybe?
- thread.set_active(true);
- return thread;
- }
- priority_mask &= ~(1u << priority);
- }
- return *Processor::idle_thread();
- }
- Thread* Scheduler::peek_next_runnable_thread()
- {
- auto affinity_mask = 1u << Processor::current().id();
- ScopedSpinLock lock(g_ready_queues_lock);
- auto priority_mask = g_ready_queues_mask;
- while (priority_mask != 0) {
- auto priority = __builtin_ffsl(priority_mask);
- VERIFY(priority > 0);
- auto& ready_queue = g_ready_queues[--priority];
- for (auto& thread : ready_queue.thread_list) {
- VERIFY(thread.m_runnable_priority == (int)priority);
- if (thread.is_active())
- continue;
- if (!(thread.affinity() & affinity_mask))
- continue;
- return &thread;
- }
- priority_mask &= ~(1u << priority);
- }
- // Unlike in pull_next_runnable_thread() we don't want to fall back to
- // the idle thread. We just want to see if we have any other thread ready
- // to be scheduled.
- return nullptr;
- }
- bool Scheduler::dequeue_runnable_thread(Thread& thread, bool check_affinity)
- {
- if (thread.is_idle_thread())
- return true;
- ScopedSpinLock lock(g_ready_queues_lock);
- auto priority = thread.m_runnable_priority;
- if (priority < 0) {
- VERIFY(!thread.m_ready_queue_node.is_in_list());
- return false;
- }
- if (check_affinity && !(thread.affinity() & (1 << Processor::current().id())))
- return false;
- VERIFY(g_ready_queues_mask & (1u << priority));
- auto& ready_queue = g_ready_queues[priority];
- thread.m_runnable_priority = -1;
- ready_queue.thread_list.remove(thread);
- if (ready_queue.thread_list.is_empty())
- g_ready_queues_mask &= ~(1u << priority);
- return true;
- }
- void Scheduler::queue_runnable_thread(Thread& thread)
- {
- VERIFY(g_scheduler_lock.own_lock());
- if (thread.is_idle_thread())
- return;
- auto priority = thread_priority_to_priority_index(thread.priority());
- ScopedSpinLock lock(g_ready_queues_lock);
- VERIFY(thread.m_runnable_priority < 0);
- thread.m_runnable_priority = (int)priority;
- VERIFY(!thread.m_ready_queue_node.is_in_list());
- auto& ready_queue = g_ready_queues[priority];
- bool was_empty = ready_queue.thread_list.is_empty();
- ready_queue.thread_list.append(thread);
- if (was_empty)
- g_ready_queues_mask |= (1u << priority);
- }
- UNMAP_AFTER_INIT void Scheduler::start()
- {
- VERIFY_INTERRUPTS_DISABLED();
- // We need to acquire our scheduler lock, which will be released
- // by the idle thread once control transferred there
- g_scheduler_lock.lock();
- auto& processor = Processor::current();
- processor.set_scheduler_data(*new SchedulerPerProcessorData());
- VERIFY(processor.is_initialized());
- auto& idle_thread = *Processor::idle_thread();
- VERIFY(processor.current_thread() == &idle_thread);
- idle_thread.set_ticks_left(time_slice_for(idle_thread));
- idle_thread.did_schedule();
- idle_thread.set_initialized(true);
- processor.init_context(idle_thread, false);
- idle_thread.set_state(Thread::Running);
- VERIFY(idle_thread.affinity() == (1u << processor.get_id()));
- processor.initialize_context_switching(idle_thread);
- VERIFY_NOT_REACHED();
- }
- bool Scheduler::pick_next()
- {
- VERIFY_INTERRUPTS_DISABLED();
- // Set the m_in_scheduler flag before acquiring the spinlock. This
- // prevents a recursive call into Scheduler::invoke_async upon
- // leaving the scheduler lock.
- ScopedCritical critical;
- auto& scheduler_data = Processor::current().get_scheduler_data();
- scheduler_data.m_in_scheduler = true;
- ScopeGuard guard(
- []() {
- // We may be on a different processor after we got switched
- // back to this thread!
- auto& scheduler_data = Processor::current().get_scheduler_data();
- VERIFY(scheduler_data.m_in_scheduler);
- scheduler_data.m_in_scheduler = false;
- });
- ScopedSpinLock lock(g_scheduler_lock);
- if constexpr (SCHEDULER_RUNNABLE_DEBUG) {
- dump_thread_list();
- }
- auto& thread_to_schedule = pull_next_runnable_thread();
- if constexpr (SCHEDULER_DEBUG) {
- #if ARCH(I386)
- dbgln("Scheduler[{}]: Switch to {} @ {:04x}:{:08x}",
- Processor::id(),
- thread_to_schedule,
- thread_to_schedule.regs().cs, thread_to_schedule.regs().ip());
- #else
- dbgln("Scheduler[{}]: Switch to {} @ {:04x}:{:016x}",
- Processor::id(),
- thread_to_schedule,
- thread_to_schedule.regs().cs, thread_to_schedule.regs().rip);
- #endif
- }
- // We need to leave our first critical section before switching context,
- // but since we're still holding the scheduler lock we're still in a critical section
- critical.leave();
- thread_to_schedule.set_ticks_left(time_slice_for(thread_to_schedule));
- return context_switch(&thread_to_schedule);
- }
- bool Scheduler::yield()
- {
- InterruptDisabler disabler;
- auto& proc = Processor::current();
- auto current_thread = Thread::current();
- dbgln_if(SCHEDULER_DEBUG, "Scheduler[{}]: yielding thread {} in_irq={}", proc.get_id(), *current_thread, proc.in_irq());
- VERIFY(current_thread != nullptr);
- if (proc.in_irq() || proc.in_critical()) {
- // If we're handling an IRQ we can't switch context, or we're in
- // a critical section where we don't want to switch contexts, then
- // delay until exiting the trap or critical section
- proc.invoke_scheduler_async();
- return false;
- }
- if (!Scheduler::pick_next())
- return false;
- if constexpr (SCHEDULER_DEBUG)
- dbgln("Scheduler[{}]: yield returns to thread {} in_irq={}", Processor::id(), *current_thread, Processor::current().in_irq());
- return true;
- }
- bool Scheduler::context_switch(Thread* thread)
- {
- if (s_mm_lock.own_lock()) {
- PANIC("In context switch while holding s_mm_lock");
- }
- thread->did_schedule();
- auto from_thread = Thread::current();
- if (from_thread == thread)
- return false;
- if (from_thread) {
- // If the last process hasn't blocked (still marked as running),
- // mark it as runnable for the next round.
- if (from_thread->state() == Thread::Running)
- from_thread->set_state(Thread::Runnable);
- #ifdef LOG_EVERY_CONTEXT_SWITCH
- const auto msg =
- # if ARCH(I386)
- "Scheduler[{}]: {} -> {} [prio={}] {:04x}:{:08x}";
- # else
- "Scheduler[{}]: {} -> {} [prio={}] {:04x}:{:16x}";
- # endif
- dbgln(msg,
- Processor::id(), from_thread->tid().value(),
- thread->tid().value(), thread->priority(), thread->regs().cs, thread->regs().ip());
- #endif
- }
- auto& proc = Processor::current();
- if (!thread->is_initialized()) {
- proc.init_context(*thread, false);
- thread->set_initialized(true);
- }
- thread->set_state(Thread::Running);
- PerformanceManager::add_context_switch_perf_event(*from_thread, *thread);
- proc.switch_context(from_thread, thread);
- // NOTE: from_thread at this point reflects the thread we were
- // switched from, and thread reflects Thread::current()
- enter_current(*from_thread, false);
- VERIFY(thread == Thread::current());
- if (thread->process().is_user_process()) {
- auto& regs = Thread::current()->get_register_dump_from_stack();
- auto iopl = get_iopl_from_eflags(regs.flags());
- if (iopl != 0) {
- PANIC("Switched to thread {} with non-zero IOPL={}", Thread::current()->tid().value(), iopl);
- }
- }
- return true;
- }
- void Scheduler::enter_current(Thread& prev_thread, bool is_first)
- {
- VERIFY(g_scheduler_lock.own_lock());
- // We already recorded the scheduled time when entering the trap, so this merely accounts for the kernel time since then
- auto scheduler_time = Scheduler::current_time();
- prev_thread.update_time_scheduled(scheduler_time, true, true);
- auto* current_thread = Thread::current();
- current_thread->update_time_scheduled(scheduler_time, true, false);
- prev_thread.set_active(false);
- if (prev_thread.state() == Thread::Dying) {
- // If the thread we switched from is marked as dying, then notify
- // the finalizer. Note that as soon as we leave the scheduler lock
- // the finalizer may free from_thread!
- notify_finalizer();
- } else if (!is_first) {
- // Check if we have any signals we should deliver (even if we don't
- // end up switching to another thread).
- if (!current_thread->is_in_block() && current_thread->previous_mode() != Thread::PreviousMode::KernelMode) {
- ScopedSpinLock lock(current_thread->get_lock());
- if (current_thread->state() == Thread::Running && current_thread->pending_signals_for_state()) {
- current_thread->dispatch_one_pending_signal();
- }
- }
- }
- }
- void Scheduler::leave_on_first_switch(u32 flags)
- {
- // This is called when a thread is switched into for the first time.
- // At this point, enter_current has already be called, but because
- // Scheduler::context_switch is not in the call stack we need to
- // clean up and release locks manually here
- g_scheduler_lock.unlock(flags);
- auto& scheduler_data = Processor::current().get_scheduler_data();
- VERIFY(scheduler_data.m_in_scheduler);
- scheduler_data.m_in_scheduler = false;
- }
- void Scheduler::prepare_after_exec()
- {
- // This is called after exec() when doing a context "switch" into
- // the new process. This is called from Processor::assume_context
- VERIFY(g_scheduler_lock.own_lock());
- auto& scheduler_data = Processor::current().get_scheduler_data();
- VERIFY(!scheduler_data.m_in_scheduler);
- scheduler_data.m_in_scheduler = true;
- }
- void Scheduler::prepare_for_idle_loop()
- {
- // This is called when the CPU finished setting up the idle loop
- // and is about to run it. We need to acquire he scheduler lock
- VERIFY(!g_scheduler_lock.own_lock());
- g_scheduler_lock.lock();
- auto& scheduler_data = Processor::current().get_scheduler_data();
- VERIFY(!scheduler_data.m_in_scheduler);
- scheduler_data.m_in_scheduler = true;
- }
- Process* Scheduler::colonel()
- {
- VERIFY(s_colonel_process);
- return s_colonel_process;
- }
- static u64 current_time_tsc()
- {
- return read_tsc();
- }
- static u64 current_time_monotonic()
- {
- // We always need a precise timestamp here, we cannot rely on a coarse timestamp
- return (u64)TimeManagement::the().monotonic_time(TimePrecision::Precise).to_nanoseconds();
- }
- UNMAP_AFTER_INIT void Scheduler::initialize()
- {
- VERIFY(Processor::is_initialized()); // sanity check
- // Figure out a good scheduling time source
- if (Processor::current().has_feature(CPUFeature::TSC)) {
- // TODO: only use if TSC is running at a constant frequency?
- current_time = current_time_tsc;
- } else {
- // TODO: Using HPET is rather slow, can we use any other time source that may be faster?
- current_time = current_time_monotonic;
- }
- RefPtr<Thread> idle_thread;
- g_finalizer_wait_queue = new WaitQueue;
- g_ready_queues = new ThreadReadyQueue[g_ready_queue_buckets];
- g_finalizer_has_work.store(false, AK::MemoryOrder::memory_order_release);
- s_colonel_process = Process::create_kernel_process(idle_thread, "colonel", idle_loop, nullptr, 1, Process::RegisterProcess::No).leak_ref();
- VERIFY(s_colonel_process);
- VERIFY(idle_thread);
- idle_thread->set_priority(THREAD_PRIORITY_MIN);
- idle_thread->set_name(StringView("idle thread #0"));
- set_idle_thread(idle_thread);
- }
- UNMAP_AFTER_INIT void Scheduler::set_idle_thread(Thread* idle_thread)
- {
- idle_thread->set_idle_thread();
- Processor::current().set_idle_thread(*idle_thread);
- Processor::current().set_current_thread(*idle_thread);
- }
- UNMAP_AFTER_INIT Thread* Scheduler::create_ap_idle_thread(u32 cpu)
- {
- VERIFY(cpu != 0);
- // This function is called on the bsp, but creates an idle thread for another AP
- VERIFY(Processor::is_bootstrap_processor());
- VERIFY(s_colonel_process);
- Thread* idle_thread = s_colonel_process->create_kernel_thread(idle_loop, nullptr, THREAD_PRIORITY_MIN, String::formatted("idle thread #{}", cpu), 1 << cpu, false);
- VERIFY(idle_thread);
- return idle_thread;
- }
- void Scheduler::add_time_scheduled(u64 time_to_add, bool is_kernel)
- {
- ScopedSpinLock lock(g_total_time_scheduled_lock);
- g_total_time_scheduled.total += time_to_add;
- if (is_kernel)
- g_total_time_scheduled.total_kernel += time_to_add;
- }
- void Scheduler::timer_tick(const RegisterState& regs)
- {
- VERIFY_INTERRUPTS_DISABLED();
- VERIFY(Processor::current().in_irq());
- auto current_thread = Processor::current_thread();
- if (!current_thread)
- return;
- // Sanity checks
- VERIFY(current_thread->current_trap());
- VERIFY(current_thread->current_trap()->regs == ®s);
- #if !SCHEDULE_ON_ALL_PROCESSORS
- if (!Processor::is_bootstrap_processor())
- return; // TODO: This prevents scheduling on other CPUs!
- #endif
- if (current_thread->process().is_kernel_process()) {
- // Because the previous mode when entering/exiting kernel threads never changes
- // we never update the time scheduled. So we need to update it manually on the
- // timer interrupt
- current_thread->update_time_scheduled(current_time(), true, false);
- }
- if (current_thread->previous_mode() == Thread::PreviousMode::UserMode && current_thread->should_die() && !current_thread->is_blocked()) {
- ScopedSpinLock scheduler_lock(g_scheduler_lock);
- dbgln_if(SCHEDULER_DEBUG, "Scheduler[{}]: Terminating user mode thread {}", Processor::id(), *current_thread);
- current_thread->set_state(Thread::Dying);
- Processor::current().invoke_scheduler_async();
- return;
- }
- if (current_thread->tick())
- return;
- if (!current_thread->is_idle_thread() && !peek_next_runnable_thread()) {
- // If no other thread is ready to be scheduled we don't need to
- // switch to the idle thread. Just give the current thread another
- // time slice and let it run!
- current_thread->set_ticks_left(time_slice_for(*current_thread));
- current_thread->did_schedule();
- dbgln_if(SCHEDULER_DEBUG, "Scheduler[{}]: No other threads ready, give {} another timeslice", Processor::id(), *current_thread);
- return;
- }
- VERIFY_INTERRUPTS_DISABLED();
- VERIFY(Processor::current().in_irq());
- Processor::current().invoke_scheduler_async();
- }
- void Scheduler::invoke_async()
- {
- VERIFY_INTERRUPTS_DISABLED();
- auto& proc = Processor::current();
- VERIFY(!proc.in_irq());
- // Since this function is called when leaving critical sections (such
- // as a SpinLock), we need to check if we're not already doing this
- // to prevent recursion
- if (!proc.get_scheduler_data().m_in_scheduler)
- pick_next();
- }
- void Scheduler::yield_from_critical()
- {
- auto& proc = Processor::current();
- VERIFY(proc.in_critical());
- VERIFY(!proc.in_irq());
- yield(); // Flag a context switch
- u32 prev_flags;
- u32 prev_crit = Processor::current().clear_critical(prev_flags, false);
- // Note, we may now be on a different CPU!
- Processor::current().restore_critical(prev_crit, prev_flags);
- }
- void Scheduler::notify_finalizer()
- {
- if (g_finalizer_has_work.exchange(true, AK::MemoryOrder::memory_order_acq_rel) == false)
- g_finalizer_wait_queue->wake_all();
- }
- void Scheduler::idle_loop(void*)
- {
- auto& proc = Processor::current();
- dbgln("Scheduler[{}]: idle loop running", proc.get_id());
- VERIFY(are_interrupts_enabled());
- for (;;) {
- proc.idle_begin();
- asm("hlt");
- proc.idle_end();
- VERIFY_INTERRUPTS_ENABLED();
- #if SCHEDULE_ON_ALL_PROCESSORS
- yield();
- #else
- if (Processor::current().id() == 0)
- yield();
- #endif
- }
- }
- void Scheduler::dump_scheduler_state(bool with_stack_traces)
- {
- dump_thread_list(with_stack_traces);
- }
- bool Scheduler::is_initialized()
- {
- // The scheduler is initialized iff the idle thread exists
- return Processor::idle_thread() != nullptr;
- }
- TotalTimeScheduled Scheduler::get_total_time_scheduled()
- {
- ScopedSpinLock lock(g_total_time_scheduled_lock);
- return g_total_time_scheduled;
- }
- void dump_thread_list(bool with_stack_traces)
- {
- dbgln("Scheduler thread list for processor {}:", Processor::id());
- auto get_cs = [](Thread& thread) -> u16 {
- if (!thread.current_trap())
- return thread.regs().cs;
- return thread.get_register_dump_from_stack().cs;
- };
- auto get_eip = [](Thread& thread) -> u32 {
- if (!thread.current_trap())
- return thread.regs().ip();
- return thread.get_register_dump_from_stack().ip();
- };
- Thread::for_each([&](Thread& thread) {
- switch (thread.state()) {
- case Thread::Dying:
- dmesgln(" {:14} {:30} @ {:04x}:{:08x} Finalizable: {}, (nsched: {})",
- thread.state_string(),
- thread,
- get_cs(thread),
- get_eip(thread),
- thread.is_finalizable(),
- thread.times_scheduled());
- break;
- default:
- dmesgln(" {:14} Pr:{:2} {:30} @ {:04x}:{:08x} (nsched: {})",
- thread.state_string(),
- thread.priority(),
- thread,
- get_cs(thread),
- get_eip(thread),
- thread.times_scheduled());
- break;
- }
- if (with_stack_traces)
- dbgln("{}", thread.backtrace());
- });
- }
- }
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